Red-Fly

Latest

  • Blizzavision keeps Crash, Spyro, Ice Age, Prototype; loses Brutal Legend, Ghostbusters, and more

    by 
    Christopher Grant
    Christopher Grant
    07.28.2008

    var digg_url = 'http://digg.com/gaming_news/Blizzavision_keeps_Crash_Spyro_etc_loses_Brutal_Legend'; One of the major outstanding questions surrounding the Activision Blizzard merger was: "What the hell is going to happen to Vivendi's other video game division, Sierra?" The new super-publisher announced it will be keeping five of Sierra's franchises total: Crash Bandicoot, Ice Age, Spyro, the still-in-development Prototype, and another as-yet-unannounced title. We're currently looking into the fate of Sierra's other publishing arrangements: Tim Schafer's Brütal Legend (oh, Brütal Legend, we're so sorry!), Ghostbusters: The Video Game, WET, and Chronicles of Riddick: Assault on Dark Athena. Activision Blizzard is also reviewing Sierra's other properties that they will not be publishing: think Bourne, 50 Cent: Blood on the Sand, World in Conflict, et al. Activision Publishing CEO Mike Griffith says, "We are reviewing our options regarding those titles that we will not be publishing." Those games won't be published by Blizzavision because they're not "a strong fit with [Activision Blizzard's] long-term product strategy." No word on the fate of Sierra's classic adventure games like King's Quest, Leisure Suit Larry, etc. As for the status of Sierra's in-house developers, Blizzavision will "realign staffing at Radical Entertainment and High Moon Studios" – the developers of Prototype and The Bourne Conspiracy respectively – while "exploring options regarding Massive Entertainment and Swordfish Studios" – the devs behind World in Conflict and 50 Cent: Blood on the Sand, respectively. Those "options" include "the possibility of divestiture." Also potentially up for sale: Vivendi Games Mobile and Sierra Online, the latter notably responsible for a large amount of XBLA and PSN games. More on this story as it inevitably unfolds.

  • E308: Mushroom Men puts the 'fun' in 'fungus'

    by 
    JC Fletcher
    JC Fletcher
    07.15.2008

    I got to look at the DS version of Mushroom Men at the Gamecock EIEIO event in March, but I didn't get to play it. Today, though, I arrived at an odd middle section in one of the demo rotations, and basically ended up being left alone in a room with a DS and the game. Aside from a very weird screen-flipping mechanic, it's a beautiful, inventive 2D platformer.As a heroic sentient mushroom (a meteor has fallen and made stuff sentient that ought not be) you wander around an environment made up almost exclusively of trash and junk. The first level is a tutorial that leads you through the interactive map (which features red dots that mark waypoints), the weapon system, and combat. The map's dots mark the location of other mushrooms that need to be rescued from bugs or other enemies, much like the rescue-based level design in Drawn to Life. %Gallery-15252%

  • Fungi rises on the DS this October

    by 
    Candace Savino
    Candace Savino
    06.30.2008

    We knew that Red Fly hoped to release Mushroom Men: Rise of the Fungi sometime this year, so we're pleased to hear that the software is on schedule and will be in stores this October.Red Fly also went into more detail about the storyline of the game in a recent press release, since the DS version is a prequel to the Wii title. Both will cover different parts of the Mushroom Men's history, with Rise of the Fungi detailing a time when they first got their special abilities. The Bolete tribe must stave off attacks from hostile insects and other creatures, until the Amanitas Empire becomes an even bigger threat to their survival. Mushroom Men fighting amongst Mushroom Men ultimately leads to the Spore Wars, which are covered in the Wii game. We really like the idea of one game's story leading into another's in such a short period of time (as in, you won't have to wait long between releases). While we're still not sure when the Wii game will follow, you can expect it in November or December if Red Fly sticks to the original plan. Gallery: Mushroom Men

  • Zootfly footage helped sell Ghostbusters revival

    by 
    Jason Dobson
    Jason Dobson
    06.18.2008

    With Terminal Reality now holding onto development of Ghostbusters like a charged particle accelerator, most eyes have turned away from Zootfly's unlicensed Ghostbusters tech demo footage that leaked into the wild earlier this year. Most, but not all, as Terminal Reality boss Mark Randel admits that Zootfly's efforts actually helped release the concept from the containment system. "What Zootfly did for us, inadvertently, is help sell the concept," said Randel in an interview with OXM. "When their footage came out, we were close to our green-light meeting, and when the executives saw the reaction from the fans, they immediately knew, 'Hey, Ghostbusters is going to be a big hit - we need to put this game into production.'" We doubt any of this will help Zootfly devs sleep at night -- though we advise if anyone asks if they're a god, they still say "Yes!"

  • Ghostbusters dev: Xbox 360 is holding us back

    by 
    Kyle Orland
    Kyle Orland
    04.30.2008

    Sony fanboys looking for absolute proof that their system is technically superior to the Xbox 360 got a boost recently when Terminal Reality president Mark Randel told VideoGaming247.com that a PS3-exclusive version of the developer's Ghostbusters game would be more technically impressive than the version being tuned to work on both systems. "If we made a PS3-only game, for example, you could double the amount of objects on screen that you're seeing," Randel told the site at a Sierra event last week. "The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3." Of course, Microsoft fanboys with a conspiratorial bent are likely to pick up on Randel's casual mention that "Ghostbusters is the property of Sony Pictures." Sure, it's possible that Randel is just badmouthing the competition to get in good with the rights-holder on his current game. Just as it is also technically possible that the 3DO will suddenly make a huge comeback this year ...

  • Ghostbusters' Wii connectivity turns DS into PKE Meter [update]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.29.2008

    [Update: Actually, there won't be a connectivity feature that turns the DS into a PKE Meter. Sorry.]The Wii version of Ghostbusters might be headed in an uncertain direction in the hands of Red Fly, a wholly different developer than Terminal Reality, which is creating the other version, but it will at least make use of the waggle console's touchy sibling. Busting through the fourth wall, Wii's Ghostbusters will morph any old DS (sold separately, of course) into a bleeping, blinking "PKE Meter," reports videogaming247. Sure, it's a glorified radar, but it senses ghost goo -- and you'll actually hold the darn thing in your hand! Has ectoplasmic detection ever been so tangible?In addition, the Wii version (and PS2 port) will place special emphasis on local multiplayer and feature 4-player split-screen gameplay. Just don't cross the streams.

  • Connect your Wii and DS, track paranormal activity

    by 
    Chris Greenhough
    Chris Greenhough
    04.29.2008

    Our enthusiasm for Ghostbusters has taken a real beating these past few weeks -- after the initial yaaaay period of retro-tinged excitement wore off, suddenly we started to receive worrying news. Terms such as "casual" and "family-friendly" were bandied about in relation to the Wii edition, and we began to panic and hyperventilate a bit, despite Red Fly's admirable attempts to calm us down.So here's something to lift our spirits (har): according to Sierra studio director John O'Keefe, the Wii version will support both four-way split-screen and the ability to connect your DS to your Wii and deploy the handheld as a PKE meter, a.k.a, the device with the winged arms that the real Ghostbusters used to track spooks. How totally awesome is that?"Very awesome" is the answer.

  • Joystiq impressions: Ghostbusters (360/PS3/Wii)

    by 
    Zack Stern
    Zack Stern
    04.28.2008

    var digg_url = 'http://digg.com/gaming_news/Hands_on_with_the_new_Ghostbusters_game_360_PS3_Wii'; Ghostbusters is one of those nerdy properties that when reissued, will never please all of its fans. Even in a brief demo with a few other writers, questions -- and follow-ups -- circled around "crossing the streams" and even geekier topics. I'm not at that level of spirit-stopping enthusiast, but I'm cautious about the new version, probably because it shows so much promise. I hate to get behind something, especially a beloved property, only to see it crumble. The Ghostbusters animation, graphics, settings, and physics look great. The original cast has reassembled to record for this game. It's even being written by Dan Aykroyd and Harold Ramis. But the biggest thing I didn't see was that story, and that narrative is an important part of Ghostbusters. We'll find out how well the script and setting hold up with its October, 2008 release. %Gallery-21636%

  • Mushroom Men benefits from retooling

    by 
    JC Fletcher
    JC Fletcher
    04.15.2008

    According to the latest 1UP preview, Red Fly Studio's Mushroom Men: Rise of the Fungi has gone through some tweaks since the last time it was shown -- and those tweaks have made it a better game. Specifically, the map has been made easier to navigate with the addition of objective markers. In addition, platforms have been made to stand out from the background visually. This is often a problem with prerendered 3D environments: it's hard to tell which areas of those environments are interactive.Unfortunately, the healing system, apparently, could use a bit more time in the oven. You heal automatically for most damage types, but not falling damage, which is frequent. In other words, you basically don't heal automatically.%Gallery-15252%

  • Revamped Mushroom Men site cultivated, launched

    by 
    Eric Caoili
    Eric Caoili
    04.11.2008

    If, inspired by too many episodes of Chip 'n Dale Rescue Rangers, you've yearned to adventure the world as a miniaturized figure, fighting pygmy creatures with Lilliputian weapons, you really should look into Mushroom Men! To assist interested gamers who refuse to put their memories of 80s cartoons behind them, publisher Gamecock has updated its official site for the platformer, providing previews of Mushroom Men's playable characters, jury-rigged arms, and misshapen enemies.Gamecock has also announced that Primus's Les Claypool is lending his talents to the soundtrack for both the DS and Wii Mushroom Men games. According to the renown bassist, like many parents hoping to win their children's favor, he took on the job at the urging of his fantasy-gaming-obsessed son. You can treat your ears to one of Les's songs for Mushroom Men at the relaunched site right now!See also: EIEIO 08: Brief Mushroom Men impressions%Gallery-15252%[Via press release]

  • Mushroom Men: The Aspect Ratio Wars

    by 
    JC Fletcher
    JC Fletcher
    03.27.2008

    Live Wii conducted a five-question interview with Red Fly Studio, developers of Mushroom Men: The Spore Wars, and got one crucial, and vaguely disappointing, bit of information: as of right now, the game displays in 4:3 only. "Currently it is 480p. BUT we are looking into the capabilities of 16:9, if possible." 480p is, of course, welcome to fancy TV owners.Red Fly couldn't offer any specific answers, really, to Live Wii's other questions -- except to say that there won't be any online play. That's not really a big deal for a platformer. There will be some kind of multiplayer, probably, and Mushroom Men uses the pointer in some way. %Gallery-18243%[Via GoNintendo]

  • EIEIO 08: Mushroom Men: trash vs. rabbits

    by 
    JC Fletcher
    JC Fletcher
    03.13.2008

    I was thrilled to watch a gameplay demo of Red Fly Studio's Mushroom Men at EIEIO. The concept art for this game is gorgeous enough to sell the game all on its own. The company agreed, evidently, as their stage area was decorated with huge, striking prints of the art on canvas. Mushroom Men: The Spore Wars is the story of mushrooms made sentient by some kind of green dust left by a comet. These mushrooms then break off into tribes and start fighting each other. The DS prequel, Rise of the Fungi, tells of one tribe's conflict with some annoying insects, but The Spore Wars deals directly with the fighting between the Amanitas and the Morels. The mushrooms also have to contend with the other newly aware, mutated creatures that have emerged. In the demo level shown, these included kudzu and rabbits.%Gallery-18243%

  • EIEIO 08: Brief Mushroom Men impressions

    by 
    JC Fletcher
    JC Fletcher
    03.13.2008

    I was only able to see a couple of minutes of Red Fly Studio's Mushroom Men: Rise of the Fungi, but I learned some interesting details about the game. Rise of the Fungi on the DS, codeveloped with Zen Studios, is designed as a prequel to the Wii game, telling two stories in the same world. In both games, a meteor has somehow caused mushrooms to gain awareness and intelligence, along with other organisms. In Rise of the Fungi, one tribe of mushrooms must drive interloping insects out of their village.Mushroom Men is a (really nice-looking) 2.5D platformer set in a world that looks very big to a mushroom. Multiple characters are available: "heavy" characters with good melee combat skills, "sages" with excellent spore powers (special magic-type abilities) and "scouts" with ranged combat abilities. These characters will traverse 10 levels, each divided into two scenes, solving environmental puzzles and, well, collecting garbage. In fact, garbage is kind of important to the game.The environmental puzzle we were shown involved using items found in the stage to reach a higher platform. The player had to knock a soda can into a buzzsaw, which turned the buzzsaw on, causing it to fall down. It could then be used to climb up to that platform.As for the garbage: both the DS and Wii games feature the "scav" system, which allows you to pick up junk and combine it into weapons. And there are a lot of choices -- a quick look at the menu screen showed at least 20 available weapons. A 2D platformer with a lot of weapons? Yes. Yes.I was very impressed overall with the demo, except for the part in which I didn't play the game. Luckily, Red Fly expects to release Rise of the Fungi late this year, with The Spore Wars to follow soon after. Hit the gallery for new screens and even more delightful concept art!%Gallery-15252%

  • New Mushroom Men trailer sprouts

    by 
    Chris Greenhough
    Chris Greenhough
    03.07.2008

    Mushroom Men, if you'll excuse the terrible pun, is beginning to grow on us. We're ready for another platformer after, you know, and Red Fly's plant-based romp looks like it could keep us occupied. There's a quaint, almost eerie vibe to the game, with a Fifties B-movie tone to most of what it does.In the trailer above -- the first we've seen of the game in some time -- we get a look at some combat (against common garden beasties, such as ants and rabbits), as well as our fungal hero flexing his magical "spore-based powers."

  • Mushroom Men resurfaces

    by 
    JC Fletcher
    JC Fletcher
    02.29.2008

    It's been quite some time since we've heard from Red Fly Studios' fungal platformer Mushroom Men. We're quite happy to see them showing their caps again! A new trailer has been released, revealing an intriguing side-scroller starring small mushroom guys in the human world -- with a slightly spooky vibe added. There's an element of environmental interactivity on display that we're interested in -- things like the house of cards suggest that there's more to do than just jump and shoot. Even the jumping and shooting have more going on, in the form of an item-creation engine.It's not every day that a 2.5d platformer comes along using original characters. We kind of wish it was.[Update: this got posted on Wii Fanboy by mistake! Take it to mean that we think the game looks really good. And also that IGN posted it on their Wii page.]

  • Red Fly defends Wii, PS2 versions of Ghostbusters

    by 
    David Hinkle
    David Hinkle
    11.29.2007

    With the revelation that a new Ghostbusters experience would be making its way to the Wii, many a fan of Nintendo's newest console found themselves incredibly excited. And, for good reason, because if there's any game that could make good use of the Wiimote, it would be a well-done Ghostbusters game. But, all would not be as we hoped it would be.The Wii version of the game, compared to the Xbox 360 and PS3 versions, would be more of a family-friendly title with cartoonish graphics and a local multiplayer emphasis on the gameplay. Essentially dumbed down for the Wii, many of those same enthusiastic folks found themselves upset that they weren't getting the same experience. You could count us among them.Red Fly doesn't want us to be alarmed, however. They argue that the Wii version of the game isn't just a "down-port of the Xbox 360 version of the game," but a "unique experience" that will "make you feel like a Ghostbuster when you play." We hope so, because the Wii version of the game is just aching to be amazing.

  • See what seems to be first footage of Ghostbusters game

    by 
    Justin McElroy
    Justin McElroy
    11.16.2007

    So we're not sure what to tell you about this supposed clip of the recently-announced Ghostbusters game from Dutch site Game1. It looks really good to us, but so did the Zootfly version we saw a few months ago, and that turned out to be a side project some company was putting together for laughs, so it's hard to say. Speaking of which, this video has a similarity to those first YouTube clips we saw of the Zootfly game, though this is way more polished. So, we present the above video to you as is, with no guarantees as to its authenticity, other than logic and our own gut instinct. Of course, it would probably be easier to tell what was going on if, you know, the whole thing wasn't in Dutch. Side note: If you want to see something that we know is official, check out this teaser for the game.

  • Variety details new Ghostbusters game

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.15.2007

    Game Informer may have the cover for December, but Variety is dropping the details now about the new Ghostbusters game. Harold Ramis and Dan Aykroyd are teaming up to write the game's script, which will act as sequel to the movies. Ramis, Aykroyd, Ernie Hudson and Bill Murray will reprise their roles as the Ghostbusters by providing their voice and likeness on the project and, most importantly, Annie Potts will provide the voice of the secretary, Janine Melnitz. It's also worth mentioning that this game has nothing to do with the impressive looking Zootfly Ghostbusters game from earlier this year, which has since been erased from the intertubes. The game will be created by Vivendi's Sierra label. Vivendi's videogame adaptation of Scarface has apparently sold over 2.5 million units and grossed $125 million for the company, which now claims that Scarface and Ghostbusters were in the top five movie franchises that gamers asked to see turned into video games -- wouldn't we love to know what the other three are now? Estimates have it that Vivendi spent "tens of millions" for the Ghostbusters license from Sony Pictures. Mark Caplan, VP of Sony's consumer products division said, "This brand is a very important asset for the studio, and we feel it's prime time for it to be rediscovered through videogames," Almost every console and handheld will be supported, and release is expected by fall of '08, which is awfully quick in current-gen game development time.

  • Joystiq impressions: Mushroom Men

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.16.2007

    Mushroom Men is still many moons away from being done and what we saw was mostly still concept art. There was some in-game footage to show the game is real, but it was a video and not a demo. The thing is that developers Red Fly are on a path at the moment, but where that path leads is anyone's guess. Mushroom Men will release as a 3D platformer on the Wii in the fall of 2008 and as a 2D platformer on DS in spring of 2008 (there were no images of the DS version). The concept of Mushroom Men is that a comet has passed over the planet and the dust left behind has given consciousness to the fungus. The Mushroom Men evolved and are now at war with other fungus, all of this isn't noticed by the humans.One of the interesting concepts that we couldn't see implemented is the "Scav" system, short for scavenger. You'll collect trash and put it together to form weaponry. For the Wii version they're still working on eight different control schemes and attempting at all costs to have players do battle without feeling like they are doing battle through "waggle." There is a chance for an Xbox and/or PS3 version of the game if it does well on the Wii. The high-res models they showed of the characters in their video clearly can not be done on the Wii and will need to be scaled back. In an interesting aside, the reason the game is being designed for Wii and DS is due to the install base and the fact that it costs half as much as if they were developing it for the more powerful systems. This reasoning may rear its head by many independent developers who just can't afford the $20 million price tags surrounding full featured Xbox and PS3 games.There's really not much we can say about Mushroom Men. Conceptually it sounds fine, beyond that there wasn't much to show of the game. From the artist concept drawings though we hope the game does do well so we can see the beauty of this title come through on the Xbox 360 and PS3. We also look forward to seeing how the game comes across on the Nintendo DS soon, especially considering spring is only 9 months away -- start incubating those spores now!%Gallery-3542%

  • Friday Video: Spore Wars

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.22.2007

    While this brief teaser gives us no real idea of how the finished game will look, it's still nice to see something from Mushroom Men. We can't wait to undertake massive backyard fungi battles. It's like all the mushrooms Mario's eaten over the years are back, and they're pissed off. Enjoy this brief bit, because it may be a while before we see anything else -- Mushroom Men is scheduled for the DS and Wii in fall of 2008.