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  • The Think Tank: What do you predict for this year's BlizzCon?

    by 
    Shawn Schuster
    Shawn Schuster
    11.07.2013

    BlizzCon is back this year after a brief vacation in 2012, and Blizzard fans are bursting at the seams to find out what the studio has in store for the future. We have a handful of Blizzard fans on the Massively staff, so I thought I'd poke around and see what types of predictions we can get for the con. Will World of Warcraft announce a new expansion? Is the studio plotting a new game entirely? Or will cosplay be the only interesting aspect of the whole event?

  • A Mild-Mannered Reporter: The super news of October

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2013

    October was a pretty big month. I don't mean that just because it was a month filled with all of the classic horror you could ever hope for, although that was certainly welcome. But October also saw two big superhero games ramping up and doing things in a big way, one for a console launch and one for a big fan-pleasing rally... which was pretty cool to see, all around. That's not to say that the other superhero games available sat around and did nothing during October, but you couldn't match the energy surrounding City of Titans and DC Universe Online. Let's look back at the past month of capes and cowls.

  • The Think Tank: How are we celebrating Halloween this year?

    by 
    Shawn Schuster
    Shawn Schuster
    10.31.2013

    Halloween is an iconic holiday in most MMOs. Costumes and things-that-go-bump-in-the-night are both staples of our favorite gaming hobby anyway, so a holiday is an added bonus. So how do the Massively writers celebrate Halloween in MMO-land? Do they grind for special promotional items or just enjoy the spooky new quests? Read on past the jump to find out more!

  • Perfect Ten: Virtual haunted houses

    by 
    Justin Olivetti
    Justin Olivetti
    10.31.2013

    Happy Halloween! Or if that's not politically correct enough for you, Happy Scare-Related Holidays feat. the Stylings of Ed Casbar and His Electric Teeth. It'd be the best of holidays if most people didn't have a prejudice against a middle-aged guy going trick-or-treating. Hey, us adults need sugar fixes too, you know! And just because you don't understand my seductive Night Elf cosplay outfit doesn't mean it's less valid than the tots with Iron Man masks. At least the online world is prejudice-free, which is why I love bouncing around between MMOs looking for a little haunted mansion action. Let's take a quick tour through 10 virtual haunted houses that go from zany to freaky, although not necessarily in that order.

  • 10 people, 10 face slaps and 10 iPhone 5s slow-mo videos

    by 
    Mike Wehner
    Mike Wehner
    10.30.2013

    The iPhone 5s has plenty of fancy features that make it more powerful and secure than any iPhone before it, but it also has some pretty fantastic toys, like slow-mo video capture. Sure, you could use the feature to record some amazing BMX tricks or an adorable squirrel, but that can get old. Do you know what never gets old? Seeing people get slapped in the face. It seems that the release of the new iPhone has become the perfect excuse for a bunch of people to slap their friends in the face, and then post the videos online. To that we say "Bravo!" [Image credit: Manatari]

  • The Think Tank: Would you participate in an in-game protest?

    by 
    Shawn Schuster
    Shawn Schuster
    10.24.2013

    In-game protests are nothing new, but the recent Dungeons and Dragons Online sit-in is the most recent proof that players can effectively organize in large numbers against policies they believe to be unfair. Like real-life protests, these demonstrations can work or be largely ignored by the powers-that-be. Have any Massively staffers participated in an in-game protest? How many feel that these types of demonstrations can actually be effective? These are the questions I posed to the team members this week.

  • Path of Exile launch-day roundup

    by 
    MJ Guthrie
    MJ Guthrie
    10.23.2013

    With a patch as big as today's, you have to wonder what Path of Exile has in store for players after launch. And starting now, you can find out. Today the free-to-play action MMO breaks from the bonds of beta and bursts into land of launched titles. But if you think that launch for Path of Exile is just an exercise in switching labels, think again. Two new four-month challenge leagues will offer new and old players alike a fresh start alongside the launch; players can join the Domination league with the new shrine system or the hardcore league Nemesis, where death means converting to a standard character. Whether you've been climbing those league ladders all the while or you're jumping in to experience the game for the first time, there's plenty of content to keep you occupied. If you need something to pass the time until you can log in this launch day or you want to get a leg up on the competition, check out this collection of updates, interviews, and hands-on experiences.

  • Taking the cover off Apple's October 22nd event: what you can expect

    by 
    Jon Fingas
    Jon Fingas
    10.21.2013

    Apple's iPhone event last month was undoubtedly crucial for the company, but it left quite a few would-be customers wanting more. Much of Cupertino's product lineup is practically begging for an update. There haven't been new iPads in a year; both OS X Mavericks and the Mac Pro redesign have yet to ship; and two Mac lines are still stuck on last year's CPUs. As such, Apple likely isn't being hyperbolic when it claims that it has "a lot to cover" at its October 22nd event. But what, exactly, are we going to see on that fateful day? There have been rumors of everything from "natural" updates, like iPhone 5s-derived iPads, to more fanciful excursions like watches and TVs. While there may not be many surprises in store for tomorrow's liveblog, we'll help you make sense of it all.

  • The Think Tank: Do you believe in MMO reincarnation?

    by 
    Shawn Schuster
    Shawn Schuster
    10.17.2013

    As living worlds, MMOs lend themselves to much more than just a simple shelf life. When they succeed, they can thrive; when they lose, they can lose it all. But some MMOs are returning from the dead lately, whether through a new publisher, as with APB: Reloaded, or through a complete redesign, as with Final Fantasy XIV. Further still, some games are enjoying renewed interest levels from players as game-changing expansions are being announced. So what does the Massively staff think of MMO reincarnation? Follow along after the jump to see!

  • Perfect Ten: Consequences of living in an MMO world

    by 
    Justin Olivetti
    Justin Olivetti
    10.10.2013

    Escapism and daydreams are, in my opinion, wonderful and part of what fuels our creativity and excitement. I mean, most of us probably engage in some form of escapism just by the act of playing MMOs. These are settings that make us heroes, gives us clearly defined objectives with assured rewards, and continually dole out progression and backpats. Am I the only one who purrs when the game says, "Well done, chap?" But there's always that next level of escapism where the mind starts to fantasize about leaping through the monitor and living in these vivid, exciting worlds. Consider the amount of homework or responsibilities or job tasks you have on your plate, and then consider dropping it all to spend your life as an adventurer in Azeroth, Norrath, Tyria, or Eorzea. Wow, that would be such a relief, wouldn't it? Nay, say I -- it would be a nightmare from which you would be unable to escape. You would most likely star as an ironic mishap victim in a Twilight Zone episode. Today we're going to look at 10 consequences of trading the real world for a virtual one.

  • The Think Tank: How long does it take you to judge an MMO?

    by 
    Shawn Schuster
    Shawn Schuster
    10.10.2013

    About 3 years ago, I did a Soapbox article called "You have an hour to grab my attention." It was basically a little something for me to express how frustrated I was with the way MMOs were designed to push you through to the end and how players were falling for that whole "the fun starts at level 50" rigmarole. I still stand by that, and I believe a game should offer something enticing right away to keep potential customers going. Jef also wrote a Daily Grind about this topic last month where we got to hear your opinions on the matter, and I thought that it would be interesting to hear what the rest of the team thinks. It might be especially interesting considering the fact that we usually devote a bit more time to games as potential news or opinion articles rather than simply for gaming pleasure. Read on past the cut for our thoughts on time limits for MMO interest.

  • The Think Tank: Let's play armchair developers

    by 
    Shawn Schuster
    Shawn Schuster
    10.03.2013

    Sometimes it's fun to imagine what we might do if given the chance to take over an MMO's development or community management teams for a month. Sure, a month might not be long in the scope of a game's development, but it might be long enough to get the ball rolling on some new and innovative ideas -- especially with a limitless budget. Hey, we're dreaming here, folks! So I asked the Massively team what they would do to their favorite MMO(s) if given the keys for a month.

  • The Think Tank: How do you feel about quick-leveling promotions?

    by 
    Shawn Schuster
    Shawn Schuster
    09.26.2013

    With TERA's new level-58 boost for brand new characters, Guild Wars 2's automatic level 20 for new characters last month, and EverQuest II's upcoming free level-85 heroic characters, it seems that studios are finding new ways to push players through the early content and into the end game. Games like World of Warcraft and Lord of the Rings Online have streamlined the starting zones, but these new promotional events are much more straightforward and obvious. So how does the Massively crew feel about this? Should this type of advancement be available only during special events? Should level boosters be rewards for veteran loyalty only? Do you consider double- and triple-XP weekends the same thing? Or is it all nonsense as we should all play these games as originally intended?

  • Perfect Ten: Places you see in every MMO

    by 
    Justin Olivetti
    Justin Olivetti
    09.26.2013

    MMOs are places of great imagination, where developers take fantastic concepts and make them real (in a sense). MMOs are also places of great copycatting because tropes are so strong and it's really dang hard to be 100% original. Plus, consciously or subconsciously, devs draw upon other games when they make their own because that's what they know. So we end up with this enormous array of virtual worlds -- mostly fantasy -- and it's hard to ignore the fact that we end up encountering the same places in different games over and over again. Some of these places are pretty generic (ooh, another wolf den), and some are oddly specific (chapels with back rooms that reveal a sinister secret), but chances are that you've seen every item on this list more than once. I'll be honest, this was just about the most brutal list to make for Perfect Ten so far. Not because I couldn't think of any, but because there were just so many from which to choose. In the end I just grabbed the first 10 that came to mind, but I'll bet that we'll see even better examples in the comments.

  • Ask Massively: The order of all the things

    by 
    Bree Royce
    Bree Royce
    09.19.2013

    This week in Ask Massively, we're fielding two queries about how we position games in some of our weekly roundup columns. As an obsessive list-maker, I understand the need to make sense of list chaos, believe me. I actually have lists of my lists. I'm not kidding. Our first question is from Siphaed, who wondered about the entries in our Week in Review: I'm a bit confused why The Elder Scrolls Online and Star Citizen got above FFXIV. Don't get me wrong, I honestly don't like either game and still prefer the one above all three (Guild Wars 2). However, I see that FFXIV has four key articles dedicated to it this past week and the other two have only three each. I would think that it would get a slight priority in the pecking order based on that. If not, what are the credentials for one game getting priority over the others in the article listing? I love that you guys think we're sitting around steepling our fingers trying to decide which game should go on top and get the golden star sticker for the week, but unfortunately, it's nowhere near that much fun!

  • The Think Tank: How do you feel about community involvement with an MMO's development process?

    by 
    Shawn Schuster
    Shawn Schuster
    09.19.2013

    A game's community has become more important to the development of modern MMOs as studios are paying more and more attention to what the players actually want versus what publishers want. This is evident in games like EVE Online with its player council, and Kickstarter has opened up a whole new avenue for the players to influence that dev process. But sometimes, that player influence isn't always for the best. In the famous words of poet John Lydgate, "You can't please all of the people all of the time." Yet many developers still try. So I threw the question out to the Massively staff to get some fresh opinions. Should we all be able to play the part of an armchair developer, or should we leave the design up to the paid designers?

  • iOS 7 app update roundup: it's a flat, flat, flat world

    by 
    Nicole Lee
    Nicole Lee
    09.18.2013

    Even if you don't feel like coughing up the cash for either the iPhone 5c or iPhone 5s, those eligible for an update (that's if you own an iPhone 4 or up, or an iPad 2 onward) can at least console themselves with iOS 7, which debuts today. Gone is the skeuomorphic design of the Forstall era, and in its place is a flatter interface that promises an entirely new experience for iOS devotees. As such, developers everywhere have been scrambling to get their apps redesigned to match the new mobile OS out of Cupertino. While we can't possibly cover every update, we've compiled a quick list after the break of the more substantial app revamps that have come our way.

  • Dragon's Prophet launch-day roundup

    by 
    MJ Guthrie
    MJ Guthrie
    09.18.2013

    If you love dragons, chances are you've heard about Dragon's Prophet. You might have even been soaring the skies on the back of your own scaly companion already. If you haven't, there's no time like the present to get in and experience this dragon-centric title for yourself; Dragon's Prophet officially joins the ranks of launched games today. Of course, as much as you'd like to delve in right now you might be prevented from doing so by pesky things like work and responsibilities. That's OK -- we've got you covered if you've got to wait. We've got plenty of videos (even SUPER METAL ones), interviews, impressions pieces, and screenshots here to give you your dragon fix and tide you over until you can. You can even watch a livestreamed dev tour through the newest dungeons or a catch today's launch-day livestream at 3:00 p.m. EDT on Massively TV.

  • MechWarrior Online launch-day roundup

    by 
    MJ Guthrie
    MJ Guthrie
    09.17.2013

    Many mech pilots may have already been duking it out on the battlefield during the soft launch open beta. But if anyone was waiting for MechWarrior Online to officially launch before getting really serious, today's the day. From here on out, MWO loses the beta tag and forges ahead as a fully launched title. Will that fact make the battles any more intense? You'll have to be the judge of that, so slip into your favorite mech and take to the battlefield to find out. And to help you gear up for those battles, we've assembled a collection of updates, tutorials, trailers, interviews, and hands-on experiences here for you.

  • The Tattered Notebook: EverQuest Next Round Table roundup

    by 
    MJ Guthrie
    MJ Guthrie
    09.14.2013

    Back when EverQuest Next and EverQuest Landmark were announced, SOE President John Smedley made it clear that the two games were henceforth in "open development." That meant that the company would be soliciting feedback and opinions from players about myriad design decisions for the two games. Since then, EQ Next devs have thrown out new questions each week for players to vote on and discuss. Utilizing polls and forum discussions in a special section of the main site labeled Round Table, important topics like bearded female dwarves and armor appearance customization are delved into and player desires and feedback are gathered. After collecting the data, the devs respond, sometimes in video form. Today, The Tattered Notebook is going to round up all those roundtables, giving you a summary of which way the community is leaning on these different topics as well as the dev input. I'll even throw in snippets of their opinions as well! Of course, if you haven't added your thoughts to the mix and you'd like to, you still have time to do so as all the polls are still active.