Rez

Latest

  • December and January XBLA games revealed

    by 
    Dustin Burg
    Dustin Burg
    12.02.2007

    In a press release announcing the Fall Update's Xbox Live Arcade Hits program, Microsoft also announced the next few months' upcoming Xbox Live Arcade games that are scheduled for release. As things stand right now, the next XBLA games to get released are Arkadian Warriors, Brain Challenge, GripShift, N+, Omega Five, Poker Smash, Rez HD and Sensible World of Soccer. No specific release schedule for each game has been confirmed just yet, but it's always nice to see what's headed down the old XBLA pipeline. And this list also lets us officially get excited for N+ and Rez HD. A big w00t to that!

  • The Daily Grind: Omg rez pls k thx

    by 
    Mike Schramm
    Mike Schramm
    11.30.2007

    We at Massively imagine that there are two types of people in this world: those that will rez, and those that won't. And we don't just mean classes, although of course you have to have the ability to resurrect a fallen player in any MMO you play.No, there are those good Samaritans who will stop and resurrect any players they can, whether they ask or not, and then there are those who, for whatever reason (they were treated poorly as children?), will not stop to resurrect anyone not in their group. "You can run," they might say, "I had to."Back in the day, there were penalties for not getting rezzed-- you could even lose experience or gold for regaining life without actually being resurrected by another player. But these days, it's mostly just time. Still, time is money-- do you stop and cast resurrect every chance you get, whether asked or not, or do you save that mana and casting time for better, more selfish things?

  • Revolutionary: Emulation-ary

    by 
    Mike sylvester
    Mike sylvester
    09.25.2007

    Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Traditionally, consoles have had to carry over hardware from previous generations in order to offer backward compatibility. This can be thought of as a burden, as the costs of including that hardware might be better used increasing the specs and features of the system for the benefit of new games. This generation marks a change in the method of operations in providing backward compatibility. The Xbox 360, Playstation 3 (in select models and territories), and Wii use a process known as software emulation to provide backward compatibility with their predecessors, so that they don't have to include that old hardware. What emulation does is allow one set of hardware to mimic the functions of another set of hardware. Emulation isn't a new technique, and it isn't exclusive to consoles. In fact, many people have been using it for years to play games on hardware other than for which it was developed.

  • Rez and Ikaruga confirmed for XBLA

    by 
    Richard Mitchell
    Richard Mitchell
    09.12.2007

    Proving that the Tokyo Game Show is about more than just announcing Ninja Gaiden 2, several new (and notably Japanese) games have been announced for Xbox Live Arcade. First and foremost among these are Lumines creator Tetsuya Mizuguchi's Rez and Treasure's Ikaruga. While Ikaruga's appearance on XBLA shouldn't come as a surprise to anyone who's been paying attention, Rez comes as a pretty big surprise. If you're not familiar with Rez, you're probably better off watching the video embedded after the break than having us attempt to explain it.Microsoft also touted several other games for XBLA including EXIT (previously announced), Every Extend Extra Extreme (ditto), Omega Five (impressions), and Triggerheart Exelica (a shooter apparently). Things are looking up for XBLA, no?

  • Rez, Ikaruga, Exit confirmed for Xbox Live Arcade

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.12.2007

    If you missed out on our liveblog of Microsoft's pre-TGS conference in Japan (it does, after all, require an excessive and strenuous amount of scrolling to access), you may appreciate and respond with delirious joy to some of the pertinent news to emerge from it. You should also appreciate the amount of effort that went into the preceding and vaguely professional sentence -- we really just wanted to blurt out that REZ ON XBLA YAY. Ahem. Microsoft confirmed that Tetsuya Mizuguchi's melodic shooter will soon make you hear everything you see and see everything you hear on Xbox Live Arcade. Other things you'll see are waves of hypnotic bullets (Ikaruga), saviors adorned with fine hats (EXIT), pulsating geometric shapes (Every Extend Extra Extreme), flying robots (Omega Five) and... er, some sort of Japanese car (Triggerheart Exelica)? No release dates have been announced for any of the games, though we suspect none of them are likely to come soon enough.

  • Run or rez?

    by 
    Dan O'Halloran
    Dan O'Halloran
    09.04.2007

    Charlisse of the Defias Brotherhood server had a bad run in with a priest in a 5 man pickup group. When the group wiped, Charlisse and the priest ran back from the graveyard, but other group members didn't release and demanded to be rezzed. The priest refused. His argument was "I had to run and so do you." His refusal to rez the ones who didn't run back resulted in the entire group disbanding.Charlisse was upset that the priest wouldn't perform one of the duties that is expected of him. The priest was upset that lazy players didn't run back, thus costing the entire group more wasted time if he rezzed them to regain the lost mana. What do you think? Should all players run back from a wipe or should a rezzer rez?

  • Ebert admits games can be art, but not 'high art'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.23.2007

    In an editorial published last weekend, film critic Roger Ebert seems to renege somewhat on his previous insistence that video games, a medium he finds to be "inherently inferior to film and literature," cannot be considered a form of art. "Anything can be art," admits Ebert. "Even a can of Campbell's soup. What I should have said is that games could not be high art, as I understand it." The "high art" label is almost as old and heavy as most of the works one would apply it to, and expecting a medium as young as video games (never mind the superior class of film) to hold it up would surely be met with crushing disappointment. While it's not impossible for video games to eventually reach such a lofty status in our culture, Ebert's clarification is far more agreeable than his previous statements. Of course, since we can beat down the status of art with a can of soup before allowing video games (and seemingly any old thing) entry, it's not much of a change. The same problems Ebert has always had with the medium are reflected in the rest of his response to Clive Barker's recent comments on the subject.

  • Tetsuya Mizuguchi to build Virtual Tokyo in Second Life

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    07.05.2007

    Like everyone else, we're pretty sick of all the Second Life coverage; it seems like buying real estate in the massively multiplayer non-game is the modern, big-business equivalent of setting up a website for your dad's repair shop. Still, it's one thing when Mercedes sets up a virtual dealership, and a very different matter when Lumines and Rez's Tetsuya Mizuguchi decides to build a re-imagined Tokyo for the denizens of Linden Labs' mammoth world.What makes Mizuguchi's Tokyo different than other architectural projects in Second Life is his intent in building the city. 1UP reports that rather than building an exact replica of the Japanese city, Mizuguchi wants to fashion his facsimile based on the perceptions of both locals and visitors. Speaking to 1UP, he states his hope that the project, which is a collaboration between himself and advertising firm Dentsu, can become a "museum of Japanese pop culture." We might need to dust off our Second Life avatars just to check it out when it launches.

  • Breakfast Topic: Top 5 reasons you die in WoW

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.09.2007

    I love the forums on Tuesdays. That's when you tend to find a lot of really silly and fun threads about the most mundane aspects of the game. Several of them have become "Tuesday topics" on my guild's forums. Most are the most simple things that oftentimes you don't even think about, like this thread from yesterday... Fortuna from the Zangarmarsh realm started up a thread titled "Top 5 reasons you die in WoW." It made me stop and think, because over the last couple of years, I think I've died just about everywhere, and in a myriad of ways. There was the first time I walked into the Cathedral in Scarlet Monestary when we pulled Mograine before we cleared the whole place. Oops. Then there was the time when I learned that the undead in Stratholme can see through stealth very easily. Not good. But then I got to thinking about the reasons I tend to die, and that was a whole other ball of wax.Here's what Fortuna's list had to say:5. Stupid Fel Reavers4. I didn't know that using a gnomish shrink on Rag was going to do that.3. It's only a rare mob. How hard can it be?2. wwwwwwwwwwwwwwwwww1111111113333333333333. O crap.1. Girlfriend walked into the room nekkid.I have to admit, 5 and 2 have happened to me too -- a lot! Just for the sake of amusement, my list (across all of my highest characters) comes up something like this:5. Playing crazy games with my guild mates (there's a post coming on this)4. Falling off Aldor rise ( I swear, I can be on a flying mount and I'll still run off and miss that elevator. I just don't die anymore.) 3. Mage grinding: *aoe* *aoe* *aoe* *aoe* oom uh...2. /cast wasteareagent Vanish1. [ Disconnected from server ]How about you? If you had to rank the top 5 reasons you tend to die in game, what would they be?[via the general forums]

  • Rez with the Wiimote could be the best thing ever

    by 
    David Hinkle
    David Hinkle
    04.10.2007

    var digg_url = 'http://digg.com/gaming_news/Rez_with_the_Wiimote_could_be_the_best_thing_ever/who'; Resident GlovePIE enthusiast Tiger is at it again, this time implementing Wiimote controls with the Dreamcast title Rez. Not content to stop after showing us how the Wiimote could be used with Panzer Dragoon and House of the Dead 3, Tiger has implemented the script into Rez, which he is emulating on his PC. Check out the video of it in action past the post break.

  • Mizuguchi to reveal new XBLA game

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.05.2007

    CVG reports that Tetsuya Mizuguchi and Q Entertainment are set to unveil a new title for Xbox Live Arcade at this week's Game Developer's Conference in San Francisco. Of course, the word "new" is relative when it comes to the Xbox 360's download service, leaving the door open for an enhanced version of Q's Every Extend Extra, released in November on PSP. Whatever it ends up being (the reliable internet says: Rez!), you can likely expect catchy J-pop tunes, hypnotic lights, plummeting blocks and, with any luck, ludicrous amounts of unintentional gyration.

  • Mizuguchi talks Meteos Disney Magic

    by 
    JC Fletcher
    JC Fletcher
    02.26.2007

    This brisk Gamevideos interview with Rez, Space Channel 5, Lumines, and now Meteos: Disney Magic creator Tetsuya Mizuguchi is perfect for you if: You're a huge Miz fanboy, and want to bask in his calm awesomeness You don't know how Meteos works, or You want to see some really great close-up videos of the new version in action Mizuguchi discusses basic Meteos gameplay, the Brain Age/"hot dog" style orientation used in the Disney edition, and his own Disney love with an interviewer who doesn't seem to have ever heard of him and may not actually be that interested. At least she keeps her composure, which we would not be able to do, at all. Seriously, we love love love Mizuguchi and his work at Sega, UGA, and Q? Entertainment.The video is after the post break.[Via GoNintendo]

  • EA to publish Bizarre's new XBLA game

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.17.2007

    EA's first downloadable console title will be Boom Boom Rocket, a new rhythm game from the geometric warmongers at Bizarre Creations. The game sees players traveling through a 3D cityscape and launching rockets to the beat of the music -- the more accurate you are, the more spectacular the resulting fireworks become. Gamedaily Biz reports that Boom Boom Rocket should arrive on Xbox Live Arcade in Spring.Chip Lange, EA's vice president of online commerce, feels they've crashed the party at the opportune moment. "Now feels like the right time. Across EA there's been a lot of internal excitement about Arcade and we're at a point where we can dedicate resources to building Arcade games. We're very excited to be entering this space. This is a great way to develop new IP and work with small development teams internally and externally to build a casual, fun game experience." Originally thought up by EA's own Pogo casual games team, the game should be a welcome addition to the XBLA lineup, especially given the grievous lack of any other rhythm games. The fireworks in Boom Boom Rocket will be accompanied by ten original tunes from Ian Livingstone -- we certainly hope he's familiar with synesthesia.

  • You can chat with Tetsuya Mizuguchi [Update 1]

    by 
    Andrew Yoon
    Andrew Yoon
    11.13.2006

    Do you want to talk to the man behind Lumines, Rez, Space Channel 5, and more? Of course you do. Eurogamer is giving its readers the chance to chat with the legendary game designer, Tetsuya Mizuguchi. If you couldn't figure it out, Eurogamer is a European website, so make sure you adjust for the time difference. If it's 12:30PM there, what time will it be in your part of the globe? I think according to my calculations, it'll be early morning for most of America. Will you be staying up to talk to this gaming visionary?[Picture via Siliconera][Update 1: Unfortunately, Mizuguchi had to reschedule his webchat to a later date. Stay tuned for more information.]

  • Tetsuya Mizuguchi talks about non-existing girls and alcohol

    by 
    Andrew Yoon
    Andrew Yoon
    09.26.2006

    You should know that Tetsuya Mizuguchi is a gaming god to me. Lumines is still one of the best games on the system by far, and Mizuguchi's puzzling sequel has me more than a little excited. CVG recently had an intimate discussion with the gaming master, and he had some really crazy, possibly drug-induced things to say:CVG: Can you tell us a bit about the title song in Lumines 2, 'Heavenly Star'?Mizuguchi: So the girl in the video, she is 17 years-old. She doesn't exist in this world; she's a future girl. She was born in outer space and she's never touched on this planet yet. This is kind of the big love song for the Earth; she's always dreaming of what kind of place Earth is.Uh... Okay... Maybe the guy had a bit too much to drink before the interview:CVG: How important is synesthesia - integrating music and visuals - in Lumines? More or less important than in Rez or Every Extend Extra?Mizuguchi: Rez is kind of tequila; a very strong shot, but Lumines is like a Sauvignon Blanc; a wine you can drink at Sunday lunch.Yep. The secret to Mizuguchi's success has to be some kind of chemical influence. Maybe you too can become a successful game designer with the right... materials...

  • Innovative controllers rounded up

    by 
    Jennie Lees
    Jennie Lees
    09.13.2006

    This article over at bit-tech.net looks at ten of the more offbeat game control schemes -- from bongos and maracas to cameras and dance mats. It's a nice reminder that gaming isn't all "up up down down" and that sometimes you can have a little fun with the controller as well as with the game.Of course, collecting multiple peripherals, one for each game, quickly becomes a hassle -- will next-gen's out of the box accessories render a cupboardful of controllers unnecessary? Or will we see some manufacturers continue to make third-party peripherals because their games simply aren't possible otherwise? Perhaps it'll be a bit of both -- the thought of playing Guitar Hero with a PS3 joypad, or dance games with the Wii, has us reaching for our plug-in accessories already.

  • Joystiq interviews Tetsuya Mizuguchi of Q Entertainment

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    07.17.2006

    In our final interview from the Develop Conference, Jen and I had a quick chat with Tetsuya Mizuguchi from Q Entertainment (and Rez fame) about the problems western developers face in trying to tackle the Japanese market, Rez 2 (he regrets never making it) and the issue of games that are critically successful, but don't sell so well (Rez again).Earlier on in your career you worked on titles like Sega Rally, Channel 5 and Rez. These are all very different genres and styles of game. What's inspired you to create such varied styles in your games?I don't care about the genre. Somebody once told me that I'm "hopping genres", but I've never really cared about genres. I always think about the human being, the wants that I think people have. Their basic instinct. So my games speak a universal language, so everybody can feel what is fun.

  • Play Every Extend Extra... on your PC

    by 
    Andrew Yoon
    Andrew Yoon
    07.14.2006

    The Mizuguchi news continues here at PSP Fanboy. The esteemed creator of Lumines and Rez is fusing music and shooters yet again in Every Extend Extra. What is it, you ask? It's pretty hard to explain what this upcoming PSP game is about. My best explanation of the game involves explosions, geometric figures, numbers and vectors. If that doesn't help you at all, don't fret: 1up has discovered a playable demo of the game on the official Japanese website, but it's not for your PSP. Rather, the demo is for your PC. Sure, it would've been nice to play with the grooves on the go, but I'll gladly take this replacement... for now.If your nihongo isn't sharp enough to understand the website, you might just want to click this link to download the demo directly. Unless your computer was made in the stone age, it should be able to run perfectly fine, but you can run this application to find out if your system is up to snuff. Once you get the demo up and running, remember this: press Z. I don't have any other tips to give you, but I'm sure once you master the game, you'll leave some comments here

  • More musical Mizuguchi mayhem materializes

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.07.2006

    Oh, death by alliteration can be most painful indeed. And yet, it's a risk worth taking when it comes to revealing new PSP and DS games from Tetsuya Mizuguchi, the creative, possibly insane game designer behind Space Channel 5 (and it's swinging sequel), Rez, Sega Rally and of course, the criminally addictive Lumines. Featuring heavy musical components that can often be influenced by the player, his recent titles have demonstrated a knack for style and an unusual ability to impart something vaguely resembling inspiration. If you've played through Space Channel 5, you'll know exactly what we mean.Thankfully abandoning orcs and dynastic warriors for greener and more familiar portable pastures, Mizuguchi is now acting as executive producer on Gunpey-R, short for Gunpey Reverse. Based on an older Wonderswan game, Gunpey-R sees the player -- wait for it -- moving square panels up and down in an effort to create lines running from right to left. Success leads to panels vanishing as ooposed to killing you violently when they claw their way to the top of the screen. The PSP version will feature interactive "skins" (in the same vein as Lumines), whereas the DS version will play different sounds as each panel is cleared.Namco Bandai is taking care of publishing duties in Japan, with American and European releases still unaccounted for. Given the success of Q Entertainment's previous games, it shouldn't take too long before everyone is pulled back into a mesmerizing music-and-rhythm marathon. With such a widespread appeal, music is most certainly a sound route to the home of that elusive casual gamer. See also: Lumines Live to hit Xbox Live Arcade Lumines Plus to drop on PS2 Joystiq's top 10 hidden gems of this generation

  • GAM3R 7H30RY, the networked book, goes live

    by 
    Ross Miller
    Ross Miller
    05.22.2006

    We're not sure what impresses us more, the content or the presentation. GAM3R 7H30RY "is a fascinating look at video games as allegories of the world we live in." We dig the alternate perspective, and even if you are not into the philosophical nature of the book, do check it out for references to your favorite games (Rez, Katamari Damacy, The Sims, etc.). We enjoyed what we've read through so far.What interests us almost as much is the outlet by which the book has been published. GAM3R 7H30RY is a networked book -- it exists as a website, with each chapter and paragraph given its own forum where people can post comments and discuss the words at hand (not a novel concept, but definitely a novel approach to book publishing). Each of the 9 chapters consists of 25 paragraphs, meaning you have 225 different areas to leave your mark. We're interested to see what, if any, community comes up around the concept.