real-time strategy

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  • Halo Wars demo out before the game releases

    by 
    Dustin Burg
    Dustin Burg
    07.16.2007

    Some developers like to share their products before they release and give consumers a taste for the greatness to come, while others like to build anticipation and hold out on a much deserving demo-o-greatness (here's looking at you Assassin's Creed). But good thing for us is that Ensemble Studios is all about showing off the goods. Behind the mysterious "closed doors" of E3 during a Halo Wars demo, Joystiq learned from Halo Wars producer Chris Rippy that a demo is in fact planned to release "for sure before the game comes out". Ensemble Studios' generosity is probably due to the fact that they want to convince the masses that not only is Halo Wars teh greatness, but that their control scheme is teh greatness too. But you're in for a wait fanboys, because Halo Wars and the promised demo are penciled in for sometime in 2008.

  • Joystiq impressions: Halo Wars

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.12.2007

    In his enthusiastic Halo Wars presentation, game developer Graeme Devine is more than willing to share information with the press. Though most of the knowledge gained by eager listeners was related to science-fiction shenanigans and enormous space hoops, the most important fact given is one that's never directly stated. Mr. Devine, like most of his comrades at Age of Empires developer, Ensemble Studios, is somewhat of a control freak. And that's a good thing, especially when an entire genre hinges on how well you can control your on-screen armies. The real-time strategy genre has never enjoyed the same level of success it has on those platforms equipped with handheld rodents, and it's a problem that's been gnawing at Ensemble ever since the decision was made to plunge into the Halo universe. For the first six months of its two and a half year development period, Halo Wars was nothing more than a testing platform for console-based strategy controls. "There was no game," reveals Ensemble Studios producer, Chris Rippy.

  • Video: Halo 3 and Halo Wars make us salivate

    by 
    Dustin Burg
    Dustin Burg
    07.11.2007

    Fresh from E3 are two Halo videos that made us salivate uncontrollably and just may make some fanboys become giddy little school girls. Yup, they're that good. Embedded above is the trailer everyone and their grandma is talking about and is the the new Halo 3 campaign trailer shown at E3. The Arbitor, Cortana and the entire Covenant race make an appearance in the trailer and be sure to watch for the Brute Chopper ... it's teh badness. After watching the trailer we think we can all agree that Halo 3 is looking a lot prettier and will feature one epically awesome campaign. Also, be sure to check out Joystiq's Halo 3 E3 trailer analysis. The second video is embedded after the break and is Halo Wars' coming out video featuring gameplay footage. Not only does it look graphically impressive, but it looks darn fun to play too. Ensemble Studios has done a fantastic job on this one as we can't wait to get our hands on those little Warthogs and Grunts. Adorable little guys. Halo 3 and Halo Wars ... this is gaming my friends.

  • First gameplay footage of Halo Wars

    by 
    Jared Rea
    Jared Rea
    07.11.2007

    Hot from the smoldering work stations at GameVideos, 30 seconds of gameplay from Ensemble Studio's highly anticipated RTS, Halo Wars. It's only a tiny morsel of what's in store for us down here in Santa Monica, but it sure is a tasty one. Halo's signature vehicle, the Warthog, flying majestically through the air as though it were a Pelican. Gorgeous, close-up shots of units that make us weep -- knowing that we'll be spending the game zoomed out for tactical reasons. All in all it looks to be very Halo, all the way down to the selection reticule. We'll be sure to hunt it down this week and let you know how it's shaping up. If you don't feel like squinting, visit GameVideos and download the high resolution version.

  • Halo Wars will reveal itself in July

    by 
    Dustin Burg
    Dustin Burg
    06.29.2007

    The latest Halo Wars update over at the official forums doesn't bring any new fancy videos, screenshots, or even concept art, but it does give fans something else ... hope. Ensemble Studios dev man Thunder says that the team has been playing a bunch of Halo Wars at the studio lately and also confirmed that the the veil of mystery surrounding the game will be lifted in July. Thunder says that they'll be posting new exciting info July 6th and that "next month is going to be a big one for Halo Wars". E3 will be going down in a few weeks and we already know Halo Wars will be shown in some capacity, hopefully it'll be a hands on demo. July will be Halo Wars media heaven! Or so we think. [Thanks, Master Devwi]

  • Halo Wars already a blast to play

    by 
    Richard Mitchell
    Richard Mitchell
    05.17.2007

    Buried under the massive weight of the Halo 3 beta, a new Halo Wars update has been quietly released by the folks at Ensemble Studios. The update focuses on the ongoing multiplayer playtests of Halo Wars, and apparently things are moving along swimmingly. It looks like Ensemble is happy with the control scheme now, so they can spend more time actually playing the game. The game's placeholder features (such as plain, rectangular buildings) are slowly being replaced by more detailed assets. Finally, artists are spending a lot of time tuning the game's scale. In other words, you want your infantry units big enough to see, but not so big that they look like giants compared to buildings and vehicles. Hit the "read" link to check out the update. [Via Arrogantics. Thanks, zizzy]

  • Halo Wars update is somewhat informative

    by 
    Dustin Burg
    Dustin Burg
    04.23.2007

    We're a little late on this one, but at least we're honest about the fact and are still reporting on the goods. Over on the official Halo Wars forums Ensemble Studios' own Thunder posted a brief status report on Halo Wars' progress and asked lead designer Graeme Devine a few questions. Although the update and interview don't give us any new media or reveal any big news about Halo Wars, we do learn that Graeme is Irish and likes his Guinness. So, if you're feeling a little adventurous, make the jump for Ensemble Studios' April Halo Wars update.

  • Finally, we get a Halo Wars update

    by 
    Dustin Burg
    Dustin Burg
    03.01.2007

    Over on the official Halo Wars forums Thunder posted a special update for our little Halo gem. The Ensemble Studios development team had to reach one of their first development milestones by getting a preview build of Halo Wars ready for some visiting Microsoft execs. And to our surprise, they actually created a multiplayer build so the whole team (including those Microsoft execs) could spend the day blowing stuff up real good. Thunder also went on to say that they've "got a long way to go still, but it's very encouraging when a group like this can sit down and have fun beating the hell out of each other so far from any ship date". True, they do have many milestones to achieve before Halo Wars goes gold, but we're extremely exciting knowing that such an early build was so well received. Anyone's thirst for Halo Wars news been quenched or do you demand 20 gallons worth of screenshots? [Thanks, DjDATZ]

  • The latest on Halo Wars: mocap goodness

    by 
    Richard Mitchell
    Richard Mitchell
    02.08.2007

    It's been a long time coming (and we're a week late getting to it), but the latest update on Halo Wars has finally arrived. Posted on the Halo Wars forums, the update centers around a recent motion capture session (mocap to the kids). The makers of Halo Wars set up some test sessions with an LA motion capture studio, House of Moves, to see if mocap could be beneficial to Halo Wars. So, several actors were set up with light reflecting ping pong balls and asked to re-enact scenes from the game. They even set up a plywood warthog and gave the actors some crazy stilts to emulate the way Elites walk. See more pictures after the break.

  • Halo Wars art, new info in December

    by 
    Richard Mitchell
    Richard Mitchell
    11.15.2006

    The Playstation 3 and Wii are launching this week, and it looks like Microsoft wants to make damned sure that players remember why they love Xbox. We're talking about Halo, of course. The above piece of concept are showed up in our inbox a few minutes ago. It's a UNSC Shortsword bomber, one of the units available in Ensemble Studios upcoming 360 RTS, Halo Wars. We went over to the official Halo Wars site just to see if anything was new. Sure enough, Ensemble has posted an update on the game's progress. In truth, the update is really just there to let us know that they plan to do monthly updates from now on. Still, Ensemble takes the time to congratulate Bungie on Halo's fifth-iversary and welcomes gamers to share their ideas for Halo Wars. If you have an idea, or just want to share your enthusiasm, head over to the Halo Wars forums -- you can also download hi-res versions of the above concept art in their image gallery. Expect a real update in December. What would you like to see in a Halo RTS?

  • Halo Wars trailer gives us goosebumps

    by 
    Richard Mitchell
    Richard Mitchell
    09.28.2006

    Okay, so you missed the X06 briefing and the Halo Wars trailer. Your 360 crapped out on you and you couldn't download it from Marketplace. To top it all off, your slavish devotion to X360F prevents you from looking it up on one of the internets. It's okay, friend, we understand your pain. You need merely click "continue" to see the video embedded after the break. And by the way, that headline is not a joke. It gave us goosebumps (well, maybe not Ken, but he is made of sterner stuff than I). So, who wants this game? Raise your hand.

  • MS announces Halo Wars, a new RTS [update 1]

    by 
    Ross Miller
    Ross Miller
    09.27.2006

    A real-time strategy game based in the Halo universe has been announced. The project, entitled Halo Wars, will be designed by Ensemble Studios (Age of Empires) "exclusively for Xbox 360" (read: no PC). This announcement comes weeks after Bungie issued a cease-and-desist to the Halogen project, a C&C: Generals mod based in the Halo universe. It was at this time that 1UP's Luke Smith predicted an official Halo RTS in collaboration with Ensemble Studios. Somebody buy this man a drink, because he nailed it. After bringing Scott Henson, Director of the Game Development Group at Microsoft, up to speed on the Halogen incident, he assured us Halo Wars "has absolutely nothing to do with that" (whether he meant the mod's shut down or the game's inception is vague). The original Halo: Combat Evolved, in earlier stages of development, was a real-time strategy game in the vein of Myth, another Bungie RTS. You can read all about it in the pages of Bungie's lore. While we're very intrigued by the thought of a Halo strategy title, we're a bit concerned about how it will play on an Xbox 360 controller. Must ... use ... mouse ... [Update 1: The Halo Wars official website has also just gone live, with a pretty (yet entirely pre-rendered) trailer. The FAQ explains that Halo Wars takes place before the events of Halo 1 and its controls have been built "from the ground up" to work with the Xbox 360 controller. We have also embedded the trailer below, via Game Videos.]

  • Metareview - LOTR: The Battle for Middle-earth II (Xbox 360) [update 1]

    by 
    Christopher Grant
    Christopher Grant
    07.06.2006

    The PC game already debuted in March to decent reviews so, instead of recapping what's right and wrong with the game as a whole, let's get right down to the issue we're all wondering about: the controls.EA's Los Angeles studio contains the venerable Westwood Studios, well known as RTS pioneers for titles like Dune II and Command & Conquer. So it is, under their watchful eye, that they sought to deliver the heretofore mouse-centric experience of real-time strategy games to the console world. So, how did they do? IGN (82/100) is equivocal in their praise saying: "The controls aren't perfect and they're by no means the equivalent to the quick, precision controls of the PC's mouse and keyboard duo, but they do in fact work. I'll even go so far as to say they work better than any other console RTS -- period." GameDaily (80/100) wonders where the tutorial is (and apparently missed it): "While the control scheme is listed in the manual and through the in-game pause menu, there's no tutorial mode. The control scheme works extremely well once you've adjusted to it, but the moment you pick up the game, you won't know what you're doing. A training mode of some sort (at least as an option) would've been nice for a game of this nature, but Xbox 360 owners should be adjusted to the control scheme by the second or third mission." Yahoo! Games (90/100) seconds the manual recommendation and steep learning curve: " So yes, you need to read the manual. You're probably going to want to have it on your knees for the first few hours of play, and within arm's reach for a day or two more. The controls are well thought out and comprehensive, but the advanced functions are not intuitive. Many commands rely on double or triple combinations of face buttons and triggers or bumpers. You'll need to learn them." So, it sounds like EA Los Angeles has done the impossible; they've delivered a console RTS with controls that are almost comparable to its PC counterpart. For console gamers (many of whom were former PC gamers) this is a praiseworthy innovation. Now that the path has been revealed, will other developers target the RTS-less console gaming world?[Update 1: whoops! GameDaily missed the tutorial mode, as Major Nelson helpfully points out here. He says, "scroll left on the D-pad from Single Player->Tutorial." Sounds easy.]

  • iConquer 2.4

    by 
    Scott McNulty
    Scott McNulty
    07.05.2006

    iConquer is one of those applications that I can't have on my Mac. Is it because it is too lame to sully my precious Mac? No, hardly! iConquer has this uncanny ability to steal time. I side down at my Mac with the intent of doing some work and 5 hours later my eyes are blurry and I have lost the Sub-Sahara for the 15th time.iConquer 2.4 adds some cool graphing abilities, as well as real time scoring. The full version costs $19.99 but there is a free demo available.[via MacNN]

  • Lost Magic preview raises some questions

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.17.2006

    1up is running a preview of Lost Magic, a game which promises to bring role-playing and real-time strategy together in wedded bliss. The superb Warcraft III certainly pulled that off with aplomb, though this game's take on that genre juxtaposition is somewhat different. For one thing, casting spells is a tad more involved than merely selecting the appropriate command from a menu. I have to wonder if that's a good thing or not. Obviously, I want the game to use the capabilities of the DS whenever possible, but only if it comes naturally from the design and not as a forced bullet-point to add to the back of the game's case. The concept should be fitted to the hardware, not the other way around. Lost Magic has the player drawing different runes in order to cast spells (with over 350 types available), with each rune triggering anything from healing spells to more pleasing fire spells.Do I really want to draw some sort of shape every single time I want to heal my magical princess? Why is that I am now forced to use the touch screen in order to accomplish something that worked just fine (and arguably more easily) with traditional controls? I think these are good questions to ask, especially in the light of many great DS games like Mario Kart DS or Mario & Luigi: Partners in Time that didn't really make full use of the stylus. I'm not judging Lost Magic by any means (yet), but 1up's preview doesn't really give me enough information to decide whether or not the rune system is inspired or gimmicky. Let me know what you think.

  • Homebrew RTS hits DS

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.05.2006

    For those of you into the homebrew scene - and don't think we haven't seen you mulling about in those suspicious trenchcoats - here's an intriguing little RTS that an armchair dictator developed as a proof-of-concept. It clearly has a long way to go before competing with the likes of StarCraft, but at least it has the control method down. By tapping on an unsuspecting worker unit or dragging a box around a group of them, you can order them to perform menial and unfulfilling tasks that serve no reason other than to expand your empire of evil and oppression. If anything, this should get you excited for the forthcoming Age of Empires DS game. If, however, you don't consider yourself a slave to capitalism (and good for you, by the way), it should get you excited about all the possibilities that can be found in the world of homebrew. This game isn't the only one that shows just how well the DS can handle real-time strategy games and first-person shooters, games that were mostly constricted to the PC until now. Now if only someone would conjure up a decent online instant messenger...[Thanks xfiles fan]