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  • The Stream Team: Decisionally challenged weather edition, October 7 - 13, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    10.07.2013

    I don't know about you, but in my neck of the woods Mother Nature is suffering some kind of identity crisis. In the span of a single day we have had bone-chilling cold and frost, sun-scorching heat, and monsoon-inspired rainstorms. Every time we have a season-appropriate cold snap, the second I go to remove my air-conditioner, we have a blistering heat wave. People were pumpkin harvesting in shorts for heaven's sakes! Is it fall? Or is it summer? If the weather is any indication, we need to institute a new season. We could call it Summall. Or maybe Falmer. Then people can just expect to employ heavy coats and shorts within hours. Like they do in Colorado! Like the weather of late, I'll admit to being decisionally challenged at times (especially when trying to pick what to do in a game with so many options!). Luckily, for any who suffer that same affliction, your favorite Stream Team hosts will never conflict on the Massively TV schedule. So who's playing what when this week? Check out the schedule and see!

  • One Shots: The people pillar

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2013

    How are MMOs different than real life? There are many answers to that question, but our opening screenshot today reminds me that I don't actively seek to run into a sweaty, heaving mass of humanity just because they'll provide localized healing and damage boosts. Everyone always tries to use that excuse at conventions, and all I come away with is an intestinal debuff. Reader Eri had this observation while playing a recent beta: "Firefall seems to have quite a few community events regularly going on and it always amuses me at the end how it devolves into the ancient art of people stacking. This tower was during the stress test a month or so ago after a few invasions had finished. There were a lot of people around and a rival tower was being built in Sunken Harbour as well. Everyone was laughing and having a lot of fun, talking in chat while serving as a human pillar, and there was usually a dance party going on at the bottom of it. While this one did get big, apparently the dastardly Sunken Harbour Folks beat us." Are you ready to jump into the people pile? If so, we've got more for you after the break!

  • Firefall's Red 5 Studios lays off 10% of staff in 'pre-launch reorganization'

    by 
    Bree Royce
    Bree Royce
    09.16.2013

    The Twitterscape is abuzz tonight about fresh layoffs at Firefall's Red 5 Studios as current and former Red 5 employees have announced that they're now on the market. A formal statement from the company calls the layoffs a "reorganization": Red 5 Studios announced today that the studio is being reorganized prior to the launch of Firefall. "As Firefall matures, we must transition our priorities and our development strategy to focus on streamlined operations and live product support," said Mark Kern, CEO and founder of Red 5 Studios. As part of the reorganization, Red 5 Studios confirms that it has released about 10 percent of its staff, the majority from Red 5's video internet entertainment channel, Stage 5 TV. Development of Firefall is unaffected by the reorganization and Open Beta Stage 2 is well underway with a major patch scheduled for later this month. Last week, Red 5 shocked players by announcing it was temporarily disabling and retooling Firefall's PvP mode, on which it had based its e-sports platform; apparently, only 3% of the beta playerbase participated in it. [Source: Red 5 press release]

  • Firefall disabling PvP for retooling

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2013

    The current iteration of Firefall's PvP mode is not long for this world. Red 5 Studios CEO Mark Kern wrote a letter to the community stating that the studio is displeased with the current PvP state in the game and wants to "regroup, rethink, and deliver the best PvP system [it] can." Kern said that less than 3% of the player population in the game engages with PvP: "Firefall started with PvP. We have gone through several iterations, and for some time, pursued the controversial e-Sports route. As many of you know, its not working very well." As a result, Red 5 will be shutting down the PvP side of the game in the "near future" to retool and relaunch the system.

  • Your guide to MMOs at Gamescom 2013

    by 
    Justin Olivetti
    Justin Olivetti
    08.20.2013

    Can you believe it, Gamescom is this week already! The massive trade show in Cologne, Germany, will run from August 21st to the 25th. Of course, if you're reading this, then you have one pressing question in mind: Which MMO studios will be there, and what will they be talking about? While we can't answer the second part of that, we can give you a heads-up regarding the studio attendance. Hit us after the jump for the run-down of which studios will be there along with their Twitter handles because you just know that any big news from the show will be insta-tweeted two seconds later.

  • Firefall announcing next open beta, starting sale during Gamescom

    by 
    MJ Guthrie
    MJ Guthrie
    08.20.2013

    If you are eagerly anticipating the next stage of Firefall's open beta, your wait is nearly over... for the details, that is. Red 5 Studios plans to unveil the details of Stage 2 during Gamescom this week. Mark Kern, CEO of Red 5 Studios, also noted that a hinted-at feature will be included, and stated, "Players will directly have a hand in shaping this new phase while playing the game. It's a game changer for shooters, let alone MMOs." In conjunction with the announcement, Firefall's $100 Starter Pack will be 25% off starting August 21st. However, come August 31st the packs will be permanently discontinued when the sale ends; then the studio will instead focus "on new in-game cosmetic and convenience products." [Source: Red 5 Studios press release]

  • Firefall open beta weekend includes dev-hosted missons

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2013

    Been dying to try out Firefall but have had the worst luck obtaining a beta key? Sir or madam, this weekend is for you (and everyone else). Red 5 is kicking off the first of Firefall's open beta events with a weekend packed full of activities and specials. The open beta weekend begins today at 8:00 p.m. EDT and continues until Sunday at the same time. During the weekend, players will enjoy a 2X bonus to all Crystite drops, easier access to Firefall's newer zones, and discounts on battleframe unlocks. Red 5's devs will also be hosting missions through the five-man Blackwater Anomaly. If you're able to get in on one of these instance runs, you'll be treated to special rewards and be able to tell your jealous friends and family that you rubbed shoulders with developer royalty. [Source: Red 5 press release]

  • Red 5 CEO details Firefall fixes, apologizes for open beta issues

    by 
    Mike Foster
    Mike Foster
    08.01.2013

    Firefall jet-booted into open beta on July 9th, but the transition ended up being a bit trickier than Red 5 expected. Tutorials broke, crafting crashed, abilities vanished from hotbars, and logins were jammed. CEO Mark Kern offered a letter to Firefall players today apologizing for the problems encountered and detailing all the fixes the team has put in place. According to Kern, login errors are resolved, server capacity is raised in all regions, instances are stabilized, tutorials are un-stuck, and calldown menus function again. Additionally, dropships are cruising along the correct flightpaths and the game's crafting and customization menus are smoother, faster, and more responsive. Kern conceded that Firefall isn't perfect (or even finished), but wants players to know that he and his team are working on it: Please accept our apologies for the rocky start, and while we are not past all of it yet, things have improved tremendously and we are working on resolving the remaining issues. Meanwhile, please join us for a series of new content and features that are rolling out regularly. It's been an incredible experience and only made possible by you, the community. Thank you and see you in Firefall. Red 5 has an open beta Firefall tournament scheduled to start this Sunday, August 4th.

  • One Shots: Peering over the edge

    by 
    Justin Olivetti
    Justin Olivetti
    07.28.2013

    I do not like heights. By transitive properties, I do not like Cyberpunkhobo for sending in this photo that is capitalizing on my deepest fear. Did Cyberpunkhobo know that he was establishing himself as my lifelong enemy by the very act of this photo submission? Yes, I think he did. Vendetta accepted, sir. Cyberpunkhobo attempts to dismiss the seriousness of his actions in his description of this screenshot: "If there's one thing Firefall does well, it's making you feel vertically-challenged. I don't know how many times I've been met by a giant wall of rock on my merry way to an ARES mission. But when I found my way to the top of this particular precipice, I literally felt like I was on top of the world. So I took a screenshot, unfurled my glider, and proceeded to fly away as far as I could." You better fly, Cyberpunkhobo. I'll give you a 10-minute head start, and then all bets are off. So while we wait for this deadly cat-and-mouse game to begin, why not take a look at the other One Shots for this week?

  • Firefall's open beta trailer highlights dynamic events

    by 
    MJ Guthrie
    MJ Guthrie
    07.25.2013

    If you happen to be in Cologne, Germany next month, you can stop by Firefall's booth at Gamescom to check out the inbound improvements and new content because Red 5 Studios announced that it is returning to the convention this year. James Macauley, Vice President of Development, invited players to drop in: "There are plenty more upcoming additions and features to talk about at Gamescom, so come and visit us on the show floor!" The studio will discuss the dynamic events, three new melding pockets, the upcoming Gamescom milestone, and more. Firefall fans, however, don't have to wait until Gamescom to see some of the new content coming to the PvP game. A newly released official open beta trailer, shown after the break, showcases these dynamic events, combat rewards, unlocking the world, and more. To join open beta, sign up on the site. [Source: Red 5 Studios press release]

  • Massively Exclusive: Red 5 talks pay-to-win and Firefall's open beta

    by 
    Mike Foster
    Mike Foster
    07.15.2013

    If you haven't yet noticed, Red 5's open-world, MMOFPS, action-adventure, jet-boot-featuring Firefall is now in open beta. The sci-fi shooter saw an extended closed beta period marked by major overhauls to core systems and a slow-but-steady trickle of new content, and last week's open beta launch is the next big step in pushing Firefall toward its eventual release. We posed a few questions to Red 5 about the nature of beta testing, the complications brought on by monetizing a game in progress, and the future of Firefall.

  • Firefall hosts beta e-sports tournament

    by 
    Justin Olivetti
    Justin Olivetti
    07.11.2013

    Yes, Firefall was serious about that e-sports thing. Like, super-serious, guys. Showing that it's in it whole-hog, Red 5 Studios announced that it will host the first open beta tournament series this summer. The tournament is called Go4Firefall and begins Sunday, August 4th. It will be run in cooperation with the Electronic Sports League and take place across North America and Europe. The best teams will take home some of the $10,000 and €10,000 prize pools over a series of weekly matches. Go4Firefall will utilize Firefall's Jetball mode. In Jetball, five-man teams have to fly or shoot a ball into their opponent's goal. The catch is that the ball carrier can't use weapons, making him or her a prime target for foes.

  • Choose My Adventure: Saying goodbye to Firefall's New Eden

    by 
    Mike Foster
    Mike Foster
    07.10.2013

    For the last five weeks, I've plasma-rifled, jet-booted, and resource-thumped my way through the exotic world of Firefall's New Eden. I've killed many bugs. I've fallen from many waterfalls. I've drowned in many deeper-than-expected bodies of water. And most of all, I've had many funs (I assure you that is the proper way of saying it). Sadly, all good things must end. And while this edition of Choose My Adventure comes to a close this week, our own Shawn Schuster will be leaping into the fray next week to ask for your input on which game we should play next. Time has a way of rolling on, after all, and there are so many games worth playing! But that's next week. Today, let's talk final thoughts.

  • Red 5 celebrates Firefall open beta with live-action trailer

    by 
    Mike Foster
    Mike Foster
    07.09.2013

    It's official: Firefall, which has been in closed beta for what seems like forever, has taken one tiny step toward an actual release by entering open beta. Starting today, right now, you and your friends can leap into Red 5's MMOFPS and get to shooting, assuming, you know, that you haven't already been playing it. For over a year. Anyhow, Red 5 is marking the long-overdue launch of open beta with a live-action trailer that features a surly man drinking bourbon, a girl on a stretcher, and yes, thumping. They actually put thumping in the trailer. Check it out after the break.

  • Red 5's Mark Kern discusses wasted space in MMO development

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.06.2013

    A recent article by Mark Kern of Red 5 Studios is all about the idea that most of an MMO is wasted space. Not travel space that doesn't need to be there; no, Kern is talking about the huge amount of low-level content that gets played and discarded at a dizzying pace as players move past it. According to Kern, anywhere between 80-90% of the content in a given MMO is both expensive to craft and more or less irrelevant to the game after six months. Kern stresses that the primary problem is that the cost of developing an MMO is raising while the time spent on content doesn't change, resulting in a neverending rush to produce more high-level content at a rate that's simply not realistic. He advocates more dynamic content, more scaling, and more flexibility in progression to help make development costs feel less like money flung into a pit for low-level content. If you're interested in the industry as a whole, it's worth a read. [Thanks to Dengar for the tip!]

  • Choose My Adventure: Firefall's content bomb and a missed invasion

    by 
    Mike Foster
    Mike Foster
    07.03.2013

    In last week's Choose My Adventure poll, I asked the Firefall community one simple question: What, exactly, is there to do in Firefall besides run around and hook up with random thumping squads? Firefall-ers responded with passion, of course, and sent me on my merry way to experience one of the intense invasions suffered by a couple of key New Eden cities. I return now a grizzled man. My time on the frontlines was as brutal as it was enjoyable. I'm not sure my loved ones will recognize the old me behind the thousand-yard stare that has taken over my face. In short, I've seen things. Unfortunately, none of those things was an invasion.

  • Firefall's Kern: 'I look at WoW and think what have we done... We killed a genre'

    by 
    Jef Reahard
    Jef Reahard
    06.28.2013

    Firefall head honcho and former World of Warcraft dev Mark Kern asks if MMOs have become too easy in a guest blog at MMORPG.com. It's basically a rhetorical question, since he goes on to outline "the creeping casualness" that defines the genre in 2013. He aims plenty of disparaging remarks at WoW's accessibility formula and its mandate to acquire casual players by streamlining or omitting traditional MMORPG systems. "And it worked. Players came in droves, millions of them," Kern writes. "But at what cost? Sometimes I look at WoW and think 'what have we done?' I think I know. I think we killed a genre." Kern goes on to lament the lack of difficulty inherent in post-WoW MMOs, and naturally he says that Firefall has found just the right balance between accessibility and challenge. He also says that the game's crafting system is "one of the deepest and most complex of any MMO, having more in common with the well-loved crafting system of the original Star Wars Galaxies than the simplified crafting systems of current MMOs."

  • Choose My Adventure: Next stop in Firefall, whirling death tornado

    by 
    Mike Foster
    Mike Foster
    06.26.2013

    In last week's Choose My Adventure poll, I asked three simple questions of the Massively community: What should I do, how should I do it, and how pretty should I look whilst doing so? The response was definitive; voters steered me toward PvE content, which I would approach with a mercenary "what's in it for me" attitude while wearing fabulous copper armor. We also had a chance to leap into the game during CMA Live, with experienced Firefall-ers turning out in droves to take me on a whirlwind adventure through some of the game's most intense dynamic content. Overall, it's been a fun week of crushing Ares missions, repelling Chosen invasions, and of course, thumping the heck out of some resources. But there's plenty left to do.

  • Firefall's final beta milestone and live action trailer [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.25.2013

    The last closed beta milestone for Firefall is live now will be live this Thursday, June 27th, and it's a big one. Closed beta testers can explore the new e-sports-styled PvP game Jetball while taking part in the game's first story-based episode, Blackwater Anomaly. And this is meant as a big thing, big enough that there's even a live-action trailer (starring Tybee Diskin, whom you might recognize from the Nuka Break Fallout fan film) past the cut to help get potential players psyched about just what might be going on. Designed for five-person squads, Blackwater Anomaly sends players out into the storm to examine the eponymous anomaly at Blackwater Marsh, leading to a closer examination of why the Chosen have arrived and what motivates the attack on humanity. If you're intrigued and want to get in on the action before the start of open beta on July 9th, the Founder's Packs will still be available through July 8th. Everyone already in the beta can start enjoying this new content immediately. [Update: Red 5 has contacted us to let us know it has moved the milestone date from today to Thursday.] [Source: Red 5 Studios press release]

  • Choose My Adventure: Earning my Firefall rocket boots

    by 
    Mike Foster
    Mike Foster
    06.19.2013

    The votes are in. The people have spoken. Now, it's time to play. Last week's Choose My Adventure column, the first one centered on Firefall, presented a couple of choices related to the very basics of creating our character and giving him or her reason to fight. Voters enthusiastically chose a beaten-down man with one hope for redemption -- and unwittingly fulfilled my personal fantasy to create a game hero based on Nicolas Cage's character in Con Air. Voters also chose from among Firefall's five battleframes, with the jack-of-all-trades Assault frame beating out the smash-it-in-the-face Dreadnaught frame by just 26 votes. So, to recap: We have created a character who's an ex-con with no reason to live, handed him an assault rifle, and dropped him into a violent world where pretty much anything goes. This is getting good.