Resident Evil

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  • Preview Alert: Resident Evil DS

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.02.2006

    For all the innovation that's present on the platform, it's somewhat unusual to find DS owners getting so fervent about the remake of a 10 year old game that's already been remade once before. Then again, the game in question just so happens to be Resident Evil: Deadly Silence, a title crammed to the brim with, silly plot developments, Jill sandwiches, puzzle-solving amulets and, most importantly, grotesque zombies. What's not to like, right?1up has posted a nice little preview of Capcom's portable evil, confirming some of the things we were wondering about and detailing some of the differences between the DS version and the original. With a touch-controlled menu, first-person slashing sequences, cooperative wireless play and the ability to literally blow poison back into an attacker's face, it seems like the game makes pretty good use of the DS' abilities. After all, it could have been very easy for Capcom to just slap a map on the top screen, call it a day and watch the franchise rake in the cash.Now if only we could get a version of Resident Evil 4...[Update: Corrected a "wi-ly" typo.]

  • Capcom and Ubisoft partner to port to PC

    by 
    Christopher Grant
    Christopher Grant
    02.02.2006

    As suspected, Capcom's mega-hit Resident Evil 4 will be making its way, from its roots on the Gamecube and subsequently the PS2, to the PC. It's not going alone though: Capcom's Onimusha 3 and Devil May Cry 3 will be along for the ride, and Ubisoft will be handling the distribution of all three titles. Hopefully the games will enjoy a high-res makeover before their release, instead of standard-definition ports with PS2 textures. Here's the part where both companies gush about how thrilled -- errr, apologies, it appears they are both excited, not thrilled -- to be working with one another on this historic event. Ubisoft: "Ubisoft is excited to be bringing three of the industry's most innovative titles, including Resident Evil 4... to PC gamers around the world." Capcom: "Capcom is excited to be taking advantage of Ubisoft's global distribution network to deliver our hottest titles for gamers around the world to play and enjoy," This can be roughly translated the following way: A corporate boardroom. Afternoon. Two anthropomorphised corporations sit across a meeting table; their hands almost touching, their eyes locked. UBISOFT: I'm so excited! Think about it: your games, my distribution. We're perfect for each other. CAPCOM: No, I'm way more excited to be working with you! You're French... and sophisticated. UBISOFT: You're sweet, but really, I'm soooo excited. I can't wait to get your games out to gamers to game with all around the world. CAPCOM: I'm excited infinity plus one! [Thanks, JamesO]

  • Resident Evil 4 heading to PC?

    by 
    Christopher Grant
    Christopher Grant
    01.27.2006

    After sweeping up enough game of the year awards to keep the franchise around for another decade, Resident Evil 4 may be heading to PCs to finish what it's started. According to European retailer Play's website, Resident Evil 4 is scheduled to hit PCs on March 31st. We all know how unreliable retailers websites can be, but Blue's News is reporting that Capcom Germany delivered an unofficial confirmation (whatever that means). It seems plausible enough; they've already made a fortune off both the PS2 and GCN versions, and they'd be in good company. Condemned, another console creeper, is heading to the PC as well. Now PC gamers can grab a Windows Xbox 360 controller and sit back on their couch in their computer chair and wait until late March. [Via Blue's News]

  • New Resident Evil screenies

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.29.2005

    After watching the video trailer of Capcom's re-REmake of Resident Evil earlier this month, it  became apparent that Capcom was making every effort to appease survival-horror fans...well, at least the ones that enjoyed the series before Resident Evil 4 fixed revitalized it. Yes, the static camera angles, obtuse "place the magical obsidian gem into the fish statue" puzzles and robotic aiming have all returned, but the allure of slashing zombies in first-person view and an apparent multiplayer mode will undoubtedly prove much too hard to resist.Still, it would have been far better to see the game drop the fixed camera angles and adopt an over-the-shoulder view with precise, stylus-driven aiming. The environments are all real-time now, so why not? Why can't you use the guns in first-person mode? And how about a Nintendogs-esque mini-game where you attempt to train a chained zombie, only to have him nibble your arm off at unexpected intervals? Ponder these questions while you absorb the new and very bloody screenshots of the game.[Correction: Upon closer scrutiny (thanks el pero de nate), it seems we gave this remake a bit too much credit. The environments aren't real-time, but we still stand by our ideas for making the game better.]