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  • DisplayPort to support HDCP, too

    by 
    Thomas Ricker
    Thomas Ricker
    01.03.2007

    Analogix Semiconductor just announced its first receiver chip for the DisplayPort interconnect. Yeah, DisplayPort, the latest video interconnect standard which looks to replace HDMI, DVI, and even analog VGA connectors currently found in monitors, TVs, laptops and other portable consumer electronics. What's more, it's fully supported and even, preferred by the Video Electronics Standard Association (VESA) as a low power, low pin count, license-free video interconnect standard. The ANX9811 chip is now available to manufactures for sampling and, when paired with the company's existing ANX9801 transmitter, supports a full 10.8 Gbits/second data rate and WQXGA (2560×1600) resolution over a 15-meter cable. Fine. But the real news here is that the chips will support the DisplayPort 1.1 spec which was proposed in November and should be finalized by VESA in early 2007. The modified spec brings support for DisplayPorts own copy protection technology and now, finally, HDCP. It's not that we're big fans of HDCP or anything, but if we have to be saddled with wire-line encryption, let's choose one and be done with it, eh? Expect to hear more about DisplayPort at CES where Dell, HP, Lenovo, and Samsung will be laying out the interconnect's roadmap in an fractured industry love-fest. Still, like any good standard, you'll have choices: Intel's also pushing their UDI (Unified Display Interface) interconnect to replace both DVI and HDMI in PCs. If we're lucky, Adam Smith will grab whole lot by the throat to shake out a unified standard before the decade is up.

  • Radiient offers up 4-port HDMI switch / hub

    by 
    Darren Murph
    Darren Murph
    12.16.2006

    While we've taught you how to craft your own component video switch (not to mention your own cables), there will (probably) come a time in your 1080p-needing life where that sole HDMI port on the rear of your television just won't cut it. Enter Radiient's HDMI Switch Select-4, a 4-port HDMI hub that doesn't deviate too far from the other alternatives already out there, but cuts out the audio ports altogether while adding in an RS-232 control port. Also, this device features a bevy of colorful LEDs, sure to enthrall some users who want to control things with the lights out while enraging others who like things pitch black when catching a flick. Nevertheless, the Select-4 supports HDCP, DVI (via adapters), and all your standard HD resolutions right up to 1080p. Notably, this sucker doesn't seem to support the recently-unveiled 1.3 spec, which means you'll miss out on some of the extra niceties on that shiny PlayStation 3. Still, Radiiant apparently feels its HDMI switcher is worth its weight in gold, as this bad boy will run you a whopping ¥69,300 ($592). Update: These things have a $299 US asking price (at least as of right now). Thanks Jacobim.[Via Akihabara News]

  • EA's Larry Probst on Wii and PSP development

    by 
    Zack Stern
    Zack Stern
    11.30.2006

    Newsweek's N'Gai Croal has posted two parts of his three-part interview with Larry Probst, CEO of EA. (Part three is due Friday.) Among a few other topics, Probst discusses publishing the same game on multiple platform, and how that strategy fits with -- or doesn't match -- the Wii and PSP.Probst says that EA doesn't plan any original titles for the PSP; the company will continue making portable versions of its established franchises for that hand-held. The Wii should get 12 or 13 EA games next year, with two or three of them being original Wii titles. (Probst mentions that a Wii-specific version of The Sims fits that original category.)While any EA support for Nintendo's console is good for gamers, two or three Wii-specific titles seems like a low target for the world's biggest publisher. Madden on the Wii takes a legitimate shot at using motion controls with an old franchise; we hope that EA can pull this off for all of its established titles. But wouldn't the Wii market be best served by shipping five or six original games in the year and skipping the ports? Or is that approach at the expense of EA's business model?Read:Loot: The Larry Probst Interview: Part ILoot: The Larry Probst Interview: Part II

  • Silicon Image readies two new PC-ready HDMI transmitters

    by 
    Darren Murph
    Darren Murph
    11.08.2006

    Ok, so it's certainly not as flashy as Radiospire's wireless HDMI chipset, but Silicon Image has unveiled its latest pair of VastLane HDMI transmitters that reportedly provide "a single-chip solution for enabling PC manufacturers to drive digital output to PC monitors and HDTVs." Doubling up on the performance realized in the first generation of the product, the SiI1392-3 and SiI1932-3 can supposedly drive "any of the biggest, highest-resolution PC monitors" on the market, specifically mentioning Apple's own 30-inch behemoth. In a presumed attempt to get these sets onto motherboards of the future, the firm is releasing them at the same price point as their predecessors, which would hopefully lead to more "standard PCs" offering HD DVD / Blu-ray playback through HDMI. While specific pricing info wasn't available, Silicon Image has its new duo "available for testing," so it shouldn't be too long before these hit retail boards.

  • New GUN Showdown trailer

    by 
    Chris Powell
    Chris Powell
    10.11.2006

    In the last GUN Showdown Feature trailer, I complained that the game didn't seemed to look more like a PS1 title than a PS2. In the newest feature trailer, I have to admit the game's character model do seem to look a bit better. However, I just can't get over the fact developers Rebellion/Neversoft Entertainment seem to be putting too much focus on the character models and the surrounding infrastructure is getting the short end of the stick. The same low-res textures still seem to be present. But if Showdown can capture the same great gameplay that was present in GUN, I'm sure publisher Activision will have a hit on its hands. Showdown is set to ship Oct. 10.

  • Cave Story, a freeware game heading to the PSP

    by 
    Chris Powell
    Chris Powell
    10.10.2006

    It seems like Sony is starting to make a habit of taking freeware games and bringing them to their video game systems. First it was Flow on the PS3, and now it's Cave Story on the PSP.However, I may be going out on a limb here, but I think it's safe to say Cave Story will receive some drastic graphical improvements before it reaches our hands. At least I hope it does. The game is being developed by Variant Interactive and should be released in 2007.In case you're like me and have never heard of this game before, it's about a boy who wakes up inside and "delves into the rocky tunnels in search of clues to his where abouts and his identity. Meanwhile, a mad doctor makes use of an enchanted crown to enslave a race of rabbit-like creatures, known as Mimigas.As the boy travels through the cave, searching for an exit, he meets Sue, a mimiga unlike all the others. Soon he is caught up in an adventure beyond imagination as the fate of both human and mimiga races hang in the balance," according to Variant's website.How do you guys feel about having to pay for a freeware title, even if it's been upgraded?[Via Kotaku]

  • Brain Age creator leaves DS development for PSP, DS fanboys cry [Update 1]

    by 
    Chris Powell
    Chris Powell
    10.04.2006

    If you can't beat them, take from them. Although the old saying may not go exactly like that, it's what Sony has done as they managed to woo Dr. Kawashima, the creator of the DS' immensely popular Brain Age games to join the PSP team. In addition to coming to the PSP, the game is getting a name change to Mind Quiz, which is developed by Sega and published by Ubisoft. Mind Quiz challenges player's (you guessed it!) minds with math, reflexes and memory mini-games that end with the player receiving their "brain age" score. Currently, Mind Quiz is scheduled to go on sale throughout Europe in November.Seeing as I don't own a Nintendo DS, I've never played these games before, but they have interested me. However, after I get to play Mind Quiz, I won't tell you all my brain age score out of fear of public humiliation.[Update 1: Clarified a sentence that was a bit confusing.][Via Joystiq]

  • Bethesda confirms Oblivion to PSP in Spring 2007

    by 
    Chris Powell
    Chris Powell
    09.29.2006

    Yesterday, we broke news that 1UP broke news of the Official Playstation Magazine breaking news of Oblivion heading to the PSP and PS3. Did ya get all that?Well, now we get confirmation right from the source. Yeah, that's right, Bethesda has issued a press release confirming Oblivion is headed to the PSP in spring 2007. In America, the game will be published by Bethesda, while Ubisoft will publish it in Europe.As if you didn't already know, this is a huge win for the PSP and PS3. I don't think there's anyone in their right mind who would argue that the PSP is the only major handheld system on the market that has enough horsepower to properly handle a game like Oblivion.It's times like this that help me forget about things like hardware sales charts and focus on the massive amount of great games on the PSP's horizon. It truly is a great time to be a gamer.[Via Bethesda]

  • Sony cuts Japan PS3 price 20%, adds HDMI to 20GB model

    by 
    Richard Lawler
    Richard Lawler
    09.22.2006

    We think the Playstation 3 seems nice, but the fact is it costs a lot and lack of HDMI on the cheaper model is a severe buzzkill to anyone looking to get this as a "cheap" Blu-ray player. Apparently, Sony agrees because they've announced a 20% price cut for the low-end 20GB model -- only in Japan so far -- and added HDMI 1.3 as well. You read that right, all Playstation 3 consoles will come with digital video outputs (we suppose asking for a cable too would be out of line?). Adding features and cutting prices is something we can't really argue with, although glass half-empty individuals could see this as more incentive for studios to possibly introduce ICT in the future, since digital output is now standard on the PS3. They've also been taking shots at Microsoft's 1080p support and showing off several games (Ridge Racer 7, Gran Turismo HD, Virtua Tennis 3 and Mobile Suit Gundam) running 1080p natively at 60 frames per second, despite some saying we wouldn't see that many this soon. Now all we need is a US price drop and we'll forget all about how Sony is ignoring our European friends this year.

  • Complete CEDIA coverage

    by 
    Matt Burns
    Matt Burns
    09.18.2006

    Just In case you missed our CEDIA coverage the last few days, here is run-down for your reading pleasure.General info HDBeat @ CEDIA 2006 Irony @ CEDIA Sony @ CEDIA - Booth Tour THX @ CEDIA - THX certification for video displays HD DVD @ CEDIA - Promotional Tour Panasonic @ CEDIA - A little touch of room in the middle of CEDIA HDNet @ CEDIA - Filming high-def in high-def SED @ CEDIA - MIA Hitachi @ CEDIA - Jean-Paul Goude done big HDTVs Fujitsu @ CEDIA - Aviamo 1080p plasmas Samsung @ CEDIA - LED-powered DLP Pioneer @ CEDIA - History of Pioneer plasmas Hitachi @ CEDIA - Worst looking rear-projection at the show? SunBrightTV @ CEDIA - live and in person Sony @ CEDIA - Take a close look at the SXRD NuVision @ CEDIA - LED-powered DLP - 52LEDLP Global Outdoor Concepts @ CEDIA - Outdoor LCDs Sony @ CEDIA - 52-inch 1080p XBR2 & XBR3 Bravia lines Runco @ CEDIA - plasmas that don't forget Hitachi @ CEDIA - 42-inch 1080p plasma Samsung @ CEDIA - 10-inch deep Slim DLPs on display Sharp announces 42-inch 1080p Aquos LCD US availability, pricing - UPDATE Pioneer @ CEDIA - New PureVision Elite plasmas on display Sony @ CEDIA - 52-inch 1080p, 40- & 32-inch 720p BRAVIA LCDs Planar @ CEDIA - Three new 1080p LCDs Complete listing after the jump.

  • New Myst screens unveiled; I think I've seen them somewhere before

    by 
    Chris Powell
    Chris Powell
    09.12.2006

    If you're a member of the anti-PSP port camp, then I have some bad news for you – Myst, a 13-year-old game, is making its way onto the PSP sometime next year. And to make you even happier, IGN has just posted some new screens of the game in "action."Unlike some ports, developers Hoplite Research/Cyan Worlds, Inc. isn't resting on its laurels and just porting the ancient game to the PSP. The port will have "new adventure scenarios, as well as updating the game's visuals for the PSP's widescreen format," according to IGN.I'm actually pretty excited about this game. I played the hell outta it back in the day and to get it on the go, has me salivating. Oh, and I have a question for you port haters. Why aren't you complaining about the ports on Xbox Live Arcade and Nintendo's Virtual Console, but are always bashing any old-school game or port released on the PSP?(Via IGN)

  • Half-Life 2 half-confirmed for 360?

    by 
    Ken Weeks
    Ken Weeks
    07.08.2006

    For what it's worth, Half-Life 2 showed up in a marketing survey on a list of soon to be released Xbox 360 games. This port pretty much maxed out the original Xbox's capabilities. Isn't it about time big bro got a shot?[Thanks Andy]

  • Xbox 360 dev: PS3 ports to be "reasonably difficult"

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.15.2006

    With game development costs growing to monstrous proportions and trampling the unconventional concepts roaming the streets of less ambitious publishers, it doesn't take a brilliant businessman to realize that multiplatform releases are likely to generate more money than exclusives. It might, however, take a brilliant programmer to carry out that strategy. Since the Xbox 360 and PS3 both embrace the paradigm of parallelism (or really pretty graphics, if you prefer), it has become almost a foregone conclusion that a large number of titles will inevitably wind up on both platforms. It's not an outlandish conclusion to reach, but the journey may not be as easy as all that. In a recent (and very interesting) Ars Technica interview, Xbox 360 developer Matt Lee points out that porting games between the two systems might be a tad tricky. "I think porting from Xbox 360 to PS3 will be reasonably difficult, since the Xbox 360 has a lot more general purpose processing power that can be flexibly reallocated, and all of the Xbox 360 CPU cores have equal access to all memory. The asymmetric nature of the Cell could easily lead to situations where the game has too little of one type of processing power and too much of another."Of course, the Xbox 360's trio of general purpose processors may pose an equally significant problem when attempting to tackle a game designed with the PS3's Cell design in mind. Adding multithreaded graphics engines and physics routines to the equation only makes things more complicated and fails to provide a clear answer to the question: If a game costs a fortune to produce, how many publishers are likely to invest even more in porting a game across the Microsoft-Sony divide? It may not have been a major issue in the previous generation, but money changes everything.

  • Call of Duty 3 announced; leak confirmed [update 1]

    by 
    Dan Choi
    Dan Choi
    05.06.2006

    Call of Duty 3's just been confirmed, and it looks like we were right on the money with our early leak of the WWII-related game.Back in early March, we printed the following information (and a whole lot more) on the focus of an upcoming sequel: "'CoD 3' ... is being produced by Big Red One dev Treyarch. ... The next Call of Duty World War II-based title will return gamers to the battlefields of Normandy as the Allies take on Nazi Germany to drive them out of France once and for all. This time around, American and British forces are joined by Canadian troops, Polish tanks, and French freedom fighters in a reenactment of the bloody Normandy Breakout campaign spearheaded during the summer of 1944. In the push to Paris, you'll get to choose how you approach each mission, free of menu screens and jarring non-interactive cut-scenes."Here's what IGN quoted from Activision for the announcement yesterday: "Through the eyes of four Allied soldiers, Call of Duty 3 brings players closer to the fury of combat as they fight through the Normandy Breakout, the harrowing offensive that liberated Paris and changed the fate of the world. Developed by Treyarch, Call of Duty 3 is the follow up to the #1 next-generation game and is scheduled for a 2006 release." Fingering the developer and the setting? Not too shabby -- while Joystiq pats itself on the back.Check out the IGN trailer below for a first-person look somewhat reminiscent of the FPS sequence in the Metal Gear Solid 4 trailer from TGS. At the end of the "official E3 teaser" trailer, a number of platforms are listed, with the major manufacturers (including a small "Nintendo Revolution" in text) and publisher/developer combo listed. We suspect that versions for the PC and possibly the current-gen consoles will be covered with ports as well. Now all we have to do is wait for the word on Call of Duty: Modern Warfare. (Infinity Ward, we're looking at you!) More info obviously hitting at E3.[Thanks, icemorebutts, jason, & Hiro Protagonist][Update 1: Had to fix a verb. Thanks, Hiro Protagonist, John Q, & Jiiiiihad!]See also: Official E3 teaser trailer for Call of Duty 3 Next Call of Duty leaked: Modern Warfare tackles terrorists Rumor: Call of Duty joining the Revolution Kojima interacts in real-time with MGS4 trailer at TGS

  • HDMI issues at GDC? Or simply no cable?

    by 
    Dan Choi
    Dan Choi
    03.29.2006

    The PS3 dev kits on display at GDC apparently skipped the HDMI connection for some of their demos, casting doubt on how far along Sony's come with its hardware and digital standards compliance.During GDC, Sony brought along a few PS3 demo units to show off audio and video, which TG Daily spied from a distance. As you can see above, the PS3 graphics demo unit used a standard AV Multi-Out connector while the "two HDMI ports right below the AV Multi-Out port were unused." TGD apparently offered to lend Sony officials an HDMI cable of their own to connect to the system, but they were turned down.Of course, there's also a conflicting pic which Chris Grant took for us on Joystiq Central that seems to show that very HDMI connection being used, probably with another unit. (Scroll down to the second pic here to see it.) So what's the real story? Was Sony lacking enough updated HDMI 1.3 hardware and/or 1.3-compatible TVs to show off the HD goods, or were they simply short on cables? Maybe their budget was a bit tight for GDC (what with Phil's focused keynote and abundance of GDC sessions from Sony), so hopefully we'll see everything hooked up nice and tidy for E3.[Thanks, Michael, Racky, pheen, and DocEvil; via TechSpot and CD Freaks]