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Canadian gets PlayStation Vita early thanks to faith, good works
Today's lucky beggar award goes to Graham Innes in Canada, who wrote in to tell us that he found a PlayStation Vita sitting on his doorstep. It wasn't a total surprise, since he'd ordered one from Amazon, but what's weird is just how soon it arrived -- the early-bird First Edition doesn't launch until February 15th and the general release is a whole week after that. We're not sure what Graham did to deserve this, but we do know from our Joystiq buddies that he's not the only one -- Amazon.ca has apparently sent out a few of these premature parcels. If the injustice burns, console yourself with the thought that Graham and his blessed compatriots probably can't access the store to download any games.Update: Graham emailed again. He has store access. He has games. Joyousness.
No discounted UMD transfers to Vita for US, angel loses its wings
Hey, America ... no soup for you! Vita apparently means no discounted downloads of your beloved disc-based PSP games as Kotaku reports Sony won't be offering its "UMD Passport" service in the US. Since December, Sony has let existing Japanese PSP owners upgrade UMD games to Vita downloadable copies for around ¥500-1,000 ($6.50 - $13). Penny-pinching US gamers can perhaps console themselves with the fact that they can still get a discount for digital downloads of Vita games. Well, that or make hungry eyes for free at Vitas displayed in kiosks at select stores.
Sony PlayStation Vita charging accessories detailed in Japan
Sony's website now lists Japanese release dates and prices for two PS Vita power accessories that you're likely to need. The PCH-ZPC1 J portable charger is a 135g (4.8-ounce) unit that takes seven hours to charge to its full 5,000mAh capacity and is then good for around one and half charges of your console -- we reckon that'd equate to over 12 hours of mixed-use sessions or at least seven hours of solid gaming. It'll be out on April 5th for ¥4,500 ($60). Meanwhile, the PCH-ZCA1 J car charger will hit retailers a couple of weeks earlier on March 22nd priced at ¥1,500 ($20) -- and there's really not much more to say about it except that a dead Vita on a road trip would be both a travesty and an oxymoron. Oh, just in case it hasn't already been etched into your memory, February 22nd is launch day in the US and Europe.
Sony announces firmware update for PS Vita, maps and video apps coming this week
Sony announced a pretty significant firmware update for the PlayStation Vita today, bringing mapping, video and added Mac support to its new console. Perhaps the most notable feature of the version 1.6 update is its new Map app, featured on the Vita's home screen. The application offers much of the functionality you'd expect to find in similar tools, including walking and driving directions, as well as satellite imagery. Previously capable of taking only static shots, the Vita's camera app will now support video as well, which seems only logical. Alongside this update is a new Content Manager app for Mac OS, which had previously been available for Windows only. The update will begin rolling out on February 8th, but you can get a preview of some screenshots at the source link below.
Sony PS Vita demo hardware drops in at US GameStop locations, lets you go hands-on (update)
Live within the United State's borders? Fingers itching to spend some quality with Sony's latest portable gaming sensation before the First Edition Bundle lands on February 15th? Good news is here then, since GameStop has equipped "over 3,300" of its retail stores with PlayStation Vita demo kiosks. The rigs will allow you to score some quality hands-on time with many of its upcoming titles, including the likes of Uncharted: Golden Abyss and wipEout2048 -- perfect if you're not sure about reserving one just yet. Hit up the source link below to find a Vita-packing location near you, and don't forget to check out our review of the Japanese variant if you need even more help making up your mind in the meantime. Full press release after the break. Update: We're hearing from many of you in the comments, noting you're finding Vitas at some GameStop locations locked-up, and for your eyes only. So heads-up: your mileage may vary. We also want to add that according to GameStop's website, it currently has 4,460 stores in US, meaning there's a very solid chance the one near you might not be included in the demo. Update 2: Also worth note, a few other folks have mentioned that certain BestBuys will also let you get paws on one. [Thanks for all the feedback, everyone.]
PlayStation Network ID moniter sacked, falls under Sony Entertainment Network umbrella on Feb. 7
Listen up, those of you with PlayStation Network IDs. Sony Computer Entertainment International has announced that, as of February 7th, PSN IDs will change into SEN IDs as a part of its existing Sony Entertainment Network The company has aimed the move at clearly unifying the services of PSN and SEN, such as Music Unlimited. Fret not, however, as Joystiq notes that the change is basically a looks-only affair, meaning your current account information and related services will remain the same. Notably, the moniker refresh won't apply to the PSP, which will curiously remain under the PSN moniker for network services. The news comes as a part of SCEI's updated Terms of Service and privacy policy, both of which take effect on the same day. Those changes, by the way, appear to mainly be regarding location-based services for PS Vita, and parental controls for sub-master accounts. After all of the bad times PSN has been through, partnering up closer to SEN might just be the refreshed outlook on (online) life it needed all along -- and hopefully with less downtime. Hit up the source link below for the full details.Update: We've adjusted the post to clarify that the PlayStation Network will remain named as such, but that PSN IDs have now become SEN IDs.
PlayStation Vita gets updated 3G data plan, offers an extra gigabyte for a Lincoln
We can't say we were overly concerned about busting through the Vita's 2GB monthly data threshold when the handheld's 3G variant hits AT&T next month, but the network, it seems, isn't taking any chances. According to the Vita's AT&T page, Ma Bell's making sure you'll never be blocked from nabbing those download-capped PlayStation Minis by upping the previously announced 2GB for $25 plan to 3GB for $30. Surprised? Don't be -- this change just brings Sony's next generation handheld in-line with the network's updated data plans. The Vita's budget-friendly $15 for 250MB option is still ripe for the picking, but that won't get you far if you plan to watch Netflix on the go, will it?
Live from the Engadget CES Stage: taking the PlayStation Vita for a spin (update: video embedded)
The next best thing to actually buying a PlayStation Vita? Why, tuning our demo, of course. We'll be joined by Sony executives to discuss the new gaming portable and see exactly what the thing can do. Join us at 12:30pm ET, after the break. Update: Interview video is now embedded.
AT&T PlayStation Vita 3G hands-on, races PlayStation 3 on WipeOut (video)
We bought, we played, we reviewed. Now the officially official AT&T-connected Vita is nearing that February release date. We couldn't help but have another play, and you may be glad to hear that it's largely unchanged from our time with the Japanese model. Thankfully there's no network blemishes on the unit -- a Sony spokesperson told us that it's more of a tie-in for data, so there's no hardware changes. We were unable, however, to check to see if these demo devices were carrier-locked like the NTT DoCoMo version. Everything else, including the sumptuous five-inch capacitive display and dual-analog controls are all in attendance. There were also plenty of new games looking likely to launch alongside the US device, including Little Big Planet and WipeOut. We also got demoed a cross-platform race between two PS Vitas and PlayStation. Both our hands-on and a dash of cross-PlayStation gaming awaits after the break. You've saved enough cash for February 22nd, right? Sean Cooper contributed to this post.
PS Vita coming to AT&T next month
The 3G PlayStation Vita is finally coming to the US in February, courtesy of AT&T. Sony's latest handheld gaming platform is being billed by the carrier as a product that is "going to change the gaming industry. Period." Those are mighty bold words but, as we already learned, it's a mighty bold device. You'll be able to sign up for one of two data plans directly from the device -- $15 for 250MB or $25 for 2GB. Of course, that's not terribly surprising since those are the standard contract-free data plans available from Ma-Bell. You'll be able get your 3G Vita fix starting February 22nd. PR is after the break. Update: In an interesting twist Ralph de la Vega said it'll be even better when it "gets LTE." Though, we've heard nothing official about a 4G vita -- so this is either an unintentional leak or a simple slip.
Engadget Distro Issue 21 asks: 'Will the revolution be portable?'
As the unstoppable avalanche of tech news that is CES comes rushing our way, we bring you Distro Issue 21, the very first of the year. This edition brings with it three reviews: Michael Gorman takes on Samsung's Series 7 Chronos laptop, Brad Molen explores what's in Pantech's rather bizarre Pocket and Mat Smith gets his game on with Sony's next-gen portable, the PlayStation Vita. Also in this issue, our supreme leader, Tim Stevens, recommends a way for the FAA to approve devices for in-flight use, Ross Rubin talks the "Three D's of CES TV" and Matt Lees of Official Xbox Magazine answers the Distro Q&A. And, as to our plans at CES, keep it locked here for not one, but two new issues of our fine weekly, packed full of the most important news to come out of this year's show. Distro Issue 21 PDF Distro on the iTunes App Store Distro in the Android Market Distro APK (for sideloading) Like Distro on Facebook Follow Distro on Twitter
The morning after: PlayStation Vita sales go cold during first full week in Japan
It's hard to set much store by early sales performance, particularly after the evergreen 3DS faced such a rocky road. Nevertheless, the Vita's latest stats do look disappointing for such a highly anticipated -- not to mention high-quality -- console: after shifting a remarkable 321,000 units during its first two days on sale in Japan, it could only muster 72,500 in the whole week between December 19th and Christmas Day. In comparison, the PS3 sold 76,000 units during the same period, while the 3DS rang up half a million. This doesn't necessarily reflect a lack of interest, however: there have been stock shortages, and it's also possible that buyers are waiting to make sure that all the launch bugs get cleaned up. As for us, our alarms remain firmly set for February 22nd.
PS Vita gets second firmware update, nixes software bugs
There's not many things worse than when your new imported tech toy is hobbled by teething issues. Just over a week since its launch and Sony's great portable hope has been gifted its second firmware update. Version 1.51 can be grabbed through your PC, PS3 or the Vita itself and promises to fix issues with "game progress" -- mentioning launch title Dynasty Warriors: Next in particular. However, gamers have already figured out that playing through the title offline side-steps the software hiccups that this patch hopes to remedy. Early adopters can hit up the system update option to ensure their machines remain in peak condition or hit up the source for the PC link. [Thanks Adam]
PlayStation Vita's North American launch details: 25 games, $10 to $50 apiece
Already pondering that long-awaited trip to Japan in order to snag a PlayStation Vita in advance? Hold your horses, vaquero. Sony has just given anxious US and Canadian gamers reason to look forward to a launch of their own by laying out the official software plan for 2012. We're told that February 22nd will be the day to remember, with a total of 25 titles being available alongside the console. In fact, the company's calling this "the biggest and best lineup [it has] ever launched across the history of PlayStation platforms." Over 100 titles are in development, with the 25 shipping on day one being priced between $9.99 and $49.99; moreover, each one will be available for purchase at retail locations as well as downloadable on the PlayStation Network. Hit the source link below for the full spiel, and keep your eyes peeled for pre-orders to go live in the coming weeks.
Sony PlayStation Vita review (Japanese edition)
It's hard to believe that Sony's venerable first portable has just reached its seventh birthday. The PSP launched in 2004: a year when the Motorola RAZR V3 claimed top phone prizes and tablets were called tablet PCs. Since then, its closest rival has undergone several substantial transformations, but the PSP has remained largely untouched, aside from getting a little slimmer. Sony's hoping its new portable superstar is less evolutionary, more revolutionary. And it may have to be. Mobile gaming is snapping at its heels, with game developers continuing to boost the scale and polish on smartphone offerings. Even Sony has been attempting to get in on the mobile action, with underwhelming results so far. So here's the PlayStation Vita, attempting to breath new life into the portable gaming market. There's no 3D screen, it doesn't do phone calls (although our test model is the 3G-connected variant) but there is, however, a load of power underneath that 5-inch OLED hood. It looks to be the answer to more "traditional" gamers' prayers, but there are plenty of questions we've been itching to answer. Is a portable gaming console still a valid gaming option? How long will the battery last? What's that rear touchscreen all about? Read on and see how Sony's next-generation portable stacks up. %Gallery-142174%
Sony denies Vita plagued by screen issues, claims apology was lost in translation
Sony is a little hot under the collar after a recent wave of stories regarding some bugs that allegedly beguiled the first wave of PS Vita owners. As you may recall, reports were pouring in that many customers were experiencing freeze ups and other performance issues with their new handhelds, prompting Sony to issue an apology. Well, it seems as if something got lost in translation. A UK spokesperson for the company told the Guardian that the statement was actually apologizing to customers experiencing difficulty getting through to tech support, not for the screen issues that have been the subject of many a YouTube video. He went on to say that Sony has seen no evidence of widespread problems with the portable gaming device, though, there was firmware update made immediately available to address some bugs.
PlayStation Vita launches in Japan, shifts 321,400 units in two days
Kaz Hirai probably had a sleepless weekend as he and the team waited for the two-day sales figures for Sony's PlayStation Vita. He can probably relax a little, knowing that 321,400 of the things were exchanged for cold, hard cash in the retail outlets of Japan. In comparison, Nintendo's 3DS sold 50,000 more units but sales soon stalled -- only to be rescued with a hefty price cut. Of course, now the company has to ensure that the performance issues that early-adopters have been facing are resolved -- we'd hate to experience the same teething trouble when it arrives over here in February.
PlayStation Vita gets the teardown treatment, offers a look inside before February release
If you've been poring over the PlayStation Vita's US manual, here's a peek under the hood to fuel your mobile gaming fire. The folks over at PocketNews have popped open Sony's highly anticipated handheld thanks to the official Japanese release over the weekend. We're hoping to have our hands on one shortly for a full review, but until then, hit the gallery below for a look at the inner-workings of the Vita for yourself. %Gallery-142094%
Sony serves up US Vita manual two months early, theoretical gamers rejoice
Jealous that Japan has first dibs on Sony's next generation portable? Or maybe you imported a PlayStation Vita, and need a little help navigating the Kanji-laden menus? Either way, Sony has a bone to throw you -- an online Vita user's guide, and in English, to boot. In addition to basic console operations, the online manual details the handheld's major features and apps, including Party, Near, the PS Store, a Photos app, the web browser, remote play and the Vita's video and music apps. The guide also mentions a few limitations, for instance, PSN video downloads will be standard definition only -- if you want to watch something in 720p, you'll need to load it yourself using the Vita's Content Manager. It also confirms the handheld's single account lock-down, noting that even your console's memory card is tied to your PSN account -- it simply won't work on your friend's Vita. Curious about battery life, 3G data usage trackers and remote play restrictions? Hit the source and dive in, you've got two months to study up.
Sony backtracks (again), multiple accounts not supported on PS Vita
First, we we're told multiple user accounts were a no-go, then this was withdrawn. Now, it seems that's now been retracted. According to an email send by a Sony representative to Wired, the PSN account on the PlayStation Vita is "tied to the hardware and the memory card" and a simple removable storage switch-out won't suffice. You'll need to hit the big red factory reset button in order to use a different account on Sony's online network, the doorway to both online gaming and their digital store. This will lock down the opportunity to flit between different regional networks -- barring a wipe -- and is something to bare in mind if the temptation of an early Japanese release has you reaching for transpacific import options.