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  • Phil Libin shares some insight on Evernote's future

    by 
    Mike Schramm
    Mike Schramm
    07.02.2013

    Fortune has had a quick chat with our friend Phil Libin, the CEO of Evernote, a company that has grown by leaps and bounds since we last talked. Evernote was popular back when it simply tracked notes and photos. Today the company has acquired Skitch and a few other companies, and is making inroads with services like Evernote for Business. Evernote claims 66 million users at the moment, and says that over 2 million of them are paying customers.The company is basically a software provider, but Libin says there are lots of other ideas in the works. He's got an idea for an encryption format of some kind, to be announced later this year. He sees possibilities for hardware products, too. Evernote recently released a notebook designed for easy scanning, and it's not hard to imagine other kinds of projects that would make uploading and browsing stored notes even easier. Libin also doesn't deny that going public is an option for Evernote, though the Fortune piece says it won't happen for another few years. Evernote has grown a lot in its short life (the service originally launched in 2008), and it sounds like there's a lot more growing to do.

  • Samurai Showdown 2 slices into iOS, Android

    by 
    Mike Schramm
    Mike Schramm
    06.29.2013

    The classic Neo Geo fighting game, Samurai Shodown 2, is now on the iOS App Store and Google Play. The port features customizable controls in the form of virtual touchscreen buttons, which can be placed outside of the game's visual area in "window mode." All 15 characters are included, and multiplayer matches can be played over Bluetooth. Slicing things up with Haohmaru, Jubei and the rest of the gang costs a relatively premium price of $8.99.

  • Moody platformer Limbo coming to iOS next week

    by 
    Mike Schramm
    Mike Schramm
    06.26.2013

    Limbo is a critically acclaimed and very artistic platforming game that arrived on XBLA a few years ago, and has since arrived on PS3 and PC. It's by a company called Playdead, and it's a black-and-white short tale about a little boy in search of his sister. The game puts a series of physics-based jumping puzzles in a starkly threatening environment, as the little boy fights a big spider and makes his way through a crumbling world. And now, Playdead has announced that the game is coming to iOS. On July 3, it'll be available on the iPhone 4S, the iPad 2 and the latest iPod touch, and devices newer than those, for US$4.99. Playdead says it has been "rethinking the controls and performing extensive optimizations to ensure an amazing touch-based experience," but we'll have to see if the game uses virtual buttons, or goes for a more specifically touchscreen control scheme. There likely won't be any new content, but this is an excellent title, and should be a good addition to Apple's platforms.

  • Solstice Arena is an inventive mobile MOBA from a surprising source

    by 
    Mike Schramm
    Mike Schramm
    06.21.2013

    This is Portabliss, a column about downloadable games that can be played on the go. Solstice Arena appeared on the App Store last week. It's a MOBA (multiplayer online battle arena) game in which you choose a hero and play a top-down 3v3 match. Using various spells and abilities, you attack the opposing heroes and try to take out their towers before they do the same to yours. It's deep, well-balanced, and it's an inventive take on the burgeoning genre, designed from the ground up for mobile platforms and touchscreens. And oh yeah, it was published by Zynga. The mention of Zynga may conjure up more thoughts of smarmy farm animals and dessicated drawing games than it does words like "deep" and "inventive," but that's kind of the point. Zynga picked up the developer A Bit Lucky last year, and then immediately put them to work on something that could change the company's reputation, a "mid-core" title that did more right than it did wrong. And though you may be surprised, Solstice Arena succeeds at that task. It's probably not the next League of Legends (though Zynga wouldn't mind if it was), but it does represent the inklings of a new leaf for a huge casual game publisher on the wane.

  • XCOM: Enemy Unknown now available for iOS

    by 
    Mike Schramm
    Mike Schramm
    06.20.2013

    The long-awaited XCOM: Enemy Unknown has finally arrived on the App Store for a premium price of US$19.99. This is Firaxis' turn-based strategy hit from last year (in my opinion, one of the best games of 2012), translated to the iOS platform in full. The controls have been tweaked just a bit to work with the iOS touchscreen, but otherwise this is the full game, featuring a base that you can upgrade at will, soldiers that you can outfit with bleeding-edge technology and terrific turn-based skirmishes against aliens of all kinds. The graphics, I believe, have been slowed down just a bit, and Firaxis does recommend that you use an iPad 4 to play (and they even say to turn off other apps that might take up cycles in the background). So that could be a pain, especially if you have an older device. Still, this is a modern PC game, and we're getting it here in full form on iOS, so it's hard to complain about that. It's nice that this is a full premium release. You spend one price and get all of the game's content with no IAP or freemium twists at all. XCOM is a great game from a company that is well worth supporting.

  • Puzzle Pirates premieres promptly on iPad

    by 
    Justin Olivetti
    Justin Olivetti
    06.20.2013

    We knew it was coming, and avast ye mobile device lubbers, that day is here: Puzzle Pirates is now available on iPad. The free-to-play piratey puzzler has a long history on the PC but is one of the few MMOs to come out with a mobile edition as well. Puzzle Pirates was optimized for the iPad's touch controls but otherwise functions much the same as its browser brother. Announcing the platform release, Three Rings Design CEO Daniel James waved his hook-hand around and bellowed, "We believe the iPad is a great match for the depth of gameplay available in Puzzle Pirates. Easy-to-pick-up gameplay combined with co-operative teamwork and a rich world to make Puzzle Pirates a game that we know iPad players will enjoy." [Source: SEGA press release]

  • Avengers Alliance out now on iOS, Where's My Mickey coming tomorrow

    by 
    Mike Schramm
    Mike Schramm
    06.19.2013

    Disney's got two big releases arriving on the App Store last week and this week, one we've been waiting on for a while, and another that combines one of the company's oldest properties with one of the newest. The first is Avengers Alliance, which is now out and available on the App Store as a free download. This game started off on Facebook, and it's still incredibly popular over there (or at least I assume it is, given all of the references and requests from it in my feed). Marvel originally teased an iOS version to us a little while back, but now the game is out in all of its glory. Unfortunately, Disney/Marvel didn't figure out a way to connect the iOS version up to the Facebook version, so the reviews on iTunes are full of people angry that they can't carry their progress over. In the meantime, however, if you've been waiting for an iOS version of the game to play, there it is. Disney has also announced a new game called Where's My Mickey, coming to the App Store this week, which combines none other than Mickey Mouse with the popular Where's My Water game. The title will have five chapters, all with animated episode intros, as well as new weather mechanics to play with. As usual, there will be collectibles that can open up new levels, and the tablet version of the game will have exclusive XL levels designed to be played on a big screen. Where's My Mickey will be US$0.99 on the iPhone, and $1.99 on the iPad, and be available on the App Store tomorrow morning.

  • Square Enix uses your face for action in Bloodmasque

    by 
    Mike Schramm
    Mike Schramm
    06.18.2013

    Square Enix's Bloodmasque was undoubtedly the strangest game I saw at E3 last week, and in a year defined by indie titles and two new HD consoles, I think that's saying something. Square Enix has had a weird time with the App Store -- other companies like Capcom and EA have found a lot of success in smaller titles, but Square Enix has clung to its own console traditions, releasing relatively large and high-quality, high-production titles for a relatively high cost. Bloodmasque follows this trend (though the price has yet to be announced just yet), and it also brings one weird little twist that was actually more charming than I expected. The game is based in an alternate universe, sort of steampunky version of Paris in 1890, where an empire of vampires (yes, a vampire empire) rules the world. One plucky adventurer has the guts and the magical powers to stand up to those empires, and that adventurer is you. Literally you, I mean, because the game scans your face, and then inserts it right on to the main character. That's me and my character above, though keep in mind that this was day three of E3, so if I look a little tired, that's why. The face-scanning thing is a gimmick, and yet strangely it works: After my face was scanned in and my hair was tuned to the right shape and color, I watched as my character (a little more fit than I am) saved a damsel in distress, and carried out a vampire fight scene. I tapped to attack, swiped to dodge and then when the vampire was almost dead, pulled off a jumping leap and staked him right in the back of the neck. You can actually record three different faces, so you get one frowning, one standard and one smiling. Each of them can look very different, which can make the animation a little strange. Even under the best of conditions, the face looks weird and a little creepy, sure, but I could tell it was me, so I guess that's the point. Bloodmasque itself is really just a series of missions, which you navigate around via an overworld map. There's a light social game built on it as well -- you can choose two friends to join you in battle scenes, and their faces will also show up on screen as you play (you can elect to keep your face private, if you like, or you can choose a premade face if you're not interested in showing your mug to the world). Your friends get bonuses when you use them in battle, and vice versa, so having an oft-used mug will earn you more blood for upgrades and XP for missions. There are exploration levels, too, but I found them pretty bland, unfortunately. We'll have to wait until the full game arrives to see if the story pulls us in at all. But the setting is distinct (steampunk is always a plus), and that face gimmick makes for a very interesting twist indeed. If the combat can sustain the fun, Bloodmasque could be a riotous way to put a character together, featuring your very own look. Square Enix seems attached to the idea that selling premium games at a premium price will work, and I'm not one to disavow them of that, especially as lots of other companies race towards the bottom. Bloodmasque should be an interesting experiment -- it's set to come out sometime later on this summer.

  • AT&T's Samsung Galaxy Note 8.0 arrives June 21st for $399, $199 with phone

    by 
    Mariella Moon
    Mariella Moon
    06.18.2013

    Less than a month after the LTE-enabled Samsung Galaxy Note 8.0 sauntered past the FCC, AT&T has announced that it'll start selling the device on June 21st. Originally released in the US as a WiFi-only affair, the 8-inch slate will set you back $399 with a two-year contract. However, should you also be in the market for a new smartphone, you can snag the tablet for only $199 if you buy it and bundle the plan with a Samsung Galaxy S 4, S 4 Active or Galaxy Note 2. The S-Pen-toting device is equipped with a 1,280 x 800 display, a 1.6GHz quad-core processor and Android 4.1. These details barely scratch the surface though, so we encourage you to exercise that pointer finger and check out our review to help you decide if this baby is worth your money. [Thanks, Wesley Chronic]

  • Total War: Rome 2 is a 'completely reworked vision' from The Creative Assembly

    by 
    Mike Schramm
    Mike Schramm
    06.16.2013

    Rome: Total War is one of those games that a certain, very dedicated audience loves, while the rest of the gaming world is left outside admiring the craft but not quite understanding the dedication. The first Rome: Total War was critically acclaimed and spawned a line of expansions and updates, and now strategy giants The Creative Assembly are returning to the game with a full sequel, not to mention switching around the title to Total War: Rome 2. What's different? "Just about everything, really," says lead battle designer Jamie Ferguson during an interview at E3 2013. "In the ten years since we did Rome 1, we've completely overhauled the game. The game engine isn't even the same." TCA has released a number of Total War sequels and spinoffs throughout periods of history, and updated the original title with new features and systems already. But even despite those improvements, Ferguson says the new game has even more updates and improvements. "When we call it Rome 2, it might be a bit of a misnomer in a way," he says. "We might call it Rome Redux, I guess. It's a completely reworked vision of the game."%Gallery-191377%

  • Blue Microphones' Nessie now available, promises enhanced sound in real time

    by 
    Mariella Moon
    Mariella Moon
    06.13.2013

    Blue Microphones' Nessie is now out on the market, months after we took it for a spin at this year's CES. Named after a cryptid like its older sibling the Yeti, Nessie comes with three modes -- one for raw audio, another optimized for richer vocals and one that enhances instrumental music. The company claims the USB microphone delivers studio-enhanced sound in real-time, and you don't need to go through manual post-production unless you chose to record in raw audio. Made to work directly with both PCs and Macs, you can also use Nessie with iPads using a 30-pin to USB or a Lightning to USB adapter. Available now for $99 at Apple's retail and online stores, Nessie will also surface on Best Buy, Guitar Center, and other Blue retailers at a later date. Before you whip out those credit cards, though, check out the sound samples and comparisons recorded using the device after the break.

  • E3 2013: Final Fantasy XIV gets PlayStation 4 berth

    by 
    Justin Olivetti
    Justin Olivetti
    06.11.2013

    While we've known for some time that Final Fantasy XIV: A Realm Reborn will be coming out on the PlayStation 3 later this year, we have new confirmation that the title will be making the jump to the console's baby brother. FFXIV was announced as one of PlayStation 4's upcoming games in 2014 at the Sony E3 keynote address, as Sony has the exclusive rights to the title. While there isn't a set date for the PS4 release, Square-Enix Producer Naoki Yoshida encouraged console fans to start playing on the PS3 and make the switch later, as character data will be transferrable between the versions. "While waiting for PlayStation 4 there is no reason not to start your adventure on the PlayStation 3," he said. The release of the updated Final Fantasy XIV for the PC and PS3 will happen on August 27th. You can watch the new E3 trailer for FFXIV after the jump. [Thanks to William for the tip!]

  • Watch Dogs gets exclusive outfit, hour of content on PlayStation 4

    by 
    Mike Schramm
    Mike Schramm
    06.10.2013

    Ubisoft just showed a quick demo of Watch Dogs at Sony's E3 press conference, featuring some new police-escaping gameplay by hero Aiden Pearce, and a hacking ability that allows him to apparently blackout all of Chicago, if only temporarily. Sony also announced that Watch Dogs would have exclusive content on the PlayStation 4, including a new outfit for Pearce, and a full hour of content exclusive to the platform. You may remember this deal from Ubisoft's other series, Assassin's Creed. Watch Dogs is set to arrive on November 19.

  • Neverwinter dares you to conquer the Caverns of Gauntlgrym

    by 
    Justin Olivetti
    Justin Olivetti
    06.07.2013

    When Neverwinter officially launches on June 20th, those players who are already congregating at the level cap will have a new challenge to overcome: the Caverns of Gauntlgrym. Cryptic posted a new article to highlight the level 60 dungeon that offers both PvP and PvE content. Promising "something for everyone" with Gauntlgrym, Cryptic will dare players to jump into the dungeon and pursue the Dwarf King's treasure. What's interesting about the instance is that not only does it offer both PvP and PvE modes as players fight for a faction, but actions taken or missed will affect each phase of the journey. Tier 2 rewards lie in wait for the winning team, although tier 1 rewards will be given to all teams that make it to the end. The dungeon is for level 60 players who are in a guild, but that's the only qualification to enter; there is no gear score check for Gauntlgrym. We already saw the trailer a few days ago, but this article gives more concrete details about what to expect.

  • G.rev's Mamorukun Curse! shoot-em-up arrives on PSN July 16

    by 
    Mike Schramm
    Mike Schramm
    06.04.2013

    Japanese developer G.rev (probably best known as the co-developer of Ikaruga with Treasure) has announced that it will be bringing its cartoony shoot-em-up Mamorukun Curse! to North America, courtesy of publisher UFO Interactive Games. As you can see in the trailer, there's some serious bullet-hell action, with the big innovation being that scrolling up the screen is manual rather than automatic. This version will also include the Japanese DLC, which means two new maps, two new characters, and full Trophy support. Mamorukun Curse! showed up in Japan back in 2008 as Mamoru-kun wa Norowarete Shimatta!, but it'll finally arrive in the US on July 16, at a price of $19.99.

  • Daily iPhone App: Warhammer Quest combines Rodeo Games' talent with the Warhammer setting

    by 
    Mike Schramm
    Mike Schramm
    06.03.2013

    Warhammer Quest was originally announced way back in August last year, and now it's finally arrived on the iOS App Store, for a price of US$4.99. The game is indeed based on the old board game (set in the great and goofy British Warhammer universe), but it's also made by Rodeo Games, most famous for creating the popular Hunters series on iOS. Rodeo knows how to make turn-based strategy both interesting and easy to control on the iOS touchscreen, and that's exactly what they've done here, essentially translating their top-down, grid layout strategy title into the Warhammer universe. In Warhammer Quest, you pilot a crew of various fantasy-based heroes (warrior, mage, archer and shieldbearer are the core classes, though a few more are available via in-app purchase) through dungeons, clobbering orcs, goblins and any other baddies who happen to step in your way. Each hero has their own set of movement stats and abilities, and you pick up items and extra loot as you play, earning more and more options in battle. Just like the Hunters series, the interface is clean and clear, and it's very easy to navigate your heroes around the dungeon. It's not quite as easy to use spells and abilities (most of them are, strangely, buried in an interface rather than easily accessible), but still, the setup makes sense once you play with it a bit. There's an excellent meta-game as well, where you can travel to a town to train up your heroes and experience various random, lore-supported events. There are also lots of side quests to follow, offering all of the challenge and content that you'd like. There's even an expansion already ready to go via IAP, and I'm guessing (given what we've seen with the Hunters series so far), that we'll see lots more content for this game in the future. If you're a Warhammer fan, this is a must-buy, and if you like turn-based strategy at all, this is a prime example of a talented developer working side-by-side with a great property. This game is definitely worth $4.99, though Hunters seems to go on sale with some regularity, so you may want to wait and see if the price drops if you're willing to be patient. Given the size of the game and the quality of the content, however, Warhammer Quest is easily recommended.

  • Terraria digging its way into mobile platforms

    by 
    Mike Schramm
    Mike Schramm
    06.03.2013

    Terraria is a Steam title that just recently arrived on consoles, and now publisher 505 Games has announced that it's coming to iOS as well. The game is a 2D variant of the Minecraft-style sandbox genre, where players can hack away at squares of various types, recombining and reusing them to build machines, magic items or even dig on down and find various bosses and dungeon environments. The mobile version, says 505, will support leaderboards, achievements and Facebook integration as well, to share screenshots and other information about what you're doing in the game. This move makes a lot of sense, given how extremely successful Minecraft, Deepworld and other sandbox titles of this type have been on mobile platforms and especially iOS. Though it is interesting to note that after arriving on Steam, Terraria decided to work on a console version first and foremost. A few months after release, we'll have to see which version of the game has had a bigger effect on their player base and the bottom line. Terraria for mobile platforms, including iOS, is set to arrive later on this summer.

  • Plants vs Zombies 2 exclusively on iOS at launch

    by 
    Mike Schramm
    Mike Schramm
    06.03.2013

    Ever since Plants vs. Zombies 2 was first announced, I've been crossing my fingers that we wouldn't have to wait long for an iOS release. The original game was hugely successful on Apple's touchscreen devices, but of course it was first seen on PC, and then eventually made its way out to every other platform on the face of the Earth. It turns out, however, that I shouldn't have worried about the sequel at all. Not only is Plants vs. Zombies 2 coming to iOS, but it's coming to iOS first and exclusively for a limited time. You can read the whole press release below, but suffice it to say that when PvZ2 arrives on July 18, it'll be only on iPhone, iPad and iPod touch, and that's awesome. The game will also have some touchscreen-only features (that allow you to interact with the zombies directly, which sounds interesting), and EA is planning lots of extra content for the game going forward. The title will be free-to-play, though the press release also mentions some freemium item sales like plant food or other unlocks. That's a little bit worrying, considering how much trouble the Real Racing 3 freemium items caused when that game arrived, but this is Popcap we're talking about, so they'll do it right ... right? At any rate, we'll find out soon enough. The game is set for a preview at E3 next week, so stay tuned and if I see it there, you'll hear about it here. And then everyone will be able to jump in when the game finally arrives on July 18. Show full PR text POPCAP DETAILS PLANTS VS. ZOMBIES 2: SEQUEL TO ACCLAIMED ORIGINAL LAUNCHING WORLDWIDE ON JULY 18 Plants vs. Zombies 2: It's About Time! Available Exclusively For iPhone, iPad and iPod touch At Launch SEATTLE, Washington – June 3, 2013 - PopCap Games, creator of some of the world's most beloved video game franchises and a division of Electronic Arts (NASDAQ: EA), today provided additional details regarding Plants vs. Zombies™ 2. The highly anticipated sequel to Plants vs. Zombies, a fan favorite among players of all ages, Plants vs. Zombies 2 will be previewed by invitation only at E3 in Los Angeles next week and will launch worldwide on July 18 exclusively for iPhone®, iPad® and iPod touch®. PopCap today also unveiled a trailer for Plants vs. Zombies 2, on its YouTube channel: (www.youtube.com/plantsvszombies). Designed from the ground up as a live service, the ever-expanding universe of Plants vs. Zombies 2 continues the epic struggle of plants defending your brainz against zombies from your backyard through the vast reaches of time, both past and future. New worlds with new levels, plants, zombies and new ways to play will be released on an ongoing basis. Leveraging the touch interface of Apple's popular mobile devices, Plants vs. Zombies 2 includes all-new touch-screen power-ups that enable players to "break the fourth wall" and interact with zombies directly, as well as via plant defenses. Also returning for the sequel is Crazy Dave, the addled neighbor who serves as a guide for players and shopkeeper for special plant upgrades and other tools and weapons. New touch-screen power-ups, plant food that supercharges plants, and novel new game mechanics that both help and hinder players' efforts to thwart the zombie hordes will enthrall existing fans and new players alike. Free to download, Plants vs. Zombies 2 will expand and extend the classic gameplay of the original and provide players with dozens of all-new levels, plants and zombies across multiple worlds at no cost. While the vast majority of the game will be entirely free to play (players can face every zombie and access every level in every world at no cost), Plants vs. Zombies 2 players will also be able to purchase upgrades and other in-game items. "It's about time!" said Allen Murray, Senior Producer for Plants vs. Zombies 2. "We're confident that players will see the love and attention we've put into this game. We've created wild new ways to experience the plants and zombies you know and love as well as packing the game with tons of completely new content, and we're still hard at work coming up with even more cool stuff that will keep Plants vs. Zombies 2 fresh and evolving in the months and years following launch."

  • Aspyr brings the Bioware classic Knights of the Old Republic to iPad

    by 
    Mike Schramm
    Mike Schramm
    05.30.2013

    When I spoke with them at Macworld | iWorld earlier this year, Aspyr Media (a company that has brought a lot of games to the Mac platform) promised some interesting "catalog Mac experiences" would be released on iOS, and they've outdone themselves with the first title. Bioware's classic Knights of the Old Republic RPG, based in the Star Wars universe, is available for the iPad right now, at a premium price of $9.99. Aspyr has done an incredible job with this one, and it probably didn't hurt that Bioware's original was designed so well. The game works very well on a touchscreen, as most of the menus made very good use of buttons and easily accessible screen areas. Combat is essentially turn-based (it's real-time, but you can pause it to change your actions at any time) and works great on the iPad. You can fix any small mistakes you make in giving orders easily and quickly. Aspyr also wasn't afraid to step in when necessary. The game's dialog options are just too small to be navigated with fingers, so Aspyr added option buttons on the side of the screen that are easy to choose as you chat with the game's many, many characters. The game's graphics are showing their age, and optimizing them for the iPad probably didn't help the fidelity at all. But that's not a major concern, considering the game was first released in 2003. The real strength of this game is how it puts you smack dab in the middle of a great Star Wars story, and the graphics are good enough that they don't get in the way. The voice acting enhances the experience, too. Knights of the Old Republic's original voice acting was stellar, and it's back here in all of the great stories and dialog lines that Bioware originally put together. HK-47 is a fan-favorite character from Knights of the Old Republic, and while I haven't reached his part in the story on my iPad yet, I am sure that he's just as hilariously evil as always. In short, Aspyr has delivered a classic game in an expertly ported form. If you've never played Knights of the Old Republic, you're in for a treat, but realize that you're getting into a major RPG campaign. This title will likely have way more depth and story than your average Jetpack Joyride or Angry Birds games. And if you have played Knights of the Old Republic once or even twice in the past, you'll probably appreciate another playthrough even more on Apple's excellent touchscreen platform. I had no inkling at all that this was what Aspyr was thinking of when they mentioned earlier this year that they were planning on porting some classic titles to iOS, but I'm glad this is what they started with. I can't wait to see more classic and revered games make their way from the Mac platform over to the iOS App Store with Aspyr in the captain's seat.

  • Report: Next Blizzard MMO restarts development, pushed until 2016 [update]

    by 
    Mike Schramm
    Mike Schramm
    05.28.2013

    VentureBeat is reporting via "a source familiar with the matter" that Blizzard Entertainment has reset development on its long-rumored post-World of Warcraft MMO, codenamed "Titan." The source says Blizzard had 100 people working on the project, but that number has been reduced to just 30, with those dismissed being put to work on other games. Titan never had an official release date, but VentureBeat claims it won't be ready to publish until 2016 at the earliest. Joystiq has also gained information on this development, with a source claiming the project "just wasn't up to polish." Stripped down to the core ideas, the game will now restart its process from the ground up. Blizzard is no stranger to long and laborious development schedules. Diablo 3 famously went through multiple redesigns over ten years of development, and StarCraft Ghost was "postponed" after years of work, then never seen again. Blizzard is gearing up to release a new digital card game named Hearthstone later this year, and then host a sold-out BlizzCon 2013 in November. Update: Zam (via Massively) reports Blizzard, when approached, responded with this statement: "We've always had a highly iterative development process, and the unannounced MMO is no exception. We've come to a point where we need to make some large design and technology changes to the game. We're using this opportunity to shift some of our resources to assist with other projects while the core team adapts our technology and tools to accommodate these new changes. Note that we haven't announced any dates for the MMO."