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  • Engadget Podcast

    Engadget Podcast: Kindle Scribe review and the rise of Twitter clones

    by 
    Devindra Hardawar
    Devindra Hardawar
    12.02.2022

    This week, we dive into our review of the Kindle Scribe, Amazon’s first e-reader that can also capture handwritten notes.

  • SOPA Images via Getty Images

    Reddit makes creating a poll as easy as creating a post

    by 
    Christine Fisher
    Christine Fisher
    03.24.2020

    Today, Reddit is introducing its own polls tool. Polls are already pretty popular on Reddit, with about 15,000 new ones created each month. But until now, they have been hosted by third-party sites. With this update, Reddit is making polls a native post option for all communities (except text-only communities like r/AskReddit).

  • SIPA USA/PA Images

    Leaked emails show Facebook is still struggling to tackle hate speech

    by 
    Rachel England
    Rachel England
    03.29.2019

    On the same day that Facebook announced it was banning white nationalism from its platforms, journalists obtained a lengthy email chain involving Instagram's content moderators, highlighting their struggle to crack down on anti-Semitism.

  • The Morning After: Tuesday, February 14 2017

    by 
    Mat Smith
    Mat Smith
    02.14.2017

    The unlimited data battles of yesteryear are back as T-Mobile and Verizon offer all the data you might need (with fair usage caveats), and silly Nintendo party games are also making a return on the Nintendo Switch.

  • Adobe's new app adds text and graphics to your social posts

    by 
    Billy Steele
    Billy Steele
    12.17.2015

    To help the less design savvy create graphics for their social posts, Adobe has a new app that's driven by so-called Design Filters. The app is Adobe Post, and similar to Instagram, it relies on a collection of pre-selected designs instead of photo presets to create the final result. Once you've decided on a look, Post allows you to change the font, colors and other elements before beaming the image out to Facebook, Twitter and other social streams.

  • Singapore Post trials island-hopping delivery-by-drone program

    by 
    Andrew Tarantola
    Andrew Tarantola
    10.08.2015

    You thought the USPS had it tough with all that rain, sleet, snow and hail they have to deal with? Try delivering mail throughout the Malay archipelago, the world's largest island chain. However, the Singapore Post thinks it may have a solution: Fly parcels between islands on the backs of UAVs. To that end, the mail service recently trialled the concept by successfully shipping two items from mainland Singapore to neighboring Pulau Ubin.

  • Online retailer experiments with junk mail you can't delete

    by 
    Jamie Rigg
    Jamie Rigg
    06.23.2015

    Between promoted tweets, unduly specific banner ads and a never-ending onslaught of marketing emails, it's impossible to escape targeted advertising. Luckily, though, the white noise of the internet can largely be ignored or hidden by ad blockers and spam filters. But what if paper and ink letters started falling through your door, encouraging you to buy that novelty mug you showed an interest in the other day? Well, that nightmare scenario is already a reality, and could become much more prevalent if a trial between Royal Mail and an online retailer proves fruitful (as far as they are concerned, anyway). The UK postal service and an unspecified retailer are currently experimenting with targeted advertising, delivered by snail mail, based on consumers' online activity.

  • Google offers updates for Google+ this holiday season, fruitcake en route

    by 
    Chris Barylick
    Chris Barylick
    12.19.2011

    If Google's idea of a stocking stuffer is tweaking Google+, its engineers are getting the gift-giving over with a few days early. Today, the company announced that it'll be introducing a few new features to its social network, including new controls that adjust how posts from a given circle are blended into the overall stream of posts, along with which posts are highlighted for your attention. The outfit also says it's working on refining its toolbar to highlight newer posts and see how widely your posts have been shared. For advertisers, up to 50 named managers can now administrate a Google+ Page, and a fix to the photo side of the site allow for improved navigation and better tagging. Head past the break to see full clips of the changes in action, and since Google bought out Santa's operation, expect to hear Eric Schmidt's footsteps on your roof come the 24th. Update: The Google+ Android app has also seen an update tonight, gaining the ability to start a hangout from a Messenger conversation, new photo album design and more. Hit the Android Market for more details.

  • Judge rules in favor of employees fired over Facebook post, orders them back to work

    by 
    Amar Toor
    Amar Toor
    09.10.2011

    The National Labor Relations Board has weighed in on the role of social networking at the office, determining that employees can't be fired for what they post on Facebook -- as long as they use the platform to talk about improving their workplace. The NLRB's ruling, announced on Wednesday, stems from an incident last year, when an employee at the Hispanics United of Buffalo non-profit organization went on Facebook to complain about a co-worker who accused her of slacking off at the office. Other colleagues soon chimed in on the woman's wall post with a slew of profanity-laced comments, before the targeted employee noticed the thread and reported it to a supervisor. Citing the agency's zero-tolerance policy on cyber harassment, the boss fired the five employees who participated in the online discussion -- including one who went on to file a complaint with the NLRB. Last week, administrative law Judge Arthur Amchan finally issued a verdict in the case, determining that the employees retained the right to talk about "their terms and conditions of employment," as stipulated under the National Labor Relations Act. Because this particular Facebook thread involved discussion of "job performance and staffing levels," Amchan ordered Hispanics United to reinstate the employees. The decision marks the first time that an administrative judge has ruled on a Facebook-related workplace case, though the NLRB says it's received "an increasing number of charges related to social media in the past year" -- so it likely won't be the last. You can read the Board's statement in full, after the break.

  • Google releases an official Blogger iPhone app

    by 
    Mike Schramm
    Mike Schramm
    09.08.2011

    A few days after the entire service had a redesign, Blogger now has something users have been waiting for for a while: an official iPhone app. Google has released the Blogger app to the App Store, and it's now available for download. The app allows you to do everything you'd expect with the Blogger service, including save, edit, and publish posts, as well as uploading pictures and adding location information. It appears you can't edit any of your templates or HTML, or even manage comments from the app, so this isn't a full-service setup, just a way to quickly post from the road on your blog. There's no iPad version, either, though there are quite a few iPad apps out there that do support posting to Blogger directly. Having an official app like this will probably be enough for a lot of people, especially for a relatively simple CMS like Blogger. The Blogger app is of course available for free.

  • Post to Google+ on your iPhone using DoAT

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    07.15.2011

    Reading something interesting on your iPhone and frustrated you can't easily post it to Google+? Now there's a solution that takes some of the pain out of using Google+ on the iPhone. No, it's not the native client from Google. It's DoAT, a content aggregating and reading app. DoAT is one of the first iOS apps to support sharing with Google+. There is no official API support yet, so DoAT uses a little hackery to get around this limitation. It uses the mobile web version of Google+ and inserts both the name of the page you are viewing and the link automatically. It's easier than doing it manually, and DoAT is a fun app if you haven't checked it out yet.

  • Cataclysm Post-Mortem: Hyjal

    by 
    Mathew McCurley
    Mathew McCurley
    06.03.2011

    Alex Ziebart and Mathew McCurley (that's me) decided to give each Cataclysm zone the once-over now that we're many months out from the release of the expansion. In this post-mortem series, we'll examine (in our own opinions and words) what worked and what didn't work in terms of story, quests, and overall feel for the zones and the cool moments that dotted the landscape. Join us for a discussion about Cataclysm's new level 80 to 85 content and what made the cut as the most compelling experiences. Hyjal is home to the majestic world tree Nordrassil, once under siege by the Burning Legion and Archimonde, an eredar leader and lieutenant of Sargeras. In Warcraft III, we vanquished Archimonde at Nordrassil and subsequently went back and ended his campaign in Hyjal through the Caverns of Time. Now, Ragnaros the Firelord has returned to Azeroth with the help of Deathwing and has invaded the sacred mountain with one goal -- destroy the wardens of Hyjal and burn their tree to the ground. Hyjal's story Mathew: I had an odd experience with the story at Hyjal, mostly because at first, I couldn't have given a damn about the druids and the Emerald Dream and all of that. The first time I went through Hyjal, it was a sprint, and I never stopped to smell the roses, since we were racing to 85. It was only after I did Hyjal a second or third time that I truly dug in and found the wonderful story of the zone. Now, I am 100% involved in the Hyjal story and am really excited to see where it's going. Now, the druids are my best friends, and there is nothing I want to do more than help ancients punch fire elementals in their fiery faces.

  • Premiering tonight: AFK film offers laughs, epic gaming scenes

    by 
    Dawn Moore
    Dawn Moore
    11.19.2010

    Tonight is the premiere of /afk, a short film that tells the story of a single WoW player with a dream to solo Onxyia before he quits the game for good. Earlier this week, WoW Insider spoke with Benjamin Dressler, the director of /afk, and got the scoop on some of the origins of the film. Today, I'll be following up that interview with a review of the film and a few more words from Dressler on the more detailed aspects of the production. /afk is a short comedy that combines live-action footage with in-game animation and machinima. The story follows Piet (Martin Schnuerch), a student whose parents want him to take control of his life and break his gaming habit. He is unwittingly submitted to counseling, where he meets with the brutally honest psychiatrist (Eva Spott.) Piet is cooperative to an extent, telling his in-game friend Nippi (Bill Dean) early on that he intends to quit the game, but as the story progresses, it's apparent that he's very torn on the matter. He questions whether he is addicted and what he wants to do with his life. To make the decision harder on him, Piet has always wanted to solo Onxyia in the game and liken himself to a mythical dragonslayer, like Beowulf or Siegfried, a task he has not yet fulfilled. The film takes place during Piet's final days in the game, when he spends his time with friends and preparing for his face-off with the dragon. Update: /afk is now available for viewing.

  • Apple exec posts, retracts enterprise information

    by 
    Mike Schramm
    Mike Schramm
    11.08.2010

    We're not sure if this is good news or bad news for you Xserve enthusiasts, but given the furor over Apple discontinuing the server line, any news is probably worth hearing. Apple server product marketing manager Eric Zelenka reportedly posted a message on the Xsanity message boards saying that the Xserve announcement wouldn't "impact the future of Xsan or server software on Mac OS X." Seems like good news, right? Apple may not be selling the hardware, but they'll still be working on the software. Or are they? Just nine hours after that message was posted, it was deleted completely. Obviously, there are a few reasons for this, and while one of them is of course that he was wrong (and Apple will be discontinuing its server software lines as well), that's not necessarily what's happening. It's just as valid an explanation that Zelenka simply got slapped on the wrist for speaking about official Apple business in unofficial channels, something that the Cupertino company definitely wouldn't like. There's also the possibility that it wasn't Zelenka at all, and finally, it's possible that Zelenka did make the statement, but later decided, for whatever reason, to just remove it. Maybe we'll see the same statement made in a more formal way elsewhere. At any rate, server admins hungry for news about the future of Mac OS X server have to take what they can get. Apple has shown in the past that it has no compunctions at all with abandoning product lines that aren't moving, and if the Xserve was a victim of that, we'll have to wait and see if other server products make the same cut. [via MacNN]

  • The differences between iPad and iPhone apps

    by 
    Mike Schramm
    Mike Schramm
    03.17.2010

    Here's an interesting post by a blogger named teucher that echoes something we've heard from developers before -- that the iPhone and the iPad will require completely different experiences. When the iPad was first announced, one of Apple's big selling points was that it already had a full library of software ready to go -- any iPhone app could and would easily run on the iPad. That's a huge advantage for any platform starting out. But as time gets closer to the actual device release date, it seems more and more like what works on the iPhone won't do for the iPad and vice versa. Take a look at this screenshot of IM+ for the iPad above -- while the UI elements are the same in general, you can't do a dual pane set of controls like that on the iPhone. The big question is what this means for development -- originally, Apple sounded like they wanted to just have one App Store that you could install apps to any of your devices from. But since iPad and iPhone development are already diverging so much, it's very likely that we'll see an actual separation in the store. Additionally, as teucher suggests, Apple may need to make a separation between full and minor apps on the iPhone itself -- an app like "Clock" doesn't really call for the whole screen. That's where a widget system might come into play. It'll be very interesting to see what happens with development and design divergence across the two devices going forward. April 3rd is almost upon us, and even the first few weeks of iPad apps should give us some indication of how the two platforms will relate to each other.

  • Apple's "controlled leaks" and how they spin them

    by 
    Mike Schramm
    Mike Schramm
    01.08.2010

    Here's an interesting story that popped up this week, made even more relevant by all of the tablet rumors flying around lately. John Martellaro at the Mac Observer has called out the Wall Street Journal piece earlier this week as a controlled leak from Apple. What he says makes sense: the news came from an unnamed source and was published by two different authors, the WSJ's Apple beat writers, to keep the responsibility divided (and keep Walt Mossberg above the fray, perhaps). If Apple does want to leak information, it seems easy enough -- as Martellaro says, an executive phones a friend, asks to keep their name out of the story, and then a rumor is out there. Of course, there's the question of how often (if ever) this actually happens; most Mac media folk have never been on the receiving end of such a leak. The other real question is: why? Apple could merely be sending ideas out there to see how they'll play -- the WSJ post specifically mentioned a 10 or 11" display, so it's possible they wanted to pre-test that idea. Martellaro also reckons that Apple's message could have been directed at another company, either a competitor or a partner who needed to be reminded that the tablet release was approaching quickly. And finally, it could have been directed at us press -- rumors build more rumors, which build hype, which, as Martellaro says, put butts in seats at the event later this month. Of course, there's always the question of stock manipulation, and it could be argued that leaks like this might cause problems there. But otherwise, leaks by Apple are more or less harmless to everyone besides the company itself. If Apple did leak something it doesn't end up delivering on (i.e. promises of one product and another one ends up getting released), it's the companys own reputation that will be on the line. Apple can say that it doesn't respond to or support rumors, but when the company's own executives are allegedly telling the WSJ what the tablet is like, the onus falls on the company's reputation as a whole. [via Apple Insider]

  • The Queue: Allie gets lost in Icecrown edition

    by 
    Allison Robert
    Allison Robert
    12.29.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert will be your host today. Alex is popping out for a RL issue, so I'm afraid, dear readers, that you're going to get stuck with the writer who will spend the entirety of a question today wandering off the Icecrown map. HC SVNT DRACONES. Frostwyrms, anyway. As a warning, the answer to said question contains what some players will consider a spoiler, so don't read past the cut if you don't want to know anything about an upcoming Icecrown encounter. TAD asks... Will experience acceleration go away once Cataclysm drops? We don't think so, because the 1-85 grind for a new character will still be pretty lengthy even with experience acceleration, but truthfully we don't know. I'd argue that Blizzard doesn't have much of a reason to change current leveling speed, because it's only efficient if the character in question is outfitted in heirloom items (particularly the chest and shoulders with the +experience boost). This obviously won't happen for a genuinely new player seeing the content for the first time. As you've probably also observed with alts on a different realm from your main, leveling's not that fast without being bankrolled by another toon or sitting on a pile of heirlooms. Then again, I'm one of those crazy people who enjoys questing for its own sake and I'll be doing all the new quests anyway, so what do I know?

  • Facebook vs. World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    12.18.2009

    They both have millions of users across the world. They both have made and broken friendships and relationships, and they both have raised millions if not billions of dollars for their respective companies. And chances are that they're both so popular even your grandma knows about them. Gamasutra has written an interesting post comparing both World of Warcraft and Facebook of all things, and they say that the two are more alike than you might think: both enable you to create an identity, and use that identity to interact with others, and both give you a wide variety of options to do so (in WoW, you can slay dragons together, and on Facebook, you can tag pictures or post on walls). Gamasutra wants to get to the center of where exactly the interactivity lies, and in doing so, figure out what makes Warcraft a game, and Facebook a network. One major difference is in the interface -- obviously, WoW is wrapped in a fantasy world, so that in between all of the socializing, you're also fighting the Scourge or the Burning Crusade. Facebook has games, but it doesn't have that overarching narrative. WoW also rewards group teamwork and coordination, while Facebook leaves collaboration to its own rewards. And of course the cost is another big difference: WoW is still a subscription game, while Facebook pays in other ways. But the amount of similarities between the two are pretty fascinating. And comparing the two, as Gamasutra does, really makes you think about just what interactivity means, and how two apparently very different types of interactive media aren't that far apart after all.

  • Last chance to enter to win a Creative headset of your own

    by 
    Mike Schramm
    Mike Schramm
    11.11.2009

    This is finally it -- your last chance as a single commenter to pick yourself up a Creative World of Warcraft wireless gaming headset. We've been giving one of these away every single week for a few months now, and today we've finally run out of the single headsets, so here's your last chance to leave a comment on this post and win one on your own. As usual, the contest is open to legal residents of the 50 United States, the District of Columbia, and Canada (excluding Quebec), and everyone who enters must be 13 or older. To enter, leave a comment on this post before Wednesday, November 18th, at midnight eastern, and please be sure to use a real email that you check often to enter, so we can contact the winners when we choose them. One winner will be chosen. You may enter only once, and each winner will get a Creative World of Warcraft Wireless Gaming Headset, with a retail value of $150. Please note: winners will not receive the headset until it is released later this year. Click here to read the official contest rules. Good luck -- oh, and are you wondering why we said "single headset"? Because we will have yet another contest next week, but it'll be more of a "group quest" kind of thing, where you and some friends will have a chance to win a raid full of headsets for yourselves. Stay tuned for more info in one week's time.

  • The (lack of) reality in the Caverns of Time

    by 
    Mike Schramm
    Mike Schramm
    07.06.2009

    I've always considered the Caverns of Time to be like the theme park of Azeroth -- as we've discussed before, there aren't really any reasons to go to some of those instances in the first place, and the whole thing seems just so ludicrous. If we wipe, or we don't go in there, and Thrall isn't able to escape Durnholde or Arthas isn't able to murder Stratholme or any of the other premises they have set up, then wouldn't the world as we know it change? It seems like fan service -- Blizzard wants us to visit these great parts of lore, and it just seems to me like they've cooked up a weak story around getting us there.Which is why I was surprised to read this post over on Mystic Chicanery. They argue that the Caverns of Time are actually the most "real" of all the instances in the game. If we go into Utgarde Pinnacle, for example, and murder King Ymiron, there's no reason why he should be in there again the next time we head in. And yet he is -- we can go in and murder him time and time again, doing the same thing, and getting loot every single time. But in CoT, there's a logical explanation for why the instances are always the same: to the people we're encountering in the instances, it's the first time we've met them. From the outside world, the CoT instances may seem strange (the first time I was in Durnholde, we wiped with Thrall, and I jokingly checked with my guild to see if Thrall was still standing in Orgrimmar, alive and well -- he was), but inside the continuity of those instances, they work.Of course, we do still get different loot from it every time, as the MC post notices. But it is quite a thought: even though the Caverns of Time instances are the ones in the game that seem to least need us messing around in there, they also might just be the most logical.