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  • The Daily Grind: Do you try and influence the random?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.18.2009

    Objectively, we know that the drop is random, that the attack randomly hits between one and eight times, that the boss randomly targets a party member, and so on. But human beings are notoriously bad about certain concepts, and one of them happens to be randomness. Somewhere in the world, someone genuinely believes that all you have to do to stop a typhoon is to find the right butterfly before it flaps its wings. And if you know enough about computers to know that they're incapable of generating truly random numbers, it's a short step from there to trying to influence whatever act of random chance is coming due in your favorite game. When you're playing, do you try and influence what should be random events? Do you have little theories about what causes certain things to happen and how to alter them? Have you learned and lived by simple mantras like "two steps left, one step right" -- even when you know objectively that they're not going to have the desired result (in the linked case, causing the monster to not blow up half the party)? Or, on the opposite end, do you rigorously dissuade yourself from any such theories and remind yourself that random is exactly what it says it is on the tin?

  • The Daily Grind: Which MMO has the best PUGs?

    by 
    Shawn Schuster
    Shawn Schuster
    08.11.2009

    Whether you are lucky enough to play with a steady group of good friends or you're more of a soloist, you've still probably encountered the stray pick-up group or random team member here and there. Many gamers even spend all of their time with strangers. But if you've played several MMOs, you may have also noticed that there seems to be a difference in the playerbases. Some games are notorious for having more immature players while others can safely say their players are the best. But which ones? Which MMO do you feel has the best PUGs?I decided to take this question an extra step by adding a poll in which readers could vote. The top games are included in this poll, but certainly feel free to add your own to the comments below, along with examples.%Poll-33107%

  • Patch 3.2 bringing Strand of the Ancients coin toss

    by 
    Mike Schramm
    Mike Schramm
    06.18.2009

    We mentioned this issue a while back -- since it was introduced to the game, Strand of the Ancients has started Alliance on attack first, and that's caused problems. Due to the way the map is set up (a back-and-forth attack and defend map), the team that starts attacking has an advantage in terms of farming honor -- they only have to play until the other team loses rather than having to keep up a defense the whole time. That means shorter battlegrounds for the Alliance, which means more honor overall for them.The problem was that Blizzard couldn't just flip a switch to randomize the battleground's spawn points: they were hard-coded into the moving ships that players appear on, so it took much more coding to use a coin-flip start. However Zarhym now confirms that the coin flip is coming to SotA. And though he didn't say when in the original post, the Patch 3.2 notes tell us that it's coming in that patch.Hopefully Blizzard will have learned their lesson for the Isle of Conquest -- although since it's closer to Alterac Valley from what we've heard, we probably won't have that asymmetrical issue, and both sides will be able to start with just as many advantages and disadvantages as the other.Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Polling for Mr. Pinchy

    by 
    Mike Schramm
    Mike Schramm
    06.09.2009

    Blizzard EU Community Blue Ancilorn has posted a poll over on the EU forums asking players about one of the more prickly pieces of loot in the game: Mr. Pinchy. Usually with loot, Blizzard has been pretty good lately: if there's a piece that you want, there are usually a few different ways to get it, one of which usually requires grinding (i.e. picking up tons of Badges) rather than just getting really, really lucky. But with vanity stuff, it seems like they feel free to just put us at the will of the dice roll, and almost no other pet is more random than Mr. Pinchy. Not only do you need to level fishing (which, admittedly, is much less random than it used to be), and not only do you need to fish up a random item, but then, you need to hit a random choice of five different options. It's a slim chance on a rare chance on a nearly impossible chance.Which explains why even those who have been trying for him for so long (ahem, me -- as you've probably heard on our podcast) haven't picked him up yet. The biggest percentage in the poll (about 26% of respondents, as of this writing) says they've been trying a lot and haven't gotten him. But strangely enough, the lowest percentage says "an absolutely enormous amount" of effort went into getting him. Which suggests that the people who are getting him are underestimating the amount of time they're putting in -- just how much fishing is "a moderate amount"?At any rate, it seems like Ancilorn is just asking to be asking. Mr. Pinchy is definitely as much of a vanity item as they come, and there should at least be some items in the game that are very, very rare. It does seem at times that every time I suggest Blizzard won't move on something, they do, but I'd say in this case Mr. Pinchy will stay as rare as he is.

  • Valve updates Team Fortress 2 for fairness, community responds

    by 
    Xav de Matos
    Xav de Matos
    05.25.2009

    When Valve introduced the first four class updates to Team Fortress 2, an achievement system was used to help unlock new weapons and items. According to Valve, that system did not work as intended. In the end, instead of playing the game toward fun and rewarding goals, hardcore players would grind achievements to unlock the game's latest weaponry. At the time, users complained the achievement system was changing the landscape of Team Fortress 2's online community -- mostly because some of the achievements were so difficult to acquire regularly.In response, Valve has changed the new weapon system with the latest update (Spy & Sniper). In the new system, Team Fortress 2 utilizes Valve's Steam Cloud, automatically rewarding players new weaponry and items previously only attainable through completing achievement related tasks.According to Valve, the new system is designed to reward gamers based on how long they play Team Fortress 2. Play more, get more. But according to the game's forums -- and multiple emails to Joystiq -- some players are unhappy with the changes.

  • Canadian killed by unsecured laptop during car wreck

    by 
    Darren Murph
    Darren Murph
    04.16.2009

    Here's a tip folks: don't get in car wrecks. If you someday find such a situation unavoidable, however, here's another: keep that laptop of yours in the trunk, or at least in a case tucked down behind the driver's seat. Mounties in British Columbia are reporting that a Canadian woman who perished in a car accident last month was actually killed by the laptop within her vehicle. As the story goes, the 25 year old's vehicle was struck by a tow truck, flinging her laptop into the rear of her head. A coroner pegged the cause of death as a "blunt force trauma," and investigators believe that the whole thing was survivable had the machine not been in the back seat. Not surprisingly, officials are using the incident to encourage others to secure their belongings whilst traveling.[Via Switched]

  • The math behind random drops and rolls

    by 
    Mike Schramm
    Mike Schramm
    04.07.2009

    Reader Sekhar P. sent us an interesting story of a strange roll seen in Naxx recently: Haunting Call dropped, and four people needed. The rolls came up, in order: 1, 2, 3, 4. The raid boggled at how unlikely that must be. Sekhar's tip set off a round of discussion among our WoW Insider staff: while it seems unlikely that four numbers would come up in sequence, the math on it isn't any more likely than any other four numbers (3, 69, 82, and 95, for example, or even 4, 8, 15, and 16). The odds come out to 24/100^4, about 0.00000024%, or about two chances out of 10 million. Of course, probability is tricky, so the chances that any one of those rolls would come up is still one out of 100 -- just like coin flips, previous die rolls won't affect the current die rolls (mistaking that is often called the gambler's fallacy) But the chances that any specific four numbers would come up are the astronomical chances above.Of course, math aside, that still doesn't keep us from trying to predict how random rolls might work. We also recieved word from reader Emily about a site she and some friends are working on that is trying to predict just how much you'll have to run a certain instance to pick up some of the rarest items in the game, like Baron Rivendare's mount. Unfortunately, it's not a relevant indicator -- it looks like all they're doing is "simulating" runs on the item, and then tracking when it drops in their simulator. They're putting the math behind the chance into practical numbers.

  • Breakfast Topic: It's gotta happen sometime

    by 
    Mike Schramm
    Mike Schramm
    03.20.2009

    Whitney over on WoW Ladies LJ has a story that's so improbable it must be true. Not only did her guild pick up an epic on command in Naxxramas, and not only did they pick up two of the exact same epic item in a row, but they actually got three of the exact same item in the same room. As you regular readers know, I'm horrible at math, so I'm not sure how unlikely that is (you'd probably have to figure how much trash you actually kill every Naxx run and combine how likely it is for each of them to drop the item), but I'm guessing very. Still, given that every drop is randomly generated when a mob spawns (in other words, when you walk into an instance), it's still possible. Even a flipped coin can come up heads 100 times in a row.So yes, even though we don't think about it much, it's totally possible to get Mr. Pinchy on the first try, or pick up three epics in three pulls. Ever just been really, really lucky? I've had the opposite happen, too -- I go for an hour without seeing a drop, check all of the databases to make sure I'm in the right place, and then just before I quit, sure enough, whatever I was looking for drops.Got any stories of the random number generator (RNG) being really random?

  • An Immortal in Ulduar and other troublesome achievements

    by 
    Mike Schramm
    Mike Schramm
    03.03.2009

    Here's an interesting Ulduar request from Hugner on Hyjal -- he wants to ask that there be no "Immortal"-style achievement in the new raid instance. He says getting the achievement has been super frustrating for his guild, not only because, you know, it's hard, but because with one simple disconnect at the wrong time, the whole week's attempt is wasted.Of course, an achievement like that isn't meant to be easy. Some people in the thread suggest making it more like The Dedicated Few (so that not all the bosses have to be flawless in one run), but Bornakk says it's an achievement -- it's not required and if you really want to get the meaningless points, you'll just have to work around the disconnects. He's also shoring up discontent on the other side of things -- people are complaining that the Gonna Go When the Volcano Blows achievement is messing up their Sarth runs, because they're dodging insignificant damage rather than actually downing the boss. In fact, the easiest way to do that one is just to suicide in the very beginning (because the AoE can't hit corpses), and lots of people are doing that. Bornakk says change isn't likely -- the achievement is designed to be separate from gaining loot from the boss.Bottom line on both of these is that they're achievements -- if they're hard or random or waste time, that's kind of the point. Blizzard may have caved on a few of the holiday achievements, but these endgame achievements aren't meant to be gotten easily or even without a little RNG help.

  • Officers' Quarters: Dual spec, double loot?

    by 
    Scott Andrews
    Scott Andrews
    02.16.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.Ever since Ghostcrawler's Q&A session last week, it seems like everyone wants to talk about dual specs, so I might as well give in. A few readers have written me to ask how I will handle loot distribution in this crazy double-speccing future. Does having two easily switchable specs entitle a player to double the loot? One reader details his struggle to formulate a fair and effective system:Dear Scott, As I'm sure you're aware by now, Blizzard recently stated that dual specs are definitely in the foreseeable future. This brings a huge dilemma on raid loot distribution. How do I distribute loot when everyone can use it now? The issue was brought up on our guild's forum recently, and I had not even thought about the possible ramifications til now. Is there any good solution? Let me give a little run down of my thoughts so far.[. . .]One officer suggested that we up the amount of DKP people can earn on a boss and let everyone bid on the item if they could use it in their dual specs. My thoughts were that this would highly inflate the DKP of the "pure" classes seeing as they only need one set of gear so would be bidding on only half as many times as "hybrid" classes. And that would not be fair to those who play hybrid classes but for the sole purpose of DPS. Also, it would open up the floodgates on tier tokens. If everyone had the right to roll on whatever they could use, they'd be bidding on more than one tier token, possibly alienating the newcomers who could afford said token but just didn't have enough DKP to outroll the weekly raider who already has that tier item for another spec essentially making loot distribution less even across the board.

  • Forum post of the day: Stunted stuns

    by 
    Amanda Dean
    Amanda Dean
    01.19.2009

    Badeggplant of Hyjal is frustrated that Starfall will lose its random-proc stun effect from Celestial Focus in patch 3.0.8. In her eyes this removes the utility of the spell and makes it a poor use of mana with a long cool down. She believes that the damage from the spell should be increased to replace the missing stun.What's interesting about this thread was Ghostcrawler's response. Blizzard is working to remove random proc stuns, such as this one, but also mentioned that Blackout will soon be on the blacklist. He claims that Blizzard is "waging a war" against random stun effects. Many are concerned that Impact will also be impacted.

  • Blizzard previews new Arenas

    by 
    Mike Schramm
    Mike Schramm
    11.06.2008

    Old news if you paid attention to our liveblog of the PvP panel at BlizzCon (or if you read through Zach's great analysis of the news we got there), but Blizzard is adding two new Arena spaces to the game, and they've created an official page to show off the new designs and mechanics in each.The Ring of Valor is a new space in Orgrimmar -- it features an elevator that rises up to a starting position that leaves players in close proximity, and then there is a set of fire obstacles and two moving pillars that can be used to as many tactical advantages that you can come up with. The other space, the Dalaran Sewers, also mixes in a few line-of-sight tricks, including a periodic waterfall that blocks LoS and a raised platform in the middle that can only be reached via two sets of stairs on diagonal sides.Personally, I think the new mechanics are exciting, but then again I've played maybe four Arena matches in my life -- word I'm getting from most of the Arena players I know is that these changes add a little too much RNG to the maps (considering the all the obstacles are timed, they're not really random, but that's just what I think). What say you, Arena players?

  • Reminder: Enter to win a BlizzCon Badge from Shyka and WoW Insider

    by 
    Mike Schramm
    Mike Schramm
    09.11.2008

    Have you entered our BlizzCon badge contest yet? There's just about two days left to enter your comment on our contest post (leave a comment on that post, not this post, as entering your comment on this post earns you nothing but some snarky comments from readers making fun of you for posting on the wrong post), so if you haven't yet, head over there and do so right now.Remember, we're not giving away an official BlizzCon ticket (yet), but we are giving away some custom-made art of the character of your choice, conveniently laminated in badge form for wearing around BlizzCon. The art is made just for you by Shyka, who is a great artist and who kindly offered us a badge to give away. Tomorrow night at midnight we'll choose one lucky commenter to win the badge, and if you do win it, make sure to come see us at BlizzCon so we can check out how awesome it is.Official rules and other information are over on the contest post -- leave a comment over there to make sure you're entered for the random drawing tomorrow night. Good luck!

  • Plano, TX gripes to FCC after police radio signals disrupt sprinklers

    by 
    Darren Murph
    Darren Murph
    08.20.2008

    We've seen the boys and girls in blue disturb the peace on occasion, but this is just downright bizarre. It's bruited that the city of Plano, Texas has complained to the FCC about a powerful new police communications system that's being testing in Cedar Hill, DeSoto and Duncanville. The signals have the ability to reach some 30 miles away, and they're driving the radio-controlled sprinklers that Plano uses at parks and road medians absolutely crazy. The whole ordeal has made for some pretty interesting conversation amongst those involved, with one Tim Smith, managing director of the Southwest Regional Communications Center, asserting: "Which comes first: watering plants or protecting police and fire?" If anyone catches grown men fighting about this, do us a favor and send in the video.[Thanks, Travis]

  • Smack Kim Kardashian's giant butt in Facebreaker

    by 
    Alisha Karabinus
    Alisha Karabinus
    08.07.2008

    We're just gonna go ahead and not call the game Buttbreaker. We know you want to. We want to. But we're all simply better than that. It doesn't mean the latest news about the boxing title is any less hilarious, though.Facebreaker K.O. Party already looked a little crazy, but it's about to get crazier -- reality-show, leopard-print, sex-tape kind of crazy, that is. In at least one version of the game (and probably all), Kardashian will appear as a playable character. We'd ask why, but it's so funny that we don't care. Maybe someone should add in Paris Hilton, Lindsay Lohan, and Nicole Richie for a full set. The battles would be epic.%Gallery-27624%[Via Game|Life]

  • iPhone Calculator gets scientific in 2.0

    by 
    Mike Schramm
    Mike Schramm
    06.09.2008

    It probably wasn't the most consequential update of the day, but we did get one big question answered from the iPhone SDK event in February: why the iPhone's calculator icon got changed from round buttons to square ones. Apple apparently had a lot of requests for a scientific version of the calculator, and so in iPhone 2.0, you'll be able to rotate the calc to landscape mode for a sci calc, including squares and square roots, sin, cos, and tan, factorials, and everything else you use to use the old TI-85 for back in the lab.As we noted, probably not a huge sales point for people planning to pick up a new iPhone (which, at $199 for the 8gb, is pretty much everybody), but the added functionality will be a nice bonus for those of us require a calculator for every little bit of math that needs doing.

  • Wii Warm Up: Wii menu music

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.23.2008

    We were tooling around on the Virtual Console this evening while not really paying attention, and in the midst of the multitasking, the realization hit that everyone in the room was really into the Wii Shop channel music. We're talking bobbing heads, humming softly, the works. It's really catchy for something so unendingly cheerful, but maybe we just hear it a lot around here. It's grown on us. But it inspired us to ask how you felt about the various random tunes that pour out of your Wii. Do you hate the menu music, or do you secretly rock out to it (in a gentle, cheery fashion, of course)?

  • More Mad Alchemist's Potion buffs and testing

    by 
    Mike Schramm
    Mike Schramm
    11.06.2007

    Jagoex sent a followup on the speculation around the Mad Alchemist's Potion that us Alchemists are getting in the next patch. We've already seen a few buffs come in, but Jagoex found a few more: Adept's Elixir, Earthen Elixir, and Elixir of Mastery and Major Fortitude all popped up from the potion proccing. It's pretty wild how random these buffs will get, and unfortunately, that makes them fairly useless-- there's no way a strength buff would help casters. However, as cheap as these are (we're told that it only takes a few Ragveil to make them-- AH speculators take heed), it might be worth it to make a bunch, and then just keep canceling buffs and drinking until the right buff is achieved.The good news is that the buff isn't completely random-- in his testing Jagoex found that most of the time, the potion put a complementing buff on the player. That is, if the player has a Guardian Elixir buff, the potion would apply a Battle Elixir buff, and vice versa. He's only tried it a few times, so more testing is probably necessary, but there are indicators that the MAP's buff is not completely random.Good news for Alchemists. This is definitely looking like a fun potion, and as long as it stays cheap, it could be a really useful for players who regularly need elixir buffs.

  • Today's most random swag: Ratatouille thyme

    by 
    Jason Dobson
    Jason Dobson
    10.12.2007

    Being writers in the game industry, we'll sometimes find ourselves on the business end of a number of interesting, many times unexpected freebies from PR companies. To take a page from Douglas Adams, most times these can be considered 'mostly harmless,' from gerbil food sent to promote Hamtaro to Psi-Ops' jelly brain in a dish. That said, we've somehow managed to get ourselves onto what must be the most random PR list of all with publisher THQ, as the company just rushed delivered via UPS a large brown box containing not a game nor some widget promoting an upcoming release, but rather a bottle of thyme branded with the logo for Disney's Ratatouille, a game that was not only panned by critics, but also came out nearly four months ago, which for a licensed product makes it the retail equivalent of penny loafers or Rainbow Brite. Still, thyme does smell an awful lot like those pizza scratch n'sniff stickers we used to collect in grade school, so maybe THQ was going for a retro theme that was simply lost on us until just now.

  • The pros and cons of set loot tables

    by 
    Mike Schramm
    Mike Schramm
    10.03.2007

    Hardcore Casual has a short but interesting piece up comparing EVE's loot system to that of WoW and EQ. WoW uses what's called a fixed loot table system, which means that everything you kill in game has a set list of loot that drops from it, in varying degrees. If you kill Illidan, you know exactly what he might drop, even if you don't know exactly which piece on that list will drop. But EVE Online apparently uses a much more random loot system-- when you loot, you might get anything.A better comparison (especially for Blizzard fans) might be Diablo, where almost anything can drop almost anywhere. The problem with a random loot system like this, however, is exactly what I ran into in Titan Quest (a pretty darn good Diablo clone): halfway through the game, a great item will randomly drop, and you'll get a thrill from getting a sweet weapon. However, because you randomly hit it big, you'll have the problem of nothing better ever dropping again, and the game is pretty much over. Diablo fixed this by having separate areas to go through (and I believe TQ got patched in the expansion to fix this a little bit). But in WoW, you don't have that problem-- every new instance you go into will have better gear than the one before it, guaranteed. You can look it up on WoW Wiki, or look at the loot lists, and know exactly what's there.In fact, some say WoW's loot tables are too random-- I always see Paladin loot drop whenever there's no Paladin in the group. But it does take a little bit of fun out of the game world when everyone is huddled around the Curator saying "cmon staff, cmon staff, cmon staff!" Giving us a boss or two where the loot is totally and completely random (out of almost any item in the game) could actually be fun.