ragnaros

Latest

  • BlizzCon 2010: Patch 4.1 Firelands raid and Abyssal Maw dungeon

    by 
    Allison Robert
    Allison Robert
    10.22.2010

    The Dungeons and Raids panel is now in Q&A mode, and Cory Stockton (lead content designer) gave us a lot of new information concerning what to expect when patch 4.1 goes live. I've assembled everything we know below: Firelands raid This is the elemental plane of fire and an outdoor raid located in Mount Hyjal. You'll be able to mount up and run around. The final boss will be Ragnaros, and you'll fight him in a building called Sulfuron Keep. Sulfuron Keep looks very similar to the building you'll see when you fly into Hyjal for the first time (and may in fact be the same one). The Firelands raid will provide more backstory and lore on Ragnaros' presence in Azeroth. I thought I heard that he won't be moved out of Molten Core (he'll be in both raids simultaneously) but I'm not 100 percent sure. Expect 7 bosses. The Abyssal Maw The elemental plane of water. A new 5-man in Vashj'ir thematically similar to the 5-mans shipping with Cataclysm. "Oh, and it's nothing Oculus." Players will be moving around a lot in the dungeon and they're doing their best to avoid the "Oculus effect" of quirky mechanics being unintentionally annoying. The entire dungeon will be underwater. They've overhauled underwater combat and you can fight normally if you're on the floor. Most of these mechanics are already in place in the beta Vashj'ir zone, so some players will already be familiar with it. They're planning on four or five bosses. BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

  • Know Your Lore: Current Alliance politics -- the dwarves, part two

    by 
    Anne Stickney
    Anne Stickney
    05.31.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. WARNING: The following post contains small spoilers for Wrath of the Lich King. Players who are still playing through the expansion and wish to avoid spoilers may want to avoid this post. In addition, theories behind the new Cataclysm race/class combinations will be discussed. The dwarves of Azeroth have had a somewhat rocky start politically speaking -- the War of the Three Hammers caused a rift between the three major dwarf clans that looked as though it would never be repaired. However, current events as well as revelations regarding new class combinations suggest that the dwarves may not remain as fractured as they've been in World of Warcraft's history. When we left off last time, it was to an introduction of the woman pictured above -- Princess Moira Bronzebeard, daughter of King Magni. Why is she so important, you may ask -- well Moira's been in the clutches of Emperor Dagran Thaurissan, leader of the Dark Iron clan since World of Warcraft's launch. How'd she get there? Why isn't she dead? What's Magni doing about all of this? Let's take a closer look at Moira and her role in what could possibly be upcoming conflicts.

  • Know Your Lore: By fire be purged -- The elements, Part 2

    by 
    Matthew Rossi
    Matthew Rossi
    05.12.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we started our series about the elemental forces of the World of Warcraft setting with a look at the basic underpinnings of the elementals and their interaction with mortals. This week, we're going to look at the element of fire, which has often seemed the most inimical to mortal lives, and which is led on Azeroth by the dread Ragnaros the Firelord. Like the other elementals (water, earth and air), the elementals of fire were bound to the will of the Old Gods before recorded history. Ragnaros was one of the most aggressive of the elemental lords who served the Old Gods in their war against the Titans, and after the elementals were defeated and the Old Gods locked away beneath the surface of the world, the Titans created a prison for the soldiers of the elemental lords and those lords as well, banishing them to what would be called the Elemental Plane. Confined in this durance vile and with no outside force compelling their allegiance and no external enemy to fight, the elementals turned on one another as they are often wont to do, and a battle known as the Elemental Sundering began.

  • Breakfast Topic: Where's the epic, part two

    by 
    Anne Stickney
    Anne Stickney
    04.30.2010

    Okay guys. After spending days thinking this over in the back of my mind and trying to figure out which sock drawer Blizzard stuffed the "epic" into, I've come to a conclusion: It's not about the "epic". What it is about, what's lacking, is something that's strictly based on design. Let's go back to Ragnaros and Molten Core for a moment and see if I can get this point across: the reason that Ragnaros felt "epic" was because the dungeon itself was specifically designed with 40 players in mind. The spacing of the zone, the placement of the rocks and bosses was all designed around the idea that there would be 40 players in this zone. Moving on, Hyjal felt odd at first because I was used to that 40man model. It faded because the dungeons of Burning Crusade were designed with 25 players in mind. Hyjal, Black Temple, Serpentshrine Cavern, all of it, designed with the intent of 25 players being present in that zone, so they felt natural. On the same principle, the 10man dungeons -- Karazhan and Zul'Aman -- both felt exactly right, because they were designed with 10 players in mind. Karazhan was huge, but not once did the experience feel awkward because all boss encounters and rooms were designed around 10 people playing in there. When you get to Wrath, Ulduar in particular -- Ulduar was designed with 25 players in mind. The boss rooms, the open spaces were all created specifically so that 25 people would feel like this space was absolutely gigantic. But when you take 10 people in that space, what was once comfortably "huge" for 25 borders on the absurd for 10 players. That's why it doesn't feel right -- because the space simply doesn't fit the people in it.

  • Breakfast Topic: Where's the epic

    by 
    Anne Stickney
    Anne Stickney
    04.27.2010

    So we got a lot of big news yesterday: Badges are going the way of the dodo (and I for one will not miss them), and on top of that astonishing bit of news, the way we raid is about to change forever. Loot from 10- and 25-man raiding will be identical, the only difference being in the amount of loot that is doled out, or so the changes seem to indicate. For those that enjoy 10-man content this is well and good, for those that enjoy 25-man content ... well. It may get that much harder to recruit. But I'm not really going to talk about that. What I am going to talk about is the screenshot pictured above. That's my priest, my first raiding character back in vanilla. She's taking a siesta while waiting for everyone to run back from yet another wipe on Ragnaros, the final boss in Molten Core. By everyone, I mean all 39 other people involved in the raid at the time; when I say this was vanilla I mean this shot was taken before BWL had even been hinted at. See, there's something fundamentally ... off with raiding in Wrath, and I can't really put my finger on it -- but I keep going back to this screenshot and remembering fondly the small army it took to finally make that bastard up and die.

  • Breakfast Topic: What if achievements had existed in classic WoW?

    by 
    Allison Robert
    Allison Robert
    05.13.2009

    One of our readers, Eli, wrote in last night with a suggestion for a Breakfast Topic: if achievements had existed in classic WoW, what would they have been? It provoked some back-channel discussion here with staffers wondering how the game would have been different if beating the boss or dungeon wasn't the only thing on your plate:Me: What would a hard-mode Ragnaros have been like?Adam Holisky: Kill Ragnaros using only one tank!Eliah Hecht: Domo comes back from the dead and starts randomly sheeping raid members in revenge.Other suggestions included killing Hakkar with all of his priests still up, hearthing with Hakkar's debuffs and infecting at least 500 players with Corrupted Blood (back when this was still possible, of course), killing at least 500 Dwarves without dropping combat in the Lyceum, the Stratholme timed run, and -- as Sacco suggested -- "getting through an UBRS run without (anyone) quitting." Having recently leveled a Shaman through this content, I can tell you that's one achievement I wouldn't have managed.If you were back in classic WoW again with no chance of advancing beyond level 60 talents and gear, what would make for a worthwhile achievement?

  • Level 60 Love pines for the olden days of Azeroth

    by 
    Mike Schramm
    Mike Schramm
    10.29.2008

    We've heard the idea of "classic servers" passed around before -- some players believe that things were better way back at level 60, when Molten Core was the beginning of the endgame, Tier 3 was as high as things got, and you had to coordinate a whole 40 man raid (shudder) just to pick up a few epics. Blizzard has already said no -- they think it would be trouble to run two different versions of the game at a time, and you have to wonder if they have the capability, as much as the game has changed, to run an old server anyway.But that hasn't kept some players from continuing to ask -- someone has even put together a whole site called, cleverly, "Level 60 Love," designed to convince Blizzard to re-offer the vanilla game again. They've got a mission statement, a FAQ and forums, and even a few ways to "help" out (though you could question how signing a petition helps, but we guess every little bit counts).It's not too farfetched -- as they point out, Dark Age of Camelot once hosted "classic" servers, and the idea of legacy raiding is something that's already happening in game. But of course it's up to Blizzard -- even if they feel the demand is there (and it sounds like it would take a lot of demand), they might just see it as a sign that they need to justify the newer content and do more things like the recruit-a-friend and quicker leveling.

  • Ask a Lore Nerd: Orc plus demon blood equals hero

    by 
    Alex Ziebart
    Alex Ziebart
    08.02.2008

    Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below (or e-mail us!), ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!Mizunie asks a couple of questions...On the WotLK website, the designers talk about the "Scarlet Onslaught." Who are they and where did they come from?The Scarlet Onslaught is the refounding of the Scarlet Crusade. Sometime after the events in Stratholme, Abbendis has taken complete command of the Crusade with a new band of lackies. She believes the Light has beckoned her to Northrend, so she rounds up every Crusader she has left and loads them on boats under the flag of the Scarlet Onslaught. There's other details to accompany this in Wrath, but they're way too cool for me to spoil this early.Do we know anything on good ol' Deathwing?Nope, not yet. I haven't seen much yet. It's possible we'll learn more in the Chamber of the Aspects raid zone coming in Wrath. It's been revealed that a Black Dragon is the boss inside there, though we don't know the details surrounding it yet.

  • Know Your Lore: Malygos the Spellweaver

    by 
    Alex Ziebart
    Alex Ziebart
    07.31.2008

    Welcome to Know Your Lore, where each week (except for last week, sorry guys!) Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? E-mail us! Or, if you have a question for our sister column Ask a Lore Nerd, e-mail us those, too! Malygos the Spellweaver, Lord of Magic, is the fourth Dragon Aspect that we'll be looking at in Know Your Lore's series on the great dragons. Malygos was empowered by the Titan Norgannon, charged with guarding all magic and arcane knowledge. He calls the Nexus in Northrend, his home.The Aspect of the Blue was one of the more wise of the Dragonflights, and described as the most friendly of them. He was close to his 'siblings' back before the War of the Ancients, especially Neltharion of the Black. You know, before Neltharion went loco.

  • Know Your Lore: The Elemental Lords

    by 
    Alex Ziebart
    Alex Ziebart
    06.27.2008

    Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm.In the spirit of the Midsummer Fire Festival, We're going to take a look at the Elemental Lords, one of which was the inspiration for this holiday. The Elemental Lords were originally agents of the Old Gods, and some of their most powerful ones at that. They were used to do little more than sew chaos in Azeroth and keep it in a constant state of disorder.As we know, the Old Gods didn't hold up very well against the Titans and their champion, Sargeras. When the Old Gods were beaten, bloodied, and chained far beneath the earth, their Elemental Lieutenants received similar treatment. All four of them were banished from the plane of mortals, trapped within an Elemenal Plane, where they could cause as much trouble amongst themselves as they wanted without bothering Azeroth.Of course, long after the Pantheon no longer had an active hand on Azeroth, the mortal races did catastrophically dumb things as they usually do and ruined it for everybody.

  • Midsummer Fun: Unusual Activity

    by 
    Alex Ziebart
    Alex Ziebart
    06.21.2008

    Not all is fun and games at the Midsummer Fire Festival this year. A number of concerned members of the Earthen Ring are looking to the Horde and the Alliance to look into some suspicious activity. It seems that the Twilight's Hammer have moved into a new location in the Zoram Strand of Ashenvale, and considering the Festival's origin lies with the Old Gods, the very beings the Hammer serves... well, it's worth looking into, isn't it?The first step of the quest is very basic. Go to the Zoram Strand, stab members of the cult until they drop something noteworthy. It seems to have a rather high droprate, so don't worry too much. Once you've read the note (and I'll trust you read it so you don't need to reread it here) dig in your bags for the Totemic Beacon you were supplied with, and put it to good use. The neighborhood puppy will run up to have a chat, he'll hand over some Burning Blossoms and we move on to the next step.In my opinion, this next step is one of the coolest things we've seen in a quest recently. Not only do you get an awesome disguise, but you're also in for a pretty sweet resolution to a loose storyline in The Burning Crusade. Before we get ahead of ourselves, head north. You don't need to use that Orb of the Crawler you were just give yet, but you can. If you're a high enough level to have a mount, you can ride toward the northern camp much faster and use the orb when you're there. However, you only get this thing for so long, so I crabbed it up the whole way up the shoreline.The camp you're looking for is at the very edge of the northern beach, where the Strand bends toward the ocean. By the time you see it, you'll nearly be in Darkshore. Refresh the duration on your crab disguise, and approach Ice Caller Briatha and the Naga up ahead. Yes, you saw that right. Naga! Naga Heretics at that. What's the significance of that, you ask? If you have a level 70, you probably understand the conversation between the Naga and the Cultist pretty well. This is the conclusion of Skar'this the Heretic's story, and we finally learn his purpose. They're preparing to summon Ahune the Frost Lord, servant of Neptulon, in the Coilfang Reservoir. From there, they'll usher him into Azeroth to battle Ragnaros and bring about an elemental apocalypse. I thought we killed Ragnaros a few years ago, but hey, what do I know?After returning to your capital city of choice and talking to the Earth Ring Elder, two new opportunities open up for you. The first is a quest called Striking Back. Wowhead lists multiple versions of this quest for various level ranges, but I've so far only been able to access the level 67+ version. All of them look roughly the same, so the strategy I am about to supply you with probably applies to them all.Travel to your destination. In our case, it's Hellfire Peninsula. When you're looking at the Dark Portal, the Twilight's Hammer camp is directly to the left, behind the Legion forces. Walk up to one of the bright blue obelisks, click, and summon one of Ahune's minions. The strategy is thusly: HIt it until it dies, then turn in your quest. It is very, very weak for a giant elemental. This becomes a Daily Quest once you've completed it the first time, and the reward is 10 Burning Blossoms and 7 gold, 83 silver.Your other newly available quest, Ahune, the Frost Lord, is fairly straightforward as to what you need to do until you meet Ahune himself. Go to the Slave Pens, talk to who you need to talk to, and follow the instructions. The strategy for Lord Ahune is quite a bit more involved than that of his underlings. Unfortunately, that will have to wait until another time. Until then, goodbye and good luck!

  • Legendary Weapons: Drops vs. questing

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.06.2008

    A Discussion of the newly dropped Thori'dal bought up a lively discussion on Legendary weapons in my guild chat the other day, which has in turn set my own mental wheels turning. Looking at the difference between the pre-Burning Crusade Legendaries and the Burning Crusade Legendaries, there's one big difference that stands out (beyond the level difference): The pre-BC Legendaries were quested, while the BC Legendaries have been drops. The clear-cut off seems to suggest that at some point, Blizzard decided that creating long, involved quests in order to obtain Legendary weapons just wasn't the way to go, and they'd rather let the RNG take care of distributing Legendaries. But the question is, did they make the right choice? There's good arguments for both sides.

  • The Daily Grind: Do you run old raid content?

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.31.2008

    One of the things that we heard about people doing over the recent holiday weekend was tackling legacy content. Why? Well, what we heard was mostly about how with people traveling, lots of raid schedules were changed. This meant "whoever can show up" groupings seemed to occur, with many of them heading for old raids (like the above Molten Core raid in World of Warcraft) for fun. Of course, this got us to thinking.... Does anyone just run old content for the fun of it -- at least, beyond the occasional raid-schedule disruption? Are you more focused on progressing in your game of choice? If you do like to check out old-school content, what is it about it that draws you? Did you never do it before? Did you prefer the mechanics? Or maybe you just like the storylines better. Let us know!

  • One Boss Leaves: Ragnaros vs. Kel'Thuzad wrap up

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.16.2008

    Last week the Firelord of Molten Core, Ragnaros entered the Arena to face down the Archlich of the Plagueland, Kel'Thuzad. Did Ragnaros' Magma Blast burn the competition into a crisp or did the lethal combination of Shadow Fissure and frost attacks send the Elemental Lord to Blackrock Mountain in defeat?This was a close one, but Kel'Thuzad's dark and cold arsenal overwhelms Ragnaros' fiery bag of tricks. The lieutenant of the Old Gods could not escape Kel's Shadow Fissure. And even if he could, Kel's multiple shadow and frost attacks would overwhelm Rag's limited fire abilities. The Archlich moves on to the Final Four to face off against Sapphiron in the battle of the Undead Shadow/Frost bosses. Tomorrow, the infamous Illidan Stormrage goes head-to-head with The Twin Emperors of Ahn'Qiraj. And the winner of that epic battle will face off the winner of next week's Princess Huhuran/C'thun deathmatch. With only a few weeks left, we will soon see who will be the winner of Two Bosses Enter.

  • Two Bosses Enter: Ragnaros vs. Kel'Thuzad

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.10.2008

    Two bosses enter... but only one will get to leave in WoW Insider's series of fantasy deathmatches. We've scoured the instances of Azeroth and Outland looking for the most interesting bosses Blizzard has to offer us and picked out a group of 32 to pit against one another until we come out with a single winner in the end. And the best part -- you get to tell us who wins. Today we're continuing our showdown between the final eight with a fight between Kel'Thuzad, the final boss in Naxxramas, and Ragnaros, the fiery raid target of Molten Core. Want to learn more about these two bosses and voice your opinion on who would win in a fight? Keep reading!

  • One Boss Leaves: Ragnaros vs. Ossirian wrap-up

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.22.2007

    Another week is over -- leaving us with another winner and another loser in our weekly series of fantasy deathmatches. Last week we tossed the Firelord Ragnaros into our theoretical arena along with Ossirian the Unscarred. Despite quite a few comments suggesting Ossirian's Supreme Mode would make him completely unkillable, the final results turned out in Ragnaros' favor: Thanks to the commenters who are enjoying our game in the spirit it was intended, especially mortalbound, whose recreation of the fight is too lengthy to reprint here, and Vaylix, who accurately noted, "This isn't about your data, or in game logic. This is about who is more awesome." Check back later for our next match, complete with more awesome, just for you.

  • Two Bosses Enter: Ragnaros vs. Ossirian

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.16.2007

    Two bosses may enter... but only one will get to leave in WoW Insider's fantasy deathmatch series. Every week we pit two of Azeroth's raid bosses against one another in a battle that your votes get to decide. This week we present Ragnaros the Firelord, coming all the way from the heart of Molten Core in Blackrock Mountain, and Ossirian the Unscarred, who's traveled from Ahn'Qiraj in the Silithus desert to participate in this match. Who wins and who loses? Ultimately, that's for you to decide -- so read on!

  • Archmage Vargoth's travels documented in blog form

    by 
    Mike Schramm
    Mike Schramm
    09.25.2007

    As I've said a few times on the site before, I love seeing Archmage Vargoth in the weirdest of places. Wherever players can go, I love seeing that little purple guy show up, too. And so reader Horns has made my day-- he's started a blog completely dedicated to seeing Archmage Vargoth all over Azeroth. Vargoth in the Undercity, Vargoth in Feralas, Vargoth in that little cave above WC, and Vargoth under the hammer of Rag in MC.Awesome. And Horns needs your help-- if you've got a pic of Vargoth in a funny or interesting place (or even a boring place-- would be awesome to see a hundred Vargoths standing in Ironforge's AH), get it to Horns and he'll post it for you. I'd really like to see Vargoth in places that he shouldn't go-- since he actually summons a little bit off center of the player, it should be possible to stick him in place players can't go, shouldn't it? Like on the roofs of buildings in Stormwind? I'll try messing around with it when I get a chance, but if you guys pull it off, send the pic to Horns.

  • Around Azeroth: The end of Ragnaros

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.03.2007

    Reader Titcouette of Suramar (EU) sends in this hard to catch shot of Ragnaros. Sure, we've all seen the ubiquitous kill shots with the giant hammer sticking out of the lava, but before you get to that point Ragnaros throws up his arms and implodes in a shower of sparks -- and it's that precise moment you're seeing here. Says Titcouette:...[This shot is] one I've tried to shoot for some time, and never been able to do when I was 60, dead more often than alive at the end of Molten Core... Some people still like to play and enjoy the old content, even though we've already done it so many times. It's much more fun and relaxed pace now, finishing a MC in one evening, even with only about 20 people up in the guild, is really something enjoyable. Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth. %Gallery-1816%

  • Two Bosses Enter: Instructor Razuvious vs. Ragnaros

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.15.2007

    Two bosses enter... but only one of them will get to leave in our series of fantasy deathmatches. Here at WoW Insider we're pitting some of the game's most fascinating bosses against each other until we come up with a final victor in the end. And the best part? Every week, you get to decide who wins.This week we're going to consider a fight between Instructor Razuvious in Naxxramas and Ragnaros in Molten Core. Who will win and who will lose? Read up on the abilities of each and then let us know what you think!