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  • 'Extended Cut' content keeping House of the Dead out of Australia

    by 
    Richard Mitchell
    Richard Mitchell
    08.24.2011

    Yesterday, we postulated that the extra content in House of the Dead: Overkill Extended Cut could be the reason the game was refused classification in Australia. It turns out that's exactly what happened, according to a Classification Board decision report obtained by Joystiq. The report specifically cites the new Hardcore mode contained in Extended Cut, which requires players to make headshots and evidently ratchets the violence into territory that is "unsuitable for a minor to see or play." The report also mentions Extra Mutants mode which is ... well, it's pretty self-explanatory. Somewhat puzzling, however, is the fact that Extra Mutants mode was also available in the original Wii version of the game. The Board concludes that "the additional modes included in this modified version and the interactive nature of the game increases the overall impact of the frequent and intense depictions of violence." So there you have it: Classification refused. Joystiq has yet to receive comment on the matter from Sega, the game's publisher.

  • House of the Dead Overkill 'Extended Cut' refused classification in Australia

    by 
    JC Fletcher
    JC Fletcher
    08.23.2011

    The new content in the "Extended Cut" of The House of the Dead: Overkill has resulted in the game itself being cut from Australian release. The Classification Board has refused classification of the PS3 update of the Wii game. The R18 rating has yet to go into effect, meaning that material considered too "adult" is still refused classification. The original potty-mouthed zombie shooting game was released in Australia in 2009, though there was some controversy at the time about the rating lacking notification about the vast, prolific use of profane language. Perhaps, then, it's not that this version is much more objectionable -- it could just be that the board wasn't paying close enough attention the last time. We've contacted both Sega and the Classification Board to learn more about the (expletive) situation.

  • Ninja Gaiden 3 will be compatible with PlayStation Move

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.17.2011

    Ninja Gaiden 3's obsession with conveying the feel of a katana -- while it slices the flesh off a man's bones -- is now supplemented with another vicarious attack. What does it feel like when a glowing, squishy ball bounces off a skull? Team Ninja has announced PlayStation Move support for the PS3 version of Ninja Gaiden 3, presumably enabling spirited swings and forceful bops in your offensive arsenal. Studio lead Yosuke Hayashi claims that it will "bring players even closer to the game's protagonist Ryu Hayabusa," which is a particularly unfortunate occurrence if you also happen to be a generic soldier, a demon, an evil ninja or ... anything that's alive, really. Ninja Gaiden 3 is set to slice up PlayStation 3 and Xbox 360 owners in early 2012. A Wii U version is also in the works.

  • New PlayStation Move lineup includes dancing, mini-games and brain twisters

    by 
    Richard Mitchell
    Richard Mitchell
    08.17.2011

    Move Fitness isn't the only PlayStation Move title revealed by Sony at Gamescom. The company also announced several other Move projects and they all seem a little ... familiar. The first, Start the Party: Save the World, is ... a mini-game collection. Next up is a game by the name of DanceStar Party, the trailer for which seems to feature a lot of people just dancing. Finally, we have Move Mind Benders, which bundles together several puzzle games already available on PSN, including Tumble, Echochrome 2 and Lemmings. It's worth noting that the PSN version of Lemmings does not currently support the Move. Whether Move functionality will be exclusive to the Mind Benders version remains to be seen. A trailer for Start the Party is embedded above. Check out DanceStar Party and Move Mind Benders trailers after the break.

  • Move Fitness announced for PlayStation Move (update: trailer)

    by 
    David Hinkle
    David Hinkle
    08.16.2011

    Sony's entering the exergaming arena, as the publisher announced Move Fitness during its Gamescom keynote. A brief teaser trailer shown to attendees offered some insight into what the final package may offer: Move-based mini-games and exercise. Add a dash of Fruit Ninja, a pinch of Your Shape: Fitness Evolved and a hearty helping of Wii Fit and you've got Move Fitness -- at least, that's what it looked like in the trailer, according to our boys on the ground. No other details were offered. We'll track down the teaser trailer and post it up as soon as we can.

  • Child of Eden PS3 delayed a week, getting 3D support

    by 
    Justin McElroy
    Justin McElroy
    08.12.2011

    We'll admit we initially felt a little bad for PS3 owners who have to wait yet another week for Child of Eden (it's been delayed from Sept. 20 to Sept. 27). But all that evaporated when we saw in an Ubisoft tweet that the game would feature not only Move controls but full 3D support. Not only will PS3 CoE players be controlling infinitely powerful galactic forces in a staggeringly beautiful tapestry of sights and sounds, but they'll be doing it in 3D! You know, we scoffed last time, but when Soulja Boy tells us that Child of Eden on the PS3 is for people that drink and get drunk or people who smoke and get high ... well, he'll be right.

  • Here's how you play 'Champion Jockey' for Kinect and Move

    by 
    JC Fletcher
    JC Fletcher
    08.09.2011

    "Finally," thought the Tecmo Koei Europe rep. "Champion Jockey: G1 Jockey & Gallop Racer for Kinect and Move will allow me to put my pantomime horse racing skills to use." He'd spent his life practicing pantomime horse racing, and wondering why he had. Now it was paying off. Two more videos after the break show his supreme confidence and effortless proficiency at bouncing with his hands held out. There's also a Wii version, but there is unfortunately no video demonstration of its gameplay, leaving us only to imagine the smirk for ourselves.

  • House of the Dead: Overkill 'Naked Terror' screens are fortunately clothed

    by 
    Griffin McElroy
    Griffin McElroy
    08.02.2011

    We were a little ... unsettled by the revelation that one of House of the Dead: Overkill Extended Cut's new levels, "Naked Terror," had a high likelihood of zombie nudity. Fortunately, the first batch of screens for the stage features only tasteful, partial zombie nudity. Which is still kind of rough.

  • Move.Me now available, free for teachers/students

    by 
    Griffin McElroy
    Griffin McElroy
    07.26.2011

    The Move.Me application development tool announced by Sony earlier this year has launched, giving anyone who possesses the sphere-tipped controller and a dream in their heart the ability to make their own motion-controlled programs. Check out the trailer on PlayStation Blog to get a look at some of the tools' capabilities, including a mathematical teaching regimen and a physical therapy aide. Teachers and students can enroll in Sony's Academia Program to receive a free copy of the software, but everyone else will have to pony up $99.99 when the software hits the PlayStation Store later today.

  • House of the Dead: Overkill Extended Cut trailer is wall-to-wall impropriety

    by 
    JC Fletcher
    JC Fletcher
    07.21.2011

    "May contain content inappropriate for children," warns the ESRB at the beginning of this House of the Dead: Overkill Extended Cut trailer. Well, let us get rid of any suspense you may have about the existence of inappropriate content. It's all inappropriate.

  • What's been extended in House of the Dead Overkill's Extended Cut

    by 
    JC Fletcher
    JC Fletcher
    07.14.2011

    Sega posted a bit of an infodump to the PlayStation Blog about the upcoming 3D, HD House of the Dead: Overkill port. The changes go beyond the graphics and the relative glowiness of the controller -- there's actually a list of alterations made to the "extended cut." Those changes include two new levels not found on Wii, a "new baby mutant type" and a new crossbow weapon. In addition, all of the boss fights have been "improved," and the "Mother" boss fight has been extended. Even the cutscenes have been redone with new motion capture. There are also a couple of new modes: "Hardcore Mode," which forces you to perform headshots to kill enemies, and "Classic Mode," which gives you only the AMS Magnum. Overkill's Extended Cut will reach into retail in North America on October 25.

  • Levine talks BioShock Infinite's Move functionality, no plans for Wii U

    by 
    Griffin McElroy
    Griffin McElroy
    07.12.2011

    In a recent IGN interview, Irrational Games creative director Ken Levine discussed how he made that demo for BioShock Infinite so very, very good. Of course, we all know the answer to that is "witchcraft" -- however, Levine also talked about the game's Move functionality, a feature first announced at E3. He explains it will be entirely optional to the experience, saying, "my hope is that we'll succeed in the experiment and people will like it. But if they don't like it, they'll never know it's there. And that's cool." As for the franchise's future, Levine reiterated that the BioShock title planned for the Vita will be "a new game," which is going to be "strange and surprising to people." As for E3's other hot-ticket piece of hardware, the Wii U, Levine explained, "I'm not saying it can't happen, but we have no plans to do any games for that platform." That's a shame -- we bet that tiny screen would be perfect for an upsettingly visceral EVE Hypo-injecting metagame.

  • Tiger Woods makes a gradual Move into a hardware bundle

    by 
    JC Fletcher
    JC Fletcher
    07.08.2011

    If you don't have a PlayStation Move yet, but desire one primarily for its function as a semi-imaginary golf club, good news! Sony is offering a bundle with a Move wand, a PlayStation Eye, and a copy of Tiger Woods PGA Tour 12: The Masters. It'll be out next week for $99.99. The bundle of a popular Move-enhanced sports game and the hardware seems pretty natural to us, but the timing of this bundle is somewhat less natural: Tiger Woods 12 actually came out in March. We're not used to seeing new hardware bundles for random already-released games. Perhaps this one got stuck in a sand trap, much like this post has become mired in a forced golf metaphor.

  • Let Travis Touchdown show you how to play No More Heroes with Move

    by 
    JC Fletcher
    JC Fletcher
    06.27.2011

    Say you're interested in No More Heroes: Heroes' Paradise, but you have no imagination. How best to communicate the Move controls to you? Japanese publisher Marvelous has figured it out, by having someone dressed as Travis Touchdown demonstrate the game using the PS3 motion controller. That way, you won't be confused at all about what motions to perform, and whom you'll be manipulating when you make those motions! Just for reference, we're reasonably certain the controls work even if you aren't wearing a Travis Touchdown costume. You won't have to worry about that until a Kinect version of No More Heroes comes along. Warning: he goes through most of the second assassination, so if you'd consider that a spoiler, don't watch.

  • PlayStation Move Ape Escape launches July 5, demo flees to PSN on June 28

    by 
    David Hinkle
    David Hinkle
    06.23.2011

    How can apes be so unimprisonable? It's a question for the ages, obviously, and a premise that's fueled countless games in the beloved Ape Escape series. The latest game, PlayStation Move Ape Escape (guess which peripheral it uses?), has been confirmed for PSN with a July 5 release date in the US -- it's already available in Europe -- and a demo will precede the full game on Tuesday, June 28, if you're into that whole try-before-you-buy thing. Us, we're more the impulse purchasing type. PlayStation Move Ape Escape is a port of the Japanese game, Ape Escape: Fury! Fury!. You can check out our preview from last year's TGS show right here. %Gallery-118853%

  • Child of Eden on PS3 will have 'really cool' extras

    by 
    JC Fletcher
    JC Fletcher
    06.23.2011

    If you just paid attention to the marketing for Child of Eden, you'd think it was an Xbox 360 exclusive. But there's totally a PS3 version coming out in September. According to Q? Entertainment producer James Mielke, the delay had nothing to do with Microsoft moneyhats, and everything to do with the fact that Q? is making each version on its own, with a staff of about 30 people. "We're doing everything in-house, we're not farming anything out," he told the 8-4 Play podcast. Mielke didn't outright confirm any special features in the PS3 version, but said "it will definitely be worth the couple months that people have to wait for the PS3 version to get finished. People with PS3s, people with nice TVs, people with all kinds of control options... it's going to be really cool." The reference to fancy TVs suggests 3D support, and "control options" would suggest Move support -- something that Ubisoft has told us to expect.

  • LittleBigPlanet 2 Move DLC preview: Infinity times two

    by 
    Griffin McElroy
    Griffin McElroy
    06.16.2011

    LittleBigPlanet 2's upcoming, Move-integrated expansion can't really be classified as anything other than relentless. When Media Molecule launched the game this past January, the possibilities for prospective creator-curators were limitless -- as evidenced by the community's daily discoveries of new ways to use the core game's toolset. When the Move DLC launches this September, it's going to push the still-not-reached boundaries back even further. During a demo led by Media Molecule's James Spafford and Christophe Villedieu, I learned that the studio's ambitions for the expansion are as straightforward as they are lofty. By adding a suite of Move-based controls to the Create tools catalog, Media Molecule hopes to give players the opportunity and the inspiration to use the orb-tipped peripheral in ways that so-called "professional" developers haven't even considered yet.%Gallery-95497%

  • Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video)

    by 
    Sean Buckley
    Sean Buckley
    06.09.2011

    Medieval Moves: Deadmund's Quest may be built on the mini-game mechanics of last year's Sports Champions, but its whole is greater than the sum of its parts. We hit up Sony at E3 2011 to see if Deadmund could out-fence the Jedi in a duel of 1:1 swordplay and on-rails battle. What we found was surprisingly responsive. Deadmund himself runs on a pre-set path, plodding his way through a skeleton-filled barracks automatically. Deadmund's on-screen sword matched our wand-equipped wrist's every move, accurately slicing skeletor wannabes any way we saw fit. Reaching behind our back with the Move controller let us pull a virtual arrow from a quiver, or we could choose to dispatch baddies by flinging throwing stars. If the on-screen slashfest lagged behind our physical slicing in any significant way, we didn't notice -- we were too busy loving the Move's speedy response time. Faster swings produced "stronger" in-game sword attacks, or farther flying shurikens. Last year at E3, we accused the PlayStation Move of just skirting outside of gimmick-land, but it's hard to argue with 1:1 motion control this responsive. Will Deadmund move Sony's motion lollypop to the front of the gesture control race? Probably not on his own, but it's still great to see this tech at its best. Check out our hands-on playthrough video after the break to see the action for yourself.

  • TriMount turns your Wii, Kinect, and PlayStation sensors into a video game Eye of Sauron

    by 
    Brian Heater
    Brian Heater
    06.08.2011

    All right, we get it. You love motion gaming. You fell so hard for your Wii that you had to run out and buy the Kinect and PlayStation Move the minute they hit stores. And now you've got a lot of sensors, but not much in the way of space atop your flatscreen. DreamGear understands your decidedly first world pain, and is offering up the TriMount, a shrine to gesture-based gaming that has slots for your Wii sensor bar, Kinect sensor, PlayStation Eye, and a clamp for attaching it to your set. The $30 setup ships August 15th, and is available now for pre-order. Until then, you're going to have to manage the old fashioned way: making a younger sibling hold up the sensor while you play Dance Central.

  • PixelJunk lifelike preview: Mad Maestro

    by 
    Griffin McElroy
    Griffin McElroy
    06.08.2011

    The half-hour long uninterrupted PixelJunk lifelike preview shown to E3 attendees was prefaced with virtually no introduction or explanation, save for Q-Games founder Dylan Cuthbert explaining to the crowd that the game which was about to be demonstrated is not a game, so that we logically shouldn't expect any gameplay. He also added -- before handing the reins to PixelJunk Eden composer Baiyon -- that the studio's unique music generator/visualizer could only be understood by seeing it in action. However, if there was any elucidation to be gained by the bewildering, psychedelic 30 minutes which followed, it sailed far, far over my head.