red-mile-entertainment

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  • Red Mile CEO steps down, ex-pres takes top spot

    by 
    Ben Gilbert
    Ben Gilbert
    04.05.2009

    In these trying economic times, we've spent more time than we'd like writing up story after story about layoffs and business (or lack thereof) -- this is a site about video games, right? Fortunately for us, today's tale revolves around the ol' corporate musical chairs routine rather than a bunch of folks getting canned, as former Red Mile Entertainment CEO Chester Aldridge steps down from his position and (now former) Red Mile president Simon Price steps in. According to an SEC filing made in late March, not only is the company losing Mr. Aldridge but also Kenny Cheung from its board of directors. Mr. Cheung founded and currently owns Tiger Paw Capital, a venture capital firm that invested $1 million into the ailing company recently -- though we hear that's about $9 million short. Can we stop contextualizing corporate reshufflings now?[Via GamesIndustry.biz]

  • Red Mile licenses Unreal Engine for Sin City

    by 
    Dustin Burg
    Dustin Burg
    12.21.2007

    Today, Red Mile Entertainment announced that for its Sin City video game adaptation they've licensed the graphical powerhouse Unreal Engine 3 from Epic Games. Red Mile's choice of an engine is solid and we don't think anyone is willing to debate the use of the Unreal Engine 3 with Sin City. Hell, it even sounds good. Hopefully Red Mile's rather slim game development pedigree (Jackass: The Game, Heroes of the Pacific and GripShift) doesn't instantly force this "movie game" into the clearance bin, because we think Sin City lends itself to the gaming realm rather well. Here's to you Red Mile, do Sin City good, do the Unreal Engine good and don't screw this up.[Thanks, DjDATZ]

  • Red Mile licenses Unreal Engine 3 for Sin City game

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.20.2007

    Red Mile Entertainment's game to kill for, Sin City, is set to be powered by the increasingly pervasive Unreal Engine 3. The developer announced today that it has entered into a licensing agreement with Gears of War monger Epic Games, with president and COO Glenn Wong describing the technology as a "perfect fit for our Sin City video games." Said games are to be based upon Frank Miller's popular series of Sin City graphic novels, which recently served as basis for a successful 2005 film (confusingly titled "Sin City").Not much is known about the initial game at this stage, save for the fact that it'll be overseen by Escape from Butcher Bay writer, Flint Dille. Oh, and that it'll be powered by Unreal Engine 3. We should probably write a news post about that.

  • Sin City game gets a ho-hum developer

    by 
    Nick Doerr
    Nick Doerr
    05.24.2007

    Did you enjoy the game Gripshift for the PSP, more recently ported onto the Playstation Network? How about Jackass: The Game? If those titles absolutely blew your mind, then you might want to sit down before you hear about developer Red Mile Entertainment's next ambitious project: the Sin City video game. Yes, that's right. The hit movie that really gave comic book fans something to cheer about (aside from the totally awesome League of Extraordinary Gentlemen, we jest) is getting a video game adaptation at last. Forget about EA, Ubisoft, Capcom ... whoever. It's Red Mile, baby.If you're already sulking in disappointment, don't worry too much yet. Frank Miller himself has stepped up to assist Red Mile Entertainment with the script and probably some other collaboratory features. No, collaboratory isn't a word, but we just made it one. It sounds like it should be a word anyway. Anyhow, Miller released this promising statement: "The Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I've always seen it." Aww, come on Frank, don't be so hard on Sin City. It's good. We're kidding again. We'll keep tabs on how the game progresses -- who knows, maybe it'll be Red Mile's ticket into the "upper tier" of developers.

  • Sin City becomes a game to kill for

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.23.2007

    Red Mile Entertainment, creators of GripShift, Equestrian Challenge, and, err, the upcoming Jackass game, has announced a multi-year license agreement to develop and publish games based on Frank Miller's Sin City. It won't be the first time the neo noir series finds itself as the inspiration for another entertainment medium -- the graphic novels spawned a successful film adaptation in 2005, with plans for a sequel already in the works.Red Mile's CEO, Chester Aldridge, notes that the developer is "enthusiastic about working with Frank Miller to create a franchise that is worthy of this great property." He reckons Sin City will make for an outstanding game due to its "crime noir settings, richly detailed characters, hyper-real action sequences, and engaging stories," or just about everything you've never seen in a Red Mile game. Let's give them a chance, though -- Frank Miller certainly is when he describes the transition to games as "very exciting." He goes on to praise the Red Mile team for its dedication in "creating Sin City video games that will remain true to Sin City as I've always seen it." So, full of shadows and dollar signs, then?

  • Lower your expectations: Jackass coming to the DS

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.23.2007

    You know what's missing from your DS? The ability to do exactly what every episode of Jackass has warned you not to do: try their brand of Jackassery at home. Thanks to the power of video games, however, you and your "dumb buddies" will get to relive all the best moments of the films and show ... if, that is, your favorites happen to be included in the upcoming game coming to the PSP, the PS2, and our own DS.The game, which hits shelves in September, will feature 35 stunts, set up like mini-games, and some will be all new ideas that were never implemented by the crew. From these, players create their own "episodes," complete with ratings; the more pain and punishment you inflict upon your mini-Jackasses, the better your score. Johnny Knoxville offered up this seminal quote when talking about his dreams for the title. "We just hope that our video game is as crappy as our movies."