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  • PlayStation Move accessories charge controllers, keep your pesky imagination in check

    by 
    Sean Hollister
    Sean Hollister
    09.23.2010

    If there's anything Microsoft's Kinect has over the PlayStation Move -- neither seem to have a killer app -- it's that peripheral manufacturers (hopefully) won't be able to generate wave after wave of cheap plastic junk to wave in front of a camera. As you can imagine, PlayStation Move peripheral purveyors have no such problem, and Nyko, Mad Catz, Interworks, CTA Digital, PDP and more are pumping out plenty of plastic shells and chargers for those ball-tipped motion controllers. Hit the links below to just see how far we haven't come. Read - GamingBits Read - IGN Read - Amazon

  • PlayStation Move gets broken down -- so easy, an end-user could do it

    by 
    Darren Murph
    Darren Murph
    09.19.2010

    Another week, another well-detailed tear down from the kids at iFixit. Blessed with an eight out of ten on the repairability index, the PlayStation Move was said to be one of the easiest devices yet to break down and reassemble, so there's a good chance that any novice DIYer with a steady hand and a Phillips screwdriver could accomplish what's shown in the link below. No huge surprises were found once the PCB's clothing was removed, but we were told that the Move controller contains a great many components that are found in today's modern smartphones: a processor, accelerometer, gyroscope, Bluetooth transmitter, vibrating motor, and even a MEMS compass. The sphere at the top can flash any color thanks to the included LEDs, and the integrated Li-ion battery can be disconnected (and thus, replaced) from the device without any soldering. Hit the source for the nitty-gritty, and hop on past the break for the highlights. Oh, and as a reminder, you can grab your own Move starting today if you call North America home.

  • Sony launches anti-Kinect attack website, yaybuttons.com

    by 
    Sean Hollister
    Sean Hollister
    09.12.2010

    Sony's typically the equal-opportunity offender, poking fun at everything from Wii to iPhone, but the company's latest marketing campaign is unmistakably aimed at Microsoft's motion-sensing peripheral. Head on over to www.yaybuttons.com to interact with a two-dimensional PlayStation Move, which will pop out a series of quotes from Kevin Butler -- Sony's fictional VP of Realistic Movements -- explaining Sony's tactile advantages over Microsoft's Kinect. While members of the Sony Defense Force will surely eat this up in spades, the rest of us will simply enjoy this latest tussle, and go back to waiting for both companies to put their money by their oral socket and make more games worth playing.

  • PlayStation Move review

    by 
    Ross Miller
    Ross Miller
    09.01.2010

    The PlayStation Move. It's funny to think just 15 months have passed since Sony first unveiled its motion controller, and now we're mere weeks away from hitting the retail market. To be sure, it's not like the company didn't have waggle on the mind already -- patents dating as far back as 2005 reveal as much, and of course the incredible success of Nintendo's Wii proved there's a market for more physically exerting gameplay. And it's not just PlayStation; Microsoft's got its controller-free Kinect motion camera system coming this November. So, in the year where all major game consoles now ask you to get off the couch and earn arm muscle, how does Move fare? Read on for more!

  • 160GB PS3 Slim, 320GB Move bundle coming to US and Europe this fall

    by 
    Ross Miller
    Ross Miller
    08.17.2010

    The leaks weren't wrong, they just weren't the whole story. A 160GB PlayStation 3 Slim is indeed coming to the US -- Europe, too -- but additionally, there's a heftier 320GB Sports Champions Move bundle. The former standalone console is available now stateside for $299, and according to the GamesCom press conference, Europeans will have to wait until October for 299 Euros. As for the biggie, which includes the game and one-player Move package, that's due out September 19th in US (or September 15th across the pond) for $399 and 349 Euros, respectively -- just in time for holiday shopping sprees.

  • Sony giving away PlayStation Move for block parties, along with completely wild freebies

    by 
    Sean Hollister
    Sean Hollister
    08.11.2010

    Looking for a free PlayStation Move setup and a bunch of useless schwag? Too bad you didn't sign up for Sony's Ultimate Block Party. In the vein of the hilarious Windows 7 and TiVo promo giveaways of yesteryear, PlayStation's thrown a virtual bash that actually requires a modicum of interaction to properly enjoy this time. As this isn't a retail Move package, there's no traditional unboxing to be had, but soon-to-be-host Phil does show off a demo disk (with eight titles and uproarious setup guide) that we pray will be included in the final kit. Other than that, the promo box includes your standard array of party supplies -- PlayStation Move cocktail napkins, Sports Champions mini-frisbees, plastic soda can handles, and the gift that keeps on giving: a bag of Kevin Butler button badges. Because real boxers don't do Tupperware. Spot all the goodies at our source link.

  • CTA's $20 Baby: Ultimate Boxing Gloves for PS Move

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    08.02.2010

    Well, it was only a matter of time before CTA started churning out accessories for the PS Move. Not unlike a similar offering for the Wii, the Ultimate Boxing Gloves are meant to add "realism and excitement to boxing and street-fighting games" by providing "fist-clenching ability" and compatibility "with all PS Move boxing game launches, including The Fight: Lights Out." Also on tap for the company are the Triple Port Charging Station (for simultaneously charging your PS Move Controller, Navigation Controller and Sixaxis controller), Dual Port (charging one PS Move Controller / Navigation Controller set) and Quadruple Port Charging Stations (for two sets of controllers). Sounds great, guys -- but we're still holding out for something incorporating wings or a rowing machine. Charging Stations due out in September, while the gloves should be available October 1 for $20. PR after the break.

  • PlayStation Move bundle up for pre-order at Best Buy and GameStop

    by 
    Nilay Patel
    Nilay Patel
    06.15.2010

    We're sure every other retailer in the world will have PlayStation Move orders up in the next week or so, but Best Buy and GameStop are leading the charge: the $99 Move bundle that include the PS Eye, a Move controller and Sports Champions is now available for pre-order, with an estimated delivery date between November 1st and the 6th -- just a little bit after the announced September 19th launch date. We're sure that'll be revised as things get firmed up, though. So, what's it going to be? Considering we're still guessing at Microsoft's final Kinect pricing, we'd say the decision's a tough one, but honestly, you know we're totally buying all of this stuff and having an all-night dance off. [Thanks, William]

  • PlayStation Move demoed for 30 minutes, German-style

    by 
    Sean Hollister
    Sean Hollister
    06.13.2010

    German publication GamersGlobal may not be familiar to you, but we expect you'll recognize those shiny orbs -- somehow, the website managed to pry a pair of PlayStation Move motion controllers and software away from Sony long enough to shoot an extensive video demo. While we're admittedly jealous of our distant neighbors, we wholeheartedly recommend watching their 30 minute hands-on with Disc Golf, Archery and more -- we've had a turn or two in PlayStation Move's multicolored spotlight already, and we suppose it's time to pass on the torch. Video after the break.

  • AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures

    by 
    Paul Miller
    Paul Miller
    03.19.2010

    If you've been following closely, there are really two sorts of input available to the PlayStation Move. The one that gets the most love and screen time is the camera-based, 3D meatspace tracking that the PlayStation Eye performs in conjunction with the fancy colored ball at the end of the PlayStation Move wand, but most of the actual gameplay we've seen is in truth much more similar to the Wii's MotionPlus than Sony might want to let on. The MotionPlus and PS Move have very similar configurations of gyroscopes and accelerometers, and actually use the same software from AiLive (co-creators of MotionPlus) for developing the gesture recognition that goes into games. We actually got to see the LiveMove 2 development environment in action, and it's pretty impressive: basically you tell a computer what gesture you want to perform (like "fist pump," for instance) and then perform a bunch of examples of that movement. LiveMove then figures out the range of allowable movement, and in playback mode shows you whether you're hitting the mark. AiLive showed us gestures as complicated as a Graffiti (of Palm OS yore) handwriting recognition in the air, built with just a few example movements from people back at their offices. So, this is great news for developers dealing with the significant complication of all these sensors, but at the same time we can't help but be a little disappointed. LiveMove 2 doesn't even use the PlayStation Eye, and as we mentioned in our hands-on impressions of PlayStation Move, we could really sense that a lot of our in-game actions were built from predefined gestures, not us interacting with the 3D environment in any "real" or physics-based way. It's great tech either way, but hopefully that's something that can be improved upon by launch or soon after. Check out a demo of LiveMove in action after the break.

  • PlayStation Move ad pulls no motion-controlled punches against Wii, Project Natal

    by 
    Ross Miller
    Ross Miller
    03.17.2010

    Sony's VP of Realistic Movements Kevin Butler (boy, does that guy have a large business card) is at it again, this time in a video ad for the PlayStation Move. He's back from the future to thank us all for the success of the motion control device, and make a few jabs towards Nintendo and Microsoft for their efforts. Here's a few choice quotes. "Because real boxers don't hit like this [flails arms exasperatingly]" "It's also got what we in the future call buttons, which turn out to be pretty important to those handful of millions of people who enjoy playing shooters, platformers, well, anything that doesn't involve catching a big red ball." "C'mon, who wants to pretend their hand is a gun. What is this, third grade? Pew, pew, pew." Check out the futuristic -- or now-eristic, rather -- commercial after the break. And if you ask, sorry, we still wouldn't bet on Kansas City in six.

  • Joystiq and Sony VP Scott Rohde talk PlayStation Move

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.12.2010

    So, we brought you along for the big reveal and some playtesting, and even presented you with this handy guide just in case you had any more questions. You still haven't got enough of Sony's new motion controller? You're going to want to hop on over to Joystiq for an enjoyable interview with Sony Worldwide Studios VP Scott Rohde where he gets down to brass tacks and answers questions involving the ins and outs of Move game distro, whether the preponderance of "shovelware" mini-game collections will help or hurt the platform, and the fate of the DualShock controller. It's a wild ride, indeed. So why are you still here?

  • PlayStation Move: everything you ever wanted to know

    by 
    Paul Miller
    Paul Miller
    03.11.2010

    Sony dropped a lot of knowledge on us yesterday, at long last replacing rampant speculation with some cold hard facts -- and even a name! -- for its new PlayStation motion controller. The PlayStation Move is being described as a "platform" and a "virtual console launch" by folks at Sony, and we think they mean it, so prepare for a motion-controlled ad war later this year, as Microsoft and Sony set themselves up for a real three-way fight with Nintendo for your physical living room activity of the gaming variety. While some of the high-level Wii-like functionalities might be obvious, follow us after the break as we walk through the nitty gritty of everything we know so far about Move. %Gallery-87956%

  • Want more on the PlayStation Move? Head over to Joystiq!

    by 
    Nilay Patel
    Nilay Patel
    03.11.2010

    Sony's calling the PlayStation Move the "next generation" of motion gaming and planning to market it as heavily as an entirely new console, so it's sort of a big deal -- and that means our main dudes at Joystiq are all over it. We've already covered the main details, but hit the links below if you're looking for some seriously deep dives. SOCOM 4 to support PlayStation Move EyePet to support PlayStation Move, hits North America holiday 2010 Move supported by 36 companies, 20 games this fiscal year The PlayStation Move games (we know of) Hands-on: SOCOM 4 (with PlayStation Move!) Hands-on: PlayStation Move's 'The Shoot' Hands-on: PlayStation Move's 'Move Party' Hands-on: PlayStation Move's Sports Champions We touched it: PlayStation Move from every angle 'Arc' lives on in PlayStation Move's logo

  • PlayStation Move first hands-on (update: video!)

    by 
    Paul Miller
    Paul Miller
    03.10.2010

    At last, we've felt Sony's long awaited motion controller, now at last officially known as "PlayStation Move," in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts: The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries. The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller. We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor. The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this. The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile. As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer. The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess. As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn. Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure. Update: We added in a longer video -- are you ready for three minutes of nonstop excitement? Update, final edition: We've got a new video with close-up walkthroughs of the controllers and some in-depth gameplay of Socom 4. %Gallery-87937%