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  • A parent's guide to World of Warcraft for kids

    by 
    Lisa Poisso
    Lisa Poisso
    04.27.2011

    Is WoW appropriate for children? While we're sure the inevitable trolls out there are already clicking straight to the comments to revile the very idea of allowing children into Azeroth, the fact is that with preparation and consistent parent moderation, WoW can be a fine fit for kids -- especially for families with parents who already spend time in Azeroth. It's definitely one of those cases in which your mileage may vary; parents who don't already play or who take a more hands-off approach to gaming will probably want to wait until their little goblins- or worgen-to-be are well into their teen years. For players whose kids are itching to join in the family fun, though, there are plenty of ways to make World of Warcraft a productive, happy experience for kids, parents, and fellow players alike. Here's the thing: There's more to think about and more ways to throttle age-related issues than simply turning off trade chat and forbidding PUGs before walking into the other room to watch TV. We'll show you how to find the best fit for WoW with kids, teens, and even parents themselves.

  • Drama Mamas: The case of the nice guy and the social leech

    by 
    Robin Torres
    Robin Torres
    11.05.2010

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. I really don't think nice guys finish last. Sure, being the Nice Guy comes with pain and challenges, but overall, you are better off. At least at the end of the day, you know you did the right thing and will always have that to fall back on. But there's a difference between being nice and being a pushover. Sacrificing your leisure time every once in a while to help out a friend is good. Sacrificing your leisure time because your "friend" has alienated all other friends and is using guilt trips and pouting to ensnare you is not good. Dear Drama Mamas, I am an officer in a casual raiding guild. We were running 10-man ICC with a core group of about 12 people until the summer slump hit. As we progressed, we started getting all 12 people showing up on raid day, so we had to choose. The problem came when one of our DPS was showing up on time but was constantly going AFK, not paying attention, and being obnoxious in Vent -- generally holding the raid back. He started getting skipped over every time extra players were online. When he outright asked about this, the officers decided he was always going to be last pick. I insisted that we tell him that he was on backup status and why. The other officers didn't think it was necessary to say anything to him, but I did it anyway because I felt it was the right thing to do.

  • New Blizzard community website, forums begin testing in November

    by 
    Gregg Reece
    Gregg Reece
    10.27.2010

    The announcement came out this morning on the EU forums that Blizzard is getting ready to roll out its new community website and forums for World of Warcraft some time in early November. Anyone who has been to the community site for StarCraft 2 will already be aware of some of the new features including a more advanced forum system than what we have now. Features will include the ability to report a post for trolling or spam without changing pages, being able to see a quick summary of the thread by mousing over and letting players up- and down-rate responses. The current forums will be set as locked during the beginning of the transition and then will be completely removed toward the end. This means that if there are any old guides, posts or fun things from days of old that you want to see moved to the new forums, you should copy them to your own computer now. One thing that is curiously missing from the announcement is what alternative Blizzard has developed to its original Real ID forums concept since it was thrown out. StarCraft 2 has a centralized handle that is associated with your Battle.net login, and it is the same handle/avatar that's used for multiplayer games. Hopefully, they'll provide more details on issues like this as things start to lead up to the changeover. The full blue post is after the break.

  • Blizzard's Battle.net director on Real ID, cross-game integration and BlizzCon

    by 
    JC Fletcher
    JC Fletcher
    10.21.2010

    During GDC Online, Blizzard's Battle.net project director Greg Canessa presented a "postmortem" for the latest version of the service, which enables online play and discussion for Blizzard's titles, most recently StarCraft 2. Speaking to Joystiq before the talk, Canessa was happy to discuss the recent past of the service with us, and talk a bit about the future. Battle.net is in use by all 12 million World of Warcraft players, three-plus million StarCraft 2 players, and other users, but it recently came to the attention of an even larger audience when controversy arose over Blizzard's decision to implement Real ID, requiring users to identify themselves by their real names on Battle.net. Forum users did not respond kindly to the sudden and mandatory attachment of their real names to their comments, flames and LOLcats, and that part of the plan was cut, with Real ID still being implemented in non-forum features. "The vision behind Real ID," Canessa said, "was to maintain parallel levels of identity: we have that sort of anonymous character level of identity, and then that Real ID tier that spans games, and there are incremental features that you get for being part of the Real ID community. The vision for that spanned games, got into cross-game chat and so forth. In reality, the in-game social suite was very popular, the cross-game chat that we did, the stuff within StarCraft 2.

  • Real ID and Battle.net get expanded privacy settings

    by 
    Mathew McCurley
    Mathew McCurley
    09.30.2010

    Blizzard has come through with its promise of updated and more expansive options for its controversial Real ID feature, connecting Blizzard's games through use of real names as identifiers. The new options allow you to opt out of being listed in the "Friends of Friends" of other users, to deactivate the ability to be seen in Starcraft II's Facebook feature, or to turn off Real ID altogether. To change your Battle.net privacy options, log in to your account's Battle.net management page and select Settings, then Communication Preferences. Now all we need is an "go invisible" feature on Real ID, like most instant message clients have, and I'll be a happy Real ID user. The full announcement by Nethaera is below: Nethaera -- New Battle.net Privacy Settings We'd like to make you aware of the new Real ID-related privacy options we've introduced to Battle.net. These options provide Real ID users with additional tools for customizing the service based on their preferences, enabling the ability to opt in or out of the Real ID "Friends of Friends" and "Add Facebook Friends" features or to turn off Real ID altogether. Real ID offers an optional, convenient way for keeping in touch with real-world friends you know and trust, whether they're playing World of Warcraft, StarCraft II, or one of our future games. The "Friends of Friends" and "Add Facebook Friends" features provide you with even more options to stay connected while you play by making it easier for real-life friends to locate each other on Battle.net. You can easily enable or disable these features through your Battle.net privacy settings by logging in to your Battle.net account at http://www.battle.net/. source

  • 15 Minutes of Fame: Anthropologist Bonnie Nardi on WoW culture and art

    by 
    Lisa Poisso
    Lisa Poisso
    08.24.2010

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. We've written before at WoW.com and even here in 15 Minutes of Fame about attempts to study World of Warcraft culture from a sociological, psychological or anthropological point of view. In all of these cases, the researchers in question have logged time playing WoW as part of their research, albeit some with greater degrees of immersive success than others. So I was very pleasantly surprised to learn that Bonnie Nardi, a University of California-Irvine expert in the social implications of digital technologies and author of the rather blithely titled My Life as a Night Elf Priest, not only rolled the token raiding character in order to observe the curious behavior of the raiding animal -- she actually enjoys WoW in its own right. Rather than cautiously sniffing WoW culture only to generate another wide-eyed, ZOMG-look-at-this-funny-lingo report from the digital field, Nardi dove deep enough to play in four different guilds: a casual raiding guild; a raiding guild composed of fellow academics; a small, casual guild; and her own friends-and-family guild. Our two-part interview with Nardi, packed with opinion and cultural analysis, reveals a witty approach to WoW culture that successfully combines academic insight with the familiarity of a seasoned player.

  • Breakfast Topic: Casualties of casual gaming

    by 
    Zach Yonzon
    Zach Yonzon
    07.30.2010

    The other day over dinner, my wife and I were talking about a new game on Facebook and how easy it would be for us to game the system. My brother-in-law stopped us mid-conversation and asked, "What the hell happened to you two? You used to be hardcore raiders! Now you're talking about min-maxing a Facebook game!" My wife and I looked sheepishly at each other and hung our heads in shame. This is what it had come to. While we're committed to playing together come Cataclysm, we had now been reduced to the most casual of casual gamers -- playing browser-based games with no real, complex story or engaging gameplay. At least, nothing as complex or engaging as the World of Warcraft. But the reality is that casual gaming is a bigger phenomenon than we can imagine. Zynga's Farmville has over 61.6 million active users -- that's almost six times WoW's 11.5 million subscriber base. Never mind that World of Warcraft is subscription-based and that not all of Farmville's players are paying customers. Forget about revenue for a moment. That's 61.6 million gamers playing one game.

  • Blizzard chalks up Real ID kerfuffle as a learning experience

    by 
    Griffin McElroy
    Griffin McElroy
    07.28.2010

    Though some might consider Blizzard's quickly retracted decision to adopt the "Real ID" system (which would require forum users to identify themselves using their real names) to be a failure, Blizzard exec Michael Ryder disagrees. "We were able to take that feedback, reconsider, consider all the factors, of which feedback was one," Ryder explained to Eurogamer. "Ultimately we decided we would not go in that direction for the time being, and see if there were other ways we could address the objective we had, which was to improve the forums generally." Ryder later added, "So, all in all, the process worked. We put the word out. We got the feedback. We reconsidered. We made a change." We know exactly what he's talking about. Just the other day, we were planning on pressing our hand onto our sizzling-hot griddle, and then we told our friends about it, and then we put our hand really close to it, and then our friends were like "no, don't do it, you'll burn yourself terribly," so we didn't do it, and our hand didn't get burned. That's a victory in our books, as well.

  • BioWare Mythic says "Never!" to Real ID

    by 
    Justin Olivetti
    Justin Olivetti
    07.26.2010

    Worried that Blizzard's Real ID system may be coming to an MMO near you? BioWare Mythic has a few words of reassurance on that point: "No. Never. Never. No." This was the response by Warhammer Online's Carrie Gouskos to Eurogamer when asked if BioWare Mythic was mulling over a Real ID-type feature for its games. BioWare Mythic's general manager Eugene Evans supported that sentiment and expanded on it: "We wouldn't do it. I'm surprised they did it, and for a group that is so close to their community, it was amazing that they misread it that poorly. I'm pleased to see them reacting to the community. We should all learn to listen to our communities. Their community made it very clear what the right answer is." This follows the controversial decision -- later retracted by Blizzard -- to force World of Warcraft forum posters to use their real names in an attempt to cut down on trolling and forum spam. Since the controversy, other MMO studios have come out strongly against Real ID, so it's good to see that this includes the folks behind Warhammer Online, Dark Age of Camelot and Star Wars: The Old Republic.

  • Drama Mamas: When connecting online seems like a Real bad IDea

    by 
    Lisa Poisso
    Lisa Poisso
    07.16.2010

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. When is your privacy not your privacy? When it's connected to everyone else's privacy. This week, the Drama Mamas help a reader whose desire to reserve sharing her email address and online status for her real-life friends is heating up her WoW friends list -- and they're boiling over at not being included. Hi Drama Mamas, I've decided to only add people as Real ID friends who are RL friends that play on another server. I'm one of those people who sometimes like to hop on a character unknown to the folks I usually play with and spend some hours ingame on my own or with my boyfriend. However, I do have a lot of ingame friends I'm pretty close with and talk about a lot of things apart from the game. After installing the patch and logging on my main, it took only half an hour before I got the first whisper, containing an email adress and asking me to add them via Real ID. I told the person no, I'm only going to add very few RL friends to that list. I recieved a very sulky reply. Today the scenario repeated itself, meaning two days of playing very little have passed and two people are already angry at me for not adding them. Is there anything I can do to prevent other ingame friends to react the same? Why can't some people accept that sometimes I do want to play, but don't want to chat? Taz'Dingo, Anonyma

  • Blizzard responds to common Real ID concerns

    by 
    Gregg Reece
    Gregg Reece
    07.16.2010

    Nethaera (Blizzard community manager) posted answers to some of the common Real ID questions and concerns on the forums today. With the PR disaster that was Blizzard's original Real ID on the forums concept, a follow-up aimed at easing tensions in the community -- even after the retraction -- was to be expected. While Blizzard offered some good news on things people have been requesting, they also dodged other points for the moment in true Blizzard style. Some highlights from the announcement: no current plans for an online handle to be used in game with Real ID instead of your name feature to disable your name's appearance in Friends of Friends list coming around the time of StarCraft II plans for some sort of unique ID on the WoW forums The full announcement is after the break.

  • This week on The MMO Report

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.16.2010

    Casey Schreiner is taking a trip away from the states. Well, not really, but this week's edition of the MMO Report is bringing us over to games developed quite a distance away. Specifically, it's looking at TERA and possible subsidization by the Korean government, as well as Final Fantasy XIV's ongoing beta. Which is almost as good as a trip, if you're fond of either one of those games. If they're not quite your cup of tea, however, you can always enjoy Casey's look at the Blizzard back-and-forth on the Real ID fiasco, or the management changes for Star Trek Online and what it might mean for the future of the game. And of course, there's the usual dip inside of the mailbag, for those who just can't get enough of that mailbag action. Take a look past the cut for the video, and stay tuned every week for a new edition of the MMO Report from G4TV and Massively.

  • New Battle.net site is live

    by 
    Robin Torres
    Robin Torres
    07.15.2010

    The URL may include the word "beta," but the new Battle.net site is live and seems to be fully functional. Some changes we've noticed at first glance are: Complete change to the interface and navigation. You can check a box to stay logged in. It gives the status of their franchises. What's not there: an ability to chat with Real ID friends from the browser. Ah well. We don't know as of yet when the old Battle.net site will be phased out, but we'll keep you posted.

  • ESRB issues apology for mass email blunder

    by 
    Ben Gilbert
    Ben Gilbert
    07.13.2010

    Following last night's email gaffe, the ESRB has issued a statement today apologizing to the nearly 1,000 folks whose emails were unwittingly exposed. The software ratings board calls its "reply all" message, which revealed Real ID complainants' email addresses, a mistake made during an "effort to respond quickly to the thousands of gamers who wrote to the ESRB." Apparently, (and thankfully), the email did not include the addresses of all those who had contacted the organization, as the aplogy claims that only a "limited" portion of email recipients were affected. Further, the ESRB statement places fault for the issue on "one of our employees" before promising to do "everything we can to ensure it will not happen again in the future." We've placed both the ESRB's public statement and its email to those affected just after the break.

  • ESRB issues apology over email leak

    by 
    Mathew McCurley
    Mathew McCurley
    07.13.2010

    Yesterday, we learned that the ESRB (Entertainment Software Rating Board) accidentally emailed the names of people who had complained about Blizzard's potential use of Real ID names on the official Blizzard forums. The ESRB has since sent out this apology: Yesterday we sent an e-mail to a number of consumers who wrote to us in recent days expressing their concern with respect to Blizzard's Real ID program. Given the large number of messages we received, we decided to respond with a mass e-mail so those who'd written us would receive our response as quickly as possible - rather than responding to each message individually, as is our usual practice. Through an unfortunate error by one of our employees, some recipients were able to see the e-mail addresses of others who wrote on the same issue. Needless to say, it was never our intention to reveal this information and for that we are genuinely sorry. Those who write to ESRB to express their views expect and deserve to have their contact and personal information protected. In this case, we failed to do so and are doing everything we can to ensure it will not happen again in the future. The fact that our message addressed individuals' concerns with respect to their privacy underscores how truly disappointing a mistake this was on our part. We work with companies to ensure they are handling people's private information with confidentiality, care and respect. It is only right that we set a good example and do no less ourselves. We sincerely apologize to those who were affected by this error and appreciate their understanding. Sincerely, Entertainment Software Rating Board I am glad that the ESRB apologized, and it is telling that they have also acknowledged how ridiculous the mistake was in light of the subject matter. Suffice it to say, good on the ESRB for not only apologizing but understanding the issues present over online privacy. Hopefully this whole debacle can be used as a teaching moment.

  • ESRB accidentally releases email addresses of Real ID complainants

    by 
    Ben Gilbert
    Ben Gilbert
    07.12.2010

    In an ironic turn of events this evening, it appears that the Entertainment Software Ratings Board has revealed the entire list of email addresses belonging to people who appealed to the ESA's rating group over Blizzard's recently proposed and then retracted Real ID implementation. According to our World of Warcraft-focused sister site WoW.com, the ESRB issued a response letter to the nearly 1,000 folks who had emailed with complaints about Blizzard's decision -- unfortunately, it seems that rather than hide everyone's email addresses, someone hit "reply all." We've dropped the letter itself beyond the break, which, as WoW.com points out, concludes with a statement espousing the ESRB's "Privacy Online" program. Whoops! All that said, mistakes will happen from time to time. Unlike Blizzard, however, the ESRB can't simply take this back.

  • ESRB unintentionally exposes email addresses of people who filed complaints over Blizzard's Real ID system [Updated]

    by 
    Gregg Reece
    Gregg Reece
    07.12.2010

    digg_url = 'http://digg.com/gaming_news/ESRB_exposes_emails_of_gamers_who_filed_privacy_complaints'; Update: The ESRB has since issued an apology. During the recent Real ID catastrophe on the forums, many players decided to appeal to an industry source that might have been able to sway Blizzard to change its mind. These players contacted the ESRB (Entertainment Software Rating Board) as a Better Business Bureau-type middleman in this situation with their concerns. The ESRB itself has championed such causes in the past with its Privacy Online program, which is designed to help companies meet various privacy laws like the Children's Online Privacy Protection Act (COPPA). Since Blizzard recanted its decision about the forums, the ESRB faithfully followed up with those concerned. Unfortunately, in that followup email, the ESRB exposed individuals to a new set of privacy concerns. The letter and more information after the break.

  • Sunday Morning Funnies: Huff huff bing!

    by 
    Amanda Miller
    Amanda Miller
    07.11.2010

    This week's list is long, so I'll get straight to the point! Note: If you're the artist of one of the comics on this list, please pass through the break for a special, clearly super secret club message. Out of World #21 (this missed the deadline last week). GU Comics: Dammit Greg. Also, Dammit Greg II and Dammit Greg III. Fourth Wall: This Happens a Lot More than it Should. [Thanks Coffinshaker!] Drunken Pirates Guild. I've linked the first one so you guys can catch up. [Thanks BladedDingo!] Torment of the Week: Unlikely. Also: Azarizotza's Interrogation. Coffin Comics: Goblin TV Commercial. Daily Quests: Insert Title Here. Travels with Tenthunders: Interview with Grief Chicken. LFG #371 and #372. Beyond the Tree: Captain on Deck. Also: Window of Opportunity. AFR: All Out of Character. Byron, the Tauren Rogue. Fail Druid! NPC: Night Bandit. Also: No Hugs for Holo's and Idle Chatter. Slash AFK: OP Troll. Also: Stanky. Tales from the Crossroads: Once Smitten Twice Wry. The Warcraft Hero in: First-Day Mage. Teh Gladiators: For Hoofrich! Click next for part 2. Dark Legacy Comics: Minty Scrambled Eggs. Guilded Age. Complex Actions: I Bet Chuck Norris Would Approve! Also, Ode to Gearing. Equinox vs. Marvah. Cru the Dwarf: Fruition. Also: Fever for the Flavor of Dissention. K's Grab Bag: Why Did They Even Make This a Pet? World of Warcraft, eh?: Making Progress. This week, I have devoted a special section to comic artists who chose to comment on the Real ID fiasco through their art. GU Comics: Jimmy McAlister. Penny Arcade: The Grim Curriculum. Nerf NOW!!: ID, Please. [Thanks for the tip, Cyclone Duke!] Ctrl+Alt+Del: Keep it Secret, Keep it Safe. Edit: A Troll by Any Other Name. [Thanks Blurgarian!] Slash AFK: Too Fast. (This isn't about the forums, but it is about Real ID). Experience Points: This ID Just Got Real.

  • The Daily Grind: Real ID disaster averted... or is it?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.10.2010

    Well, it's all over after all. The evil dragon released by Blizzard has been slain by Blizzard again, after several days of people alternately cursing and staring slack-jawed in disbelieving horror. We can all go back to slaughtering Internet Dragons again, and the privacy issues are dealt with forever. Or if not forever, at least for now. Important lessons have been learned, lives have been ruined, and we can all go back to the way things were a couple days ago. Or can we? When your friend has a few drinks and smashes your entire living room to pieces but apologizes for it afterward, you usually aren't going to toss him a beer the next time he's at your house. Even though the unpopular decision has been reversed, it's understandable if your ire toward World of Warcraft hasn't cooled just yet... or if your trust in Blizzard isn't wholly restored. Are you willing to forgive and forget? Or is this the sort of thing you're going to remember for a long time?

  • The Daily Quest: Shh, the internet dragon is sleeping

    by 
    Anne Stickney
    Anne Stickney
    07.09.2010

    Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites. The internet can breathe again. Earlier today Blizzard announced that they will not be requiring real names to post on the official Blizzard forums, and the blogosphere in response breathed a huge sigh of relief. Here's a whole mess of thank-you's and other notes regarding the decision from various bloggers: The Pink Pigtail Inn asks if the wounds can be healed. Empowered Fire is pretty giddy about the results. Achtung Panzercow says "Yub Yub." That's Ewok for "We won." Geek Girl Diva has a short and sweet note to Blizzard. Lorehound asks what we learned from all of this. Warcraftic discusses the Warcraft community and communication. Mana Obscura gives us their thoughts on the power of the fans. HuskyStarcraft recorded a video response to the notice about the decision. Can we go back to just killing internet dragons now? I think so.