Quake-Wars

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  • Enemy Territory: Quake Wars coming to Xbox 360 and PlayStation 3

    by 
    Christopher Grant
    Christopher Grant
    02.13.2007

    Id Software is rounding up the old gang, or gangs in this case, to develop Xbox 360 and PlayStation 3 ports of the highly anticipated (and nebulously dated) PC-shooter, Enemy Territory: Quake Wars. Id's fellow Dallasites at Nerve Software, who previously worked on other Id projects like Return to Castle Wolfenstein: Tides of War for Xbox and DOOM 3: Resurrection of Evil for the PC and Xbox, will be responsible for bringing the title to the Xbox 360 platform while Activision's very own Z-Axis, who most notably delivered Dave Mirra Freestyle BMX, will handle PlayStation 3 duties. The press release reveals that the console versions will feature 16-player multiplayer, whereas the PC version is slated to feature 24-players. Nevertheless, we're heartened that the game -- which is being produced by Id Software but developed by Splash Damage -- will be coming to both of the obvious new-gen systems despite John Carmack's rather outspoken feelings on the console wars. It should come as no surprise that there is no date for any of the releases, but we're sticking with Activision's guess of "before Christmas." %Gallery-1618%

  • Quake Wars confirmed for Xbox 360

    by 
    Richard Mitchell
    Richard Mitchell
    02.13.2007

    Id Software confirmed today that Quake Wars: Enemy Territory will be arriving on the Xbox 360. The 360 version is being developed by Nerve Software, best known for their expansions to games like Doom 3 and Return to Castle Wolfenstein. Quake Wars sets players in an epic struggle between humanity and a malicious alien race known as the Strogg. The game will support up to 16 players and features strategic team play, deployable structures, and both land and air vehicles. Players can choose from five different classes and will enjoy persistent character promotions and plenty of online stat tracking. Quake Wars is expected as early as April 2007 for the PC; hopefully we won't be waiting too long for the 360 version. Keep in mind though, this is an id Software title, so "it's done when it's done®." [Thanks, DarkSaviour69]

  • Quake Wars by March 2008, as early as April '07

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.29.2007

    Activision's latest financial reports reveal that Enemy Territory: Quake Wars is now positioned in the broad release window of the "fiscal year 2008." While that could imply a major delay (as late as March 2008), it could also mean that Quake Wars is on schedule for an early, in this case April (2007) launch. A previous, but unconfirmed delay last year pushed the game's release from fall 2006 to spring 2007. An Activision spokesperson told Eurogamer that Quake Wars is expected before Christmas, adding ominously, but "it's an id Software title so it's done when it's done."

  • Carmack's QuakeCon keynote highlights

    by 
    Alan Rose
    Alan Rose
    08.08.2006

    On Friday, John Carmack gave his keynote address at the annual QuakeCon, devoting much of the presentation to id Software's next project. This new 3D action title will support multi-processor systems, and employ an updated version of the megatexture technology for the game's expansive outdoor environments.Carmack also reaffirmed his company's commitment to the PC, which involves fragging software piracy. For additional highlights, check out GameSpy's breakdown.See also: Quake Wars pushed back to 2007

  • Quake Wars pushed back to 2007

    by 
    Alan Rose
    Alan Rose
    07.13.2006

    The Strogg invasion originally planned for this holiday season has been postponed. Activision has confirmed that Enemy Territory: Quake Wars will not be shipping in 2006, which supports a comment made earlier this week by Splash Damage lead designer Paul Wedgewood. In a GameSpy developer diary, Wedgewood wrote, "Unfortunately, sometimes effort isn't all you need -- sometimes you just need more time. To ensure the quality we want, we've decided to push the release out of 2006 to allow for extended testing, feedback and game balancing." We were impressed with the Quake Wars LAN demo at this year's E3, so it should be pretty solid by the time it ships.

  • Activision opens Korean publishing office

    by 
    Alan Rose
    Alan Rose
    06.22.2006

    In an effort to expand Asian operations, Activision has acquired its Korean distribution arm, CSR Entertainment, based in Seoul. The American publisher has made similar moves in Europe in recent years, and is hoping a stronger localized presence will help games such as Enemy Territory: Quake Wars capitalize on Korea's massive online gaming market.See also: Disney, Shanda bring online content to China Take-Two announces 2K Shanghai

  • Hands on with Quake Wars: Enemy Territory

    by 
    Adams Briscoe
    Adams Briscoe
    05.11.2006

    Activision had a huge LAN set up on their floor space showing off Quake Wars: Enemy Territory that let attendees get a taste of the multiplayer mayhem. Players assume the role of either the devious Strogg or the GDF. The campaign we played involved the Strogg going on the defensive and the GDF attempting to re-take the region that they've been contaminating.

  • New Enemy Territory: Quake Wars details

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.12.2005

    The creators of Wolfenstein: Enemy Territory are hard at work on their next project, Enemy Territory: Quake Wars, based on the upcoming Quake 4 game. The online tactical shooter will take advantage of both the Doom III engine and a new "megatexture" technology developed by John Carmack. With this new technology, the Splash Damage team will be able to render environmental terrain all the way out to the horizon and also assign different physical properties to the various types of terrain. For example, asphalt will be louder to walk on but offer better traction for land vehicles, while sand will make your footsteps quieter but at the same time will bog down vehicles. And don't expect every map to be located in the desert. Quake Wars is set to take place across Earth, so we should see some temperate and jungle environments in the mix. We'll keep you posted.

  • E3: Enemy Territory - Quake Wars is a sight to behold

    by 
    Ben Zackheim
    Ben Zackheim
    05.19.2005

    Every developer makes their in-development game look better to the public than it actually is. The Killzone 2 discussion going on in the community right now is that the "gameplay" footage is questionable. Is the hardware really able to deliver that kind of gaming quality? If not, is it it false advertising? My bottom line is that all three consolers had a chance to put their best foot forward and Sony's stride was stronger. Even compared to MS' best cutscenes, Killzone is a killer. But there are other titles wowing the crowd now. Enemy Territory is one of them. The game clip is, once again, playing on an obscenely beautiful screen the size of my apartment. It stops you in your tracks in a room where everyone is trying to get you to stop in your tracks. The Quake spin-off is being developed by Splash Damage, using id's MegaTexture engine. It's a tactical shooter with 40 vehicles and enough character classes to kill your buds seven ways to Sunday. Details are a little sketchy right now. We all know that means it's early in development. Of course, that didn't keep them from releasing one of the true must-see clips of E3 2005.