Puzzle-Quest

Latest

  • Readers' Choice: The best of 2007

    by 
    Alisha Karabinus
    Alisha Karabinus
    12.24.2007

    2007 is almost over, and the end of the year brings joyous tidings of List Season. It's the time for taking stock of the last 12 months of gaming, and trying to make sense of it by putting things in numerical order. Join DS Fanboy for our best-ofs, worst-ofs, and other categories-ofs.We asked, and as always, you guys delivered. While the top-voted game of the year will probably come as no surprise to anyone, especially since it ran away with all the votes, the other five games that topped out in our readers' choice polls demonstrate not only the wide variety of content on the DS, but the depth of taste among DS Fanboy readers, as well. While the top games were above and beyond, every title feature snagged its fair share of votes. This can only mean one thing: it was one hell of a good year to be a DS owner.So which six games were most deserving of attention this year, according to you guys? Mosey on past the break to see the winners.

  • Critics' top 10: 2007 vs. kittens

    by 
    JC Fletcher
    JC Fletcher
    12.23.2007

    2007 is almost over, and the end of the year brings joyous tidings of List Season. It's the time for taking stock of the last 12 months of gaming, and trying to make sense of it by putting things in numerical order. Join DS Fanboy for our best-ofs, worst-ofs, and other categories-ofs. When determining the best games of the year, it's a good idea to go at it from different angles: by referencing our own history of reviews, obviously, but we must also look to the wider journalism community. Our reviews, while insightful and entertaining, were not comprehensive. We just didn't play everything. In addition, one reviewer's opinion is simply not sufficient data to make definitive conclusions, even if that one reviewer is me. So we turned to everyone else in aggregate to see what they thought of this year's releases. We've gathered the top 10 DS games of 2007 according to their Metacritic ranking. Keep in mind that many of these games tied in Metascore, meaning that if we were to rank the games, there would be fewer than ten positions. It's still sequential, but with a lot of tie scores. We then carefully applied science to these games in order to convert the Metacritic numbers into a rubric we feel more accurately conveys the quality of these games. Head past the post break for Metacritic's top ten DS games of 2007, graded on a scale from adorable kitten video to unbelievably adorable kitten video.

  • Joys be thine: Three discounted games

    by 
    Eric Caoili
    Eric Caoili
    12.20.2007

    Here comes Santa Claus, here comes Santa Claus, right down Santa Claus Lane, breakin' you off something proper. The old saint has brought in a trio of video game deals from Amazon, and not crap games, either. Hang your stockings and take out your credit cards because these bargains can be pulled at any moment. Ghost Squad - $19.99 Puzzle Quest - $14.99 Trauma Center: New Blood - $39.99 Speaking of Santa, have you kids heard that new Ludacris song, "Ludacrismas," from the Fred Claus soundtrack? It is all the way live. Fill your hearts with Christmas cheer and join us past the break for a listen.[Update: Resident Evil: The Umbrella Chronicles - $34.99 -- grab it while it lasts!]

  • DS gifts on the cheap

    by 
    Alisha Karabinus
    Alisha Karabinus
    12.19.2007

    GameDaily put up a helpful set of cheap DS gifts, from games to accessories, that can help to take the sting out of shopping this season ... if, that is, you can find any of 'em, and if you want 'em when you find 'em. Example: Namco Museum Remix is on there, as it's priced at a modest $19.99, but if it's anything like the Wii version, you might not want it. Of course, it did receive better scores than its console cousin, so it might be safe. But you also get gems like Puzzle Quest: Challenge of the Warlords and the Nerf DS armor, so can you really go wrong? There's a hidden bonus of saving money as well.

  • Joystiq Interview: Puzzle Quest, Vicious Cycle's Eric Peterson's 'Holy Grail'

    by 
    Jason Dobson
    Jason Dobson
    12.14.2007

    On paper, the genre-bending Puzzle Quest: Challenge of the Warlords reads like a madman's manifesto, meshing together elements of classic puzzlers like Bejewelled with those more commonly associated with traditional RPGs for an experience that is anything but traditional. Nonetheless, the game proved to be one of 2007's surprise hits, as it tapped into both the casual and hardcore gaming communities like few games before it. It also helps that in the span of just a few months Puzzle Quest has managed to be ported to nearly every platform under the sun, including the game's most recent incarnation for the Wii. In the wake of this release, we got some face time with Eric Peterson, CEO and president at Vicious Cycle Software -- one of Puzzle Quest's two development partners, about this latest release, the series, and which version, to him at least, represents the definitive Puzzle Quest experience (Hint: It's not the Wii version). More on these topics and more after the jump.

  • DS Daily: Reformulated

    by 
    JC Fletcher
    JC Fletcher
    12.05.2007

    We thought we'd do a little thought experiment today. The DS is home to a few games that combine two unrelated genres unexpectedly, to varying results: the (nominally) rhythm-based brawler Draglade, and the puzzle RPG Puzzle Quest, to name two. We'd like you to come up with a design idea for a game combining two divergent genres or styles? How about a real-time strategy game about one-on-one fighting? Or an abstract music-based racing game? No idea is too crazy -- not after Puzzle Quest.

  • Wii Warm Up: The questing continues some more

    by 
    Eric Caoili
    Eric Caoili
    11.30.2007

    As if responding to the concerns we raised yesterday, D3Publisher announced what changes and additions gamers can expect with the Wii port of Puzzle Quest: Challenge of the Warlords. Shouldn't we have heard about these details at an earlier date, preferably before the game was shipped out?Anyway, this new Wii version of the puzzle/RPG hybrid has rebalanced elements, a replay option for capturing monsters, and a two-player multiplayer mode. As we predicted, there are no online features, unlike the Xbox Live Arcade and PC releases. Developer Vicious Cycle Software did, however, make sure to integrate "waggle control options with the Wii Remote."Were any of you actually hoping for motion-based controls? Or were you wishing, like we were, that the developer would focus its efforts on implementing the primary feature fans of the handheld versions were asking for? We'll probably pick up Puzzle Quest anyway; we just wish we could play against some of you online.

  • Wii Warm Up: The questing continues

    by 
    Eric Caoili
    Eric Caoili
    11.29.2007

    Puzzle Quest: Challenge of the Warlords was one of the biggest surprise hits of the year, its word-of-mouth success prompting a release on every relevant platform -- first the PSP and DS, then Xbox Live Arcade and Windows, and this week, the Wii and PS2 (with a Mobile version in the works). But with over eight months past since Puzzle Quest made its debut on handhelds and two months since its first console port, are you still interested enough in this game to pick it up?We haven't seen any previews or impressions so far, so we can only assume that developer Vicious Cycle Software hasn't added anything to the original game beyond the bug fixes and balance tweaks that were already in place with the Xbox Live Arcade version. It's safe to assume that there won't be any sort of online functionality either, which is really disappointing when you consider that cheaper versions of Puzzle Quest have had support for online multiplayer battles for months now.

  • The end of the MMO boom, and the next step

    by 
    Mike Schramm
    Mike Schramm
    10.12.2007

    Tobold speculates, as only he can do, on "the future of MMOs." If you listen to what he says, we've basically just experienced a boom in the MMO market-- after the huge success of World of Warcraft, tons of MMO makers sunk tons of money into making new "WoW-killer" MMOs, and they've all started falling apart (Vanguard, Gods and Heroes) due to lack of resources. But that doesn't mean things are over. It only means that developers are starting to realize the truth: starting up a successful MMO is a huge undertaking.Starting up a successful single-player game can be a very cheap undertaking-- I'm currently going at it with Puzzle Quest on Xbox Live, and it is a successful single-player game that didn't require much more than the intuition to combine addicting puzzle gameplay with addicting RPG gameplay. But an MMO doesn't work that way-- the more popular you get, the more it costs you, and the more games you sell, the more you have to work to deliver even more content. Tobold is exactly right: it's tough, if not impossible, to run a lower tier MMO, just because even the lower tier games require an upper tier budget.But he doesn't end on a cynical note, fortunately. There are definitely videogame companies running around out there that have $50 million dollars to really invest in a great MMO (EA is one of them, and now they've got not only Mythic, but another great RPG company under their wing). And when they do, we the players will benefit. As Tobold puts it so succinctly: "MMORPG history doesn't end with WoW, it begins with it." Excuse me-- the future's so bright, I gotta wear shades.

  • Puzzle Quest and Yaris now on XBLA

    by 
    Richard Mitchell
    Richard Mitchell
    10.10.2007

    Today is an interesting day for Xbox Live Arcade. We have two new games available, both of which have someting unique to bring to the service. First, there's Puzzle Quest, which is a combination of a role playing game and a puzzle game. Every time players do battle with a monster, they do so by playing a round of Bejeweled. See? Interesting, no? Yaris, on the other hand, presents XBLA with its first advergame. If you're not hip to the latest cars, a Yaris is a vehicle from Toyota. If a free game featuring said vehicle is enough to make you consider purchasing one, then we suppose those marketers will be getting a hefty Christmas bonus this year. You should probably know that a real Yaris won't drive up walls and on ceilings though. Puzzle Quest may be had for the always controversial price of 1200 MS Points. Yaris, as we mentioned above, is free.

  • This Wednesday: Puzzle Quest and Toyota advergame hit XBLA

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.08.2007

    As was revealed over the weekend, Puzzle Quest: Challenge of the Warlords is finally gracing Xbox Live Arcade this Wednesday. A fee of 1,200 MS Points ($15) allows entry into the kingdom where warring men and beasts settle things not by clanging swords, but politely manipulating colored tiles. The price of such civility may seem puzzling, but the digitally distributed form seems to offer the most features (examine them after the break) at the lowest price. Wednesday sees another game arrive at the lowest price, specifically $0. In what is sure to be a vortex for game of the year accolades, Toyota's "Yaris" advergame allows you to test drive the eponymous vehicle from the comfort of your couch. You'll dodge robotic rabbits, engage in the exciting "Yaris vs. Yaris" mode and even upgrade the "protective shielding" you're surprised Toyota hasn't made more of an effort to market. Unfortunately, this game is only available to Live subscribers in the US and Canada. %Gallery-8259% %Gallery-8258%

  • Puzzle Quest and Yaris are XBLA bound

    by 
    Dustin Burg
    Dustin Burg
    10.08.2007

    Even though we were tipped off about one XBLA release this week Microsoft decided to surprise us with another. Releasing to the XBLA this Wednesday, October 10th are two new Arcade offerings including the puzzle adventure Puzzle Quest: Challenge of the Warlords which is priced at 1200 Microsoft points and a racing game sponsored by Toyota called Yaris which, to US and Canadian Live members, will be absolutely free. We're sure Puzzle Quest fans are already frothing at the mouth in anticipation for this Wednesday and already purchased their Microsoft points cards, but where the heck did this Toyota Yaris game come from? Total left field here, but a free corporate sponsored game and some free Gamerscore is something we won't question.

  • Puzzle Quest just might make a release this Wed

    by 
    Dustin Burg
    Dustin Burg
    10.06.2007

    In a press release that was sent out yesterday, D3 Publisher announced (maybe somewhat prematurely) that Arcade game Puzzle Quest: Challenge of the Warlords would hitting the XBLA this Wednesday if "all goes well". The press release didn't mention any other specifics and we haven't heard anything from Microsoft yet, so things could change by the time Wednesday rolls around. But knowing publishers' batting averages as of late, we're confident in saying that come October 10th we'll paying 1200 Microsoft points to play Puzzle Quest on our Xbox 360. Anyone willing to take up our bet?

  • Puzzle Quest set at 1200 MSFT points

    by 
    Dustin Burg
    Dustin Burg
    09.18.2007

    After reading through the somewhat uneventful Xbox Flash Fall email we thought nothing of it, until Magic Whiskey cued us in on the Arcade section. There, we noticed that the yet to be released XBLA game Puzzle Quest: Challenge of the Warlords is listed and at a whopping 1200 Microsoft points! We checked Xbox.com's Puzzle Quest listing to confirm the price tag, but lo and behold no date or pricing details are listed. So we just shrug and walk away learning two things from our Xbox Flash email. One being that Puzzle Quest should be releasing soon'ish, the other being that it's going to cost a bunch. A whole bunch.[Thanks, Magic Whiskey]

  • Puzzle Quest rated by ESRB for Macs

    by 
    Mike Schramm
    Mike Schramm
    07.25.2007

    Our sister site Joystiq reports that Puzzle Quest, the handheld puzzle-slash-RPG sensation, has been rated by the ESRB for a Mac release. The news isn't that surprising, as Puzzle Quest has already been slated to appear on almost every platform but the Mac (although PS3 hasn't received the love either). It is great news, as Puzzle Quest is supposed to be a terrific game, and it is exactly the kind of casual game that belongs in OS X.An ESRB rating isn't exactly official confirmation, but it does usually mean that the game is playable, so chances are we'll see the game released sooner rather than later (if I had to guess, I'd say by this holiday season, but don't quote me on that). If you happen to have a PC box around, there's a demo available right now, but from all reports, if you like puzzlers and/or RPG games, this game is good enough to pick up sight unseen.

  • Puzzle Quest announced for all platforms (except PS3)

    by 
    Ross Miller
    Ross Miller
    07.17.2007

    D3 Publisher surprise hit Puzzle Quest has been on the march for months now. Having already conquered the PSP and Nintendo DS, the game was known to be preparing for an assault on the Wii and Xbox Live Arcade. We've now received intel on a move to the PC, PlayStation 2 and mobile phones, as well. Original developer Infinite Interactive will be handling the PC version and co-developing the mobile with THQ's Universomo studio; the mobile version will be published and distribute by THQ via its ValuSoft and Wireless divisions. Vicious Cycle, recently acquired by D3 and who previously worked on the PSP version, will be co-developing Puzzle Quest for Wii and PS2. Conspicuously absent from the announcement is mention of a PlayStation 3 version, either as a retail product or the more likely PlayStation Network download. We've contacted D3 for information. In the meantime, check out the highly addictive PC demo of the game.

  • Rumor: Puzzle Quest coming to Wii?

    by 
    Eric Caoili
    Eric Caoili
    07.04.2007

    The latest mumbling amongst mumbling folk is that a Wii release might be planned for Puzzle Quest: Challenge of the Warlords. Amazon has listed a Wii version of the Bejeweled/RPG hybrid at a budget price of $29.99, due this September 25th.So what can we hope for with this port? New content? Honestly, we don't expect much beyond bug fixes. Added waggle controls, then? Not if we're lucky. Online battles, at least? Though this is implemented in the upcoming XBLA version, and the new product page mentions the ability to "Battle other Warlords for supremacy via wireless multiplayer," this seems like a fool's hope. That bullet-pointed feature was most likely gleaned from a previous press release, and it seems far too early for a niche release on the Wii to support online multiplayer. You'll find no truer friends of Infinite Interactive than us, but there are just so many ways a port like this can be messed up.[Via Joystiq]

  • DS Daily: Puzzlers

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.21.2007

    There are several puzzle games in the top twenty DS titles, as compiled by Metacritic, and none of them are Puzzle Quest. How can this be?! While we puzzle over that one, we thought we'd ask: with the plethora of good puzzle titles (and games with puzzle elements) available for DS fans, what's your favorite? Or are you -- gasp -- not much of a puzzle person?

  • D3 acquires developer Vicious Cycle

    by 
    Ross Miller
    Ross Miller
    06.20.2007

    D3 Publisher of America and Vicious Cycle Software, makers of the Vicious Engine, have joined forces in that old, synergistic bond known as an acquisition. Vicious Cycle will become a subsidiary and will stay in Chapel Hill, North Carolina. The two have collaborated before on PSP version of Puzzle Quest and the upcoming Dead Head Fred. PSP Fanboy has been covering Dead Head Fred extensively; the game is due out later this year.

  • Looking for closure with Puzzle Quest

    by 
    Eric Caoili
    Eric Caoili
    06.09.2007

    For all its charms, Puzzle Quest is not a game that ends well. Once you've completed every mindless fetch mission and julienned the anticlimactic final boss, you're dropped back into the worldmap with hardly any ceremony save some brief epilogue text. The landscape appears just as you left it, unaffected by your victory or valor.The New Gamer laments in its review, "I keep hoping that, finally, my character will have some complete and utter impact on the lands, that all those I've interacted in will pronounce the lands free of evil, free of conflict and that they can finally live their lives in peace." But your deeds are quickly forgotten by the townspeople you've saved, and there's little to indicate that you've had an impact on the kingdom of Etheria. In short, it never feels like the Challenge of the Warlords has actually been completed.Though this lack of finality isn't exclusive to Puzzle Quest, we really expected more from an otherwise fantastic game. Hopefully, Infinite Interactive will take pains to address the issue before putting out its next puzzle/RPG hybrid, Galactrix. Until then, we'll be haunting Etheria's dusty roads, matching gems against any soul that stumbles across our path, sighing no matter what the outcome.