pvp-gear

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  • Age of Conan PvP gear meticulously laid out

    by 
    Adrian Bott
    Adrian Bott
    09.24.2008

    It took a while getting there, but PvP gear finally made it to Age of Conan. Was it worth the wait? Apparently, yes. The PvP patch has caused a marked increase in enthusiasm for the game, and players are killing each other like never before in their haste to earn PvP levels. Unfortunately, the AoC PvP notoriety patch didn't go live yet, so nobody is being branded as a murderer or criminal no matter how many lower level passers-by they ambush and massacre.Martuk at Ten Ton Hammer has put together the first part of an exhaustive catalog of all the PvP gear that's made it into the game so far, complete with requirements and bonuses, so you can plan out exactly what you want to wear in your PvP career. You can pick the gear up from vendors, who you can find in the game's racial hubs. Each piece has a minimum PvP level required to wear or wield. Note that the minimum character level is 80; this is definitely endgame stuff. Although there are ten PvP levels, the gear available only goes up to level 5 so far. More gear will be coming in the future to take the system all the way up to level 10.

  • Savage, Hateful, and Deadly

    by 
    Zach Yonzon
    Zach Yonzon
    09.17.2008

    Really, who comes up with these names? They're not so bad, though. They just sound funny when you bunch them all together -- like what we're about to do now. You see, more Gladiator gear has popped up on the Beta realms, with a slew of Deadly Gladiator items showing up on Wowhead and previewed on MMO Champion. We've seen Savage Gladiator items, which are blue quality gear for PvP, and I made a quick post about Hateful Gladiator items a week ago. Now comes the Deadly Gladiator pieces, which have been dropping off the Wintergrasp raid boss.Right now it's too early to tell if this is really how PvP loot will be distributed, although a faction-locked raid boss really does provide a good incentive to participate in Lake Wintergrasp. It might simply be a way to quickly distribute Arena PvP gear in Beta for more testing. For one thing, it's highly likely that Archavon will be dropping tokens rather than the pieces themselves. Furthermore, this leaves the Arena system without any rewards left to give -- though Deadly Gladiator weapons have yet to show up. It's pretty safe to assume that the way these items are distributed will change greatly between now and November 13.

  • Rise of the Hateful Gladiator

    by 
    Zach Yonzon
    Zach Yonzon
    09.11.2008

    While the actual news isn't nearly as dramatic, it seems like the Arena Gladiators have taken a turn for the worse. From Season 2's Merciless, which wasn't so bad, and Season 3's Vengeful, which was alright, we progressed (regressed?) to Season 4's Brutal Gladiator, which was brutally ugly. The first Level 80 Arena gear has shown up on wowhead, and it's hateful. No, really. The new Arena gear is called Hateful Gladiator and it's actually pretty sweet, with single pieces conferring up to 1.3k health.It's too early to tell if the stats will keep until release, but it's safe to say that players should already looking ahead to the end of Season 4. Blizzard has stated that there will no longer be any further iterations of Level 70 Arena gear, meaning that Level 70 Arenas will end on an ugly note. Curiously, even the Honor-bought gear such as rings and amulets, are also called Hateful Gladiator (who thinks up of these names, seriously?) instead of Guardian or Vindicator. The new Hateful Gladiator items still have placeholder graphics and are seem to be in Beta merely to help test the broken Lake Wintergrasp. For now, we PvP addicts to content ourselves with the small nugget that Season 5 is going to be a Hateful one.

  • Age of Conan reveals first PvP gear, stats and all

    by 
    Adrian Bott
    Adrian Bott
    09.02.2008

    The bad news for Age of Conan PvP enthusiasts is that the patch has been put back yet again, and is now due to come out on September 10th. However, if you head over to the Testlive Server - and owing to a new feature, you can now copy over your regular characters instead of starting new ones - you can visit the ad-hoc PvP vendors in Tortage, and see how you like the long-awaited AoC PvP gear. (No, it's not live yet. This is Testlive.)It's not all in yet, with PvP level 5 the highest for which gear's currently available on Testlive, but there's enough to get an idea of where Funcom are heading with this. The bonuses seem to be emphasising damage resistance over damage dealing, which would logically lead to longer PvP fights where one-shotting and large amounts of burst damage were less likely. There's also a lot of health boosting, again pointing towards longer fights and heightened survivability. Tester Stounedi has compiled screenshots of all the Tier 1 gear (available at PvP level 2). On the downside, there only seems to be one set per tier per class, meaning that each PvPer of a given PvP level and class will probably end up looking identical. Though they are more than healthy in size, the benefits so far are all run-of-the-mill percentile boosts, with no procs, interesting bonus feats or such like. But the gear is, from what we can see so far, very nice looking indeed. Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

  • Wrath PvP gear hints at Arena Season 5

    by 
    Zach Yonzon
    Zach Yonzon
    08.26.2008

    I was somewhat puzzled when the first pieces of PvP gear started showing up in the Wrath of the Lich King Beta. The traditional 5-piece set of helm, shoulders, chest, legs, and gloves (as well as the weapons) were of blue or rare quality while the non-set pieces normally obtained through Honor -- bracers, belt, and boots -- were purples or epic. The blue items were tagged 'LK Arena 1' items and the purples were tagged 'LK Honor' items, which were easy enough to decipher.However, MMO Champion uncovered an epic quality 2-handed mace tagged 'LK Arena 2', which is a rather curious item considering the game files already have LK Arena 1 2h Mace. What does it mean? At this point, not much. A lot can change from now until Wrath finally goes live, but if we were to put some weight into the item nomenclature, it might indicate that Blizzard plans to tier Arena gear similar to how they plan to create two separate tiers for 10- and 25-man dungeon items.

  • Encrypted Text: A Rogue's guide to battleground PvP

    by 
    Jason Harper
    Jason Harper
    07.30.2008

    Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses battleground PvP, useful macros and techniques that strive to keep you alive longer.My last Encrypted Text post generated a lot of terrific feedback, and when you smoosh it all up and blend it I think you'll find that saying Rogues are a controversial class is a bit of an understatement. No more especially so than on the PvP side of things. In a future column I'll dig deeper into specific PvE instances, both raid and heroic, as well as give you some commentary on the new skills that come with the Wrath expansion. In the column this week we're talking about PvP and how to get the most out of it with your Rogue. I hope to make this a semi-regular topic, updating as we go, focusing on one or two PvP related items each time.If you could distill the feelings of the majority of non-Rogues out there, at least the most vocal ones, you'd come up with a collective "over-powered" when it comes to PvP. Designed to counter most (but not all) casting classes, especially those *not* geared or spec'd to prevent spell push-back, our goal is to get our target into melee range and keep them there. Keeping this in mind, my first bit of PvP advice for you is avoid fair fights at all costs.

  • New Age of Conan patch on Testlive details PvP XP, gear, notoriety

    by 
    Adrian Bott
    Adrian Bott
    07.22.2008

    At last, the first portion of the promised PvP improvements are starting to appear over on Age of Conan. The Testlive server, where new patches are tested out prior to their going live, now has a new patch, and the developers have taken the opportunity to describe the basic elements of the new PvP system. These include PvP experience, gear, and player notoriety.It's very important to note that this is all currently in testing, and is not guaranteed to make it to live in its current form. With that in mind, we bring you details of the new PvP system after the cut, hot from the Testlive forums. It's not completely implemented yet, but does give an idea of where the AoC developers are going with this. The notoriety system in brief: players apparently start out Innocent. If you attack an Innocent player, you are temporarily flagged as Criminal whether you kill him or not. (The Criminal flag vanishes after five minutes, so long as you don't do more naughty things.) If you kill an Innocent player, you gain Murder Points. If you kill a Criminal, you don't gain any Murder Points. Accumulating enough Murder Points makes you a murderer, which means guards will attack you on sight, you will be locked out of access to traders and vendors, and other players will get more rewards for killing you.

  • Blood Sport: Gear decisions for S4

    by 
    Michael Gray
    Michael Gray
    07.14.2008

    We're now a few weeks into Season 4. And, we've known even before it started that Season 4 gear would carry some rating requirements. And while we're all hopefully enjoying the new challenges of the new season, there are some folks who are starting Season 4 relatively fresh.They don't have much Vengeful gear, or even Merciless Gladiator's gear -- they might be starting out in some quest greens and blues, with only a smattering of PvP gear across the character. Heck, some players might be in all Vengeful and Vindicator's gear already, and still facing the same question. Where should you start with the Season 4 gear?Rating requirements and high point costs can make the gear curve seem like an insurmountable obstacle. Don't worry -- WoW Insider is here to help. Let's chart a basic path of gear accrual -- via PvP only -- that will help every fledgeling PvPer grow into an Arena powerhouse. We're going to follow two paths, actually. One will assume that you do have the ratings required for each piece of gear. The other will assume that you do not have the ratings. In either case, our goal here is going to be to be sure you have a plan to pick up the available gear as you gain the available points.

  • The inevitable loss

    by 
    Allison Robert
    Allison Robert
    07.09.2008

    Around every 4th of July I reread Michael Shaara's The Killer Angels, which is a book about the battle of Gettysburg during the American Civil War. There's an early passage about the Southern general James Longstreet's unease over the Confederate push north to Pennsylvania: He had never believed in this invasion...He did not believe in offensive warfare when the enemy outnumbered you and outgunned you and would come looking for you anyway if you waited somewhere on your own ground. Longstreet, one of the finest military minds of the age, spends much of the subsequent bloody fight knowing that Union forces had a terrain advantage impossible to overcome.There's been a lot written about battleground strategy (particularly Alterac Valley) but I think all of us have known the sinking feeling you get when you realize that your side isn't going to win. Some causes of failure are relatively easy to pinpoint; starting a battleground with a heavy numbers or healing disadvantage often seals the fate of a match. And of course the collective quality of a team's gear will always play a role; people in Season 4 are unlikely to lose to those in Season 1.All other things being equal, what I find most fascinating are the matches -- PuG versus PuG, or premade versus premade -- where the battle can swing either way depending entirely on each team's degree of foresight and strategy. Rarely, single players can sometimes decide the outcome; I once saw a protection paladin in a 2-cap versus 2-cap Eye of the Storm prevent the opposing side from taking any flags by parking himself in the middle and simply taking forever to die, and one of my own favorite techniques is to suicide/harass heavily-defended nodes in Arathi Basin and EOTS while Horde quietly caps elsewhere (you'd be amazed at the number of players who prefer an easy kill over responding to "Inc!" calls elsewhere). But failure and success are usually collective and hard to pin down. How do you convince people to do the less-glamorous jobs -- defense, distraction, crowd-control -- more likely to result in a victory? How do you know when the battleground is lost for sure?

  • "We're going to need a montage."

    by 
    Allison Robert
    Allison Robert
    07.01.2008

    I hate arena. I'm pretty sure I realized I wasn't going to like it right around the time in Season 2 when I hit a nasty Priest/Warlock combo. They outgeared my own little team massively and knew it. Six of our ten games that week were versus this charming pair, and they reached a point somewhere around the fourth game where they'd kill my partner, Mind Control me, heal me to full, and then Fear me around endlessly while reducing my health inch by agonizing inch. A lot of PvP has the potential be extremely frustrating (she said, eyeing another Arathi Basin match with 4 Horde versus 15 Alliance), but that night was one of the few that has left me wondering whether bursting into tears or just going AFK for a sandwich while they amused themselves were the better option.So you might say that arena and I have had an uneasy relationship. I need arena for some PvE gear and to get people off my back about doing arena (it's a vicious cycle). Arena quite patently does not need me. And yet -- it remains the last great challenge before Wrath hits. It is the part of the game that I have yet to conquer, or even do anything other than suck horribly at. I'm a Druid, right right? Isn't there some sort of vague, hazy strategy involving HoT's and Travel Form and possibly Cyclone that makes us never, ever die? Some crap like that. And I owe it to the rest of my class to put a badly-played Druid back in arena to see if we can convince people to stop screaming for nerfs.So. I'm going to commission someone to write some compelling montage music for me, I'm going to BG every day for Season 2 gear, and I'm going to find me a partner with a (um) generous approach to what constitutes "advancement." There's a lot of talk around the forums about the gear gap being too horrible to overcome and the ratings requirements being a barrier to newbie entry. I'll play your game, you rogues. Let's see whether a total scrub still stands a chance. Ratings Watch: 1500

  • WWI '08 Panel: Gear Resets

    by 
    Natalie Mootz
    Natalie Mootz
    06.28.2008

    Yes, Virginia, there is a Santa Claus. And if current information holds, you'll be looking like one of his elves when you hit Northrend. Say goodbye to your cool-looking level 70 purple gear and say hello to starting over with greens. It'll be like reliving your junior high photo day -- or worse. Answering a specific question about the topic of ugly, mismatched armor during the WWI Q&A session today, the developer panel gave a cheeky answer: We ended up having a little clown action, ok, a lot of clown action in TBC. We aren't going to eliminate it, but we are going to improve it. You won't be happy 100%, but we could just solve it by making everything gray.I think this answer is perfectly reasonable. After all, it gives you an incentive to keep going for better gear: embarrassment. However, on the positive side, Blizzard will offer more armor customization in Wrath. For example, they will make Raiding sets look different from PvP sets. For me, this means if I spy someone wearing a clear-cut PvP getup, I'm going to get the heck outta Dodge lickety split.

  • Epic Gems for Arena points coming with patch 2.4.3

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.19.2008

    Here's some nice news for Arena PvPers in the area of undocumented 2.4.3 changes: MMO Champion has discovered that the PvP gems that are currently purchasable for honor points are now available for Arena points as well -- 800 points each, to be exact. The full list of gems is as follows: Gleaming Ornate Dawnstone Smooth Ornate Dawnstone Bold Ornate Ruby Runed Ornate Ruby Inscribed Ornate Topaz Potent Ornate Topaz

  • Making/Money: MUDflation IG vs. IRL

    by 
    Alexis Kassan
    Alexis Kassan
    06.13.2008

    We have tackled the subject of mudflation tangentially a few times of late. It seems to have suddenly become the economic buzzword of MMOs. We have all experienced it. We have come to expect, if not accept, it as part of the games we love to play. And though Wikipedia, in its infinite wisdom, has dubbed it an in-game only phenomenon, I posit a different approach to looking at this occurrence. Mudflation is an immediate devaluation of previously owned items due to the gain or release of newly available items. This is not unlike technological advance in that the release of the latest new toy makes all others somewhat obsolete. The differences here are the perceived need for the item, the amount of devaluation, and the time frame in which this occurs.

  • The fate of Season 1 gear in Season 4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.11.2008

    A lot of people -- including John, who asked us about this by email -- are a little confused about what's happening to Arena Season 1 gear when Season 4 goes live on June 24th. Season 1 gear for honor is being replaced by Season 2 gear, but at the same time, Eyonix has posted to say that they don't have plans to switch around the PvE tokens for PvP gear system implemented with patch 2.4. So wait, is Season 1 gear available during Season 4 or not? The answer is yes, but only from Tier 4 PvE tokens. When season 3 went live, as you will remember, Season 1 gear went over to Honor, and bumped the old level 70 High Warlord and Grand Marshal gear completely off the vendors. You could not longer get it. Likewise, when Season 2 gear moves to honor, it will completely knock off the Season 1 gear from the honor vendors, and you will no longer be able to purchase it for honor. However, if you have Tier 4 tokens, you'll still be able to head to the Isle of Quel'danas and turn them in for Season 1 Gladiator gear. If you want Season 2 Gladiator gear from PvE, you'll still have to turn in Tier 5 tokens from Serpentshrine Cavern and Tempest Keep. This might be Blizzard's attempt to keep the balance, although it seems like anyone with the ability to go take down Magtheridon for a Chestguard of the Fallen Hero could get Season 2 much easier and faster by grinding honor. It seems in this case that the dev team either felt that it wasn't worth it to go in and switch up the gear vendors or wanted to keep the amount of balance and challenge they implemented for the PvE token to PvP gear conversion. So is Season 1 gear going away? In short, no. You'll not be able to buy it for honor anymore, but you will be able to buy it with Tier 4 tokens.

  • Age of Conan Dev goes on berserk question-answering rampage

    by 
    Adrian Bott
    Adrian Bott
    06.11.2008

    What was in LordOrion's coffee this morning? The FunCom developer began by making two parallel threads on the Age of Conan forums, one on the US forums and one on the EU. Each one was a 'leak', with the EU getting a preview of PvP gear, and the US getting an image of what looked like a dungeon of some sort, with no further hints as to what it might be.That done, he began to answer direct questions. The players on both sides of the Atlantic wasted no time in firing them off, while expressing their gratitude (and disbelief) that FunCom was actually talking to them for a change. Now that the flurry of posts has died down, we've collated all the new information from both sides, presented in interview format and edited for relevance and context.

  • First glimpse of Age of Conan PvP gear!

    by 
    Adrian Bott
    Adrian Bott
    06.11.2008

    Naughty, naughty FunCom Devs. To get Age of Conan players salivating, and possibly to distract attention from some recent hiccups, they've posted a sneak preview of some very pretty new items. The character looks like a Ranger, but a Ranger dressed like we've not seen them dressed before. This is not the repetitive brown stuff we've been hearing complaints about. Take a look at it in its full glory, and we think you'll agree this is gear worth showing off.Reticent at first, AoC developer LordOrion has confirmed (in the midst of a coughing fit) that this is PvP gear. Along with the announcement some days ago concerning an imminent PvP consequence system, this whoops-how-clumsy-of-me 'leak' further confirms that the PvP system is seeing some serious tinkering behind the scenes. As we'd hoped, PvP rewards are definitely in the pipeline.So when is this going to go live? There's no clue as yet, but LordOrion has said there will be more treats coming on Friday. As soon as we see anything, we'll stealth up to it, give it a Pin Down bowshot and hammer it with Salvo before it has a chance to escape.UPDATE: LordOrion has just announced that the controversial jail system, originally planned to be part of AoC, will not form part of the PvP consequences: 'there are no plans for a jail system'.

  • Are you on the path?

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.02.2008

    One factor that keeps MMORPGs running is the desire for progression. Every player who sets foot in any subscription-based game can eventually see the will of the developers creating systems that will make you dedicated time and energy to their game.Yet, the one thing that no one seems to take notice of is the way we get sucked into keep playing. Sometimes isn't not about the difficulty of the challenge itself, but the path it takes to get to there. Everyone sees the physical difficulty of doing a raid, and everyone knows that the developers make it difficult to complete a raid so you keep playing longer, but very few can see the will of the developers resonating in the path it takes to get to the challenge.Rohan at Blessing of Kings, however, locked onto that path in his latest post, entitled "Being on the Path".

  • Spiritual Guidance: An Introduction to the Art of War (Part 1)

    by 
    Matt Low
    Matt Low
    06.01.2008

    Our Priest column is back! Every Sunday, Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is now Matt Low, the grand poobah of World of Matticus, and this week he's going to help you survive like Gloria Gaynor - so you don't end up singing the song that Too Many Annas was singing not too long ago. If you're not a big fan of PvP, chances are you probably rolled on a PvE server! But for the rest of us Priests who have rolled on PvP servers, Priests have a long and illustrious history of being the first to get targeted and the first to get taken down. Seeing as we don't do anything much other than healing and supporting our mates, it's a given that we come under heavy fire first. Outside of battlegrounds and arenas, world PvP is still an integral part of the game, so travelling outside the sanctuary of Shattrath City has become a dangerous place. When your raiding guild is being deployed to Serpentshrine Cavern, Caverns of Time, Tempest Keep or any other places, you just might find yourself having to defend the Summoning Stone due to a lack of neutral guards. After all, the guild that possesses the stone has the ability to summon reinforcements quickly. Although Warlocks can now summon stragglers inside instances, it still pays for a Priest to know how to defend themselves in open combat. Today, we'll start with the basics: talents and gear.

  • Shifting Perspectives: PvP as a moving target

    by 
    Allison Robert
    Allison Robert
    05.20.2008

    Every week, John Patricelli of Big Bear Butt presents a well-researched, educational, and entertaining look at the state of the Druid class in WoW today. This week we said, "Screw that," and got someone off the street. Veronica: Look at you, all helpful.Logan: Your peskiness being unleashed on Connor brings me joy. Annoy, tiny blonde one! Annoy like the wind!-- Veronica Mars, "An Echolls Family Christmas" With apologies to Diane Ruggiero, the writer of the episode quoted above, but I find Logan's snarky comment (did he even have another kind?) to be a perfect, albeit general, means of describing successful Druid PvP.Let us be frank; I am not, nor am ever likely to be, a hardcore PvPer, and to a great extent this post is directed mostly at people like myself. If you're one of those Druids carrying a 2K+ rating in full Vengeful, then I invite (nay, implore) you to leave comments and corrections based on your own experience, but the article's mostly for regular folks like me, who may not even particularly like PvP but recognize that it is desirable or perhaps necessary, given our ingame goals. As such, most of this applies to battlegrounds, and on a later date we're going to get into arena. Today, we are simply going to talk about how to avoid letting your PvP experience turn you into a miserably unhappy player who would rather undergo an appendectomy via Roto-Rooter than set foot in another EOTS.

  • Switching specs, switching roles

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.04.2008

    Now, there's some classes (mostly pure DPS) that have a special advantage when it comes to respeccing: When they decide to change specs, they can mostly get away with using the same set of gear. They may want to regem a bit toward one stat or another, or switch weapons, but for the most part, they can change their spec and settle right into their new role with relative ease, not having to wait for certain gear to come along before they make a "final" plunge. Even if they do need to make a bigger stat change, their old gear can usually mostly suffice until they get a few more drops. I've noticed this because I'm strongly considering switching two of my hybrids to another role full time soon, and it's been a lot more complicated, because gear enters the equation in a much larger way.