rewards

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  • Player rewards versus character rewards

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.13.2010

    Rewards have, more often than not, been things that make your character better. You complete a quest and you get a new piece of equipment, or access to a new area, or even just a nice handful of experience toward the next level. But we've recently talked a bit about how leveling, and progression by extension, can get rather tedious. Spinksville also talked about this, discussing the differences between player rewards and character rewards, with the former being general rewards that stick with the player and aren't contingent upon or related to power level. An excellent example is that of Klingons in Star Trek Online. The race has been a staple of the series ever since it began, and the Klingon Empire is one of the major political factions in the game... but it's not initially accessible to players. You have to complete a mission or reach Level 6 in order to unlock the option of playing a Klingon. Similarly, World of Warcraft gates its first hero class, the Death Knight, by requiring a level 55 character before one can be created. Player rewards contribue less to a sense of avatar progress, but they also help keep the power level slightly lower, as well as providing benefits that you can take with you, so to speak. On the other hand, they're vulnerable to feeling less like rewards because they're unrelated to the character who obtained them. We've all been well-versed in the endgame grind for gear acquisition, however, so the post's call for more player rewards might be a welcome change for many of us.

  • Club Nintendo offers new, organizational rewards

    by 
    JC Fletcher
    JC Fletcher
    12.17.2009

    Nintendo has announced some new Club Nintendo rewards for patrons to spend their hard-earned points on. Don't get too excited! The rewards are folders and greeting cards. For 300 points each, you can get a set of either Nintendogs or Mario greeting cards; and for 250 points each, there are folder sets of "Mario & Friends," "Toad & Friends," and "Bowser" (each containing three folders and some bookmarks). These office items might be extra useful for those of you still in school -- or those of you whose jobs don't already tell everyone you know what a huge Nintendo nerd you are. We like them because all the Mario items use hand-drawn Mario art instead of the 3D models Nintendo typically uses.

  • Patch 3.3 PTR: Armored Frost Wyrm mounts are rewards from Icecrown

    by 
    Zach Yonzon
    Zach Yonzon
    11.18.2009

    Ancilorn over at the European forums has confirmed that the armored Frost Wrym mounts mined from early builds of the Patch 3.3 PTR will be rewards for achievements in the Icecrown Citadel raid. Much like past raid dungeons have awarded mounts for completing meta-achievements, such as the Ironbound Proto-Drake for Ulduar, the Frost Wyrms will be "up for grabs," for dedicated raiders. MMO-Champion previously unearthed this armored Frost Wyrm model along with spells named Frostbrood Vanquisher and Frostbrood Vanquisher Flight, which could give some insight into some Icecrown Citadel encounters. Despite the confirmation of new reward mounts (expected to grant 310% flying speed, as well), there is currently no word on the removal of the Ulduar reward mounts, which Blizzard has said to stay for "the foreseeable future". Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Advancing the battlegrounds

    by 
    Mike Schramm
    Mike Schramm
    11.17.2009

    With all of the hubbub around the new LFG interface coming in patch 3.3, we haven't done much thinking lately about that other form of group play in the game, battleground PvP. But Cassandri at HoTs and DoTs has, and she has some interesting insight about what players are doing in the battlegrounds and why. She notes that some people dive off on their own, like Lone Rangers. And she hints that maybe, if these people were so persuaded, things would go better if they fought together, rather than on their own. An interesting thought, for sure, and probably true -- while there are situations where I aim to be by myself in the battlegrounds (if I'm on my rogue and just want to hunt down some clothies), things almost always go better in there when you work as a team. So here's an idea: why not take the rewards implemented in the LFG system and apply them to better behavior in the battlegrounds?

  • Patch 3.3: Helpful rewards for low-level dungeon runs

    by 
    Michael Sacco
    Michael Sacco
    11.15.2009

    We've been talking a lot about Patch 3.3's new Dungeon Finder feature lately, and for good reason -- it's leaps and bounds better than the LFG tool we've been dealing with for the past several years. One of the features that's caught everyone's attention is the great reward that level 80 players get for completing random WotLK Heroic dungeons. Well, if you're a lower-level player using the tool to run random dungeons at your level, it turns out you get something too. The Satchel of Helpful Goods is a level-scaling bag o' rewards, which EU Community Manager Wryxian says will contain one piece each from two sets of loot rewards. Quoth the crocolisk: ...these satchels are rewards from doing a random dungeon through the LFG tool at lower levels. There's two groups of items that can be inside them. One includes bracers, rings, necklaces and cloaks. The other has belts, boots, gloves and shoulder items. What you'll find in the satchel is one item from each group, and this is also further influenced by a ten level range. So for example, what is in a satchel received for completing a dungeon between levels 20 and 30 might be a nice necklace and some gloves, but from a dungeon between 50 and 60 you might get a ring and some new boots. The level ranges he refers to are 5-15, 15-25, 24-34, 35-45, 46-55, 56-60, 60-64, and 65-70. Wryxian indicates that the two item groups are set up so as not to trivialize quest rewards from the zones in your level range, and to make sure that you're always receiving a variety of gear. It's unknown at this time whether these'll be blues we've seen before, a la Elven Spirit Claws, or whether they're newly-created blues with the express purpose of being Satchel rewards. Still, pretty cool. Oh, and you get money too. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Patch 3.3: Quel'delar caster mace hastened

    by 
    Michael Sacco
    Michael Sacco
    11.14.2009

    Ah, Quel'delar -- the Patch 3.3 questline with rewards for everybody. Well, everybody except tanks. And elemental shamans. And shadow priests, and moonkin, and mutilate rogues, and you get the idea. While the caster sword is itemized very well for DPS casters -- and can be used by two of them -- the mace version is loaded with MP5, which is patently useless for them. A lot of healers don't even really need it on their weapon. Well, Blizzard may not have caved to tanks or rogues, but they certainly caved to DPS casters, as Bornakk indicates that the MP5 on the Hammer of Purified Flame is being converted to haste to better match Quel'delar, Lens of the Mind. As an elemental shaman in dire need of replacing his Aesuga, I appreciate that! Then again, this makes it even more odd that sword-and-board tanks are still left out in the cold in this questline. I suppose there's still time before the patch for Blizzard to make the change, but it looks like they're not going that route. Oh well, tanks. There's always dual-spec. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Breakfast Topic: Getting guildies to the website

    by 
    Mike Schramm
    Mike Schramm
    11.07.2009

    This is certainly an issue (if not a full-blown problem) in my guild, so I wouldn't be surprised if most guilds have a rough time getting guild members to use some of the outside resources they've put together. Nowadays, there are so many ways to make a guild website and so many different things you can do with one that most every guild has at least one place online to call its own. And those places are usually frequented by one or two people in the guild (usually the person running the site and/or maybe the GM and an officer or two), but in my experience, it's kind of tough to get people to use those resources, just because of lack of interest or know-how or habit. What's the point of having a database of members, a message board, and a blog and picture gallery when no one uses it? Enter Ankie of WoW Ladies, with an intriguing idea to support the guild's website.

  • Lord of the Rings Online explains skirmish rewards

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2009

    "Let's be honest, people play new content for the rewards." Perhaps not the most uplifting or metaphorical way to start off a developer diary, but if nothing else you need to give Lord of the Rings Online credit for being so direct about it. But with the most recent developer diary regarding the Skirmish system coming in the Siege of Mirkwood expansion, they really deserve still more credit than that. One of the larger new features of the upcoming expansion, the Skirmish system has had a number of diaries devoted to it, but this one is focused on exactly what the opening would suggest: the meaty rewards from taking part. Some of the specifics might seem a bit arcane to people unfamiliar with Lord of the Rings Online, but the short version is that the various bosses and so forth will be devoid of any loot except for what's referred to as skirmish marks. Accumulating them as well as special tokens depending on group size and skirmish difficulty will allow purchases from a wide variety of powerful items. However, the system is balanced so that even consistently solo players can still work toward the highest tier of rewards, although the road will be quite a bit longer. There's only so much we can get across in a quick overview -- it's better to take a look at the actual diary and get ready for one of the more dynamic systems coming with Siege of Mirkwood.

  • Xbox Live Rewards pilot program launches, gives points for purchases

    by 
    Griffin McElroy
    Griffin McElroy
    11.03.2009

    A number of Xbox Live subscribers recently received invitations to a promising pilot program which grants them bonuses for a number of their usual online activities. Earlier today, Microsoft revealed exactly how the six-month trial program, which is appropriately titled "Xbox Live Rewards," operates. Basically, users can earn complimentary Microsoft Points by renewing their subscriptions, purchasing Marketplace content, taking part in surveys, or doing a number of other activities which are clearly laid out in this helpful chart. Okay, so the number of points you can accumulate using the Rewards program isn't really enormous, and according to the invitation's fine print, you can't spend the points you earn until the first three months of the trial are up. Still, you get free Microbucks for doing stuff you'd probably be doing anyways, so it's hard to complain about that. Of course, we know in our hearts that someone out there will find a way. [Thanks to everyone who sent this in!]

  • WoW Insider Show Episode 114: Live on location

    by 
    Mike Schramm
    Mike Schramm
    11.02.2009

    I think this might be one of my favorite things we've ever done (though all credit must go to Turpster, as usual). Last week on the show, he asked listeners for pictures of where they're listening to the show, and we got a nice gallery below of all of you in different places (many of you at work, which makes us worry a little bit), all listening to the WoW Insider Show all over the world. If you take a picture this week, feel free to send it along to theshow@wow.com, and we'll add it into the gallery below. In the meantime, here's a new episode, featuring said Turpster and myself, along with Eddie "Brigwyn" Carrington, talking about what's coming up in patch 3.3, including the new looting system, paladin changes aplenty, and hints at the next expansion. And as usual, we answer your emails and just generally have a fun time. Enjoy -- and be sure to send us a pic while you listen! %Gallery-77044% Get the podcast: [iTunes] Subscribe to the WoW Insider Show directly in iTunes. [RSS] Add the WoW Insider Show to your RSS aggregator. [MP3] Download the MP3 directly. Listen here on the page:

  • Peter Molyneux on WoW's reward system

    by 
    Mike Schramm
    Mike Schramm
    10.30.2009

    You probably know Peter Molyneux's name if you've been playing video games for any significant amount of time -- he's the mind behind such classics as Populous and Dungeon Keeper, all the way up to Black and White and the current Fable series. He recently gave a talk to the British Academy of Film and Television Arts, and early on his talk (part 1 is here, part 2 and part 3 are also online), he speaks out about our favorite game, World of Warcraft. Specifically, he mentions it as an influence on his game design, and says the most brilliant thing about the game are "the steeds," or the mounts you could pick up at level 40 (nowadays, of course, they're available at level 20). He says that in his own games, he tries to give everything out to the player as soon as possible, but the fact that Blizzard made you wait to ride a mount around, made you work up a few levels for it, really stuck with him. Now, of course, he's taking away his own lessons here -- Blizzard's philosophy with the game as a whole seems to reward the player as much as possible, and especially lately, with emblems and the different modes and all of the other daily and weekly quests they've come up with, they're making you do less waiting for prizes than they ever have before (in fact, compared to MMOs when they first started, much, much less waiting). And Molyneux's own games are very "rewarding" -- I don't think more than two minutes went by in Fable without me getting a level or a new spell or a new item to play around with. But his point is still good, even after all that: anticipation of a reward can be just as strong a motivator as the reward itself.

  • Sony America abandons UMD-to-PSP Go "good will" program, offers 225 games at full retail price instead

    by 
    Thomas Ricker
    Thomas Ricker
    09.28.2009

    You know that UMD-to-PSP Go conversion program? Ain't gonna happen. The "good will" program that would have provided free (or at least heavily discounted) digital copies of games already purchased on UMD discs has been scrapped. A spokesman for SCEA said, "We were evaluating a UMD conversion program, but due to legal and technical reasons we will not be offering the program at this time." Adding insult to injury, the PSP Go Rewards program offering 3 free games to European UMD owners will not be offered in the US. That's the bad news. The not so bad news is that 16,000 pieces of digital content will be available for the US PSP Go launch on October 1st. These include 225 downloadable games (full PSP titles, PSN exclusives, UMD legacy titles, and Minis), 2,300 films, and 13,300 television episodes. Still, not quite the "at least 300" digital games we were expecting. So US PSP owners, still planning to "upgrade?"Read -- UMD-to-PSP Go program scrappedRead -- 225 games at US launch

  • Sony America scraps UMD-to-PSP Go conversion plans

    by 
    Griffin McElroy
    Griffin McElroy
    09.25.2009

    Sony director of hardware marketing John Koller mentioned shortly after the E3 "reveal" of the PSP Go that the company was considering a "good will program," which would allow UMD owners to trade in their physical games for digital versions. However, yesterday at the Tokyo Game Show, an SCEA spokesperson told Kotaku, "We were evaluating a UMD conversion program, but due to legal and technical reasons we will not be offering the program at this time." That's quite a blow to the base of American PSP owners with large libraries of UMD titles looking to upgrade to a PSP Go -- a blow significantly worsened by the European "PSP Go Rewards" initiative, which grants three free games to PSP Go purchasers who register for the promotion using an older PSP model. This same promotion will not be coming to the US. "SCEA region will not offer a UMD rewards program at this time," due to the fact that the company has a "dual-platform strategy," an SCEA spokesperson has explained to IndustryGamers. Ironically enough, we have a "we'd rather not purchase our PSP games again to play them on a new version of your handheld" strategy going for us. It's working out pretty well so far.

  • Blitz burly bovines before bovines blitz beneficiados

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.18.2009

    All of our MMOs sometimes have odd festivals, but they don't get odder than Final Fantasy XI's annual Buffalo Blitz. Each year during this festival buffalo are released into Ronfaure, Sarutabaruta, and Gustaberg, the starting areas outside of each city, and players must help the mog house moogles in wrangling them up!Wrangling one of the herds of buffalo is as easy (or as complicated) as approaching a herd and seeing how they react to you. Use their behavior to lead them into one of the moogles stationed in the zone and claim some of the event rewards! It's silly, and it's fun, and it gets you stuff. What's not to like about that?This year's Buffalo Blitz starts on September 25th, but the buffalo will run off into the sunset on October 5th.

  • "Why do we play MMOs" series concludes

    by 
    Brooke Pilley
    Brooke Pilley
    08.22.2009

    When we last checked in with Tobold, he was just starting up a new blog series looking into why we play MMO games to a greater degree than single-player games. That isn't to say that the MMO genre is bigger than the single-player genre, just that MMO gamers tend to focus on massively multi-player games more than single-player games. His first two articles examined Storytelling and Gameplay elements in MMOs and since then he has done pieces on Challenge, Character Development, Rewards, Social Interactions, and Learning.The series just wrapped up and Tobold wrote a nice summary of why he thinks we mostly choose MMOs over single-player games. He feels that while we may play single-player games that have strong elements of story, gameplay, or challenge, the social aspects of MMOs seem to be the trump card. MMOs can have many weaker core elements but social interaction (direct) or simply participating in a persistent game world (indirect) appears to make up for those deficiencies. It's a long series to get through but well worth the read if you're into these kinds of high-thinking philosophical discussions.

  • Sony wants to say 'P.S. Thanks'

    by 
    Andrew Yoon
    Andrew Yoon
    08.05.2009

    Yet another trademark has got the gaming community talking. SCEA filed a trademark application (#77794416) for a serviced called "P.S. Thanks." Considering this is a Sony trademark, we'll let you figure out what "P.S." could possibly stand for.According to the application, "P.S. Thanks" is meant to be an "incentive rewards program geared toward quantifying, identifying and motivating top consumer base with the goal of promotion and sale of video game hardware and software." In short, Sony wants to create a PlayStation loyalty program.IGN hypothesizes a few possibilities. The service could be a program akin to Club Nintendo that awards frequent buyers with rewards. (Most recently, top-tier Club Nintendo members were awarded an exclusive downloadable game, calendar, and Mario hat.) "P.S. Thanks" could also refer to a Trophy reward program, one that has been rumored since the inception of Trophies in the PS3 firmware. Certainly, that's something a-certain-someone would love to see. Update: SCEA offers a comment: "As you know, we have a long history of creating unique loyalty programs such as PlayStation Underground which started with the original PlayStation and has evolved into the Gamer Advisory Panel (GAP). We continue to look for ways to expand this program and simply are evaluating new naming conventions for this evolution."[Thanks, Jeff B.]

  • How often should we do repeatable content?

    by 
    Mike Schramm
    Mike Schramm
    07.30.2009

    Blessing of Kings asks an excellent question: how often should we be running repeatable content? Certainly Blizzard has considered this issue before -- they've gone with daily quests in the first expansion, and recently they've been rethinking just how often we'll be rerunning dungeons, too. But both of those time periods are fairly arbitrary to us: is it possible that we should start running things twice a week (once during and once on the weekend), or maybe do weekly quests instead of daily?BoK says: possibly. Rohan suggests a weekly quest that rewarded 70g instead of the daily 10g reward we usually get (not including the XP bonus which kicks it up to 13g). Players who don't have time to run every day, but do have the weekly availability (like me -- I play mostly on the weekends), would be able to still pick up the reward. I'll go one step further, in fact: what if we had an option? What if we could choose to run a quest daily (and get a bigger reward overall), or run it once per week, using up all of our daily chances for that week, and getting a smaller total reward? That seems to be the best way -- those who could log in every day would get a larger reward, while those who couldn't could still get more than just the single daily.Rohan also says that Heroic and BG quests should remain daily, and on that we agree: those quests are perfect for creating variety every day, and getting people to run those instances. In fact, those would be fun to see expanded -- maybe Blizzard could create weekly series of daily quests that followed a small storyline across dungeons or BGs. Blizzard has done a pretty good job balancing out repeatable content periods, but it's always nicer to have more options.

  • Ulduar drakes not being removed anytime soon

    by 
    Eliah Hecht
    Eliah Hecht
    07.22.2009

    Blizzard simply can't make up their minds about this, can they? The Rusted and Ironbound Proto-Drakes, which are rewarded for completing Glory of the Ulduar Raider on Normal and Heroic, were slated for removal at an unspecified time in the future after patch 3.2's launch. The reasoning was that it would be easier to acquire them with Coliseum gear, and they were meant for cutting-edge players only. However, Eyonix has just announced that they are not planning on removing these proto-drake rewards from the achievement in patch 3.2, and furthermore, they don't plan to do it "in the foreseeable future." In the event that they do change their minds again, you are promised a one-month warning. So get back to those hard-modes! Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Katamari Forever to feature Home rewards, minigames over credits

    by 
    David Hinkle
    David Hinkle
    07.20.2009

    If there's one complaint we'd lobby at PlayStation Home, it's that (aside from the woefully low amount of users) there's no miniaturized version of Katamari Forever's Prince (nor his cousins) to adorn our avatar's shoulder! Well, that changes now, as Namco Bandai has revealed (via Siliconera) that not only will the upcoming title support Trophies, but also Home rewards.There's no talk of anything outside of the parrot-like companion, though Siliconera also reveals Katamari Forever will return with minigames over the credits. Fans of We Love Katamari will also be happy to know that its minigame, featuring the King of All Cosmos, will make a return. As cool a Home reward as this is, we must say that we'd much prefer a real shirt with a Prince sewn onto it. Pre-order bonus, Namco Bandai? Please?

  • Star Wars Galaxies Dev Diary: Let the PvP battles begin

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.09.2009

    Even while the Star Wars Galaxies team is plugging away on their newest game update, the staff still has some time to give us some of their thought process behind their work on the game.Today on Massively we're happy to have Thomas 'Hanse' Eidson, one of SWG's system designers, dropping by to give us his thoughts on creating the brand new PvP battlefields for Update 10. The new battlefields are areas for team based PvP, where teams accomplish objectives in addition to annhilating one another to win the map. Think of it like Battlefield 2, where both teams have a set reinforcement count and will lose should that number ever drop to zero.Thomas has much to say on their efforts to make sure teams were always balanced, to the creation of new rewards for the battefields, to finding plots of land to even make these new areas! Hit the continue reading button below, and grab yourself an insider's view of the development of Star Wars Galaxies.