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  • Things that annoy me

    by 
    Allison Robert
    Allison Robert
    07.05.2008

    Or, how to celebrate the birth of a nation via an ugly series of Horde losses in Arathi Basin:1. Every single Alliance character in the game has a Black War Tiger.2. Every single Horde character in the game has a Black War Raptor (yes, myself included).3. I could be wrong, but I don't think "Lich King" is pronounced "Lick King," as I keep hearing it pronounced on my server.4. However, it might be because the word looks somewhat Germanic, and I will be unable to keep a straight face for the duration of the next expansion.5. To the point of losing it completely if I hear "World of Warcraft: WRAAAAAAATH OF THE LICK KING" intoned by the Deep-Voiced Serious Trailer Guy.6. How male human characters run. There's a lot of great animation in the game. This is not one of them.7. Practically every main-tank of every Hordeside raiding guild is a male Tauren.8. An egotistical male Tauren. Look, Spanky, just because Bulwark of Azzinoth is bigger on you than anybody else does not mean that the same is true of appendages elsewhere.

  • The Arena is about to get diseased

    by 
    Michael Gray
    Michael Gray
    07.01.2008

    As we're already starting to see, our good friends the Death Knights juggle some abilities centered around an as-of-yet unrepresented PC damage type: Disease. There is a variety of plagues and diseases which will obviously have direct application in the arena. I wonder if, as PvP-guru Zach put it, Death Knights might be the rock to the Druid's scissors. This isn't the first time we've seen Blizzard willing to put a strong counter to Resto Druids in the hands of a single class. (Arguments about Hunters/Druids being the strong counter to Warrior/Druids are kind of aside here - both comps still have Druids.) You don't see how this new damage type is the Druid counter? It's pretty simple -- Druids don't have a cleanse that works against Disease.If Death Knights become a favored arena class, then the presence of Disease in the Arena could help provide solid reason to go Paladin or Priest over Druid. Of course, that assumes the disease effects are significant enough to matter. And cleansing all that Disease is still going to be a pain even for our Paladins: they can only cleanse one at a time, and they'd blow through quite a few global cooldowns trying to clear their partners.I don't know if this dynamic was intentional, but I would find it hard to believe that Blizzard's ignorant of it. They tend to have an idea about what's going on. We don't know what new gear will be available to combat diseases (Resistance? Resilience?), and it's still way early to be hedging bets -- but introducing the Death Knight and their diseases should certainly mix things up.Edit: I've not forgotten about Shamans, but I was mostly focused on Druids in this article. My apologies to any Shaman who issued a rightful reminder for the call out.

  • Breakfast topic: Problem paradigms

    by 
    Amanda Dean
    Amanda Dean
    07.01.2008

    My main is a resto Shaman, but I've been spending my spare time either leveling a Rogue or gearing up my Ret Paladin. It is a completely different experience. I've spent hours in the battlegrounds and have managed to earn the honor for the Merciless Gladiator's Greatsword. Thus far is has been a real challenge for me. I have a harder time with the Paladin than the Rogue. In the battlegrounds my first reaction when I see someone going down is to heal them. I do drop an emergency heal here and a bubble there, I know that my heals are generally crummy. I should just keep swinging my sword and leave the healing to the healers. With the Rogue, there is no option for healing, so I just keep Slicing and Dicing away through the levels. On top of that, I'm used to trying to get away from my opponent, not trying to stay on top of them. The whole paradigm shift has been difficult for me, but I've learned a lot from it. How do you feel when you play something totally different from your main?

  • Druids may be getting a res in Wrath

    by 
    Eliah Hecht
    Eliah Hecht
    06.30.2008

    A healer in WoW basically has one job: keep people from being dead. Ideally, you would keep people from ever becoming dead in the first place by healing them, but sometimes people do die and you have to resurrect them. WoW has four classes that can heal, Druid, Paladin, Priest, and Shaman, and three out of those four have more or less the same spell to bring people back to life, whether it's called Resurrection, Redemption, or Ancestral Spirit. There are slight variations in mana cost and the amount of HP and mana the target resurrects with, but they're all 10-second casts and all only work outside of combat. Then there is the Druid's resurrection spell, Rebirth. This spell is often known as "combat res" or "battle res," since it is the only targettable resurrection spell that can be cast during combat (Shamans can also self-res in or out of combat with Reincarnation). It's a great spell, but it has a 20-minute cooldown, meaning that if you're in a 5-man with a Druid healer and no other resurrecting player, and people die more often than one every 20 minutes (which happens frequently in heroics), they're not all going to be able to be ressed. This is not enough to keep me from wanting to run instances with only a Druid healing - I still love trees. But it is an obvious hole in a the Resto Druid's spell lineup. Fortunately, it looks like this hole may be closed in Wrath of the Lich King. According to the newly-relocated Wrath alpha wiki, Druids will be receiving a regular, no-cooldown, out-of-combat resurrection spell, entitled Revive. It has a 10-second cast time, and seems to bring targets up with about the same amount of HP and MP as Priest Resurrection. No word on mana cost yet. All I can say is "it's about time." Sure, it does homogenize the healing classes a little bit more, but Druids really ought to be able to fully serve as sole healers, and that means both keeping people from dying and bringing them back up if they do fall. Spell not found :(

  • The perils of questing as a healer

    by 
    Mike Schramm
    Mike Schramm
    05.12.2008

    Stitchedlamb on WoW LJ wants to know: how do you do any questing as a healer? One reason WoW is such a popular game is that no matter your spec or role, Blizzard has done their best to make sure every class can play solo. But if you've ever played a Prot Warrior or a Holy Priest, you know for sure that some classes solo a little easier than others. Before the itemization changes hit in 2.3 and 2.4, healers had it pretty bad, and even after, it's tough to push out quests when all you've got is a bunch of +healing and no Shadowform to speak of.I rolled my Shaman to 60 as Enhancement (Windfury while leveling is one of the great pleasures of Azeroth), but when I hit 60 way back when, I switched to Resto -- I like playing in groups, and being a healer makes sure you have groups whenever you want them. But when Burning Crusade came out, I still wanted to play instances, so I leveled from 60-70 as Resto.How'd I do it?

  • Arena Tournament: Tales from day one

    by 
    Amanda Miller
    Amanda Miller
    04.12.2008

    Last night, the WoW Insider arena team stepped into battle for the first time on the arena tournament realms, and it was immediately apparent that things were going to be quite different from our experiences on the tournament test realms. For starters, there were way fewer people. I also noticed that, contrary to my expectations that everyone shelling out an extra $20 to play here would be a hardcore arena-goer, there were many people on just to have fun. General chat was full of people who didn't know where to go, how to allocate their talent points, and even people who hadn't formed teams yet!Still, despite the fact the vendor areas had a drastically reduced population, the queues were amazingly short, as Adam points out. Often, I was reading that my team had joined the queue at the same time I was clicking to enter the battle.

  • Build Shop: Shaman 0/45/16

    by 
    Chris Jahosky
    Chris Jahosky
    03.18.2008

    Every Tuesday, Chris Jahosky contributes Build Shop, which takes a look into one of the many talent specs available to players.It's been a long while since there was a Shaman build featured on Build Shop, and I think it's time that changed. I'm looking at an Enhancement build this week that's built for raid damage yet provides a good amount of utility and group buffs. As expected, the majority of the points go into the Enhancement tree, but instead of putting the remaining points into Elemental to buff personal DPS, this build places them in Restoration in order to provide stronger utility for the raid and additional hit chance for you.

  • Talents you hate

    by 
    Allison Robert
    Allison Robert
    03.10.2008

    My main is a tanking feral druid who respecs to PvP resto pretty regularly (you know you're playing a hybrid class when your local trainer publicly thanks you for financing his boat payments), and every week I find myself staring at my talent calculator wanting to take a shillelagh to Nature's Focus. The Druid restoration tree has a lot of talents that leave you wondering what you're supposed to be using them for, and I nominate this one as winner, class, and show. Which says something, given the number of resto talents there are that either: a). make no sense if you take the 41-point talent Tree of Life, which virtually every raiding resto does, or b). also make no sense if you mostly PvP.Rant after the cut.

  • Breakfast Topic: AV play style poll

    by 
    Amanda Dean
    Amanda Dean
    02.24.2008

    I have a confession to make. I love doing Alterac Valley, but I hate being stuck babysitting flags. I am not a defender- neither at a flag nor at the general's end of the map. As I mentioned on the WoW Insider Show, my main is a Resto Shaman. On Cyclone Battlegroup there seems to be a race to get away from the flag once it's been taken. The last one left is the "defender." Being a healer often times I drink after a taking a flag while everyone else dashes off. I win the right to watch the flag. I stay there and call out incomings. I will not leave a flag undefended, but if there's any way I can scoot out of there, I will. Resto or Holy (depending on class) defending a flag is a terrible waste of healing. I'm more of a speed bump than a defender. I don't kill much as Resto. I do my best, and I can stay up for a while. Hopefully some DPS will show up before I drop. I would much rather be on the front lines, healing the assault forces. I prefer to rush forward and facilitate forward momentum with my heals.

  • Hybrid Theory: What's a hybrid? v2.0

    by 
    Alex Ziebart
    Alex Ziebart
    02.23.2008

    Hybrid Theory returns under the banner of column-newb Alex Ziebart. Incredibly biased opinions await you. If you are reading this, you have already been made a victim of his inability to create interesting graphics. No World of Warcraft players were harmed in the creation of the previous image, though that does not mean it won't hurt you.When I decided on my topic for today, I was mighty excited. A fire raged within me, and my fingers flew over the keyboard as soon as I sat down at the computer. My first column! Awesome! Yes! About three paragraphs in, I realized I should probably make sure my predecessor, Jason Lotito, hadn't done the topic yet. Unfortunately, he did. Fortunately, I completely disagree with what he said in every possible way.Perfect.What is a hybrid class? The basic answer is pretty simple: A class with multiple viable roles. Paladins, Druids and Shaman are obvious examples of a hybrid class. If you disagree with the fact that they're hybrids, you must be playing the wrong game. Holy, Retribution, Protection. Feral, Balance, Restoration. Elemental, Enhancement, Restoration. All of them are viable specs, especially in raiding. As fun as it is to mock Retribution Paladins, even they have a place in the end-game.Basically, Shamadruidins are hybrids. Don't try to argue that they aren't because you will lose.

  • PTR Notes: Resto set changed again

    by 
    Eliah Hecht
    Eliah Hecht
    02.15.2008

    When I reported this morning that the Restoration Druid arena sets were having their four-piece bonus changed from +15% outdoor movement speed to -0.25 sec to Healing Touch casting time, many druids were, reasonably, upset. Perhaps you will be pleased to learn that in the next PTR build, the bonus is being changed again, this time to -0.2 sec to Regrowth casting time. Furthermore, the Feral four-piece bonus (movement speed increase) will now apply to Cheetah again (source). Are you druids mollified now?This is another good example of the progressive testing nature of patch 2.4. Sure, the blues always say "don't panic, it's testing, it might change" when people complain about things on the PTRs, but more often than not the initial PTR changes survive largely intact into the live patch. Not so in this patch so far, which is good if you ask me. I like to see Blizz take player feedback more seriously, since sometimes we do indeed know what we're talking about.

  • Build Shop: Druid 0/11/50

    by 
    Chris Jahosky
    Chris Jahosky
    02.12.2008

    Hey there Build Shop fans! This week, I'm examining a heavy Restoration build for druids, with a few points from Feral thrown in (you know, for spice). This build comes to us courtesy of reader Arajal of Dunemaul, who had this to say about it: "Overall my build is mainly a healer spec with some utility thrown in. I like to DPS or tank instances sometimes, and my points in both trees help each role. Natural Perfection is pretty handy while tanking."I disagree somewhat with the usefulness of Natural Perfection for tanking -- if you're a Druid tank with the proper amount of Defense, you shouldn't be getting crit at all. On the other hand, this isn't a full Feral build, and without Survival of the Fittest I'd imagine it'd be pretty tough to put together a leather set with enough Defense to get the job done, so it could be useful for reducing damage after you take the inevitable crit. I'd consider Natural Perfection more of a PvP / utility talent than anything else, but what do you think?Arajal also has made some choices in the Resto tree that could be considered unconventional, but I'll let you be the judge. Let's take a look under the hood!

  • Shamans disappointed yet again in 2.4 notes

    by 
    Mike Schramm
    Mike Schramm
    02.11.2008

    Yes indeed, odds are that if you talked to a Shaman this weekend about patch 2.4, you got pretty much the same feeling that the video above conveys: Shamans, especially enhancement Shamans, aren't really thrilled about what we got out of the patch. We've been hoping for (finally) buffs, including an update on how Blizzard is going to deal with our totem and mana problems. We were hoping for shields to get reinvigorated and redesigned. We were hoping to see big changes to the class, and instead we got... a new Stormstrike icon, and a totem timer?The biggest Shaman change is the one to Earth Shield (which only affects Resto, since they're the only ones that can use it-- it costs less mana, and lasts for six charges instead of 10 (not great for raiders, but not bad for PvPers), and there was a small buff to Healing Grace (now gives a chance to avoid dispells). There is one Elemental change-- Call of Thunder now gives 5% crit rather than crit only to Lightning spells. But those changes do nothing to alleviate Shaman concerns (and you might have heard that there were many), and the rest of the changes are bugfixes and UI updates almost no one was asking for.Yes, yes, QQ more and all that, but the story here is that Shamans have been basically ignored yet again, even while Blizzard admits that there are problems with the class. So when are the fixes coming? Blizzard has already said they're not making sweeping changes to any classes in these content patches-- maybe our chance as Shamans will finally come with the expansion.

  • Collection of Shaman Healing Gear

    by 
    Chris Jahosky
    Chris Jahosky
    11.09.2007

    Draezele over at Resto4Now has recently finished her compilation of all available Shaman healing gear, as ranked by HEP (Healing Equivalent Points). This is a rather exhaustive collection, spanning several posts on her blog, but she has created a handy Table of Contents for quick access so you can find what you're looking for in no time.If you are looking for a comprehensive, all inclusive list of healing gear for your Shaman, I definitely suggest checking it out. She's even included a copy of the spreadsheet she used for her calculations!

  • PTR Notes: Natural Perfection and Focused Will 2.0

    by 
    Eliah Hecht
    Eliah Hecht
    10.30.2007

    As of the next push to the patch 2.3 PTR, the Druid Restoration talent Natural Perfection will be enhanced:The restoration talent, natural perfection will now also (upon the next data push to the public test realms), grant the natural perfection effect after being critically hit, reducing all damage taken by 1/2/3% for 6 seconds. This will stacks up to 5 times. (Eyonix)This is in addition to its current effect: "Your critical strike chance with all spells is increased by 1/2/3% and melee and ranged critical strikes against you cause 4/8/12% less damage." Natural Perfection requires 30 points in Resto. If you have any feedback on that, feel free to drop a post on Eyonix over at the thread, which he promises to read throughout the day. Or leave a comment here, which I will read throughout the day, but no guarantees of it reaching the devs.The saga of the new Priest Discipline talent Focused Will continues. Here is the new version:The new discipline talent, focused will, has been redesigned. Once the next data push to the public test realms occur, upon taking a critical hit you gain the focused will effect, which will reduce all damage taken by 1/2/3% and increase healing effects on you by 2/4/6% for 6 seconds, and will stacks up to five times. (Eyonix)Like above, go over to the thread if you want to give Eyonix your opinion on it. I definitely like it better than the first version ("after taking a critical hit you gain the Focused Will effect, reducing critical damage taken by 10/20/30% and increasing healing on you by 10/20/30% for 6 sec"), and I do think it achieves the stated goal of providing an alternative to Blessed Resilience for those who would rather go deep Discipline. It could be a little stronger, though, especially considering how deep it is (requires 30 in Disc).

  • Shifting Perspectives: Drops for Druids in Zul'Aman

    by 
    Dan O'Halloran
    Dan O'Halloran
    10.16.2007

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by David Bowers and Dan O'Halloran. Patch 2.3 has hit the PTR and the new itemization has some very interesting items for druids of every spec. The new equipment is coming from three sources: the new 10-man raid zone, Zul'Aman, the Arena Season 3 vendor and the new Badges of Justice rewards. Today I'm going to focus on the Zul'Aman drops. Here's a list by boss:Nalorakk the Bear Avatar(Cat) Bladeangel's Money Belt (Leather Waist) 227 AC, +25agi, +27sta, Blue Socket, +4atk socket bonus, +21 crit, +58 atk, 77 armor negation. A solid upgrade to the Girdle of Treachery from Karazhan, but not quite as good if you can get a Belt of Deep Shadow crafted. Arguably, one of the top 3 or 4 belts in the game. Be ready to /roll against rogues for this belt for your Cat Druid.

  • Build Shop: Shaman 15/5/41

    by 
    Mike Schramm
    Mike Schramm
    10.02.2007

    Eliah is away from the Build Shop this week, so I'm taking his place, and I figured what better time to look at a great Resto Shaman build-- mine. Sure, some of you talent pros will probably tear it apart (it's a little less than conventional), but for my preferences and my playstyle, this build works pretty darn well.So let's start by telling you how I play my Shaman. Clearly, I'm not an Enhancement Shammy-- while I leveled as one, I decided right when I hit 60 (and yeah, I leveled to 70 with this build, too) that I wanted this character to be a raider. I was just getting in good with a great guild, I loved being a great healer (keeping a group up even in dire straits is fun for me), and I knew that healers would always be in demand, letting me run lots of groups.On the other hand, however, I didn't just want to be a healbot. I wanted to have the opportunity, when I was able, to crank out some DPS.

  • PTR notes: Not-so-Clearcasting for Shamans

    by 
    Mike Schramm
    Mike Schramm
    04.15.2007

    By now, you've probably at least heard (perhaps in haiku form) that shamans are facing a serious nerf in the upcoming patch. As a Resto/Elemental shaman, I figured I'd take a few minutes to lay out for you just what we, your trusty totem-dropping buddies, will be facing.Y'see, there's this ability called Clearcasting. Mages, priests, shaman, and druids can all get it under certain specs-- it basically gives you a mana-free spell every few casts, the percentage of which changes by class. Mages at full spec get a 10% chance, Druids get it as a chance on melee attack, and priests get it as a usable ability (with a 3 minute cooldown).Now, this talent is especially useful for Shaman, since we are notoriously mana inefficient-- supposedly, that's our tradeoff for being able to melee, heal, and cast damage spells. Way back when, the Clearcasting talent (in the Elemental tree) had a standard rate of 10%, but just recently, in 2.0.10, it was changed to anytime we got a critical spell hit.That's huge. But it's also what the devs apparently didn't like.