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  • Know Your Lore: Titan facilities of Azeroth

    by 
    Matthew Rossi
    Matthew Rossi
    04.03.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Let's just be up front about this now -- the Titans left stuff everywhere. It would be hard to disbelieve in them, frankly. They left bases, research stations, fortresses, labs and more. We don't even know what everything they left behind originally did or why it was there in many cases. Some places have somewhat clear reasons for existing (Ulduar, for instance, was tasked with holding the Old God Yogg Saron prisoner, but the Halls of Stone and Lightning point to other goals for the complex) but others, such as the ruined complex now known as Ahn'Qiraj was simply a 'research facility', and we have no idea what it was researching or why such a complex was needed so close to Uldum. At any rate, there are a lot of Titan complexes currently known of on Azeroth.

  • Know Your Lore: The best of Tin-Foil Hats

    by 
    Anne Stickney
    Anne Stickney
    03.31.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. A funny thing happened this week. For the past two weeks, I've been working on Tinfoil Hat Editions of KYL -- fun, speculative posts that attempt to predict just what the heck is going on with the Warcraft universe. I was, in fact, working up to a super big reveal of an a-ha moment I'd had a couple of weeks ago regarding the nature of the mists surrounding Pandaria and what exactly happened to Emperor Shaohao. Except that I was preempted, for want of a better word. The PTR hit for patch 5.3, and in all of the datamining of the sound files, that pet theory I'd been working with was addressed directly. On the one hand, it was nice to see that I'd been dead on and correct with what I was assuming. On the other, it meant I had half of an article written that I couldn't really publish. ... oops? So Adam Holisky suggested in his infinite wisdom that this week, I look back on some old TFH editions of Know Your Lore -- a best-of recap of some of the wilder things I've pointed out. It seems as good a time as any!

  • Know Your Lore, Tinfoil Hat Edition: Carved by similar hands

    by 
    Matthew Rossi
    Matthew Rossi
    03.27.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Spoilers for patch 5.3 to follow. Well, if you like spoilers, this is going to be the post for you. Because it is based heavily in the spoilers revealed in Olivia's post about datamined patch 5.3 sound files, and my own musings about what certain things revealed in those files really mean. We find out that yes, as we've already suspected, the seventh Sha did in fact remain free from bondage for the past ten thousand years, that its sinister hand can be felt in everything that's befallen Pandaria, and that the mists parting did in fact have to happen for the good of all. We also hear hints that Y'shaarj may not be as dead as we all hope he is. The fact that digging in the Vale of Eternal Blossoms has something to do with his return is even more portentous. What does this all mean? This week, I'm going to speculate wildly on one possible thing it could all mean. The Prophecy of C'thun has always fascinated me. In the time before time, when the world was still in its infancy, a battle between a Titan and a being of unimaginable evil and power raged on this very soil. The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell. An Old God had also fallen - or so it was thought. The interesting thing is in the lines "The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell." Falling doesn't have to mean death. There are many different ways to fall, after all.

  • Know Your Lore, Tinfoil Hat Edition: Azeroth

    by 
    Anne Stickney
    Anne Stickney
    03.24.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we took a minor plunge into the idea of Azeroth as a fully-connected entity, and what the implications of that entailed. But there's more to the story than just a matter of connectivity. We know everything is connected. But what we really don't know at this point is why. What is the purpose of Azeroth? What were the Titans thinking? Why did they choose to forgo re-originating the world after discovering the Old Gods? Why have they gone silent, ignoring Azeroth for thousands of years? Why does Azeroth exist? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: Marshal Reginald Windsor and the Great Masquerade

    by 
    Matthew Rossi
    Matthew Rossi
    03.20.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I'm taking a trip back into the past this week. I was discussing the history of the game with a friend and we got to talking about Blackrock Depths, about how the instance felt like an ancient city in many respects. Some of them were good, and some of them were bad. And then we got to discussing the Onyxia attunement chain. We realized that for many players, this quest and the lore behind it was completely lost. Even the main players were no longer to be found. So I've decided to take this week and talk about Marshal Reginald Windsor, who so bravely (and nearly nakedly) hurled himself into trash packs with the fervor and intensity of a raging lion. A raging lion who would aggro every trash pack well before you were ready for them, and get his crazy behind stabbed to death if you didn't get over there and pull them off of him, only to do it again immediately after. A brave, bold, absolutely fearless man who made that quest sheer torture until you outgeared the heck out of it. I admit, it was actually kind of fun to come back in BWL/AQ gear and stomp a new mudhole in some Dark Irons. So who was this brave and dangerous knight? Who was Marshal Reginald Windsor, and how did he end the Great Masquerade and save Stormwind from the Black Dragonflight's wicked broodmother herself?

  • Know Your Lore, Tinfoil Hat Edition: Everything is connected

    by 
    Anne Stickney
    Anne Stickney
    03.17.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we looked at the true origins of the mogu as revealed in patch 5.2. Let's face it -- Pandaria is full of mysteries. It's been feeding us answers to questions very, very slowly, but each answer raises another score of questions as a result. And despite getting answers to the unique origins of the mogu, it still leaves us wondering who Ra-den really was. More importantly, it raises the question of Titan Keepers, and how those Keepers are assigned. By all rights, Pandaria should have more than Ra-den to watch over it. The mysterious continent is chock-full of Titan technology, and due to the death of Y'shaarj, it presents far more problems than even Ulduar had to offer up in Northrend. With all that said, where are the other Keepers of Pandaria? Do any still exist? Are they in stasis, or guarding something in an area still unexplored? More importantly -- all of Pandaria is connected, but how? And how does Emperor Shaohao fit into all of this? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: Vereesa Windrunner

    by 
    Matthew Rossi
    Matthew Rossi
    03.13.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Vereesa Windrunner has lost everything several times now. She lost her oldest sister Alleria to the same Horde invasion that killed most of their family, as Alleria went off to seek vengeance against the orcs and ended up lost somewhere beyond the Dark Portal, never to be seen or heard from again. Her other sister, Sylvanas, was killed by the Lich King's servant Arthas Menethil, and the death knight chose to prevent Sylvanas from even attaining the peace of death, trapping her in undeath. Worse, when Vereesa lost Sylvanas, she lost her homeland and her people. The high elves of Quel'thalas became blood elves, following Prince Kael'thas on the path to ruin, addiction, and madness and she could not, did not follow. Along with a few remnants of her people, she attempted to preserve what had been thrown away, to keep high elven culture alive even as Silvermoon resided in the hands of those that had abandoned it. Its not surprising that she found love in someone who shared her loyalty to the Alliance, nor perhaps is it surprising that she found it in human arms, as both Alleria and Sylvanas showed a predisposition to humans.

  • Know Your Lore: The history and origins of the mogu

    by 
    Anne Stickney
    Anne Stickney
    03.10.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Of all the creatures in Pandaria, none have been quite so mysterious as the mogu. From day one they were presented as one of the villains in the saga of Pandarian history -- and although the days of the mogu empires were long over, their legacy lived on. Mogu architecture, mogu statues, mogu ruins, they all littered the landscapes of where we leveled. To the pandaren, the mogu were a threat, but one that had long since died out, leaving the race as little more than scary tales to tell the children at night. Until Mists of Pandaria, and the arrival of the Alliance and Horde. With the sudden uprising of the mantid, the release of the sha, and the frightened movement of the yaungol, the pandaren had more than enough to contend with. The sudden explosion of mogu activity was just another addition to the pile -- and the appearance of the Zandalari as allies made the reappearance of this ancient threat even more dire. But who are the mogu? Until patch 5.2, that mystery hadn't been fully defined. And it still may not be fully defined, but at least we have a slightly clearer picture. Please note that today's Know Your Lore contains some spoilers for patch 5.2 Lorewalkers content.

  • Know Your Lore: Aethas Sunreaver and the founding of the Sunreaver Onslaught

    by 
    Matthew Rossi
    Matthew Rossi
    03.06.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Before the Sunreavers, there was Aethas Sunreaver, Archmage of the Kirin Tor. Born of Silvermoon, survivor of the Scourge and Burning Legion assaults on Silvermoon and Dalaran, Aethas Sunreaver ushered in a new age of cooperation and worked to restore the alliance between Quel'Thalas and Dalaran, but in the end, he failed to preserve the neutrality of the Kirin Tor and saw himself and his followers either driven out of Dalaran or imprisoned in the Violet Hold ... the very same prison that the fallen Sindorei prince Kael'Thas once languished within, waiting for death at the hands of Garithos and his human soldiers. Aethas Sunreaver has always had to walk a difficult line, and it has cost him dearly. It was Aethas who cast the deciding vote that led to Dalaran supporting Theramore as Garrosh Hellscream's forces marched against Jaina Proudmoore's city. It was also Aethas, alongside Rhonin, who suggested that Thalen Songweaver assist in the defense of Theramore, only for Thalen to betray the city to the Horde. After the destruction of Theramore and the death of Rhonin, Aethas even supported Jaina's rise to leadership of the Kirin Tor. In the end, however, it made no difference. That narrow line Sunreaver sought to walk grew ever thinner, until finally it snapped. Now the Sunreavers are bereft of their home, and forced to rely on the very Horde that they were beginning to view skeptically. Here is how the group the Horde will fight for in Patch 5.2 came to be.

  • Know Your Lore: Jaina Proudmoore and the Kirin Tor

    by 
    Anne Stickney
    Anne Stickney
    03.03.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. For most players, the Kirin Tor are simply one of many factions available during Wrath of the Lich King. They ran the city of Dalaran, once located just north of the Hillsbrad Foothills, then later relocated to Northrend. In Wrath, players both Alliance and Horde could earn reputation with the Kirin Tor -- the Kirin Tor didn't have a faction bias. They were quite happily a neutral organization, far more interested in matters of magic and learning than any political matters. But there is far more to the story of the Kirin Tor, and to the city-state of Dalaran. And now that the Kirin Tor has a new leader, it's taking those first few steps away from neutrality and into alignment. Because of this, the Kirin Tor has stepped into a dangerous new light, one with some ethical questions that are far, far more political than one would expect from a collection of mages and intellectuals united under one banner.

  • Know Your Lore: The Shado-Pan

    by 
    Matthew Rossi
    Matthew Rossi
    02.27.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. This post contains spoilers for various Mists of Pandaria quests. Alone among all pandaren, the Shado-Pan know the true horrors that lurk beneath the gentle earth that bears the crops. The Shado-Pan stand watch against the hordes of the mantid, give battle to the yaungol, and most importantly stand against the Sha. And in so doing, they must make a terrible sacrifice. Each member of the Shado-Pan is hardened by the trials she or he must endure, but not merely in a metaphorical sense. The horrors of war against the Sha reach into their very being, so that they alone among all pandaren are carved and cut away by the Sha and their presence. Their very souls are scarred by the battles they endure against creatures of pure hatred, fear, anger, doubt, despair and violence. In essence, the Shado-Pan endure this great horror so that the rest of Pandaria might be spared it. Make no mistake - the Shado-Pan serve the function of an army for a nation with no ruler. The people of Pandaria are defended by Shado-Pan manning the Serpent's Spine, standing fast against the mantid and the yaungol, but that is the least of their duties. Their true vigil - their endless watch is against the Sha and their minions. The Shado-Pan see the hand of the Sha in the hasty march of the mantid across the Dread Wastes and Townlong Steppes and the driving of the yaungol into Kun'Lai Summit. And it is the Sha that they dedicate themselves to stopping, for they know all too well the painful effect of the Sha upon the mortal soul. Indeed, they were created to stand against that very corrosion of the spirit.

  • Know Your Lore: The lore so far -- leading into patch 5.2

    by 
    Anne Stickney
    Anne Stickney
    02.24.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Patch 5.2 is almost here, bringing new stories and development to Mists of Pandaria. The story presentation in Mists so far has been a vast, vast improvement on the convoluted storylines in Cataclysm. While Cataclysm left many players wondering what, exactly, was going on, Mists has been by and large a seamless storytelling experience integrated into questing, raids, dungeons, scenarios and daily quests. But not everyone participates in everything. Sometimes all you want to do is raid or PvP -- but you want to know the story, too. If you've been looking for details on lore you may have missed, lore that is important as we move to patch 5.2, we've got you covered. Don't worry, there are no patch 5.2 spoilers in here. But there are plenty for everything that's happened in 5.0 and 5.1, so reader beware.

  • The complete guide to roleplay in WoW

    by 
    Anne Stickney
    Anne Stickney
    02.23.2013

    All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. This column began way back in September of 2007. Over the course of the last six-ish years or so we've dived into the depths of character development, roleplay interaction, places to roleplay, problems that can arise in roleplay, the basics of character roleplay -- in fact, we've just about covered it all. Multiple times, from multiple sources, in fact. And although the art of roleplay lives on, there's only so many times you can word the same advice. That said, this is the final edition of All the World's a Stage. Before you panic, we've decided to put together a final gift for you; a mass compilation of six-ish years worth of columns, resources and advice covering everything from the very basic of the basics to the most complex situations your mind could dream up. Whether you're a new roleplayer looking for the best place to start out, an experienced roleplayer looking for more insight into just what makes your character tick, or a guild leader looking for a mass list of resources for your guild or organization, we've totally got you covered.

  • Know Your Lore: The divided Alliance command structure

    by 
    Matthew Rossi
    Matthew Rossi
    02.20.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We talked last week about Garrosh Hellscream as a tactician and strategist. This week, we're going to talk about his opposite numbers. Unlike Garrosh, Varian has become the Alliance's supreme military commander more by default than acclimation or appointment. The Horde started as a military organization, and its chief executive is named 'Warchief', so the job of commanding the Horde's military forces naturally comes along with it. The Alliance technically doesn't have any sort of chief executive figure. Varian Wrynn is King of Stormwind, not the Alliance as a whole. While Stormwind's military forms the backbone of the Alliance's military forces, it's fair to say that Varian has become de facto head of the entire Alliance military less out of a desire from anyone to see him in that role and more out of reluctance from anyone else to step forward and attempt it.

  • Know Your Lore, Tinfoil Hat Edition: Wrathion's Gambit

    by 
    Anne Stickney
    Anne Stickney
    02.17.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Enigmatic and sly, the black dragon Wrathion has been observing the progress of Pandaria even before our arrival on the continent. He has a plan for this mysterious new place, one that is just as shrouded in mystery as his intentions. And we, the adventurers of Azeroth, are at his beck and call -- performing favors and jumping through hoops in exchange for powerful upgrades to our weapons and gear, happy to assist Wrathion in whatever grand plan he's trying to pull off. Yet at the same time, it has become increasingly obvious that Wrathion's reach is far larger than we'd thought. As players level through Pandaria, more and more often they'll see Blacktalon Agents, casually strolling down city streets or having a drink in a local inn. When asked what they are up to, the agents give gruff, non-committal responses that raise far more questions than they answer. If you have concerns, they say, you should take it up with the Black Prince. Of course, telling a black dragon you have a problem with his plans is likely one of the worst, not to mention last, decisions you'll ever make. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: The strategy and tactics of Garrosh Hellscream

    by 
    Matthew Rossi
    Matthew Rossi
    02.13.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. One of the interesting things about Garrosh Hellscream's rise to the position of Warchief of the Horde has been his display of leadership. When he was in charge of the Warsong Offensive, he lead the Horde in battle against the forces of the Lich King's Scourge and the Alliance. Upon returning from Northrend covered in glory, he began his tenure as Warchief by unleashing Horde forces to seize control of Azshara, make inroads in Ashenvale and Stonetalon, and encouraged (one could even say strongarmed) the Forsaken under Sylvanas Windrunner into invading Gilneas in order to secure a port for future advances. Following this, he orchestrated an elaborate plan to lure the Alliance's leadership to defend Theramore, a plan that nearly succeeded in destroying them with a mana bomb, and has since extended the war to Pandaria where he's dedicated a great deal of the Horde's military resources (and those of factions within the Horde like the Blood Elves) towards finding ancient weapons or things that could be made to serve as weapons, all while sending his Kor'kron to occupy the Echo Isles. In short, Garrosh has been a dynamic leader, and it's hard to dispute that he's made more gains for the Horde during his time as Warchief - both the Dragonmaw and the Blackrock have become powerful Horde allies under Garrosh, Gilneas is heavily contested, the Forsaken have spread across northern Lordaeron, Azshara is firmly under Horde control.

  • Know Your Lore: The Zandalari

    by 
    Anne Stickney
    Anne Stickney
    02.10.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. They are the first of the troll Empires, the first of the troll tribes, and in fact, the first of trolls as a cohesive race. The Zandalari have seen it all, from the very dawn of civilization to the evolution of the night elves to the Sundering to countless wars to present day. They have been watching both the culture and the assorted tribes of trolls splinter further and further, into smaller and smaller tribes. They have been watching as their race continues down the slow path towards eventual extinction, with little choice in the matter. The Zandalari are tired of watching. As some of the first known intelligent races on Azeroth, they have seen it all, from vast troll Empires to splintered sub-groups. They are not about to walk that path to extinction quietly. After all, there's another, far more ingenious option available. And although their first plan may have failed, their second plan is far more likely to succeed, given the strength of their allies of old. In patch 5.2, we're about to face off with the Zandalari for the second time -- the first being the revamp of Zul'Gurub and Zul'Aman in Cataclysm. But who are the Zandalari? Why should we care about this random group of trolls over any other? Please note: This post contains some spoilers for patch 5.2 content.

  • The beginner's guide to roleplay-appropriate names in WoW

    by 
    Anne Stickney
    Anne Stickney
    02.08.2013

    All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. Regardless of whether or not you're a roleplayer, if you're on a roleplaying realm, you're subject to the guidelines of that realm. What many players don't realize is that this includes an extended list of naming rules that PvP or PvE servers don't really have to follow. Even if you aren't a roleplayer, being on that realm means that if someone notices your name doesn't follow the guidelines listed by Blizzard and decides to report you, you'll need to change your name. That sounds pretty annoying, doesn't it? Luckily you can avoid the issue altogether by simply picking an appropriate name to begin with. While that may sound like an onerous task, there's really only a handful of guidelines that you need follow. Don't worry, you won't need to dedicate hours and hours of time into finding the "perfect" name -- you just need to pick something that is deemed appropriate, without breaking the server rules that have been set in place. So what's appropriate? You might better ask what isn't appropriate.

  • Know Your Lore: The Primeval World

    by 
    Matthew Rossi
    Matthew Rossi
    02.06.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Sometimes you just start wondering about things. Looking around Pandaria, I've commented before that the entire continent feels like it was being segregated from the rest of Azeroth even before the sundering and the mists sealed it away for 10,000 years. Knowing what little we do about Ra-Den, the Titans and the mogu's origins, one huge unanswered question remains. Why was it all there? The Mogu'shan Vaults, the Vale of Eternal Blossoms, Ra-Den and the mogu were placed in what is now Pandaria for a reason, and we do not yet know what that reason was. We have tantalizing hints from Wrathion's dialogue that implies that the Vale was a creche of life, where the Titans could experiment towards creating new life, much as we're told is the case in Sholozar Basin and Un'Goro Crater. Here's the issue, then: what life were they making? We're told that the Emerald Dream mirrors the face of Azeroth before the sundering, but we're never told just how far before. We're told that the Titans created Azeroth and shaped it before the coming of the Old Gods, but we're never told when the Old Gods arrived, or how long ago they came. Just how far back does Azeroth go, and how exactly did the Titans create it? How did they shape life upon it? Why are there prehistoric creatures throughout their 'laboratories' as it were?

  • Know Your Lore: The evolution of Varian Wrynn

    by 
    Anne Stickney
    Anne Stickney
    02.03.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We can't really take a good look at Garrosh Hellscream without taking a look at his Alliance counterpart, King Varian Wrynn. Varian is an enigma in his own right, although for different reasons than Garrosh. Where Garrosh was a character that was introduced and shown in every aspect in the game itself, Varian is notable for being ... absent. He wasn't there for vanilla WoW. He wasn't there for Burning Crusade. Varian didn't make his first appearance in game until the launch event for Wrath of the Lich King, and exploded onto the scene with an attitude that threw a lot of players off. Where Garrosh saw all of his development play out in-game, even the odd disconnected moments, Varian saw his play out through a series of comics and novels. Most of his history is a big question mark to many players. While not quite as big an unknown as Lor'themar Theron, people still wonder -- who is this guy? Where did he come from, and why was he so angry when he returned? And perhaps most importantly -- where did he turn from angry leader in the Ulduar cinematic to the far more patient leader we're seeing in Mists? Oddly enough, his story and Garrosh's mirror each other far more than you'd think.