raid-boss

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  • Blade & Soul raid boss looks grumpy at its future prospects

    by 
    Justin Olivetti
    Justin Olivetti
    01.12.2015

    Blade & Soul will soon have a new 24-person raid boss to fight, and if a teased poster is any indication, the big bad doesn't look happy at being at the bottom of a pile-on. However, it does look competent, as evidenced by all of the dead bodies at its feet. MMO Culture reports that the raid will be tailored to include the upcoming Warlock class, although there are no other details or specifics to absorb at the moment. Until we know more, content yourself to gaze into the eyes of madness after the break and know that this beast holds the key to all of your loot dreams... at least if you're in Korea. The rest of us are still impatiently awaiting the game in the West.

  • The Daily Grind: What's your favorite boss mechanic?

    by 
    Justin Olivetti
    Justin Olivetti
    10.30.2013

    It seems to me that it's got to be tough for MMO developers to constantly come up with new boss fight mechanics. I mean, consider how many games and bosses have been made by now, and yet players still expect something they've never seen before. That's got to be daunting. I'm somewhat fond of bosses that transform into different modes during a fight. That's especially nice if it's a long fight, since it's a good visual indicator of how far we've come. It keeps things spicy, too. I'd love to hear about your favorite boss fight mechanic today. Let's go beyond the red circles of doom and dig deep, people! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The hardest boss of WoW

    by 
    Sarah Pine
    Sarah Pine
    08.20.2013

    We've done analyses and retrospectives on various boss fights for years here at WoW Insider, and as a new raid looms large in patch 5.4, I started thinking about which boss might be considered the most difficult to ever grace World of Warcraft. It's not a simple question to answer, because of the diversity of fights we've seen in WoW over the years, as well as the way the game itself has evolved. I turned to the rest of the WoW Insider team for some opinions on this, and they quickly weighed in with typically interesting and thoughtful opinions. As can be expected with such a subjective topic and a good-sized group of people as the WoW Insider staff, opinions varied on which might be the hardest boss of all. Yet, four names in particular kept popping up. 1. C'Thun Matt Rossi: If we're talking "hardest for people in the best gear available to do at the time", then C'thun. They HAD to nerf C'thun before anyone (and I mean anyone) could kill him without exploiting. For a group of level 60's in BWL/AQ gear, pre-Naxx, C'thun was the hardest fight. Not even Naxx fights compared. There has never been a fight tuned that high again.

  • Siege of Orgrimmar Preview: Malkorok

    by 
    Matt Low
    Matt Low
    08.12.2013

    In Wrath of the Lich King, we rescued Valithria Dreamwalker. In Cataclysm, we had to contend with Chimaeron. Healers, if you were looking for a signature encounter for Mists of Pandaria, look no further than Malkorok. He's a former member of the Blackrock orcs who swore allegiance to Garrosh and now acts as bodyguard, chief advisor, and leader of the Kor'kron. In fact, Malkorok is so loyal that he volunteered to be infused with the power of Y'Shaarj. Read on to find out more about taking down this horde champion!

  • Oondasta has the best loot table in the entire universe

    by 
    Matthew Rossi
    Matthew Rossi
    02.27.2013

    Therapsid Scale Gloves. With this one drop, Blizzard has found a way to get me to level my shaman again. This and much, much more have been found by the fine folks at Wowhead on the mighty Oondasta's loot table, much of which has similarly interesting names. There's the Overcompensating Chain of the Alpha Male, the Carnotaur Battlegloves, the Breastplate of the Iguanocolossus and more. There's also the Reins of the Cobalt Primordial Direhorn, for those of us who like riding in style. If you know me, you know I love all things paleontological, but especially therapsids. I'm so excited that I would go camp Oondasta right now if I could. Well, okay, I would badger my guild to go camp him. So go over to Wowhead and check out the full list of Oondasta's goodies. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Patch 5.2 PTR: Staring into the face of Iron Qon

    by 
    Matt Low
    Matt Low
    01.21.2013

    The first question that crossed my mind was is this guy pronounced Iron Con or Iron Chon? I think it's the latter, but I don't have a clue. Anyway, Iron Qon is one of the last few bosses in the Throne of Thunder before you can challenge the Thunder King himself. After experiencing a few wipes, the current iteration of the boss abilities just seem overpowered. With any new boss, there's always that slight chance that we're not doing it correctly or that it's bugged. Usually, we assume that we're doing it wrong. But after repeated attempts and trying a myriad of assorted positions and strategies, nothing was working. We had a hard time putting a serious dent on that first flying quilen. The furthest we progressed was no less than 60% health. Not exactly promising, right?

  • Vindictus releases Episode 10, now with more dragons

    by 
    Justin Olivetti
    Justin Olivetti
    06.15.2012

    It's double-digits patch time, and you know what that means: dragons, and lots of them. Vindictus has released Episode 10 to the public, giving players a trio of challenging dragons to take down. The ice, earth, and black dragons are all raid bosses for top-tier teams to tackle. The update also includes new metallic inner armor (read: underwear that rusts) and hair styles for the fashionably conscious. Nexon's also included the option for players to pay for a skill reset on most -- but not all -- of the characters in the game. Vindictus is currently hosting a quiz event in the game. Players are encouraged to take on the Strange Traveler and best him in a game of knowledge for select prizes. We've got a video of the new dragon fights in Episode 10 after the jump, so if you can't get enough of them scaly uber-lizards, check it out!

  • Allods Online to add new features, anniversary gifts

    by 
    Justin Olivetti
    Justin Olivetti
    04.27.2012

    Allods Online is barreling down the road toward Patch 3.0.0.02 (the extra decimals denote quality!), with an array of fine features to anticipate. Chief among those is an overall improved questing experience. The patch will give players additional ways to track and find quests, not to mention a new "auto-move" feature that will whisk you away to your desired destination. Next on the patch's agenda is the game's second PvP skirmish map: Deserted Farm. Deserted Farm will be a 6v6 skirmish where players will struggle to control a central flag. The twist to the map is that a pair of cannon can focus-fire onto this location, so obtaining one or both of these is mandatory for success. Finally, 3.0.0.02 (the extra decimals are a secret code that tells you gPotato loves you) will add a new raid boss to the Kingdom of Elements. His name is Gen'ul, Lord of the Volcano, and he'll be very pleased to meet and then wipe the floor with you. Multiple raids can attempt to down him at the same time and then squabble over the huge treasure chest that he drops. The Allods site has also been updated with details on the anniversary celebration and gifts.

  • The unspoken etiquette of world boss encounters

    by 
    Matt Low
    Matt Low
    04.17.2012

    World bosses are returning in Mists of Pandaria! You know, my uncle, the legendary General Commandicus Brutallicus, told me stories of veteran players staying up at various odd hours of the day to challenge the emerald dragons, Lord Kazzak, and others. Even though I was but a young priest at the time, he told me that going after them was a hoot and experience in itself, especially if your home was on a PvP realm. There was an unspoken etiquette among raid leaders who went after world bosses. Since world bosses are making a comeback, I wanted to share them. You can't call dibs. The first group that arrives, is buffed, and ready gets to pull the boss first. No exceptions. You can't just stroll in there and call dibs when your entire raid group wasn't there or ready yet. Heck, you can't even physically contest the boss even if you did get there first. Back in my day, anyone who cried about seeing the boss first and losing out was generally laughed at. You take turns. There was an unspoken level of respect between the top raiding guilds. Despite the hatred and the fierce competition, we never interfered with attempts that were already progress. To do so brought dishonor to the guild and would cause you to be blacklisted from the realm. In an era when realm and faction transfer never existed, it was a big deal -- not to mention, if you opened fire on one group, they would come back and wipe your attempts. This would go on back and forth before everyone got tired, but no one would give. Yes, which leads me to the next rule ... Bring two raid groups. You had one raid group which would tackle the main boss. The second raid group was there to provide cover and to engage or otherwise tie up any hostile players who wanted to wipe your raid. These tended to be the PvP contingents within the various guilds. They were the players who didn't raid but spent all day grinding Alterac Valley for Grand Marshall and all that. This second group of players would hide behind a mountain or a tree or something and wait for instructions from the primary raid leader before engaging anyone. Majority guild receives first picks on loot. This is more of a courtesy than anything else. If a raid group consisted primarily of a raiding group and it was demonstrable that they did most of the heavy lifting, they had the right to select one item they wanted out of the loot drops before opening the rest to free roll. However, since the loot method is going to change, this rule is no longer relevant.

  • Players of the world vs. Malephar: Fiesta Online creates the ultimate showdown

    by 
    Justin Olivetti
    Justin Olivetti
    09.29.2011

    The colorful Fiesta Online -- the party MMO that is always prepared to breakdance if someone turns on a beat -- has conga'd forward with its latest update: Malephar's Lair. Named for a nasty centaur who doesn't play well with others, the update has plenty of new challenges for high-level players. Geared-up level 105 players can attempt to take Malephar down in his fortress, but before they do so they'll have to beat a pair of mini-bosses that serve as gatekeepers to the encounter. Take him down, and new legendary weapons will be yours for the taking! The update also includes 10 additional sets of armor, class balances, repeatable quests for those levels 89 and higher, and a special unicorn mount that lasts for just a week and can only be obtained by excelling in the guild tournaments. [Source: gamigo press release] %Gallery-108290%

  • Patch 4.2 PTR raid testing continues tonight

    by 
    Michael Sacco
    Michael Sacco
    06.06.2011

    The testing for patch 4.2's Firelands raid content has been moving along at a steady clip, save for Friday's testing period, which got derailed due to server issues. But never fear! The 25-player modes for flamewaker hunter Shannox, spider queen Beth'tilac, and cranky (almost Rossi-like) elemental Lord Rhyolith are up for testing tonight to make up for Friday's lost time. Make sure to check out our impressions of three of the new bosses: Alysrazor, Lord Rhyolith, and Beth'tilac. We're going to retry Friday's schedule, today! Monday, June 6 2:30 PM PDT – Shannox (25 Player) 4:00 PM PDT – Beth'tilac (25 Player) 5:30 PM PDT – Lord Rhyolith (25 Player) As always, the schedule can change at a moment's notice due to issues with the build, server, encounter, or the mercurial nature of designers. The encounters are all a work in progress; there will be bugs and tuning is not final. source The news is rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

  • Breakfast Topic: Design yourself as a raid boss

    by 
    Alex Ziebart
    Alex Ziebart
    04.05.2011

    This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. One day, I was running a few low-level guild members through Zul'Farrak. We finished the dungeon, and I took the opportunity to sit in his throne, informing my group that I had claimed the dungeon for my own and I was now the final boss. We all had a good laugh, but that got me wondering. What kind of raid boss would players make? For me, my main was a ret paladin at the time. I sometimes pinch heal, too, so I think I would have to have some annoying healing ability, like the Twin Val'kyr when they use Twin's Pact. I love my bubble, so I would want to have that; maybe pop the bubble and cast a big heal. The raid would have to dispel/break my bubble and interrupt. Maybe some giant, AoE holy attack that opens up holy fissures in the ground. They'd do damage but make healers more powerful, to keep up with any enrage-like effects. If you had to convert yourself into a dungeon or raid boss, what unique mechanics or abilities would you have? How would they reflect your abilities, unique playstyle and personality? What quotes would your character have? Would you have a cool story behind why you're there? Who are you as a raid boss?

  • Easily share boss strategies with Boss Blueprint

    by 
    Mathew McCurley
    Mathew McCurley
    01.19.2011

    We're always on the lookout for awesome web tools and utilities that can help raiding groups with everything from determining raid buffs to the strength of your raid group itself. Now, you can plan strategies and easily share them with Boss Blueprint! The interface is simple, and it has preset room images for each and every raid boss in Bastion of Twilight, Throne of the Four Winds, and Blackwing Descent. You can add any raid markers, directional arrows to indicate movement, and raid roles onto the map to show where people should stand. Boss Blueprint could make a really great tool when you're explaining a fight to your raid and need a visual aid. Blizzard has come a long way with its own raid interface with the new raid markers, new tools for raiders like role checks, and beefed-up raid unit frames that look more and more like those of a lot of addons out there. Boss Blueprint looks like it could be a great corollary to the built-in tools, as the images you create are easily sharable just by clicking the generated link. Check out Boss Blueprint at its website here. World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

  • The Daily Grind: What kill gave you the most satisfaction?

    by 
    Justin Olivetti
    Justin Olivetti
    10.21.2010

    "One day, I swear, you'll be the death of me!" our moms promised. While this never happened (and if it did, we at Massively will not be caught harboring fugitives in the comments section), it turns out that we did become the death of many, many things. MMOs are virtual slaughterhouses, full of bloodthirsty warriors and crazy-eyed mages looking to exterminate the local fauna in exchange for a few pieces of coin and an experience point or two. Killing is what we do, and we do it quite well. In the spirit of rat-murdering sprees, we want to ask you: What kill in an MMO gave you the most satisfaction? Was it a major raid boss that you and 39 of your closest friends finally downed? Was it the final death blow at the end of a super-long grind? Was it even a PvP victory in which you finally got even with an annoying nemesis? Today it's OK to admit that you're a stone-cold killer. In fact, we welcome it. Share with us, so that we may admire your savage strength! Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!

  • The Daily Grind: What's the hardest boss you've ever fought?

    by 
    Justin Olivetti
    Justin Olivetti
    08.15.2010

    The video game boss is as traditional as it is feared. From the earliest days of the console generation to our fancy-schmancy Eminem-Os, gamers have cut their teeth on challenging villains such as the Sleeper, Mallyx, Tarinax the Destroyer and the Watcher in the Water. Boss battles always seem impossible at the outset, punishing parties with a complete wipe at a single mistake. Strategies are memorized, patterns are ingrained and teamwork polished until that big baddie hits the floor, sobbing like a baby. So what's the hardest boss you've ever fought in a MMORPG? Was it an epic one-on-one battle, a harrowing party fight, or even a raid boss so mighty that its mere gaze stopped you in your tracks? What made this confrontation so difficult -- the sheer pool of hit points, the complex strategy or the way it almost seemed to cheat to win? And no, "Hogger" doesn't count for this Daily Grind. These memes have a statute of limitations, you know.

  • Breakfast Topic: Who could be a new world boss in Cataclysm?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.01.2010

    One thing that was missing from the Wrath expansion, conspicuously or not, was a world boss on par with those such as Kazzak and the Emerald Dragons. For better or for worse, Blizzard completely removed them from the game, reserving the massive figures towering over the landscape for instanced quests or dungeons. Blizzard touched a bit on why they've not used world bosses in Wrath in the recent Twitter developer chat. They observed that there are issues with the bosses that have prevented them from feeling comfortable making more world bosses, such as issues with groups racing to bosses, or the ability of people outside raid groups to deliberately mess up boss attempts. On the other side of the coin, though, they did imply that they like world bosses, and will probably implement more in Cataclysm if and when they can find a satisfactory work-around for the problems.

  • Icecrown raid difficulty to be set on a per-boss basis

    by 
    Adam Holisky
    Adam Holisky
    11.04.2009

    Blizzard is once again changing the way in which we trigger heroic modes of encounters. First there was Sarth, where you left up mini-bosses. Then there was Ulduar, where you (sometimes) triggered a particular event by defeating or leaving up particular bosses or objects. Then in the Trial of the Crusader you had four different raids to do depending on your difficulty setting. Now in Icecrown Citadel, Blizzard has appeared to reach a final solution of sorts -- potentially even going back and changing the way hard modes in Trial of the Crusader are triggered. Difficulty (hard mode on/hard mode off) of the upcoming Icecrown Citadel raid in patch 3.3 will be set on a per-boss basis. The full statement after the break.

  • Garrosh, a raid boss?

    by 
    Mike Schramm
    Mike Schramm
    10.09.2009

    I don't necessarily agree with everything we highlight here on WoW.com, but just because a post seems wrong doesn't mean it isn't interesting to talk about. Such is the case with Loregy's latest post -- they suggest that after all is said and done, the much beloved (whoops, not) Garrosh Hellscream will end up at the wrong end of our weapons. They say that the big fight between Garrosh and Thrall (rudely interrupted by the Wrath of the Lich King) means that Garrosh is in for a whooping at some future point. Matt basically said as much in his post a while back -- Garrosh is a flawed hero, to say the least, and it's likely that sometime here, those flaws are going to catch up with him, possibly in the form of us players.Now of course whether that's true or not is an entirely different question from whether that's what you want or not. Kisirani has already said that there are sides of Garrosh we haven't seen yet, and Blizzard could go either way with him -- either put him through some troubles and teach him to learn some lessons (right now the guy is pretty dumb), or do what Loregy is suggesting and turn him into a raid boss (wouldn't be the first faction leader with such a fate, to be honest). Personally, I think Garrosh is headed for a little redemption -- all he really needs, to my mind, is a little experience and humility, and, as I understand it, war can teach those pretty well.

  • Announcing Turpster's Dingstravaganza, this Saturday on EU Sporeggar

    by 
    Mike Schramm
    Mike Schramm
    06.12.2008

    I never thought it would happen, but I'm eating my words -- Turpster, of the WoW Insider Show (and Turpstervision over on Massively) is going to ding 70 with his Shadow Priest before the expansion. And in fact, he's giving you the opportunity to not only see it, but to take him down right beforehand.Yes, this weekend, right after our live show on WoW Radio (which starts at 3:30pm Eastern, or 8:30pm GMT), Turpster will be hanging out in the Gnome/Dwarf starting area of the European Sporeggar server, and right before he dings, he's giving you and all of the other Gnomes who show up the chance to try and take him out as a raid boss. He's even got a strategy posted, and trust me when I say he's got this all planned out as a real, chaotic, surely hilarious raid fight -- this will definitely be a sight to see. And there's loot in it, too -- if you're one of the Gnomes who drops him, you could nab a Tabard of Flame code or a few other cool prizes.If you're on the US servers, don't worry -- Turpster has written up a quick and easy guide to get you running on the EU realms (you don't have to redownload anything, all you have to do is make an EU trial account). Should be a lot of fun, and make sure to Fraps or screenshot it if you're there. Tune in on Saturday for the WoW Insider Show live on WoW Radio, and then join us afterwards on EU Sporeggar (roll a Gnome, so Turpster looks like a really big raid boss) to take down the T and then watch him ding 70!

  • Player vs. Everything: I look hot in leather

    by 
    Cameron Sorden
    Cameron Sorden
    04.22.2008

    Well, not me personally (I think), but my my World of Warcraft Shaman sure looks hot in leather. By hot, I mean ridiculously badass and uber. It's not just fun to run around looking like a Tauren Rogue-- it's also functional. You see, I play an Enhancement Shaman. We're the much-maligned, often mocked branch of the Shaman class (especially for PvP where we get kited around or pounded down with ease). Still, I persevere because it's fun to dual-wield while shocking and because I like being a support class. It's nice to be able to toss some heals out sometimes, boost my whole group's DPS, resurrect people after wipes, and still be 4th or 5th on the damage charts. So, if I love my Shaman so much, why am I wearing lots of leather when my class calls for mail? Simple. My primary role in a raid as an Enhancement Shaman is still pumping out damage. Take a look at the Shaman section of MaxDPS.com, a site that calculates the highest DPS items for a number of classes. If you glance through those lists, you'll notice something interesting: The best possible items in the game for Enhancement Shamans are leather items in more than 60% of the armor slots. Weird, huh? It's like that at every tier to some extent. Unfortunately, those leather items are also the best possible items for Rogues, Feral Druids, and Fury Warriors (in some slots). As you can imagine, this leads to some frustration and drama as everyone scrambles for the same loot (you'll notice that almost everyone shooting down the Shaman in the first thread is a Rogue). Still, the numbers are there. While Shamans have options, leather is often the best thing they can be wearing. What's the deal? Why isn't there more appropriately itemized gear for Enhancement Shamans (and should they get to roll on leather to make up for it)?