playstation move

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  • Sony serves up more Move stats, with spin

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.08.2010

    Microsoft is waging the Great Motion Gaming Wars of Holiday 2010 with a half-billion-dollar war chest -- we're talking Jimmy, Ellen and Oprah money right there. Sony, on the other hand, has taken a more subtle approach: Enter the good ol' fashioned "stats" sheet.

  • PlayStation Move Racing Wheel adds mass to your motion

    by 
    Mike Schramm
    Mike Schramm
    11.06.2010

    CTA Digital continues its domination of all PlayStation Move accessories with the release of the PlayStation Move Racing Wheel with stand. As you can see above, the wheel comes with a slot across the center to store a Move wand, thus making you feel as if you're using a plastic wheel rather than one, you know, made out of air. We kid, actually -- the grip can instead hold a DualShock 3 (with SIXAXIS!) controller, so if you want to use it for tilt steering rather than motion control, you can do that as well. The wheel also detaches from the stand if you'd rather just hold it by itself. And we don't know how cheap it is yet, since there's no MSRP listed. For more information (and a chuckle at the expense of some poor commercial actors -- "COOLER!"), head after the break for a promotional video.%Gallery-106853%

  • No More Heroes: Heroes' Paradise will be PS3-exclusive in North America

    by 
    JC Fletcher
    JC Fletcher
    10.26.2010

    Two months after Konami announced that it had picked up the PS3 publishing rights for No More Heroes: Heroes' Paradise in Europe -- with added PlayStation Move controls -- the publisher has revealed plans to release the same HD port in North America. Heroes' Paradise is a high-definition version of Grasshopper Manufacture's Wii assassinate-em-up No More Heroes, with a few extra modes (including a cutscene viewer and a "Rebout" boss rush mode), new visuals and, for the North American and European releases, the choice between DualShock-based or Move controls. In addition, an announcement on the PlayStation Blog teases "additional boss characters that were not available in the original episode" for the PS3 version. No More Heroes: Heroes' Paradise will be released for PS3 in 2011 -- no plans for an Xbox 360 release outside of Japan have been announced. Of course, you could always go get the spectacular Wii version, which has been out since 2008, but if you've waited this long for an HD version, you may as well hold out. %Gallery-106024% [Thanks, Israel]

  • Phil Spencer confident in Kinect: It's 'fundamentally different' from PlayStation Move

    by 
    David Hinkle
    David Hinkle
    10.25.2010

    Just a few weeks before Kinect's retail launch, Microsoft hosted an event in San Francisco to celebrate the much-anticipated new hardware. There we spoke with Microsoft Game Studios VP Phil Spencer not only about the hands-free camera peripheral, but also the company's success with the "Xbox 360 S" console refresh, Ubisoft's strong Kinect launch lineup and, of course, the PlayStation Move.

  • PlayStation Move shipped one million units its first month in the Americas

    by 
    Paul Miller
    Paul Miller
    10.21.2010

    We've got some hard numbers from Sony on how the PlayStation Move is doing in the US, and it's really not that bad. Sony says it's shipped more than one million units of Move (which particular configuration is unclear) in North and Latin America. If you add in the 1.5 million Sony said it had already sold in Europe a couple of weeks ago, and Sony's probably hovering close to the 3 million mark as of right now. Not bad for an add-on peripheral, and Sony itself says it sees the Move as more of a word-of-mouth grower, but we'll see how much momentum Kinect gets out of the gate: Microsoft certainly plans on pushing it.

  • Sony moves 1 million Moves in America

    by 
    Justin McElroy
    Justin McElroy
    10.21.2010

    Sony may not have expected a huge Day One for PlayStation Move, but it seems to have done OK for itself during Month One: The company just announced that the motion controller has shipped 1 million units in the Americas since it launched on Sept. 17. SCEA boss Jack Tretton told MSNBC he expects demand to exceed supply until next February, saying "We had to go back and increase production twice, we're absolutely maxed out right now." While the number's certainly impressive, it's perhaps tempered a bit when you consider that (1) the Move sold 500,000 more units in Europe (where the PlayStation brand is admittedly stronger) in roughly the same amount of time and (2) today's announcement doesn't equate to a million Move-equipped households in the Americas. Many have likely picked up two or more Moves, making it difficult to say just how large the install base is for future Move games at the moment. You'll find Sony's full release just after the break.

  • PlayStation Move Shooting Attachment out now for $20, still blindingly beautiful

    by 
    Paul Miller
    Paul Miller
    10.19.2010

    Our inexplicable love affair with the PlayStation Move Shooting Attachment (apparently the official name for the thing) is well documented. So what's new? Well, it's out now. Sony is releasing it into the wilds of retail for $20, alongside The Shoot ($40), an on-rails shooter title that failed to excite when we previewed it earlier this year. Will it be more enjoyable with your Move controller firmly ensconced in this beautiful bit of red and white plastic? Of course it will.

  • Move sales around 1.5 million in Europe, 300K estimated for US

    by 
    Richard Mitchell
    Richard Mitchell
    10.15.2010

    It seems that Sony settled on the right name for its PlayStation Move motion controller, as the company is definitely moving plenty of units in Europe. Speaking to Bloomberg, Sony Europe's Andrew House noted "very significant sales" for the Move, saying that it has sold "somewhere in the region of 1.5 million units for the new controller across just Europe." He added that sales have exceeded Sony's original hopes, and that the company will likely increase production of the peripheral. Sales may not be as motivated in America, however. In a report released to the media, Wedbush Morgan's Michael Pachter estimated that the motion controller sold around 300,000 units in its US debut, including Move console bundles; though it's important to note that SCEA has not released official sales figures. Despite the sluggish launch estimate, Pachter expects both the Move and Kinect to drive console sales in the US this holiday season.

  • 'Get Fit with Mel B' among highlights in shaky SouthPeak financial report

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.13.2010

    When Get Fit with Mel B is name-dropped no less than three times in your annual fiscal year report as a positive indicator, it tends to raise a red flag. SouthPeak Interactive today shared the financial results of its fiscal 2010 year (July 2009 – June 2010) and did its best to paint an optimistic picture for the current fiscal year. But even fervor over a Spice Girl comeback "this fall" (a firm release date has yet to be locked down) couldn't cover up the bottom line: SouthPeak recorded a net loss of $5.8 million last fiscal year. At least the company has "improved" upon fiscal 2009's $13.3 million loss ... Anybody? Other highlights from fiscal 2010 include an increase in total units sold to 2.6 million from 2.4 million in fiscal 2009; and the release of 29 titles compared to 18 in fiscal 2009. Read that again -- it seems two "highlights" can combine to form a low point: Average unit sales per title fell from 133.33K in fiscal 2009 to 89.66K last fiscal year. "While fiscal 2010 was a challenging year, we made critical improvements to our infrastructure and carefully controlled our costs to better align our operations with our revenue stream," SouthPeak CEO Melanie Mroz said in a conference call today. "Fiscal 2011 will be a continuation of controlled expense and a carefully managed title release schedule. Our focus remains on increasing sales with new titles that address gaming in a way that separates us from our competition."

  • Take a swing at this new Kevin Butler commercial

    by 
    Ben Gilbert
    Ben Gilbert
    10.13.2010

    "She's a bad mamma jamma" could take on a whole new meaning for the cast of the latest Kevin Butler PlayStation Move advertisement. Woods' game looks like it might lead this household to domestic violence! How many homes must you divide, Tiger? Answer us! How many?

  • Heroes on the Move renamed: PlayStation Move Heroes

    by 
    Andrew Yoon
    Andrew Yoon
    10.11.2010

    Heroes on the Move was always a tentative title for Sony's motion controlled mash-up mini-game collection. Perhaps thinking the placeholder moniker was too clever, the Sony marketing team has unveiled a brand new title for the game: PlayStation Move Heroes. The alternate title was going to be That PlayStation Move Game with Ratchet and Clank, Jak and Daxter, and Sly Cooper, so at least the better title won out. In addition to the new title, Sony also revealed details of the game's story. How do these heroes come together? A mysterious alien duo has swept through the galaxy, fiendishly snatching entire chunks from the worlds of Ratchet, Jak and Sly to create a mysterious new planet in the galaxy. After being abducted to this new world, Ratchet, Clank, Jak, Daxter, Sly Cooper and Bentley are invited by their gracious alien hosts to compete in friendly, yet challenging competition to test their extraordinary skills ... but as our heroes discover, all is not as it seems. Our fearless heroes soon find themselves joined together in the ultimate battle to protect the galaxy -- and in a fight for their own survival. PlayStation Move Heroes is set for release in Spring 2011.

  • MAG dev demonstrates Move support, it only does point and spray (video)

    by 
    Tim Stevens
    Tim Stevens
    10.11.2010

    The PlayStation Move is out, and gamers everywhere are throwing away their DualShock controllers, spirits carried aloft by the liberating breeze of motion gaming. Okay not really, but if more traditional games had Move support baked-in that might be the case. 256-player MAG has recently been given a taste, and level designer Ben Jones is taking a moment to show off how motion gaming looks in this uber shooter. As you can see, the baton acts for aiming, turning, and shanking, while a nunchuck (or second controller) handles the moving duties. We're not entirely convinced of the accuracy playing in this mode, especially given how the video focuses almost entirely on close-range, full-auto carnage, but Mr. Jones says he believes this to be a "lateral transition from keyboard and mouse?" So, PC gamers, you buying it?

  • The Shoot taking aim at Oct. 19 North American debut

    by 
    Griffin McElroy
    Griffin McElroy
    10.07.2010

    Cohort Studios' on-rails, movie-set shooter -- called, you know, The Shoot -- will be available to add to your burgeoning PlayStation Move software collection on October 19. What's even more exciting? On the same day, you'll be able to pick up the PlayStation Move Shooting Attachment, thw peripheral that makes your Move controller look like a totally sweet, Earthworm Jim-esque ray gun. The Shoot will retail for $39.99, while the Shooting Attachment will cost $19.99. We think that's a pretty fair price for a peripheral that makes it feel like you're actually shooting a gun as opposed to casting spells with the most magical wand -- an important distinction, we think, for a game titled The Shoot.

  • PS Move SMG accessory is not a rifle, it is a gun, it is not for fighting, it is for fun

    by 
    Tim Stevens
    Tim Stevens
    10.07.2010

    When Sony announced its PlayStation Move it went ahead and threw out a bunch of accessories at the same time -- a charging stand and even a cheesy light gun attachment. The intent was obvious, trying to get ahead of those third parties who've filled whole aisles at your local Target and Walmart with cheap plastic Wii clip-ons, but you just had to know they'd catch up. CTA Digital, who earlier brought us the classy Wii bowling ball controller, is coming out shooting with a submachine gun peripheral that it aptly calls "Submachine Gun." Clip your glowy Move baton up front, slide the nunchuck thing in the grip, and start huntin' Helgath. The stock and scope are removable (shown after the break), in case you're fighting in the close confines of a dorm or studio apartment, while the "quasi-futuristic styling" is perfect for your faux-military tastes. Shipping in late November, this can be yours for $29.99. Oh, and don't worry, we won't cover every junky Move accessory that comes along. We predict a flood of the things.

  • CTA pulls the trigger on Move gun attachments

    by 
    Richard Mitchell
    Richard Mitchell
    10.06.2010

    What is a motion controller without nifty attachments that make it look like real life objects? Nothing, that's what -- a point driven home by CTA Digital's latest PlayStation Move accessories. The "Perfect Aim Pistol" gives your Move controller that firearm look and feel, while CTA claims it's also light enough to prevent dreaded light-gun fatigue. Meanwhile, the aptly named "Submachine Gun" offers a heftier military experience, housing both the Move and companion Navigation Controller; and it even features a removable stock and scope. The pistol and submachine gun can be pre-ordered on Amazon for $15 and $30, respectively. Whether either trumps Sony's own, Earthworm Jim-style gun shell, well, that comes down to personal preference.

  • Ubisoft on becoming Kinect's 'top third-party publisher,' and on its history with 3D camera tech

    by 
    David Hinkle
    David Hinkle
    10.06.2010

    Last night, Ubisoft held a Kinect-specific event in downtown San Francisco. There, president Laurent Detoc and senior VP of marketing and sales, Tony Key, talked about the company's strategy for Kinect and why it's investing so heavily to become the biggest third-party supporter of the device at launch. "I think today is a pretty good testament that we think Kinect will do well because this is an event only about Kinect, so that's our statement on how well we think it's going to do," said Detoc in his opening presentation. It's a technology the company believes is the future of gaming and it's not afraid to say it -- Detoc's next few minutes addressing attendees proved that.

  • Sonic project lead discusses canceled Kinect / Move titles

    by 
    Ben Gilbert
    Ben Gilbert
    10.03.2010

    At the Eurogamer Expo in the UK this week, Prope head and Sonic the Hedgehog creative lead Yuji Naka spoke of two canceled PlayStation Move/Kinect games he worked on that "unfortunately didn't come out." GamesIndustry.biz reports Naka as saying, "I do enjoy working with new hardware, so I am hoping to create something exciting using those new technologies." He then added, "Actually, I worked on two games which unfortunately didn't come out, but those games were using those two technologies," referring to Sony and Microsoft's motion peripherals. He also spoke to the recent, repeated comments from Capcom global head of production Keiji Inafune regarding Japanese development in comparison to Western development, saying, "You could say that Japanese developers today are behind Western competitors in terms of technology. But at the same time, Japanese developers still come up with new game ideas and styles that are very much different from Western counterparts ... so I do agree with [Inafune's] comments to some extent, but I believe Japanese games technology has its own strong areas to compete with Western titles." In light of Mr. Naka's humility, we'd also like to point out that his team used the Nintendo Wii's motion controller in a completely unique way with Let's Tap, so the thought of them working with Move and Kinect is absolutely thrilling.

  • Killzone 3's Move functionality demoed on video

    by 
    Griffin McElroy
    Griffin McElroy
    10.01.2010

    Though we thought up a few applications for the PlayStation Move controller at first glance, we hadn't really considered its capacity for inflicting unthinkable violence upon the Helghast. Fortunately, PlayStation.Blog was recently able to fill in the blanks in our imagination, demoing Killzone 3's Move functionality in the video posted after the jump. Not only does the demo do a good job of showing how the series' gameplay mechanics have translated over to the motion controller, it also includes a few interesting details about multiplayer -- for instance, there will be separate matchmaking playlists for people using the DualShock 3 and people using the Move. But what about the people like us, who plan on playing the game using a Dance Dance Revolution pad? Where's our playlist?

  • Dungeon Defenders preview: Defense of the Diablo

    by 
    Mike Schramm
    Mike Schramm
    09.29.2010

    Dungeon Defenders originally began as "Dungeon Defense," an indie game created with Epic's Unreal Dev Kit that mashed up the tower defense and action-RPG genres. Developers Trendy Entertainment then decided to revamp the game, which became Dungeon Defenders, and it's now being readied for release on XBLA, PC and PSN (with support for Move and stereoscopic 3D) later this year. After a recent preview session with the game, I'll say this: It's complicated. Dungeon Defenders doesn't just mix pieces of a few genres, it totally combines them. There is a full tower defense game here, and a full action-RPG game, and even a little bit of real-time strategy resource management. There's a lot going on, but just like recent genre-mixer Monday Night Combat, players who can juggle a few genres at a time will find a lot to like. %Gallery-103139%

  • PDC World Championship Darts: Pro Tour gets Move, MotionPlus support

    by 
    Andrew Yoon
    Andrew Yoon
    09.25.2010

    The latest iteration of O-Games' "phenomenally successful" PDC World Championship Darts franchise is getting two no-brainer features: support for PS3's Move controller and Wii's MotionPlus add-on.