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  • The Azeroth Ethicist: Why (or why not) to take a player

    by 
    Allison Robert
    Allison Robert
    12.26.2008

    I had a lot of fun reading the comments on two articles we ran concerning a knotty moral issue, and readers wrote a lot of interesting things about how the problem could be considered from both an ingame and nongame perspective.This article's about a problem that's existed since the game's launch, but seems to have become more common since Wrath's release due to a substantial demographic shift with plate classes (more on this in a bit). Simply put; is it appropriate to turn down a potential member of a group over loot competition? Players generally don't want to face the prospect of losing a roll, especially if they've been endlessly running a dungeon trying to get a particular piece. But while you'll get a lot of sympathy if you've run, say, heroic Nexus 17 times trying to get the War Mace of Unrequited Love, people will generally elect to take a competitor if it's a choice between that and not doing the dungeon at all.

  • Breakfast Topic: The tanking shortage

    by 
    Allison Robert
    Allison Robert
    12.03.2008

    One of Blizzard's avowed aims with the creation of the Death Knight class was tackling the chronic tanking shortage for 5-mans. While it was the opinion of many players that the tanking shortage had a lot more to do with tanks' unwillingness to suffer messy and expensive (and sometimes stupid) PuG's, there was no way around the fact that only 3 of 9 available classes could tank (and that 2 of them were just as frequently specced to heal). Providing a new, cool-looking tanking class that had tanking talents in all three trees and could use Warrior gear was Blizzard's contribution. Post-release, the rest is up to the players.I've seen several Death Knights already at 80 on my realm (and to my everlasting horror, two of them in my guild beat me to 80), but haven't noticed any real difference in the number of tells in trade and LFG searching for a tank. Whenever I see these, it's hard not to wonder what's going on. While it's much too early for the majority of leveling DK's to have had a big impact on 5-man tanking between 70 and 80, most of the ones I've seen at 80 are rerolled DPS and have continued in that role. Some would like to tank but just don't have the gear to withstand the damage of a high-level dungeon. Others have privately admitted that, while they're willing to give tanking a try, having to learn it at 80 with an impatient group that just wants to get through a dungeon is a daunting prospect. Still others really do just prefer to DPS.

  • The 10 people you need to know in WoW

    by 
    Allison Robert
    Allison Robert
    09.04.2008

    var digg_url = 'http://digg.com/pc_games/10_MMO_Players_You_Need_to_Know'; One of my favorite people to read online is a fellow by the name of Pjammer on Livejournal. He's smart, funny, and a gifted writer, and if you are not sobbing by the end of "King of Masochists" then you are pretty much a terrible person. But another great entry is "The 16 Essential People In Your Life," which lists such valuable acquaintances as the Computer Security Guru, the Wolf, the Consigliere, and (most importantly) the Best Friend. Pjammer, quoting Harvey Mackay, correctly notes that 2 am is a bad time to make new friends. These are the kind of people you want in your life as early as possible, and to exercise a positive influence on its course. My realm's seen a number of guild instability issues of late, which is something most of us have come to expect with an upcoming expansion. I've found reason to mull over how the virtual world differs from the real world with respect to friendship, backstabbing, greed, betrayal, honor, and how people choose to handle their problems. In my considered opinion it doesn't differ at all, and your experience ingame is largely determined by the network of players assembled around you, whether that alliance is a recognized one in the form of a guild or simply a more informal group of friends.So, from my own experience and with a hat tip to Pjammer, these are the people you want in your posse for the best possible experience in the game:

  • Officers' Quarters: Cracking the whip

    by 
    Scott Andrews
    Scott Andrews
    06.23.2008

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.Remember when The Burning Crusade launched and everyone was in a big hurry to ding 70? Apparently some guilds are still leveling up. This week's e-mail doesn't mention whether these are new players or rerolls, but the problem is the same: What should you do when the people you're counting on just aren't leveling up fast enough? I am a member of a small guild on Gul'dan server. I sympathize with and thank K for sharing his guild problems. Our guild is a lot younger and most likely smaller than his is or was at one point, but as we progress to get our members leveled up and geared up for raiding I can already notice a slight discontent, similar to what K described. We are very casual right now and our leader is letting the guild "breathe its own air", by not imposing any strict rule. This is done to allow the players to feel comfortable as they level up. The only real rule, more of a suggestion I would say, that we ask our members to follow, is to disregard any dungeon quest and just concentrate on leveling up as fast as possible, without having higher levels running you through areas.

  • Behind the Curtain: Hell is other people

    by 
    Craig Withers
    Craig Withers
    06.05.2008

    How often do you your social experiences in MMOs actually satisfy you? How many times have you been part of a PUG that lasted longer than the bare minimum of time it took to finish the instance and left you with the feeling that you'd met some decent people, instead of with a headache from grinding your teeth in frustration for the past hour and a half?Despite the fact that I'm in a guild full of great people whose sole concern is not being top of the damage meters or who has the most DKP stored up, I still spend a fair amount of time playing solo. Sometime I feel like I'm cheating myself a little bit by intentionally missing out on the social side of World of Warcraft a lot of the time. I guess time is a factor more often than not; being a slave to the evil, capitalist ways of the decadent West, I work a full-time job which involves a fair amount of commuting each day, so on most weeknights I have to juggle what time I have at home, and sometimes I simply can't squeeze in a run through any instance, and I refuse to be the player who skips out of the instance half way through.

  • "It wasn't me": Account sharing and excuses

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.27.2008

    Technically, account sharing is a bannable offense, no ifs, ands, or buts. If your brother, best friend, coworker, or Fred from the soccer league who sometimes drops by your house after practice for a couple cold ones want to play some WoW, they have to get their own account. If they play on your account, and Blizzard finds out, they can shut you down for it.

  • How to convince tanks to PuG

    by 
    Allison Robert
    Allison Robert
    05.15.2008

    I'm getting back to WoW Insider after a month's real-life-related absence and have been spending some time playing catch-up on the site. One of the articles that caught my attention was Matt Rossi's popular "One reason tanks won't PuG," in no small part because I play a tank and my own PuG runs have been few and far between of late. My main, a Tauren Druid, respecced from balance to feral at level 69 because there were so few tanks on my server, and I literally spent months and months tanking PuG's to get experience and gear. During that period I saw everything from rogues rolling on +healing maces to warlocks needing on tanking cloaks, and I learned that you never can tell what you're going to get from a PuG. Yes, you'll get hunters who can't trap, mages who never resheep, rogues who mistakenly believe they leveled a warrior, and priests who Power Word: Shield you straight off the pull -- but you'll also find people who know their class well, or are in the process of learning just like you are, and who are fun to be around. I have now killed Illidan with a contingent of people who showed up to my PuG's back when I was a wee lolbaretank in quest greens and Heavy Clefthoof, so as a matter of personal experience I think PuG's are a somewhat underrated way to meet people who will later turn out to play crucial roles in how you experience the game.I don't PuG as frequently anymore due to time constraints and increased time spent leveling alts, but I still hang out in LFG from time to time for the pure enjoyment of meeting new people. Yes, it is often difficult to PuG tanks and healers (I would submit, as someone who typically tanks or heals in dungeons, that it is also difficult to PuG skilled DPS), but a lot of people could make it easier on themselves than they do. If you're having problems finding a tank or healer for your PuG's, try these.

  • Ask WoW Insider: How to avoid idiots?

    by 
    Mark Crump
    Mark Crump
    04.28.2008

    Welcome to today's edition of Ask WoW Insider, in which we publish your questions for dissection by the peanut gallery -- now with extra snark and commentary by one of our writers. This week Benjamin writes in:Hi, my name is Benjamin. I am a daily, if not hourly reader of WoW Insider as it is my Warcraft fix while slaving tirelessly under the oppressive regime of work. My question is this: How do you separate yourself from the idiots when trying to PuG? With Mr. Rossi's articles about never Pugging, the endless replies of concurrence, and the numerous other articles of horror stories, I see why I can never get that group together for Black Morass. Part of my issue is that my main is a Night Elf Hunter, which does not exactly inspire confidence but I can chain trap, I am learning to FD BEFORE I pull aggro, and I protect my healers. Bottom line is this, do you have any recommendations when I am hitting the LFG to distinguish myself from the numerous other "OMG, I PEW PEW AND LEWT!" folks, regardless of class? And yes, I do have a Warrior and Priest alt. =) Thank you for your time.When it comes to avoiding idiots in PuGs, often times the answer is a line from the movie WarGames: "The only winning move is not to play."Myself, I'm largely removed from the PuG game as well. I'll do a variation of a Pug, where myself and a couple of guildies might seek out a fourth or a fifth, but the days of me hitting the LFG tool have passed. These days, I'm more interested in a Heroic for the badges, and those can be dicey even with guildies; doing it with strangers is just too much of a hassle.How about you folks -- any tips on how Ben can avoid idiots?Got questions? Don't wait! Send them to us at ask AT wowinsider DOT com and your query could be up in lights here next week.

  • [1.Local]: This week in WoW Insider comments

    by 
    Lisa Poisso
    Lisa Poisso
    04.25.2008

    WoW Insider serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.PvP was very much on readers' minds this week: Blizzard's balance of focus on PvP vs. PvE content, new Arena gear requirements, the e-sport aspirations of WoW's PvP system ... We bring you a sampling of those, as well as plenty of other tidbits that readers poked at over the last week: meanie players who kill ogres, loot drama, even roleplaying coverage.As always, be sure to dive into the comments area and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.

  • WoW Insider Show on the air tomorrow

    by 
    Mike Schramm
    Mike Schramm
    04.25.2008

    Our weekly podcast returns to the Internets tomorrow afternoon -- Turpster and I will be on, along with John "BigBearButt" Patricelli, and Zach Yonzon, assuming he can reach us from his location in the Philippines. Since Zach's on, we'll get back into the PvP discussion that we planned a few weeks ago (including whether or not WSG is working the way it's supposed to now, and what's up with those new Arena changes), plus we'll chat about 2.4.2 of course, Rossi's reasons for not PuGing, and all the other most popular stories in the last week of Warcraft.We'll check our email inbox as well -- if you'd like to send us a note (or a joke), you can do so at theshow@wow.com. And we'll be on IRC as usual: in the #wowradio channel at irc.mmoirc.com (or you can just chat directly from WoW Radio's webpage).Should be a good one. See you there: tomorrow afternoon at 3:30pm EST over on WoW Radio, it's the WoW Insider Show live on your PC.

  • Why we solo

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.18.2008

    Lauren of the Mystic Worlds Blog has a new post up called "Why we Solo in MMOs," offering her perspective on why, over many years and many MMOs, she has always tended to ignore the grouping game and instead go it alone. While I'm not against grouping at all -- I was very active in the 40 man raid game, and tend to run Heroics around once a week and Karazhans around 1.5 times a week across my 3 70s -- I've always felt that the solo game has a valid spot in MMORPGs, and I've often indulged in it myself. In fact, I'd bet that most WoW players do so on a regular basis these days, whether leveling up or doing their dailies. She rattles off the usual list of reasons for going solo -- having a weird schedule, needing to take frequent "real life" breaks, not having enough time to go LFG for a dungeon, unwillingness to deal with the infamous horrible PuG group -- then takes it a step further. She believes that many people use these types of statements as excuses or defense against people who can't understand why they wish to solo in a multiplayer game, or actively flame them for it, and that the real reasons are a lot less complicated.

  • Forum post of the day: Dreadful DPS declarations

    by 
    Amanda Dean
    Amanda Dean
    03.18.2008

    The biggest frustration in a MMORPG is probably getting ganked at most inopportune moments. The next biggest aggravation has got to be playing with pick-up-groups. Sometimes we get lucky in choosing random players to instance with, but we've all got horror stories of out worst experiences with PUGs. Ihaveaplan of Altarac Mountains started a thread for players to list 200 things you don't want to hear from your DPS. The original poster's initial complaint was the Warlock who left the group because the tank was fighting multiple mobs. Some other gems from this thread include: Bizzerk of Laughing Skull, "Does anyone have damage meters?" Zazzi of Kirin Tor, "Do any of you have another weapon? My sword broke." Groxikor of Daggerspine, "I'm pretty good with bandages, can I heal?" Misada of Dark Iron, "Hey guys, can someone resummon me, had to hearth to repair my gear." Ovelita of Ner'zhul, "We don't need a healer. We have a shadow priest."

  • Games that shouldn't be MMOs: Lemmings

    by 
    Akela Talamasca
    Akela Talamasca
    03.03.2008

    If you're one of the few who've never played Lemmings, it's a game where you have a limited set of tools to prevent 100 tiny green-haired creatures from walking steadily to their hilarious doom. Is there a platform that this game hasn't blessed/defiled? Given its ubiquity, we're surprised it hasn't made the jump to MMOville. But if it did, how would it play?Be one of millions taking charge of their own destiny, in LeMMOings! Work cooperatively with other Lemmings to prevent yourself from being killed! Choose a function to control: are you the parachute lemming? The pickaxe? The builder? Develop trust in your fellow players to execute their ability at precisely the right time for you to apply yours, and save the whole tribe, or perish over and over and over again until you get it right!*shudder* They could subtitle this 'Groundhog Day, the MMO'. At least PUGs would be a thing of the past.

  • Officers' Quarters: Saving a PuG guild

    by 
    Scott Andrews
    Scott Andrews
    03.03.2008

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.Anyone who has an unguilded bank alt can appreciate this scenario: You're in the auction house, minding your own business, when without any warning the whole auction interface goes away, only to be replaced by a guild charter that someone wants you to sign. It's pretty annoying and rude when people do that without asking first. If you're not in a guild, it can happen to you anywhere. Usually they don't want you to actually stick around once the guild is formed, but other people actually send guild invites this way. It's not as bad when it's a noncharter invite, since it doesn't close any of your windows. But it always mystified me that people would recruit like this. They don't know anything about you; you don't know anything about them. So it's not so much a guild as it is a long-term pick-up group. I suppose some of the members must know each other, but everyone else was just scooped up fresh from the Barrens. Do you ever wonder what might happen if you actually joined that guild and stuck with it? This week's e-mail comes from someone who did.Hi Scott --Thanks for the column. Believe it or not, even those of us who don't lead guilds tune in and get some good tips and advice from you. I'm an unashamed noob who suddenly has a guild issue. Here's how it breaks down . . . I got massively bored with my Night Elf Druid after getting him to Ashenvale, and nearly gave up on WoW. I'd only sunk three weeks into the game, and still had another week in the bank, so I rolled a new character. Right out of the gate, I decided to play a more social game: get into more pick-up groups, join a guild, and figure out what these "instance" thingies were all about. So when I was in the middle of a fight and a guild invite popped up onto my screen, I joined immediately.

  • WoW Insider Show goes live tomorrow afternoon

    by 
    Mike Schramm
    Mike Schramm
    02.22.2008

    Tomorrow afternoon, Saturday, February 23rd at 3:30pm EST on WoW Radio, we'll go live on the air yet again with our august podcast. This week, we've got myself and Turpster as usual (did you hear that he's doing something every week on Tuesday over at Massively nowadays?), and relative WI newbies Amanda Dean and Adam Holisky will be along for the ride. We'll be chatting about all those patch 2.4 changes we've seen in the past week (including the vaporous promise of Shaman buffs), what Heroic Badges are really for, what our compadre Elizabeth Harper heard at GDC, and of course we've got to get the inside story from Adam about what made him so bitter about PuGs.Should be a good time as always. Meet up with us at 3:30pm EST tomorrow afternoon on WoW Radio, and if you'd like (and you have IRC), you can also join us in chat on irc.mmoirc.com, in the #wowradio channel during the show. And if you have a comment, complaint, conundrum, or compliment for us, you can always send it along to theshow@wow.com. We're getting tons of great emails there lately, so we can't answer them all on the show, but we'll answer yours if we can. See you tomorrow!P.S. Oh, and I almost forgot -- as promised last week, we will have exclusive news of a brand new, upcoming WoW Insider contest. Listen in to the show to find out what we're planning!

  • A message to those that ask me to group

    by 
    Adam Holisky
    Adam Holisky
    02.16.2008

    Dear PUG Members,Recently you've asked me to group with you. This is cool, and I appreciate being wanted. It gives me that warm and fuzzy feeling inside. The same warm and fuzzy feeling you get after you've killed a million boars and are holding the Sword of a Thousand Truths. However, if you don't mind, could we go over a few dos and don'ts?Here's what you should do: Do ask nicely if I have time to join your group. Do look to see if I'm using the LFG tool. If I'm not, I probably don't want to group. Do offer me at least 100 gold to run you through the Stockades. The two gold you're putting forth does not make up for the time it's going to take me to run you through. Do talk in English or some other real language. I'll even accept Klingon. Leet speak is not a language. Do ask if everyone is ready before MDing the boss to me. Do use Omen or KTM. Do use something more than auto-attack. Here's what you should NOT do:

  • Collision detection in WAR's PvP

    by 
    Mike Schramm
    Mike Schramm
    02.06.2008

    I hadn't heard that WAR would have collision detection (it must be in the whole game, right? can't only be in PvP, can it?), but Hardcore Casual did, and just like him, I'm very interested in the possibilities. He cites it as a problem of premades and PuGs-- premades will know much better how to deal with line-of-sight and positioning and formation problems, while PuGs will trip over themselves trying to get past someone else. Me, I see it more as a problem of pranks and griefing. In World of Warcraft, where Blizzard hasn't implemented collision detection, they're already having issues-- giving players the ability to block space in large numbers just opens up a whole world of griefing.But as HC says, it's all in the implementation-- it may be that some things need line-of-sight, while others (spells and such) don't, and any blockage depends on just where the hitboxes are-- if characters can sneak past each other, or are able to push each other out of the way, then that would change any plans.It'll be interesting to see how it all pans out, however. Collision detection is a minefield for developers, but can definitely lend itself to new types of gameplay. While most MMOs have avoided the issue entirely, we'll have to see if WAR is willing to hit the issue (so to speak) head-on.

  • What are heroics for?

    by 
    Adam Holisky
    Adam Holisky
    01.26.2008

    Recently a couple of my guild mates ran Heroic Underbog with a few pug members. Life was good, they made it up to the first boss, Hungarfen, and got him. The odd part happens with the loot. A rogue could have used the Boggspine Knuckles that the boss dropped. However a friendly lock decided that this was a badges run, and not a gearing one. He decided that instead of passing on the item, he was going to need all blue items and shard them. Lo and behold, the lock did just that. Anger ensued, and instead of moving on happy, everyone left quite mad. Now of course, this sounds like just another pug horror story. What makes it different from that is this lock actually went on to defend his actions, and really stood by his convictions. My first reaction is to balk at this, and say this is never acceptable. However thinking a little beyond that, I've got to wondering if this is a practice that perhaps happens elsewhere. Perhaps this guy is from a different server with a different culture, where heroics are just meant for badges and gear gets auto-sent to the DE factory.So my question to you, WoW Insider readers, does this kind of thing happen legitimately anywhere else, or is this just another case of another bad pug story?

  • How are those Heroic PUGs coming?

    by 
    Mike Schramm
    Mike Schramm
    11.15.2007

    Lane asks a good question on WoW LJ that I'd like to ask you as well-- how are those Heroic PUGs coming? With the recent changes to reputation requirements for Heroic dungeons, there's probably a whole lot more players out there ready to run Heroics and looking for groups to do it with. But as classically unorganized as most pick up groups are, and as much concentration and skill that Heroics require, I can't imagine a Heroic PUG would ever been a good time, unless you got really, really lucky. Heck, I have enough trouble running with a normal PUG-- a Heroic PUG seems like it would be hell and a half.I'm sure it's not impossible-- if you've already got a good tank and some good CC, you can probably PUG a DPS or Healer and do OK. And I'm sure that, just like real PUGs, every once in a while, you'll strike gold and get a group that really has it together. But as easy as badges are to come by nowadays, I have to stand in awe of the people who still go for Heroic PUGs. How's it going out there?

  • Running PUGs for the guild

    by 
    Amanda Rivera
    Amanda Rivera
    11.04.2007

    The PUG has been a subject of several discussions lately, on WoW Insider and elsewhere. Today WoWGrrl wrote about how PUGs might be used to help out your guild. I can hear you, gentle reader, exclaim from the other side of the blog, but I am in a guild so that I don't have to run PUGs, so that I will always have people to group with. Yes, I know, but hear me out. WoWGrrl explains that PUGs are an excellent way to add new guild members to your roster, since for the most part they consist of people who have never grouped before running an instance together. I know from personal experience that much of my guild recruitment in the early days was based in PUGs: a few of us would run an instance, find a player with a great sense of humor who knew their class well, and we would invite them to join us. If we were charming enough as a group, proved we could work together, then every great once in a while that person deigned to join our guild.Once you're in the guild, however, the tendency is to try to get guild-only runs. After all, you joined the guild for support, right? Only a guild is made up of people of varying levels and interests, and while sometimes guild runs will fall magically into place, more times than not you're left feeling like guild chat is your own worst version of the LFG. This is where the PUG comes in. Where the guild might only be on at certain times, looking to work on specific tasks, a PUG is more consistently available. I say this because mathematically, there are more people who are out of your guild than people in your guild. Reading WoWGrrl's discussion has reminded me that PUGs can be useful tools even when you are in a guild. Heck, they even strengthen the guild itself when done consistently. I think I'll log in and start a recruiting PUG of my own.