quit

Latest

  • Nokia's MeeGo device chief quits

    by 
    Thomas Ricker
    Thomas Ricker
    10.05.2010

    The VP in charge of Nokia's MeeGo Devices has resigned. Ari Jaaksi confirmed to Finland's Talous Sanomat that he resigned last week. According to a Nokia spokesman his departure does not affect MeeGo's rollout schedule which had called for a first device to be delivered before the end of 2010. We've confirmed this with Nokia as well, who tells us that an "update on MeeGo" (note the wiggle room in that phrase) will be announced before the end of the year. In case you're keeping track, Jaaksi's departure follows the high-profile exits of Nokia's former CEO Olli-Pekka Kallasvuo (replaced by Stephen Elop) and the head of Nokia Mobile Solutions, Anssi Vanjoki. Notably, Nokia's MeeGo team picked up Palm's Peter Skillman as the head of MeeGo User Experience and Services during the same period. It's also worth noting that just yesterday Mobile-Review's Eldar Murtazin said that Nokia's N9 hardware is "near perfect" but the MeeGo software build is "not so good at the moment." Given all this, we can't see how Nokia could possibly ship its first MeeGo handset -- a device Nokia hopes to position against the iPhone 4 and best Android handsets in the US -- in 2010, do you? [Thanks, JJ Ehto]

  • J Allard leaving Microsoft over Courier axing?

    by 
    Donald Melanson
    Donald Melanson
    05.21.2010

    Well, it looks like the Courier's demise could be having some far bigger implications for Microsoft than anyone had suspected. According to ZDNet's Mary Jo Foley, Microsoft's Chief Experience Officer and CTO for its Entertainment and Devices division, J Allard, has been on sabbatical from the company for the past short while and is "unlikely to return" -- all due to the fate of the Courier. According to Foley's sources, Allard was "the champion" of the Courier, and had reportedly made his feelings about the device and its ultimate demise clear on numerous occasions -- including, of course, directly to Microsoft CEO Steve Ballmer. According to another of Foley's sources, things eventually got so heated that Ballmer "showed Allard the door" because of their disagreements about the Courier's potential. So, did he jump or was he pushed? Microsoft isn't saying, and Allard is seemingly nowhere to be found.

  • EVE Evolved: The importance of corporate goals

    by 
    Brendan Drain
    Brendan Drain
    03.07.2010

    When new EVE Online players give up and quit the game, their reasons are usually very similar. A lack of drive to play the game is common, with players logging in only to change skills. Similarly, people complain that the game is boring and isn't really taking them anywhere. Most of these reasons boil down to a basic lack of motivation, purpose and goals. As a sandbox game, EVE doesn't really lead the player anywhere after the tutorials and it can be easy to get lost. This is where the EVE community steps in by providing a whole host of player-run corporations to help pilots find their way in EVE. As a very social game, I don't think EVE truly takes off until you get into a good corporation. In addition to help and advice, a good corp with some solid corporate goals will offer players a sense of purpose and direction that can be hard to find on your own. The opportunity to be a part of something bigger than yourself and accomplish goals you could never hope to on your own can be a great motivator. Whether your corporation's goal is to build a freighter from scratch, run a massive industrial complex, engage in PvP or even lay claim to a system, it stands a much better chance of being achieved when pilots cooperate. In this opinion piece, I show how the whole can be greater than the sum of its parts as I look at a few of the goals corporations commonly work toward as a team.

  • How many wipes does it take to end a raid?

    by 
    Mike Schramm
    Mike Schramm
    11.22.2009

    This is probably a good question to revisit since we're heading into a patch where lots and lots of us will be running pickup raids and groups. Souldreamer on WoW Ladies LJ asks: "just when do you give up on a raid?" It's a good question, and unfortunately, the answer probably depends on the raid itself. If, going in, you're not sure just how much DPS the raid can do, and your healer says he's actually specced prot, and you were planning on going to bed anyway, one wipe is probably enough to call it. On the other hand, if you've dropped a few bosses and have an issue with the tank losing aggro for a second on a boss, you'll probably go back for another few wipes just to see. Do any of you have an actual policy? I tend to not get involved in PuGs at all if I think there's a chance they won't make it -- there are too many fish in the sea, and too many other things for me to work on rather than beating my head up against a boss. But maybe it would be good to set up a rule that most of us can agree on, something like, "three wipes and you're out." That might save a lot of time and frustration in the new Dungeon system.

  • Arthur Levinson departs Google board amid FTC probe

    by 
    Darren Murph
    Darren Murph
    10.12.2009

    We kind of doubt the departure of Genentech's former chief executive from Google's board of directors will close all of this out in the FTC's eyes, but if you were curious about the impact of said probe, here's your answer. Just two months after Google's Eric Schmidt peaced out from Apple's board due to a "conflict of interest," Arthur Levinson has left Google's board for presumably the same reason. Schmidt is still obviously fond of Sir Levinson, noting that he has "has been a key part of Google's success these past five years," and while he's exiting the board, he'll "always have a special place at Google." So, now that all of this is cleared up, can we finally move on without worrying that the aforementioned search giant will buy up the world's remaining inventory of dark fiber, fuse into Apple and create a telepathic iPod that would rule the world until the dawn of the Robot Apocalypse?[Via New York Times]

  • Mark Jacobs explains departure from Mythic and EA

    by 
    Griffin McElroy
    Griffin McElroy
    06.26.2009

    Mark Jacobs' unforeseen exit from Warhammer Online developer Mythic, a departure made known during the revelation of the BioWare/Mythic merger, left many fans and colleagues stunned and confused. In a lengthy post on his personal blog, Jacobs explained the reasoning for his evacuation -- he actually left the company early in May, when EA informed him that "they wanted to make some changes within the Games Label." Since that day, he's been out of contact from the rest of the Mythic team.However, he's not ready to talk smack about the gaming industry juggernaut that forced the changes upon his studio -- Jacobs explained, "Over my 23 years of making games professionally I have refrained from attacking the competition, former and/or current partners, other game developers," and so on. You're a stronger man than us, Mr. Jacobs.[Via Massively]

  • "Because I don't play" isn't an option on Blizzard's quit page

    by 
    Mike Schramm
    Mike Schramm
    05.29.2009

    Jason Burns points out, pretty insightfully, on his blog that of all the various options Blizzard lists for quitting the game, simply not having the time to play it isn't one of them. Whenever you decide to cancel your subscription, you get a little survey to fill out, with two lists of options to explain why you're leaving the game. In the past, we've found some pretty silly options in there (and actually, it looks like they've changed quite a bit since we posted about the Will of the Forsaken nerf on the list), but Jason says that as many varied and different reasons as there are for leaving, Blizzard didn't include his: he likes the game, he just doesn't have the time to play it and justify the subscription. Which is what he eventually typed in. Like so many things with Blizzard, it would be fascinating to see the stats behind the information they're getting here -- do they see a little bump in quitters every time new patch notes come out? Is customer support really the biggest issue people have, or is harassment a major reason for people leaving as well? Just boredom with the game seems like it would be a huge reason to me, but there's not really a clear option for that either. Unfortunately, we'll probably never know the real stats behind this -- Blizzard isn't going to be revealing why people are leaving their game anytime soon. But it does seem strange that some of the biggest reasons you'd expect aren't on their list of possibles at all.

  • Navigon withdraws from GPS business in North America

    by 
    Darren Murph
    Darren Murph
    05.04.2009

    Man, talk about coming straight out of left field. After blowing it out at CeBIT just two months ago, Navigon has just announced its intentions to pull out of the navigation business here in North America. According to CEO Egon Minar: "Due to the difficult economic environment and the aggressive pricing we have decided to withdraw from the PND business in North America for the time being. We are however not closing down our Chicago office which will continue to serve our automotive and mobile phone businesses in North America." He did assert that the company would "continue to fulfill all obligations to its existing PND customers in terms of map updates, etc.," but nothing else on the subject was said. So long, Navigon -- we'll miss your "uber-premium" wares.[Via SlashGear]

  • 2K Australia developer quits job with the help of Mario

    by 
    Griffin McElroy
    Griffin McElroy
    04.28.2009

    If done correctly, quitting your job can be the absolute coolest thing you could ever do. When else do you get to air out hostilities you've harbored for countless years, impress cohorts with theatrical gesticulations and possibly, depending on the awfulness of your workplace environment, relieve yourself in a coffee pot?One Mr. Jarrad recently took a less disgusting route to resignation from his position at 2K Australia -- he programmed a short (but sweet) Flash game, one which informs his employers that he's putting in his two week notice with grace and politeness. Also, with Mario. It may lack the panache of tainted Folgers, but it's still pretty darn amusing (and, more importantly, legal).[Via superannuation]

  • Officers' Quarters: Neros and zeros

    by 
    Scott Andrews
    Scott Andrews
    03.30.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.I can't take credit for the column name -- it was a turn of phrase used by the writer of this week's reader e-mail. It's a fitting expression, as you'll see. He wonders just how to get people to care again when a guild is faltering. Hey Scott, Thank you for this column, hopefully you and the comment crowd can help me. Over the last few days I've had to watch my beloved guild start to unravel. Our problem is, apart from a few select officers and members, we have too many Neros, content to fiddle as our guild burns, and Zeros, members who don't really contribute anything but a raid spot. Nobody seems to care enough to even sign up for our website. We have had trouble with our loot system, suicide kings, and raid scheduling, and it has caused some key members to seek other guilding opportunities.

  • EVE Evolved: How do you handle burnout?

    by 
    Brendan Drain
    Brendan Drain
    02.22.2009

    Burnout is something that affects all MMOs and most players experience it at one point or another. Your favourite game stops being as fun as it used to be and you don't feel like logging in. We all handle this in our own way. As a long-time MMO gamer, I've faced burnout many times in games ranging from EVE Online to Everquest 2 and World of Warcraft. I've quit the latter two games several times due to burnout but somehow even after playing EVE for five years (five years exactly on Tuesday 24th), it has never made me quit even when I've burned out. So how do you handle burnout and what makes EVE so special?In this short article, I discuss burnout in MMOs and the different ways I've handled it over the years in EVE Online. Read on as I explain why EVE is the only MMO that has never made me quit.

  • Dean Kamen wrestles with decision: should he quit the Segway?

    by 
    Darren Murph
    Darren Murph
    01.12.2009

    It's something that any hard-nosed entrepreneur likely deals with when their invention / startup is on the edge of fail: should they simply throw in the towel, or forge ahead like no one's looking? The father of the Segway, Dean Kamen, is also wrestling with that question. In a recent interview, he stated: "You end up lying there saying, 'I'm not stopping. It would be an act of shallow cowardice. Or you decide to quit and you say, 'This is one of those ideas that just isn't going to work.' " He also noted that "it's not nearly as glamorous as people think to keep working on something and to keep hitting roadblocks and to keep going." On one hand, we could definitely see the rug being pulled from the two-wheeled transporter that never revolutionized public movement, but considering all the days in which it has lifted our spirits, do we really want it to?[Image courtesy of SimplyMoving]

  • Joystiq Interview: How to quit games for a year

    by 
    Justin McElroy
    Justin McElroy
    12.12.2008

    var digg_url = 'http://digg.com/gaming_news/How_to_Quit_Video_Games_for_a_Year/'; Though he may not necessarily be a "hero" in the traditional sense of the word, Matthew Shafeek is something of a folk legend in the Joystiq offices. Against all logic, Shafeek decided to mark his 29th year of life with the complete abandonment of his favorite hobby, video games. He's getting close to the 365-day finish line, and in the interim he's managed to read more, learn some recipes, travel, run a half-marathon and catalog all his progress on his blog Paused. We recently caught up with Shafeek via an email exchange to find out why he quit, when he's going back and from where he draws his staggering, iron resolve.

  • Will of the Forsaken nerf is a reason for quitting

    by 
    Mike Schramm
    Mike Schramm
    12.04.2008

    Reader Dave M. sent this little gag to us from Blizzard's "Account Cancel" page. He was leaving the game (and frankly, we're sorry to see him go), and he noticed that if you choose "other" as the reason for leaving your account behind, you get another list of more wacky options. And among them (right between "All of my friends quit playing" and "Offline play not available") is that constant point of QQ: "Will of the Forsaken nerf."Pretty funny that in terms of game mechanics, that's really the only listed reason for quitting ("it takes too long to move between regions" is in there as well, though it seems like a strange complaint that the game is too big). You'd think that the Ret Pally nerfs or Shaman QQ would at least be listed in there somewhere. But no, apparently for all the players that are saying "That's it, I quit" in response to nerfs, only the ones angry about the WotF nerf are actually doing it.

  • The Daily Grind: Do you ever just think about quitting?

    by 
    Samuel Axon
    Samuel Axon
    10.17.2008

    There's been a bit of talk about quitting MMOs these past days, including an interview discussing the fact that when many Age of Conan players quit, they didn't return to World of Warcraft or any other game -- that was it. They were done. No more MMOs.If you're satisfied with MMOs as they are, of course feel free to chime in as always, but today's Daily Grind is a special one -- we want to give a shout out to the folks who just don't think this genre is living up to its potential. Maybe you played older games and don't like current, post-EverQuest trends. Maybe you didn't play older games, but you have some idea in your head about how things could be done differently in the future. In either case, you're disenchanted -- so do you ever think about just quitting? Have you already quit? And what would it take to prevent you from leaving, or to get you back if you've already gone?

  • Alcatel-Lucent's CEO and chairman to exit

    by 
    Darren Murph
    Darren Murph
    07.30.2008

    Shortly after Alcatel-Lucent posted yet another quarter of net losses, two of its biggest bigwigs have decided that enough is enough. Chairman Serge Tchuruk and CEO Patricia Russo have both announced plans to exit the company, and while the former will be clocking in for the final time on October 1st, the latter has agreed to stay on until a new CEO is found. According to Tchuruk, the time has come for the outfit to "acquire a personality of its own, independent from its two predecessors." The search for replacements has already begun, though analysts assert that filling the holes won't be a lesson in simplicity. Something Motorola would likely agree with entirely.[Via RCRWireless, image courtesy of The New York Times]Read - Announcement of resignationsRead - Search for replacements

  • When is a good time to stop raiding?

    by 
    Adam Holisky
    Adam Holisky
    06.14.2008

    I've recently been pondering if, and when, I should retire from raiding. Playing with 24 other people to accomplish a common goal is a wonderful thing. The teamwork and exhilaration from downing a boss for the first time is something that's hard to put into words – it's fun, challenging, frustrating, and all around a great time.But when is it a good time to stop?Everything eventually gets old and dies. Yes, one day our beloved WoW will no longer exist; even though that might be a couple decades from now (although I have my doubts WoW will ever truly go off-line, but that's another article). What I want to be sure happens is that I leave this activity I love so much on a high note – and not leave when it's become a pain and something that I'll look back disfavorably upon.Right now my life allows me to raid. I have classes and WoW Insider work during the day, and at night I have time to raid for a few hours and hang out with the girlfriend and other folks as well. That strikes a good balance in life – allowing both things that I want to do by myself (WoW), and things that I want do with others (girlfriend, friends, etc...)

  • The Daily Grind: When have you had enough?

    by 
    Akela Talamasca
    Akela Talamasca
    06.10.2008

    Sometimes, we play games well past their expiration date. Long after it's stopped being fun, a particular game continues to get our attention. The reasons for this vary: You want to unlock every Easter egg; you can't afford anything new; you play through as a soothing exercise, trusting in your foreknowledge of every beat of gameplay to relax you enough to fall asleep.However, with an MMO, there are different considerations. Perhaps you're holding out for that patch you're hoping will fix that one annoying bug. Maybe you love your guildmates too much to consider quitting. Whatever the reason you keep playing, there comes a point at which you just can't hold on anymore, and you cancel your subscription. Tired graphics? Abusive chat? Constant griefing? What's caused you to finally quit a game?

  • The Daily Grind: Are you addicted to your MMO?

    by 
    Akela Talamasca
    Akela Talamasca
    05.17.2008

    Sure, it's fun to say that you're addicted to your favorite MMO, but for some people, it might actually be true. If you can't stop thinking of playing during those rare moments when you're away from the computer; if you miss work or school because of play; if your friends and family express concern over your pastime, you might want to consider if it's time to take a step back. In fact, here's a handy guide to overcoming MMO addiction. But as serious as actual addiction is, only you can decide for yourself if you've crossed the line. And it can be somewhat tricky to make that distinction. What do you think, are you perilously close to being addicted to your favorite MMO, or can you quit whenever you want?

  • Walter Bender speaks out about leaving OLPC, de-emphasis of radical projects

    by 
    Darren Murph
    Darren Murph
    04.25.2008

    What do you know? The former OLPC head of software and content did indeed resign at least partially over NickNeg's growing fondness of Windows XP. In a recent soul-spilling interview with xconomy, Walter Bender made clear that he resigned his post at the non-profit due to the general de-emphasis of "radical projects like Sugar," the innovative XO user interface which Mr. Bender was unsurprisingly neck-deep in during his stay. Essentially, he felt as if the outfit had stopped trying to "be disruptive" and started "trying to make things comfortable for decision-makers," hence Walter darting out "to do his own thing." Needless to say, the lead developer of Sugar isn't satisfied with seeing his work forgotten, and while details have yet to be worked out, he is looking to "find a new central home for the community of educators and software developers who have been creating Sugar-compatible applications."[Image courtesy of The New York Times]