Q4

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  • Apple reports Q4 2011 earnings

    by 
    Michael Rose
    Michael Rose
    10.18.2011

    After the market close today, Apple reported financial results for its fiscal fourth quarter, surpassing its revenue guidance handily but falling well below the expectations of the usually spot-on amateur analyst crowd. The company reported revenues of $28.27 billion, up almost $7 billion from the year-ago quarter. Earnings per share came in at $7.05. Gross margin was 40.3 percent, versus 36.9 percent in the year-ago quarter. The results represent the best-ever September quarter for Apple. Mac sales in the quarter were 4.89 million; iPads were 11.12 million and iPhones came in at 17.07 million, even noting that the iPhone 4S did not arrive in time to impact the Q4 results. For the full fiscal year 2011, revenues were $108B and earnings were $26B. Apple's stock closed today at $422.24, and is currently down to $404.50 in after-hours trading. We'll be live at 5pm ET with our liveblog commentary on the Apple earnings call. Full press release below. Show full PR text Apple Reports Fourth Quarter Results All-Time Record Mac and iPad Sales Highest September Quarter Revenue and Earnings Ever CUPERTINO, Calif.--(BUSINESS WIRE)--Apple® today announced financial results for its fiscal 2011 fourth quarter ended September 24, 2011. The Company posted quarterly revenue of $28.27 billion and quarterly net profit of $6.62 billion, or $7.05 per diluted share. These results compare to revenue of $20.34 billion and net quarterly profit of $4.31 billion, or $4.64 per diluted share, in the year-ago quarter. Gross margin was 40.3 percent compared to 36.9 percent in the year-ago quarter. International sales accounted for 63 percent of the quarter's revenue. The Company sold 17.07 million iPhones in the quarter, representing 21 percent unit growth over the year-ago quarter. Apple sold 11.12 million iPads during the quarter, a 166 percent unit increase over the year-ago quarter. The Company sold 4.89 million Macs during the quarter, a 26 percent unit increase over the year-ago quarter. Apple sold 6.62 million iPods, a 27 percent unit decline from the year-ago quarter. "We are thrilled with the very strong finish of an outstanding fiscal 2011, growing annual revenue to $108 billion and growing earnings to $26 billion," said Tim Cook, Apple's CEO. "Customer response to iPhone 4S has been fantastic, we have strong momentum going into the holiday season, and we remain really enthusiastic about our product pipeline." "We are extremely pleased with our record September quarter revenue and earnings and with cash generation of $5.4 billion during the quarter," said Peter Oppenheimer, Apple's CFO. "Looking ahead to the first fiscal quarter of 2012, which will span 14 weeks rather than 13, we expect revenue of about $37 billion and we expect diluted earnings per share of about $9.30." Apple will provide live streaming of its Q4 2011 financial results conference call beginning at 2:00 p.m. PDT on October 18, 2011 at www.apple.com/quicktime/qtv/earningsq411. This webcast will also be available for replay for approximately two weeks thereafter. This press release contains forward-looking statements including without limitation those about the Company's estimated revenue and earnings per share. These statements involve risks and uncertainties, and actual results may differ. Risks and uncertainties include without limitation the effect of competitive and economic factors, and the Company's reaction to those factors, on consumer and business buying decisions with respect to the Company's products; continued competitive pressures in the marketplace; the ability of the Company to deliver to the marketplace and stimulate customer demand for new programs, products, and technological innovations on a timely basis; the effect that product introductions and transitions, changes in product pricing or mix, and/or increases in component costs could have on the Company's gross margin; the inventory risk associated with the Company's need to order or commit to order product components in advance of customer orders; the continued availability on acceptable terms, or at all, of certain components and services essential to the Company's business currently obtained by the Company from sole or limited sources; the effect that the Company's dependency on manufacturing and logistics services provided by third parties may have on the quality, quantity or cost of products manufactured or services rendered; risks associated with the Company's international operations; the Company's reliance on third-party intellectual property and digital content; the potential impact of a finding that the Company has infringed on the intellectual property rights of others; the Company's dependency on the performance of distributors, carriers and other resellers of the Company's products; the effect that product and service quality problems could have on the Company's sales and operating profits; the continued service and availability of key executives and employees; war, terrorism, public health issues, natural disasters, and other circumstances that could disrupt supply, delivery, or demand of products; and unfavorable results of other legal proceedings. More information on potential factors that could affect the Company's financial results is included from time to time in the "Risk Factors" and "Management's Discussion and Analysis of Financial Condition and Results of Operations" sections of the Company's public reports filed with the SEC, including the Company's Form 10-K for the fiscal year ended September 25, 2010, its Forms 10-Q for the quarters ended December 25, 2010; March 26, 2011; and June 25, 2011; and its Form 10-K for the fiscal year ended September 24, 2011 to be filed with the SEC. The Company assumes no obligation to update any forward-looking statements or information, which speak as of their respective dates. Apple designs Macs, the best personal computers in the world, along with OS X, iLife, iWork and professional software. Apple leads the digital music revolution with its iPods and iTunes online store. Apple has reinvented the mobile phone with its revolutionary iPhone and App Store, and has recently introduced iPad 2 which is defining the future of mobile media and computing devices.

  • War of the Worlds gets underway on XBLA October 26

    by 
    David Hinkle
    David Hinkle
    10.13.2011

    The video game adaptation of the classic H.G. Wells novel has been pegged for an October 26 launch on Xbox Live Arcade, developer Other Ocean has announced via its Facebook page. The side-scrolling platformer War of the Worlds loosely follows Wells' book, but also introduces new characters and events. And if you're wondering why Other Ocean sounds familiar to you, then you may have enjoyed some of the studio's most recent works: Dark Void Zero, Mortal Kombat Arcade Kollection or the PSN port of Castlevania: Symphony of the Night.

  • Apple Q4 financial call set for October 18

    by 
    Michael Grothaus
    Michael Grothaus
    09.26.2011

    Apple has announced the date for its Q4 financial call. The call will take place on Tuesday, October 18, 2011 at 2:00 p.m. PT. As usual, Apple will detail it's financial results for the quarter that ends this Friday, September 30th. Besides addressing this past quarter, the call should also feature plenty of questions from analysts about the number of iPhone 5 units sold on launch weekend (the iPhone 5 will presumably launch by that time) and other standard questions about Apple's product pipeline, which will no doubt earn the standard "Apple doesn't comment on future products" answer. This financial call will also be notable because it will be the first call with Tim Cook as Apple's CEO. No doubt there will be lots of questions about how the transition is progressing and about any perceived or material impact the transition is having on the company.

  • Microsoft Q4 FY11: revenue, earnings, and profits all up, beating expectations

    by 
    Tim Stevens
    Tim Stevens
    07.21.2011

    The news wasn't so good for Nokia this morning, but its new bedmate is in much, much better shape. Microsoft's Q4 earnings for the 2011 fiscal year have been posted, showing revenue of $17.37 billion -- up eight percent over the same period last year, and besting the $16.43 billion record Q3. That drove $5.87 billion in net income, which is a whopping 30 percent climb over the year previous. Looking back over the full year, revenue broke another record, clocking in at $69.94 billion, 12 percent higher than the year before. Why all the good news? Well, the Entertainment & Devices Division saw a 30 percent revenue jump in the quarter, 45 percent over the year, as the Xbox 360 and Kinect continue to sell like gangbusters. Bing and Online Services also had good news, 17 percent revenue growth in the quarter thanks to the plucky search engine gaining ever more ground against the competition. But, not everything is rosy, with the Windows-related revenue staying flat -- down one percent this quarter, two percent over the year. Windows 8 will surely turn things around on that front, though, right?

  • Star Fox 64 3D does a barrel roll to retail on September 9

    by 
    David Hinkle
    David Hinkle
    07.20.2011

    Forgoing its usual Sunday release strategy, Nintendo has announced that Star Fox 64 3D will launch in North America on a Friday -- September 9, to be exact. That's only a week before the annual family trip to Canada for the Vintage Wings air show! Your family traditions aside, Star Fox 64 3D adds improved graphics, gyroscopic controls and an overhauled multiplayer experience to the N64 classic. Oh, and it's on the 3DS, so you know what that entails. You'll be able to read our preview of the multiplayer mode soon. %Gallery-128694%

  • Sony posts FY 2010 earnings, singles out profits in PlayStation business

    by 
    Christopher Grant
    Christopher Grant
    05.26.2011

    Following Monday's revised forecast – in which Sony warned of a $3.2 billion loss – the recently besieged company has issued its report for the 2010 fiscal year ended March 31. While things at Sony proper might not be entirely rosy, the good news for gamers is that the company's Networked Products and Services division, home of the PlayStation brand, drove operating income "due principally to the contribution of the game business." The roughly $171 million cost of the PSN outage occurred after the end of the fiscal year and therefore isn't reflected in these numbers. So what specifically is responsible for the massive change in operating income, from a ¥83.3 billion loss last year to ¥35.6 billion in income this year? For the singled-out games business, it was thanks to "significant cost reductions of PlayStation 3 hardware and higher unit sales of PS3 software." You can check out the overall sales numbers in that handy slide above. While operating income was up, overall sales in the Networked Products and Services division were largely flat, dipping 1.2% year over year. Looking at the hardware sales numbers, the PS3 sold 14.3 million units versus 13 million last year; the PSP sold 8 million versus 9.9 million last year; and the aging PS2 still managed to hit 6.4 million units versus 7.3 million last year. Forecasts for 2011 have the PS3 ticking up slightly while the PSP and PS2 continue to flag. Not mentioned here though: NGP, which should certainly help the PlayStation family move that needle.

  • Take-Two takes 49% more in revenue in fiscal 2011

    by 
    JC Fletcher
    JC Fletcher
    05.24.2011

    Take-Two let out a hearty (but metaphorical) "Yee-haw" today, reporting a 49 percent rise in net revenue year-over-year for the fiscal year that ended March 31. Thanks to hits like Red Dead Redemption (8.5 million units shipped, the company announced today!) and its Undead Nightmare expansion, and the five-million-selling NBA 2K11, Take-Two brought in $1.14 billion in net revenue. Its net income rose to $48.5 million for the fiscal year, a welcome change from the previous year's $123 million loss. With that kind of money, Take-Two should be able to survive the losses from when Duke Nukem Forever doesn't actually come out. (Kidding, mostly.) The top earners for the fourth quarter included, in Take-Two's estimation, "NBA 2K11, Top Spin 4, Major League Baseball 2K11, Grand Theft Auto IV: Complete and Red Dead Redemption: Undead Nightmare (standalone disc)." In addition, digitally distributed content accounted for 15 percent of net revenue in the quarter, driven by Red Dead Redemption, Borderlands, Grand Theft Auto and Civilization DLC.

  • Atari seeking to sell Cryptic Studios as another fiscal year ends in losses

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.17.2011

    In its 2010–11 fiscal year earnings report today, Atari announced it will be dropping, er, "divesting" MMO developer Cryptic Studios. The publisher accounted for the studio under its "discontinued operations" in the report. In other words, it's trying to sell Cryptic. Overall, Atari reported a net loss of €6.2 million ($8.8 million) for this fiscal year that ended March 31, 2011 -- an admitted improvement over the €19.4 million lost in the previous fiscal year. Cryptic alone was responsible for €5.3 million ($7.5 million) in losses during fiscal 2010–11. Representatives for Atari and Cryptic declined to offer any statements beyond those in today's financial report. Cryptic's Champions Online went free-to-play earlier this year, and the studio is currently working on a Neverwinter MMO and "Season 4" of Star Trek Online. Atari purchased the developer in 2008 during an optimistic period for the publisher.

  • Ubisoft continues to just dance around fiscal year losses

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.12.2011

    A year ago, as Ubisoft reported net losses of €43.671 million for its 2009–10 fiscal year (ending, March 31, 2010), CEO Yves Guillemot brushed aside concern, saying, "We forecast a return to profitable growth in 2010–11." Well, here we are -- and Ubisoft isn't exactly basking in the sun. For the 2010–11 fiscal year ending March 31, 2011, the publisher's net losses slumped further to €52.120 million (about $74 million). Yet Guillemot again played the role of the optimistic fortuneteller as he looked to the company to "post further growth in both sales and current operating income in 2011–12 and 2012–13." (Notice how he didn't drop the P-word this time.) He put a positive spin on the 2010–11 fiscal year, too, observing "a sharp upturn in revenue." Indeed, sales were up 19 percent over the previous fiscal year to €1.039 billion. In addition to "another success" with Assassin's Creed: Brotherhood, Guillemot attributed much of the sales growth to a rebounding casual market, which Ubisoft dominated with its (just) dance game segment, as well as strong support for the Kinect and 3DS launches. Notably, 38 percent of the publisher's game sales over the 12-month period came from Wii titles. Ultimately, Ubisoft's bottom line suffered from reorganization costs, which amounted to €95.9 million in non-recurring charges, including unspecified project terminations (so, Am I Alive?). Presumably, if Ubisoft is now appropriately restructured, it can focus more effectively on making successful products again. "For example," Guillemot offered, "we plan to launch a free-to-play world based on our highly popular franchise for young girls, Imagine."

  • Google Ice Cream Sandwich coming in Q4 2011 to smartphones and tablets alike

    by 
    Vlad Savov
    Vlad Savov
    05.10.2011

    "One OS that runs everywhere." There you have it, folks! Google intends to meld its Honeycomb tablet wares and Gingerbread smartphone software into one delicious Ice Cream Sandwich. Maybe that's why the "sandwich" bit is in the name, eh? Either way, it'll be a universal OS that runs on everything from teeny tiny Android phones to 10-inch tablets and will intelligently adapt to each form factor with things like a resizable status bar. Some other fancy new additions were demonstrated during Google's I/O 2011 keynote, including face-tracking and camera focus shifting based on voice recognition, but most of the salient details remain under lock and key for now. We'll be sure to dig around Mountain View campus fridges in search for more clues about the next major iteration of Android. %Gallery-123220%

  • Namco Bandai climbs out of the red with pair of million-sellers

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.10.2011

    For the fiscal year ending March 31, 2011, Namco Bandai's "Content" division -- which includes both home-console and arcade games, in addition to music and video products -- increased sales just enough to post a modest operating income of ¥3.09 billion ($38.5 million). In turn, the company turned around from the previous fiscal year's net loss to scrounge up ¥3.78 billion ($46.9 million) in profit. The publisher put out 88 games (including individual iterations of multiplatform titles) across six systems, selling roughly 20.9 million software units in the 12-month period. Its efforts were focused primarily on handheld releases, with 30 games on DS -- plus three more for the 3DS launch -- and 29 for PSP. The company's two bestselling titles during the fiscal year, however, were for home consoles: 2009's still-kicking Tekken 6 accounted for 1.15 million unit sales on PS3 and Xbox 360 in the US alone, and Naruto: Ultimate Ninja Storm 2 sold 1.1M units worldwide on those same consoles, according to the company's financial highlights document [PDF]. While Naruto performed above initial expectations, Enslaved failed to muster numbers in line with even the revised sales forecast reset by Namco Bandai in November. Ninja Theory's action-adventure had to settle for 730,000 units sold across PS3 and 360, falling short of the hoped-for 800K mark. As for Splatterhouse and Majin, the publisher did not report their individual sales, as both titles' performances seemingly fell below 400K units (Namco Bandai's cutoff line for "Main Game Titles," as they appear in the financial highlights report). For the current fiscal year, which began April 1, Namco Bandai forecasts continued gains resulting in ¥8 billion in profit. The publisher has plans to release 90 games during the period, including 26 titles bound for PS3. Props to anyone that can name three of them! (No googling.)

  • Capcom profits soar with help from record AAA game sales

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.06.2011

    Good ol' video games came through for Capcom over the twelve months ending March 31, 2011. The company reported "a history-making milestone" of five million-seller titles in the period, with Monster Hunter Freedom 3 (4.6 million units shipped) leading the pack. Additionally, Dead Rising 2 (2.2M units), Marvel vs. Capcom 3 (2M units), Super Street Fighter IV (1.6M units) and Lost Planet 2 (1.5M units) racked up high shipment numbers, and each surpassed the million-mark in pure sales. In all, net sales in Capcom's "Consumer Online Games" division increased 60.8 percent over the previous fiscal year to ¥70.3 billion (about $873 million). But the sales success of so-called "major titles" wasn't the only contributing factor in Capcom's record bottom line for a fiscal year, which showed a net income increase of 257.6 percent over the previous year to ¥7.75 billion -- roughly $96.3 million in profit! Despite reported losses of ¥1.45 billion due to restructuring and another ¥105 million filed under "disaster" -- the Great East Japan Earthquake knocked out ten of Capcom's arcades -- all of the company's business units recorded operating income gains for the year. Notably, the "Mobile Contents" division enjoyed some highlights, with downloads of The Smurfs' Village Facebook game exceeding expectations "by far" and the Japan-only iPhone version of Ghost Trick faring "well." Capcom tempered its jubilation, however, noting that the forecast for the current fiscal year (ending March 31, 2012) calls for "lower sales and earnings." The company anticipates "immeasurable economic losses" in Japan due to the earthquake and its aftermath, as well as a "downturn in consumer confidence" in the game industry at large -- not to mention Capcom's weaker offering of AAA titles this year. Dead Rising 2 ... again? "We will focus more than ever before on our global operations as the environment surrounding the industry rapidly changes," Capcom said, observing that "the rise of social games [is] fueling the growth of new competitors in the industry."

  • Mass Effect 3 delayed to adjust mechanics for 'larger market opportunity'

    by 
    Justin McElroy
    Justin McElroy
    05.04.2011

    As saddened as we were by the news that Mass Effect 3 wouldn't reach us until next year, after an EA earnings call today we're hovering between befuddled and intrigued. When asked about the delay, EA boss John Riccitiello said, "Essentially, step by step, [BioWare is] adjusting some of the gameplay mechanics and some of the features that you'll see at E3 that can put this into a genre equivalent of shooter-meets-RPG, and essentially address a far larger market opportunity than Mass Effect 1 did and Mass Effect 2 began to approach." ... So what does that mean? Well, mentioning that Mass Effect 2 was closer to what EA's targeting would seem to indicate more of an emphasis on action. But if the company's looking for "a larger market opportunity" a multiplayer component seems a surefire way to achieve that. Here's hoping we remember to check this post after E3 to feel either really smart or a little sheepish about our prognosticating. Also, hello future us! Hope you're having a good summer!

  • EA grows digital sales in Q4, stems losses for fiscal year

    by 
    Justin McElroy
    Justin McElroy
    05.04.2011

    EA enjoyed solid growth in the final quarter of its 2011 fiscal year (ending March 31), thanks in large part to a bump in digital revenue. Digital sales were up $67 million from the same period a year ago to $211 million. Good ol' boxed games weren't slouching though, as packaged goods revenue increased $44 million up to $838 million. In all, EA rebounded from its rough Q3 to record $151 million in profit during the fiscal fourth quarter. The engine for that growth was a surprisingly impressive quarterly lineup for the company. Seven of its titles from fiscal Q4 have surpassed 1 million units shipped, with Crysis 2, Dead Space 2 and Dragon Age 2 all over the 2-million-shipped mark. DLC for those titles (like Dead Space 2's "Severed" add-on) was the cornerstone of digital profits, as well. Over its entire 2011 fiscal year, EA shipped 12 million units of FIFA 11, 7 million copies of Bad Company 2 (released at the tail end of FY10), and five million each of Medal of Honor, Hot Pursuit and Madden 11. But it seems that, in the grand scheme, these titles weren't enough to alter EA's fortunes for the fiscal year, which ended in a $267 million loss for the company. We suppose there's still a bit of a silver lining, however -- those losses would seem to sting considerably less than the $677 million lost by EA just one year prior.

  • Logitech's 'disappointing' Q4 results not helped by poor Revue sales; will cut price to $249

    by 
    Richard Lawler
    Richard Lawler
    04.29.2011

    There wasn't much good news for Logitech investors when the company revealed its results for the financial fourth quarter, as it fell far below targets for sales and revenue. Most of the blame went towards weak performance in Europe, the Middle East and Africa, but it also suffered from far lower than expected sales of the Google TV-powered Revue and its accessories, accounting for only $5 million in sales, down from $22 million the quarter before and short of its estimate of $18 million. Beyond fixing its issues overseas, CEO Gerald Quindlen still sees a future where internet connected TVs follow a similar path to smartphones and cited the next generation of Google TV as a major opportunity. Starting in May, the company will cut the price of the Revue to $249 (which is still at least $50 too high) and plans to "re-accelerate" its marketing at "the appropriate time" -- probably sometime after Google I/O and the addition of the Android Market. As for that current hardware, both the Revue and the Sony Google TV products received unspecified "security updates" today, although Qriocity and Music Unlimited access remained offline on our Sony Internet TV unit. So let's do the postmortem and guess what contributed to the low sales more: high prices, a half baked product or ads featuring a hairy-legged TV and Kevin Bacon?

  • Gamestop sees 'all-time high' sales of $9.47B for fiscal 2010

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.24.2011

    GameStop is gonna need a bigger moneybin, as the company reported "all-time high" sales of $9.47 billion for the 2010 fiscal year (ending January 29, 2011), with a record net profit of $408 million. During the fourth quarter, the company also saw a 4.8 percent increase in sales to $3.69 billion, with a 10 percent increase in net earnings to $237.8 million. During the GameStop investors call, executives stated they would use information on customer purchases extracted from from the PowerUp Rewards program to help determine the 200 locations that will be shut down over the next year due to overlap. It's not all bad news: that same information will be used to open 200 stores "focusing on underserviced markets." GameStop also plans to "pursue opportunistic growth internationally." The biggest sign that GameStop is doing its best to prepare for the inevitable was the 61 percent increase in "console and PC digital offerings," which brought in $290 million during the year.

  • RIM earnings show strong revenue and growth, but weak guidance for the months ahead

    by 
    Darren Murph
    Darren Murph
    03.24.2011

    Research in Motion just kicked out its year-end and Q4 earnings for fiscal 2011, and while things look fairly rosy for now, shares of the company have sunk around ten percent in after-hours trading. Why? Because even the greatest performance in the world can't ward off skeptical investors who are keyed in on guidance. The outfit reported expected revenues of around $5.2 billion and $5.6 billion, with earnings ranging from $1.47 billion to $1.55 per share. Sounds lovely, but not when you consider that analysts had expected those figures to be closer to $1.65 per share. That said, RIM did manage to ship 52.3 million BlackBerry smartphones, representing a 43 percent uptick over fiscal 2010. Furthermore, fiscal 2011 revenue shot up 33 percent over fiscal 2010 (landing at $19.9 billion), and we were given a confirmed ship date of April 19th for PlayBook. If you're looking for a breakdown in revenue for the quarter, you'll be interested in knowing that 81 percent was attributed to devices, 16 percent to service and just three percent to "software and other revenue." Based on what we've gathered from the earnings call, RIM understands that it'll be selling more lower-end devices going forward (during what it continually referred to as "a transitional period"), and it's expecting stronger revenue to come from software and services based around QNX. In fact, QNX (known as BlackBerry Table OS on the PlayBook) was pinpointed as being an OS for future "superphones," and while we heard a brief mention of the impending BlackBerry OS 6.1 release, it's fairly evident which platform the outfit is salivating over. If all goes well, we're told to expect some sort of RIM superphone in 2012, and while our instincts are telling us that just has to refer to a phone with a 4.3-inch display, no specifics whatsoever were given beyond the moniker. When referring specifically to the PlayBook, it was confirmed that WiMAX, LTE and HSPA+ versions were en route, and when asked about incoming 4G products, we were told that while no specific products could be spoken to (and that "no promises" could be made), there's a "super intense 4G effort" ongoing within the company. We also heard that BlackBerry OS 6.1 would be a "major upgrade," and even though no deets flowed from this call, we were assured that this "substantial" overhaul -- which will launch at some point this spring -- would be teased at BlackBerry World.

  • 'Hummer' handsets now account for 24 percent of US smartphone sales, prove Steve Jobs wrong

    by 
    Vlad Savov
    Vlad Savov
    03.22.2011

    Remember when Steve Jobs had a dig at Apple's mobile competition and proclaimed that "no one" would buy their Hummer-like 4-inch-plus smartphones? Well, going by the latest NPD data, that group of "no ones" among US smartphone consumers is now a meaty 24 percent. Separating handsets into screen categories of 3.4 inches and below, 3.5 to 3.9 inches, and those above 4 inches, the stat mavens discovered that the midrange is holding steady, but smaller-screened devices are starting to lose out to their jumbo-sized brethren. No prizes for guessing that Android-powered devices were behind that big sales increase, with the HTC EVO 4G and Motorola Droid X leading the way, followed by Samsung's multivariate Galaxy S range. Now, care to tell us more about our mobile future, Steve? [Thanks, Skylar] Disclaimer: NPD's Ross Rubin is a contributor to Engadget.

  • DirecTV announces positive Q4 results; no word on new HD channels, DirecTiVo or 24/7 ESPN 3D

    by 
    Richard Lawler
    Richard Lawler
    02.23.2011

    While its cable competition deals with fears of cord cutting and losing customers DirecTV's Q4 results reveal it's continuing to add subscribers, growing by 289,000 in the US alone and even more in Latin America. Of course, good news for investors doesn't necessarily mean anything for customers, as news on any new HD channels and the much-anticipated DirecTiVo were notable in their absence. However, our friends at ZatzNotFunny points out both a tweet by the official DirecTV account suggesting the DVR could be delayed (again & again & again) to the second half of the year, and a forum post on DBSTalk that pictures what might be the final hardware and suggests it could end up shipping with the classic TiVo interface. One more interesting note? DirecTV hasn't picked up the 24/7 feed of ESPN 3D, opting to keep it live events only for now for unknown reasons, according to Explore 3DTV.

  • Comcast pushes back fears of cord-cutting customers with strong Q4 results

    by 
    Richard Lawler
    Richard Lawler
    02.16.2011

    Fresh off its absorption of NBC Universal, Comcast had good news for investors today when it announced it lost only 135,000 subscribers. That doesn't sound like good news, but it's fewer than it lost in the year or quarter preceding, and may push back some of the talk of the trend of "cord-cutting" as the remaining subscribers continue to opt for bundled services with high speed internet and phone contributing to rising profits. We'll check back next quarter see if its Xfinity offerings are enough to keep more customers hanging around, or if the cable-cutter rhetoric comes back stronger than ever.