Post-mortem

07.11.14
DC Universe Online dev weighs pros and cons of recent update
07.11.14

DC Universe Online dev weighs pros and cons of recent update

Lead Content Designer Donovan Kennedy has a new dev blog up on Gamasutra in which he breaks down th...

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12.08.13
Spaceteam might not have been made had money been a priority
12.08.13

Spaceteam might not have been made had money been a priority

Spaceteam creator Henry Smith revealed in a recent retrospective piece that he believes his iOS an...

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12.07.13
Ethan: Meteor Hunter post-mortem laments poor sales, Greenlight woes
12.07.13

Ethan: Meteor Hunter post-mortem laments poor sales, Greenlight woes

Ethan: Meteor Hunter is a punishing 2D platformer made by the "bastards" at Seaven Studio, and has...

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09.18.12
Schubert to dissect Meridian 59 at GDC Online [Updated]
09.18.12

Schubert to dissect Meridian 59 at GDC Online [Updated]

Those darn GDC organizers! They're still using the term postmortem for games that are very much a...

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03.08.12
World of Warcraft: Cataclysm post-mortem reflects on success, failure, and lessons learned
03.08.12

World of Warcraft: Cataclysm post-mortem reflects on success, failure, and lessons learned

World of Warcraft's Cataclysm expansion is over a year old now, and Mists of Pandaria is loomin...

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03.07.12
Ghostcrawler talks game systems in final Cataclysm post-mortem
03.07.12

Ghostcrawler talks game systems in final Cataclysm post-mortem

Blizzard's Cataclysm post-mortem blog series has seen Dave "Fargo" Kosak discuss quest design and...

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03.05.12
Blizzard's post-mortem on Cataclysm dungeons and raids
03.05.12

Blizzard's post-mortem on Cataclysm dungeons and raids

Blizzard recently released a blog from Dave "Fargo" Kosak that acted as a post-mortem for Catacly...

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12.12.11
Cataclysm Post-Mortem: Uldum
12.12.11

Cataclysm Post-Mortem: Uldum

Alex Ziebart and Mathew McCurley (that's me) decided to give each Cataclysm zone the once-over no...

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08.04.11
Cataclysm Post-Mortem: Deepholm
08.04.11

Cataclysm Post-Mortem: Deepholm

Alex Ziebart and Mathew McCurley (that's me) decided to give each Cataclysm zone the once-over no...

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