robert-garriott

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  • The Game Archaeologist traces his Lineage: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    06.07.2011

    If we judged MMOs by their numbers alone -- and I'm not suggesting we do so -- then Lineage would be the crowing rooster strutting about the hen house. It's also been one of those games that I've always intellectually acknowledged was a huge hit for some reason, but I never gave it much attention. I think it's because, contrary to many of the "big name" games we cover here, Lineage was and always will be an Asian phenomenon. That doesn't mean it should be shunned, of course, but just that it may be difficult to understand when you're on the outside of it. So let's back up the memory truck to September 1998, when a then-fledgling NCsoft rolled out a Diablo-esque isometric MMO and struck virtual gold in South Korea. At the time, gaming rooms were becoming a huge thing in the country; a recession had hit (giving people a lot of time with nothing to do), and the government was rapidly expanding the broadband network. In the face of this perfect storm, titles like StarCraft and Lineage became overnight household fixtures -- and the country hasn't looked back. Even if you haven't played Lineage and you don't know anyone who does, trust me: There are a lot of people playing this 13-year-old title, to the tune of millions and millions. As former Senior Producer Chris Mahnken said, "Lineage keeps going because it's just plain fun." This month we'll be looking back at the incredible legacy that Lineage has given the industry, starting with an overview of the highlights of these past 13 years. Hit the jump and mind the gap!

  • How NCsoft should have done their layoffs

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.12.2009

    Adam Martin is no stranger to NCsoft or the game industry. We've already covered both his look into the failure of Tabula Rasa from his position at NCsoft, as well as his advice on how to approach customer service. His current topic, however, is a bit more edgy than usual.Adam takes a crack at the NCsoft layoffs, not only saying they were expected but also going further by giving advice on how to properly lay off employees and departments. He makes the point that the company is simultaneously doing two things: both cleaning up the mess of a partial layoff in the development department in the European offices and transitioning the company into the hands of Arena.net veterans rather than Destination Games/Origin Systems veterans.It may be a harsh situation, but Adam's post brings up many good points on how the whole thing could have been handled more effectively from a business stand-point. Check out his entire article over at his blog, T=Machine.

  • State of the NCsoft Union address

    by 
    Eli Shayotovich
    Eli Shayotovich
    12.21.2007

    Robert Garriott, the soon-to-be former President of NCsoft North America, dropped a "State of the Union" style press release yesterday regarding the massive online gaming company. It's a brief but insightful rundown detailing what they've done with their Intellectual Properties (Tabula Rasa, Guild Wars, City of Heroes, Lineage, Dungeon Runners, etc.) in the past year, and what they intend do with them in the coming year. Garriott also mentioned new projects they're working, like AION: Tower of Eternity, and the recently signed pact with Sony where NCsoft will be producing products for the PlayStation 3. While no details were given on exactly what those products may be, Garriott said the first one should be released by the end of 2008. This new deal includes porting "existing titles in interesting new ways or utilizing new IPs." Hmmm, intriguing.Of particular interest to me was Robert's comments regarding the City of Heroes property. Back in early November NCsoft acquired the entire IP from Cryptic Studios - lock, stock and two smoking blaster barrels. Like wildfire the CoX forums were consumed by doomsayers and speculators decrying that this was the beginning of the end. Not so. According to Garriott, they loved the property so much they wanted to re-invest in it, and the best way to do that was to buy it. Since then they've created a whole new studio (NCsoft NorCal) and hired the entire CoH development team. If that wasn't enough to give even the most cynical gamer a glimmer of hope, they're currently hiring more people to take CoX to a "whole.. nutha... level."Last but least... as reported yesterday, Robert Garriott will be leaving his post as President of NCsoft's North American business and moving into a role of global business development and planning. Taking his place will be NCsoft's current vice president of worldwide product development, Chris Chung, who has been with the company for some time. The change will take effect on January 1, 2008. A Happy New Year indeed! All in all, I'd say the future looks very bright for NCsoft.

  • NCsoft execs play musical chairs, reshuffle

    by 
    Chris Chester
    Chris Chester
    12.20.2007

    NCsoft sent out a press release today, announcing that two of their big execs were looking for new homes over the holidays. Robert Garriott (not to be confused with Richard Garriott, his brother) is stepping down as the president of NCsoft's North American wing and is going to be taking a far more nebulous role in "global business development and planning." Reportedly, he'll be working with NCsoft's CEO Taek Jim, though it's not clear at this point whether he'll be headed out to NCsoft's home base abroad or whether he'll be staying in Austin long-term.Taking Garriott's place at the helm of the North American operations will be Chris Chung, who got his start managing the business end of ArenaNet, and will be moving up from his current position as the VP of worldwide product development. Both Garriott's move and Chung's promotion will officially take effect on the first of the new year. We have no inkling yet whether this will mean anything for us gamers, though we'd assume probably very little.[Via MMORPG.com]