Richard Garriott

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  • Richard Garriott explains why Shroud of the Avatar is on Kickstarter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.13.2013

    Richard Garriott has been to space, but his upcoming game, Shroud of the Avatar, is not in space. It is on Kickstarter, and according to Garriott himself in a recent interview, that's because it allows him to release a game without oversight. Garriott claims that the unnamed games he's released to sub-par reception have been chiefly the result of publishers meddling with the finished product, whereas the games he has been allowed to finish his way have been classics. While the game is not explicitly tied to the Ultima franchise for copyright reasons, Garriott sees it as very much being in the spirit of the older games, since Ultima IX ended with the world more or less destroyed. He also discusses influences on the game world's design and how players can switch between single-player and online modes of operation without a problem. If you're looking forward to the game, you can get more details in the full interview.

  • Shroud of the Avatar promises offline mode with no DRM

    by 
    Justin Olivetti
    Justin Olivetti
    03.12.2013

    As Richard Garriott's Shroud of the Avatar Kickstarter campaign continues, the team has posted an update on a few topics that in no way have to do with the recent SimCity kerfuffle. The post states that the team is creating an offline version of the game for those who prefer that style (or find it more convenient). While players won't be able to take their offline character into the online version, there may be the possibility of doing the reverse. Other words of comfort include the promise that Shroud of the Avatar "will not use any form of DRM" for its offline mode and that the single-player version won't be littered with microtransactions. [Thanks to Don for the tip!]

  • Leaderboard: What's your feeling on Garriott's Shroud of the Avatar?

    by 
    Jef Reahard
    Jef Reahard
    03.11.2013

    Richard Garriott's recent Shroud of the Avatar announcement was greeted with both huzzahs and catcalls (though the former seem to outnumber the latter if the project's current Kickstarter numbers are any indication). Now that Lord British has spent the weekend answering questions via livestream and elaborating on game mechanics in the press, what do you think about the new project? Are you backing Shroud's Kickstarter, or are you taking a wait-and-see approach? Or do you not care one whit? Let us know via the voting booth after the cut. Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Garriott's Shroud of the Avatar to feature 'personalized multiplayer'

    by 
    Jef Reahard
    Jef Reahard
    03.10.2013

    Richard Garriott's new Shroud of the Avatar project is proving pretty popular on Kickstarter. As of press time it's already raised over $600,000 of its $1 million goal with 28 days to go. Why all the excitement? It would be easy to single out Lord British's Ultima pedigree, but it's also worth noting that the project itself seems to be aiming for those old-school gamers who are feeling a little left out due to the homogenization of current-gen MMOs. Garriott recently spoke to GamesIndustry.biz and elaborated on Shroud of the Avatar's mechanics, which he described as "personalized multiplayer" rather than massively multiplayer. The game is "the antithesis of what people have been doing with MMOs these last few years," Garriott explained. "They not only build every stitch of technology from scratch, they build a giant world, and they build them all in the exact same horrifically difficult but no longer impressive model. At one time it was brilliant, but now they're all the same." Shroud will have Garriott staples like a classless character system, virtues, housing, and extensive crafting, but it won't have thousands of players thrown together on a typical MMO-like server. There is no server where everyone that is connected that happens to walk onto the same map will all see each other. If you do that it's terribly complicated and it's largely a waste of time for you. If you're walking on the streets of New York you don't really care about most of the people going by the other way. The only people you care about are the people you've met before or you are likely to meet again in the future. We can determine that by whatever information you're willing to give us, and if you're not willing to give us information we'll use a heuristic to pull people into your current play space. It's much cheaper, for you and for us, and much more likely to be relevant to you." Garriott also says that while you can play Shroud of the Avatar offline, it will still be persistent. "Everyone's in the same world," he notes. "If you log on just once a month, you'll have downloaded the current state of affairs of ownership and the current blueprint of people's houses. Everyone who has a shop that sells things, whatever it is that has been built up in the world you'll get to see. Your world will advance because of the contributions of other players."

  • Richard Garriott Kickstarts 'Shroud of the Avatar'

    by 
    JC Fletcher
    JC Fletcher
    03.08.2013

    Richard "Lord British Ice Cold 3000 de Cayeux" Garriott is working on a new fantasy role-playing game, "hearkening back" to his most famous creation, the Ultima series. Naturally, Shroud of the Avatar is being funded through Kickstarter, because that's what Kickstarter is for now: throwing tons of money at reboots of old PC games.The details are unclear, but Shroud of the Avatar is intended to return the focus of RPGs to "role playing" over grinding. "Players may choose to follow the life of the adventurer or, if they prefer, focus on exploration and discovery," reads the Kickstarter description. "Players may even choose the life of a homesteader; either nestled within the safety of the settled lands, or on the dangerous but potentially lucrative frontier. The world is full of opportunities and challenges!" It features both online multiplayer and solo offline play, with a persistent online world for those who want to play online.Or, at least, it will, pending the $1,000,000 Kickstarter drive. If, for some reason, you want to give Garriott's company Portalarium $10 out of the goodness of your heart, or "if you ever pirated an Ultima game or used an exploit to grief other players in Ultima Online," you can opt for the "Guilt Pledge" tier, which promises delivery of your cleared conscience in October 2014.Other reward tiers give you real things, starting with the game and alpha access at just $25, all the way up to a trip to Garriott's house Britannia Manor and a copy of his first game, Akalabeth.

  • Garriott kickstarting Shroud of the Avatar multiplayer RPG

    by 
    Jef Reahard
    Jef Reahard
    03.08.2013

    Richard Garriott is officially returning to his RPG roots with a new project called Shroud of the Avatar. Lord British has launched a Kickstarter project, and while the FAQ reveals that the new title isn't an MMO, it will have some sort of co-op/multiplayer component. As you might expect, it's a fantasy world with a heavy emphasis on sandbox elements, exploration, combat, and storytelling. Shroud of the Avatar is currently planned only for the PC, though the game's website does allow for possible mobile functionality via stretch-goal funding. Currently, Garriott is looking to raise $1 million over the next four weeks. You can watch his pitch video after the cut. He's also livestreaming at LordBritishPresents.com.

  • Richard Garriott is up to... something

    by 
    Jef Reahard
    Jef Reahard
    03.01.2013

    Oh, Lord British, you coy and rascally devil! It seems as if Richard Garriott has unveiled a new website called LordBritishPresents.com that comes complete with its very own countdown timer. What waits on the other side? Is it another casino browser game, or could it be something of actual interest to the legions of Ultima Online fans the famed developer still trails in his spacefaring wake? We'll know in just under a week, and in the meantime we'd recommend following Garriott's Twitter feed for further teases.

  • Richard Garriott throws end-of-the-world party, world survives in style

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2013

    If you've got the means and know-how to throw the world's best apocalyptic party, would there be anything from stopping you doing it? Nothing got in the way of Portalarium's Richard Garriott when he wanted to create one of the most cool- and insane-sounding end-of-the-world bashes on December 21st in Austin, Texas. "We thought this date shouldn't pass without an interactive soiree," Garriott explained. The creator of Ultima Online is famous for throwing strange elaborate parties, including a Titanic get-together where he sunk the boat with the party-goers on it. Garriott created a 30-foot Mayan pyramid as the centerpiece of the event. Around the pyramid were four apocalypse-themed tents, including an alien tent with a Sputnik replica and a hedonism display with naked zebra ladies prancing about. The $1,000-plus door charge for the party went toward the X Prize Foundation.

  • Garriott shares Ultima Online anecdotes for 15th anniversary

    by 
    Jef Reahard
    Jef Reahard
    09.27.2012

    It's been a week of remembrances for past and present members of the Ultima Online dev team. The title's 15th anniversary has offered ample opportunity for stories from the early days, the latest of which come courtesy of Lord British himself (and no, it's not the one about his in-game death). Richard Garriott tells of his run-in with a player thief bent on ruining the game experience for a new player. It's an amusing anecdote that illustrates how UO's early incarnation led to plenty of unexpected gameplay scenarios. "After [the incident], I began to think more carefully about the rules we ourselves put in the game, and the inevitable play styles that would come of it," Garriott writes.

  • Garriott's Portalarium partnering with Zynga for Ultimate Collector

    by 
    Jef Reahard
    Jef Reahard
    09.07.2012

    Former Ultima Online guru Richard Garriott is joining forces with Zynga, the social gaming behemoth that has been hemorraging users and executives in recent months. Garriott's Portalarium company will use the Zynga Platform to launch its Ultimate Collector game, which is currently undergoing a limited Facebook beta. "Ultimate Collector is really three games in one," Garriott says via press release. "It's a collecting game where players go on a major hunt for collectibles ranging from toys, gadgets, historical weapons, novelties and famous art and display those collections in their homes. It's a shopping game where players can visit shops and stores in our game, some of them from national retailers, to purchase items and add to their collections. And it's a world building game that allows players to outfit a home, show off their collections to their friends, sell virtual items to other collectors and make in-game money to upgrade their house and grow it even larger."

  • The Game Archaeologist: Is Ultima Online 2 a doomed prospect?

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2012

    When it comes to classic MMOs that have strong nostalgic pull with veterans, the topic does arise from time to time what a sequel to any given game would look like and how it would be received in the current gamer climate. We've already talked about updating graphics here in The Game Archaeologist, but I'm talking about more than a new coat of paint -- I'm talking about a new game entirely. A Star Trek: The Next Generation to the classic Star Trek. A One Direction to the New Kids on the Block. A Madden '13 to a Madden '12. I'm stretching here. In a recent franchise producer's letter, Mythic's Jeff Skalski gave fans of Ultima Online a teeny tiny glimmer of hope that Ultima Online 2 might one day be a reality. Depending on your read of it, it could've just been a "stop asking about UO2 already" plea, a shameless way to promote Ultima Forever, or one fan talking to another about something that could happen if both parties work toward a common goal. Considering the troubled past of Ultima Online's sequels, we have to wonder: Is this more false hope than real hope? Is there any conceivable way that this 15-year-old MMO could one day be granted the same honor as EverQuest, Asheron's Call, Guild Wars, and PlanetSide by getting a sequel that actually launches? I have some thoughts on all this, which is good because otherwise there would be a whole lot of white space after the jump.

  • The Soapbox: Social gaming won't destroy MMOs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Richard Garriott has gone on record saying that he believes that the days of classic MMOs are over. The future is social gaming, social media, a lot of things with the word "social" shoehorned in. Coincidentally, he's gone on record as saying this at a time that coincides with his entry into the social gaming arena following a somewhat forcible expulsion from the MMO genre. You probably think that Richard Garriott is crazy even if you haven't been to space. Still, the idea is a little worrisome. Your phone calls with your mother have changed from being about your aunt's new hip to asking why you haven't watered your crops in FarmCenterWorld or whatever she's playing. You can smile at the collapse of Zynga all you want, but there are still plenty of companies making good money by slapping microtransactions on Build Mode from The Sims and calling it a day. Combine that with recent failures and missteps in the MMO world you probably wonder whether Garriott, crazy or not, might have a point. But don't worry. Odds are pretty low that social gaming is actually going to kill MMOs... for a lot of good reasons.

  • MMO Blender: Larry's old-school 16-bit MMO

    by 
    Larry Everett
    Larry Everett
    08.03.2012

    In August of 1991, the Super Nintendo Entertainment System launched in North America, kick-starting what would eventually be the biggest boom in console roleplaying games. Granted, some of us had been playing RPGs on consoles like the original NES, but RPGs didn't see as big a console boom as they did on the SNES. In fact, console RPGs haven't seen the same level of popularity since the SNES. A quick jump over to VGChartz shows us that out of the top 50 games sold world-wide on any individual console, RPGs on the SNES dominated the NES, the Playstation, and even the Nintendo DS, boasting titles like Dragon Quest VI, Final Fantasy III, and Super Mario RPG. If you take into account some adventure games that should be considered RPGs, like Super Metroid and The Legend of Zelda: A Link to the Past, then you have arguably the best platform of all time for the genre. Nowadays, with online gaming and indie companies sprouting up all over the place, a 16-bit online RPG would probably sell really well, especially if it took some of the best elements from the classic console RPGs of the NES/SNES era. Isn't that right, Cthulhu Saves the World? Let's see what I can throw together from some of my favorite 8- and 16-bit games.

  • Richard Garriott's Portalarium secures $7 million funding for iOS social RPG

    by 
    Mike Schramm
    Mike Schramm
    07.11.2012

    Richard "Lord British" Garriott is in the middle of a new gaming venture called Portalarium (it's working on a social game for Facebook and iOS called Ultimate Collection: Garage Sale), and he's just been able to convince a round of venture capitalists to support his projects, to the tune of roughly $7 million.The money will also be used to build a social RPG tentatively titled "New Britannia," which may have ties to the Ultima tradition, as well as new school features like asychronous gameplay and social profiles.Portalarium was announced to be one of the launch companies in Zynga's upcoming partner program, so Garriott and crew are definitely laying the foundations to launch some large and well-supported titles. Ultimate Collection is supposed to be available to play sometime later on this year.

  • Richard Garriott's Portalarium raises $7 million in funding

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.10.2012

    Richard Garriott designed Ultima Online and Tabula Rasa, and he has also been to outer space. This has apparently convinced several investors that funding his new company Portalarium is a sound decision, as it was recently announced that Portalarium has secured roughly $7 million in investment capital. The money is being pushed into the final stages of development on the company's first title, Ultimate Collector, which is slated for release later this summer on Facebook, mobile, and browser-based platforms. Some of the funds are also earmarked for development on the company's second game, alternately known as both Ultimate RPG and New Britannia, which does not yet have a release window. The chief investment firm was London-based m8 Capital, but several other sources also contribued to the groundswell of support, including Richard Garriott himself. Last month, the company announced that it will be working through the Zynga Platform Partners program to publish Ultimate Collector.

  • Richard Garriott says his new social game is the 'spiritual successor' of his previous work

    by 
    Jef Reahard
    Jef Reahard
    06.11.2012

    Every so often, Ultima Online creator Richard Garriott takes a break from his social gaming endeavors to grant an interview to a fan site. The latest such is on display at Gather Your Party, and Garriott has plenty to say about his current company, Portalarium, and how its new Ultimate Collector title might appeal to UO fans. "For us it's a stepping stone. It's an MMO-lite in my mind. Very lite, with more what I will call classical leveraging of casual game mechanics than you will probably see in the RPG, but compared to most casual games, to most social games, it is far deeper," Garriott explains. He's also aware of the amount of skepticism that his turn toward social gaming generates among Ultima fans and MMORPG enthusiasts, but he thinks that's par for the course. "Newness is fraught with a certain kind of risk, distrust and lack of understanding," Garriott says. "I think what I'm building now is the spiritual successor of my previous work."

  • The Game Archaeologist: Richard Garriott's haunted cache

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2012

    Whenever you get really into a new hobby, it's natural to want to blab about it to anyone who drifts into your gravitational field. That's why we all talk about MMOs, right? It's also why any friends, family members, and coworkers have had to put up with excited rambling about my discovered love for Geocaching. Some of you probably know Geocaching, as it's been around for over a decade now. For those of you who haven't, it's a worldwide treasure hunt that involves over a million and a half "caches" of various sizes that are hidden and then marked with GPS coordinates. Players head to the official site or one of the open-source projects to get the coordinates and go hunting for them. There's a useful two-minute introduction to this hobby on YouTube if you're curious. I noted on our Massively Speaking podcast that Geocaching has a lot in common with MMOs: Both encourage questing and exploration, both have treasure to be found, and both plug you into a community of adventurers. Listener Terrence heard this and send in an email with an interesting revelation that ties these two hobbies even closer together, as a game developer brought his online world to a real-world location. Ladies and gentlemen, may I present to you Richard Garriott's haunted cache.

  • The Daily Grind: Who will be our MMO development heroes of tomorrow?

    by 
    Shawn Schuster
    Shawn Schuster
    02.25.2012

    The lifespan of the MMO genre is still fairly short when you take general gaming into consideration. Fifteen years ago, most of us wouldn't have dreamed of what's available online today, thanks to the innovators who brought together graphical roleplaying games and the MUDs of the day. People like Richard Garriott, Raph Koster, Starr Long, J. Todd Coleman, and a handful of others helped create what we know today as MMORPGs. But who will be the innovators and trend-setters of tomorrow's MMOs? We see a lot of innovation these days, but ascribing those ideas to one person isn't as easy (or applicable) as it was in the early days of five-man studios. Still, there are geniuses in these modern studios making some much-needed improvements that will carry on for many years. So if you're a player and you know of someone who will be known for his or her innovation in the future, let us know. If you're a developer who wants to call out a co-worker for something he or she has done to change the genre, get that name out there! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Could you make your own MMO for $30 million?

    by 
    Jef Reahard
    Jef Reahard
    02.02.2012

    Massively gets a certain amount of grief for writing news stories about Richard Garriott. While it's true that he hasn't made a major contribution to the MMO industry since the 1990s, it's also true that he's something of a touchstone when it comes to geekery and ambition. If a guy can go from being a young astronaut hopeful to having a spare $30 million to burn on a spaceflight, that's got to count for something, doesn't it? While we're on the subject of a spare $30 million, yesterday's Garriott piece got me to thinking about what I would do if I had that kind of pocket change. While spaceflight and a lifetime supply of Hershey's kisses are certainly high on the list, I'd use a good chunk of the money to make my own MMO. What about you, Massively crew? Would you self-finance an MMO if you could, and what would it be like? Would $30 million be enough? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Garriott talks riding rockets, Man on a Mission movie

    by 
    Jef Reahard
    Jef Reahard
    02.01.2012

    Richard Garriott may not be making the MMO sequel that many of his fans crave, but he is the subject of a new documentary film called Man on a Mission. VentureBeat.com recently corralled the elusive creator of the famous Ultima franchise for an extensive interview. The piece is mainly focused on the film, which is currently playing in select cities as well as various on-demand internet outlets. The documentary presents Garriott's career as an underdog triumph, and highlights the fact that he was rejected for NASA's astronaut program due to his poor eyesight. Garriott had the last laugh, however, as he bought his way to the international space station in 2008 and became the first second-generation astronaut in American history (and a noted supporter of private-sector space flight). While there's precious little info regarding Garriott's current and future gaming pursuits, the interview does offer up some geeky nuggets for those interested in rockets and rocketmen. "For example, launch you think of as this loud, shaky, scary moment," Garriott explains. "In fact, on a liquid-fueled rocket like the Soyuz, it's almost perfectly silent and smooth on the inside. It's much more cerebral, it feels much more like a ballet move, lifting you ever faster into the sky, than it does a sports car dropping the clutch at a green light."