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  • Know Your Lore: A Precarious Position Part 2 - Alliance

    by 
    Matthew Rossi
    Matthew Rossi
    08.21.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There will be spoilers for patch 5.4 in this post If you remember last week's column, you know the basic premise of this series: covering the ways that the Horde and Alliance, post Hellscream's downfall, can mess things up and prevent an era of peace from coming about. On paper, things look to be about as promising in terms of Horde/Alliance relationships as they have been since the Third War - both the surviving Horde factions and those of the Alliance were united in an uneasy truce by their shared rage towards Garrosh, both worked together in the Barrens and in the invasion of Orgrimmar. If what we've gleaned from data-miners is true, then there will be a new Warchief appointed, with Varian Wrynn allowing it and withdrawing the Alliance from Orgrimmar. This doesn't, however, really deal with the issues that caused the war between the Alliance and Horde this time around. The Horde, in need of vital resources, invaded and conquered Azshara, pushed deep into Ashenvale, besieged Gilneas and used plague weapons to drive its populace into exile and totally annihilated the Alliance presence in Alterac. These situations haven't changed, and further, there are other problems among the peoples of the Alliance. So let's explore each of the nations of the Alliance and how they might react, or what they have on their plates to occupy them following the fall of Orgrimmar.

  • Know Your Lore, Tinfoil Hat Edition: The Dark Below

    by 
    Anne Stickney
    Anne Stickney
    08.18.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I see them! A million worlds glittering in their perfection! One above all others! We have fallen, we must rebuild the final Titan! Do not forget. Wrathion may have just finished chowing down on the heart of the Thunder King when he rattled off that strange speech about this bizarre "final Titan," but what he said seemed to indicate there is far more going on in Pandaria than we'd thought. Or, on the other hand, there is far more going on in Azeroth than we thought. Things that must be taken care of, things so urgent that Wrathion is attempting to set the war between Alliance and Horde on fast-forward so that we can skip that part and simply jump to what he thinks is the important stuff. Earlier this week, Blizzard appeared to be trademarking something called The Dark Below, and many have speculated that it's the name of the next WoW expansion, largely because of the existence of Ozumat and his title, Fiend of the Dark Below. The trademark was later revealed as a possible hoax -- and later still, revealed to be a trademark in Europe. So is it WoW? If it is a WoW trademark, what could possibly be in an expansion with that title? I have absolutely no idea. But that makes for some excellent Tinfoil Hat speculation, so why don't we look at what could potentially be lurking in The Dark Below? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: A Precarious Position Part 1 - Horde

    by 
    Matthew Rossi
    Matthew Rossi
    08.14.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Things are about to get much worse. - Deathbringer Saurfang On the surface of things, it seems like we may be about to turn the corner. Garrosh Hellscream's True Horde is about to face its enemies and the Warchief has alienated so many of his former allies that the Horde itself has erupted in civil war. But once we start thinking about the aftermath, it all starts to seem a little murkier. After all, even though we know that there will apparently be a new warchief appointed after the fall of Hellscream, that won't immediately fix the tensions that led to the Horde making war on itself. Hellscream's former supporters won't just vanish - with the vast majority of orcs behind him, Hellscream's legacy is bound to continue and any new warchief is going to have to face those orcs who took up arms for the True Horde and come up with a way to re-integrate them into the Horde as a whole. Meanwhile, it's likely that those who supported the Darkspear Rebellion are going to want to see substantial changes made to the way the Horde functions - the orcish ideals of Lok'tar Ogar, of unquestioning loyalty to the warchief are by necessity broken now. The Horde of the future is a Horde that has survived a mutiny, has seen a leader deposed - it cannot be bound by tight-knit expectations of loyalty and honor. The blood elves and forsaken, tauren and goblins and trolls who had a hand in making the new warchief possible will have demands, and they're not all going to be possible to meet. Meanwhile, the Alliance will have found itself in the position of kingmaker for its enemy. What does the future hold for Alliance/Horde relations? Will the Alliance forget the past several years of Horde aggression or will it demand concessions from its weakened enemy? And if Varian Wrynn doesn't take advantage of this moment to reclaim Azshara and Ashenvale, or Gilneas, what backlash will he have to face from within his own faction? Thanks in no small part to the threat of the Horde, Wrynn has found himself rising to the position of war-leader for the Alliance as a whole. But can he maintain that position with a much less threatening Horde, especially if he doesn't move to take advantage of its weakness? Let's look at potential threats to any return to stability. This week, we'll discuss the forces at play within the Horde.

  • Know Your Lore: Garrosh Hellscream and the nature of villany

    by 
    Anne Stickney
    Anne Stickney
    08.11.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Garrosh Hellscream has been a controversial figure ever since he took the reins of Warchief in Cataclysm, but never quite as contentious as he is now. Presented as the final boss of this expansion, Garrosh's actions have spun wildly out of control, his thirst for and abuse of power quickly turning him from a potentially good Warchief to a monster whose iron grip over the Horde has only served to splinter and fracture the individual races that compose it, rather than bringing them together. Although ... technically, Garrosh has brought the Horde together. The disparate races are working together with a sort of fierce, single-minded unity that we haven't exactly seen before. Rather than each race working individually on their own tasks, with their own motives for doing so, they have banded together with one purpose in mind, a goal that they all share: Getting Garrosh out. In a way, Garrosh has been just as good for the Horde as he has bad. But does Garrosh Hellscream work as an end game villain? Yes and no.

  • Know Your Lore, Tinfoil Hat Edition: Where do the Tauren come from?

    by 
    Matthew Rossi
    Matthew Rossi
    08.07.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we talked about the tauren peoples, the shu'halo, the taunka and the yaungol. We can't rule out that there are or were others at some point - there may have been a tauren people in the Eastern Kingdoms until the spread of humanity, for instance, and there may well be tauren on some hidden or lost landmass somewhere else on Azeroth. But we talked about the ones we know about last week. This week, we're going to speculate. (We've done this before, but I wanted to come at it again.) There won't be a definitive theory at the end - this is purely looking at the few things we do know and then playing what if with the ideas. For starters, tauren are the most physically powerful mortals native to Azeroth, rivaled only by the ogres who are themselves both invaders from another world and the descendents of the massive, ruthless gronn of Outland. There's no direct evidence for any such descent for the tauren. Indeed, the tauren appear to be very old, having existed (according to Brann Bronzebeard, anyway) before the arrival of the Titans. We have to take that cautiously because the Tribunal of Ages implies that the Titans created Azeroth, and returned later to find it infested with the Old Gods and their minions such as the Elemental Lords. If that is so, then the tauren cannot predate the creation of Azeroth and thus cannot actually predate the Titans. However, they certainly could predate the return of the Titans. It seems likely that they, and the trolls, are therefore the result of the natural evolution of the Azeroth project, and as such, not directly created by the Titans. (Technically, if the Titans created Azeroth, then those races would be indirectly the creations of the Titans and their ongoing evolutionary experiment, as embodied by their appointing of the five dragon aspects.) So let us therefore speculate as to where the Tauren may have come from.

  • Know Your Lore: The future of the Alliance

    by 
    Anne Stickney
    Anne Stickney
    08.04.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The Siege of Orgrimmar is almost upon us, and the Alliance stands strong, ready to dive in and put an end to Warchief Hellscream's reign. Along the way, they've picked up some entirely unconventional allies in Vol'jin's group of rebels, who are also insistent upon getting Garrosh out. But when the dust settles and all is said and done, if and when the Alliance prove their military superiority, take out Hellscream, and are declared the ultimate victor of what has been a very messy, bloody war, what happens next? Does the Alliance simply go home and wait for the world to rise up with yet another threat? Do they at last attempt some kind of tentative peace treaty with Vol'jin and his group of rebels? Will Varian Wrynn take a moment of clear victory and use it to crush what remains of the Horde? Will the Alliance leave a military presence in Orgrimmar, to carefully watch and make certain events like this don't come to pass again? What does the future for the Alliance hold, once Orgrimmar has been taken down?

  • Know Your Lore: The tauren peoples of Azeroth

    by 
    Matthew Rossi
    Matthew Rossi
    07.31.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. As of right now, there are three known sub-families of tauren humanoids on Azeroth: The shu'halo of Kalimdor, who believe in the provenance of the Earthmother and the sun and moon, An'she and Mu'sha. The taunka of Northrend, who have grown to seek dominance over the elements via extortion and compulsion of the elemental spirits. The yaungol of Pandaria, who are even more extreme in their dominant approach, viewing fire as both the weapon by which they will conquer the land and a source of mystical strength. What's interesting to me about all three of these known offshoots of the tauren people is their diversity of beliefs as well as their physical differences from one another. Both yaungol and taunka have marked physical differences from the tauren of Kalimdor. Are any of these people similar to their pre-Sundering ancestors, or have all three groups diverged? More interestingly, despite there being no current record of the Titans having anything to do with the origin of the tauren, there are definitely tauren represented in the visual art of the Ulduar complex. Why? At present we have no reason not to believe that the tauren are not native to Azeroth. Therefore, we have questions to ask. This particular KYL is dedicated to asking those questions, and speculating on what the answers might be.

  • Know Your Lore: The color of magic

    by 
    Anne Stickney
    Anne Stickney
    07.28.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. .@yuvalaziza Both priests and paladins can wield the Holy Light. However, not all wield it through the same means (e.g., Elune, An'she). :) - Sean Copeland (@Loreology) July 22, 2013 Earlier this week, Blizzard Historian Sean Copeland was answering questions on Twitter when the above answer came up. People were upset about it because the answer, while seemingly pretty simplistic, seemed to devalue the importance of Elune and the unique nature of night elf philosophy and religion. Magic, in all its forms and function in Warcraft, is one of those tricky subjects to understand -- almost as tricky as trying to wrap one's brain around the cosmos of the Warcraft universe. These types of questions get asked a lot, however. And while not everything regarding magic in Warcraft has been fully defined, we can definitely take a look at these different schools of magic and how they relate to one another on Azeroth.

  • Know Your Lore: Worlds lost, worlds unknown

    by 
    Matthew Rossi
    Matthew Rossi
    07.24.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There are worlds we have not yet visited. Realms we have not seen, do not know. Some are demon-haunted nightmares, still others lost to our understanding, destroyed. The Burning Legion has been thwarted twice on Azeroth, but make no mistake - they have yet to bring their full power to bear, seeking instead to seize the world's unique magical energies for their own use. The dead world Xerrath demonstrates that the Legion has in the past destroyed entire worlds merely as a show of force to cow others into submission and slavery. What's worse is, there are races that were wiped out by them, but others who proved their worth were instead made into servants and slaves to the Legion - and Azeroth has balked their advance twice, putting us squarely in the strong enough to make good slaves category. Yet, too, there are worlds beyond even the Legion's control, worlds dominated by the vast hosts that the Old Gods and their servants such as the Prophet Skerram, worlds like K'aresh (home of the Ethereals), worlds shaped by the Titans, and worlds that yet sleep in their infancy, unaware of the struggle between ancient inimical forces. Azeroth was one such world not too long ago. The destruction of K'aresh by Dimensius the All-Devouring proves that there are forces, hungry and ravening, that serve no masters and have destruction on their mind completely unrelated to the Legion or the Old Gods. We know barely a fragment of the vast cosmos. Let us explore what little we do know.

  • Know Your Lore: The mysterious motives of Wrathion

    by 
    Anne Stickney
    Anne Stickney
    07.21.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Wrathion made his debut in the Cataclysm expansion -- not as a raid boss, but as a clever ally to rogues looking for legendary weapons. His words seemed genuine and sincere, although his actions revealed a vicious streak that players would be wise to avoid. Yet his origins go back even further, to a small quest chain in the Badlands in which Wrathion is born to a mother who is captive of the red dragonflight, his egg later tampered with and then hidden for safe-keeping. He's only two years old, give or take a few months. Yet Wrathion is far, far more clever than one would expect for someone of his young age. And given his actions in Cataclysm, and later in Mists of Pandaria, one thing remains perfectly clear: This is not your typical dragon. But what exactly is Wrathion after? What, exactly, is the purpose of his scheming, and perhaps most importantly -- should we be worried? Please note: There are some small spoilers for patch 5.4 content in this post.

  • Know Your Lore: A hostile universe

    by 
    Matthew Rossi
    Matthew Rossi
    07.16.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Sometimes, it may look like we've cleaned house on all possible threats. The Lich King is dead, leaving the Scourge in disarray, the Legion was driven off, Deathwing is dead and the Aspects are out of a job. With the fall of Garrosh Hellscream's 'True Horde' on the horizon, we'll have dealt with the Sha and put paid to the legacy of yet another Old God. We're good, right? Of course not. It would be silly to think that. Some of those threats I just mentioned are still, in fact, lurking around the corner. And there's plenty of other squamous monstrosities and terrible dangers lurking out there, ready to step up and take center stage and force not so reluctant adventurers to get their swords, spells or other implements of destruction ready. Azeroth, as has been pointed out, is a tiny oasis surrounded by perils. So let's take some time and look at just what remains out there to potentially kill us, or enslave us, or eat our souls, or some variation of same. Who's left? Not all of these contenders have been hostile to us so far, but past neutrality or even friendliness is no guarantee of the future. Also, these are in no particular order - it's not a top ten list, it's a however many occur to me list.

  • Know Your Lore: The peculiar puzzle of Sunwalker Dezco

    by 
    Anne Stickney
    Anne Stickney
    07.14.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. As a follower of An'she, Sunwalker Dezco represents the first really major tauren paladin lore figure we've had -- while Aponi Brightmane had a minor role in the creation of the Sunwalkers, she never really had any story beyond the snippets we saw at the end of Wrath. Sunwalker Dezco is the leader of the Dawnchaser tribe, which is an apt name, given the peculiar journey that has brought him to Pandaria. The tale Dezco tells is a simple one. The tauren received strange dreams of a valley that was golden with blossoms and filled with the hope of peace. At the behest of Baine Bloodhoof, Dezco, his wife Leza and the rest of the Dawnchaser tribe set sail in uncharted waters to search for the source of these mysterious dreams. Although all had had the dreams, it was Leza alone who had visions strong enough to guide them all. And that's really where Dezco's story begins -- on the open seas, sailing into unknown territory, his beloved wife at his side along with his friends and his family. Please note: There is some speculation in this post, as well as spoilers for patch 5.4 content. Reader beware!

  • Know Your Lore: Why I love rambling on about Warcraft Lore

    by 
    Matthew Rossi
    Matthew Rossi
    07.10.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Yesterday, on the podcast, we were asked a question about WoW lore and why we seem to know a lot about it. Well, it is my job as the writer of this column (and Anne's, too) to talk about these things, but the fact remains, we enjoy the Warcraft setting and its lore. Finding out that the Watcher Tyr lost his hand fighting Galakrond or speculating that N'Zoth has a sunken city somewhere underneath Vashj'ir are fun. Thinking about the setting and its quirks - like the Dungeon Journal's stating that the Twin Consorts are rumored to be the only two female mogu in existence, for example - is kind of like playing a vast game of K'Nex with the story. The Warcraft setting started off with Warcraft: Orcs & Humans and has grown with games, novels, comics, and of course World of Warcraft and its many expansions. The MMO has greatly expanded the game's lore as it has produced new content - we've seen Outland, Northrend, and Pandaria, journeyed to elemental planes of air, fire and earth, discovered the threat of the old gods and seen the Burning Legion in action (going so far as to directly confront Kil'jaeden himself) and a great many of the setting's most iconic characters - Ragnaros, C'thun, Nefarian, Garrosh Hellscream, Saurfang, Bolvar Fordragon - these were all first seen in World of Warcraft. As the game has continued, the lore has only gotten deeper. For that matter, the game has taken characters I didn't care for at all, like Vereesa Windrunner, and elevated them in my eyes to being interesting, even fascinating.

  • Know Your Lore: The point of Pandaria

    by 
    Anne Stickney
    Anne Stickney
    07.07.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. "It's just possible that the curious race we're going to meet in this mystic land, may just teach us a thing or two about who we are, and why we fight." -- Chris Metzen, BlizzCon 2011 When Mists of Pandaria was introduced, there were plenty of people that were skeptical about the expansion -- many questioned the introduction of the pandaren as a playable race, questioning whether or not an expansion featuring fuzzy talking pandas could ever be taken seriously. Yet although the pandaren can be quite friendly and agreeable, the overall theme of Mists has been remarkably dark. I'd almost consider it darker than any prior, if only for one reason: the message in this expansion hits far closer to home than any other. While Burning Crusade, Wrath, and Cataclysm all highlighted major enemies that sought to end the world, each through their own means, Mists took a step back from the grand bellowing villains and their evil schemes. And instead, it chose to shift the focus to us -- Alliance and Horde, players and NPCs alike. Yet on the brink of patch 5.4, presumably the last raid of this expansion, what lessons can we take away from Pandaria? What has it taught us, that couldn't be taught by fighting another world-threatening NPC? What was the point of Pandaria? Please note that today's Know Your Lore contains some spoilers for patch 5.4 content. If you're avoiding spoilers, turning away now would be advised!

  • Know Your Lore: The Contradictions of the Mogu

    by 
    Matthew Rossi
    Matthew Rossi
    07.03.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. If Lei Shen was born, how was he born? Even among the mighty mogu of ancient Pandaria, Lei Shen was known as a military prodigy. The son of a warlord, Lei Shen aimed not simply to conquer weaker races, as his forebears had done, but to build a true empire. We're told that Lei Shen was born the son of a warlord during the Age of a Hundred Kings when the mogu, bereft of leadership following the silence of Master Ra (Ra-Den in the mogu language) and their being left to their own devices. If this is so... if Lei Shen was someone's son, how was he born? The mogu of today have no females save two, the Twin Consorts, but Monara's anguished spirit indicates that they once did. Considering that Lei Shen discovered the Engine of Nalak'sha and the Forge of the Endless, perhaps the Thunder King simply decided to stop letting his people reproduce via the Curse of Flesh. It's often argued that the mogu reverse engineered the Curse, but it's possible that they also decided to return to using the technology of the creation forges for their reproduction and as such, no longer needed to allow women of their race to exist.

  • Know Your Lore: Taran Zhu and the Shado-Pan

    by 
    Anne Stickney
    Anne Stickney
    06.30.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. They are the Watchers on the Wall, the Sword in the Shadows. They are the Shado-Pan, Pandaria's fiercest warriors and arguably its darkest residents. Charged with restraining and controlling the sha -- vile creatures born of negative emotion -- the Shado-Pan have protected Pandaria from destruction for centuries. And although their numbers may be small in comparison to the rest of Pandaria's population, the Shado-Pan have succeeded in that mission ... until now. Taran Zhu, leader of the Shado-Pan, holds the distinction of having what is likely the most tumultuous run as leader of the Shado-Pan -- and a great deal of the troubles he has had to deal with directly involve us. Oddly, Taran Zhu is one of the more contentious of Pandaria's new lore figures -- yet his actions are no different than one would expect, from his place in pandaren society.

  • Know Your Lore: What the Siege of Orgrimmar reveals

    by 
    Matthew Rossi
    Matthew Rossi
    06.26.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The terrifying thing about the upcoming Siege of Orgrimmar isn't that we'll be fighting Kor'kron and other Horde loyalists in what Garrosh Hellscream deems 'The True Horde', but rather, how in an exceedingly short period of time (less than a year) the Warchief of the Horde has managed to harvest a host of terrifying power based on the seizure of ancient secrets from Pandaria itself. A lot of this comes from the fact that Garrosh Hellscream, as a war leader, hates conventional tactics and strategies - he's fond of the grand, sweeping gesture, the overwhelming assault, the bait and switch. His assault on Theramore is a textbook example of how he likes to engage his enemies. The entire assault was a feint, a gambit to get all of his primary foes in one place and wipe them out, and if not for the interference of Rhonin, it would have worked. And if it had, Kalimdor would be in Horde hands now, and all the people currently rebelling against Hellscream would be building homes atop elf corpses in Darnassus and massacring draenei in the Exodar with no one to stop them. This is the truth both of Hellscream himself and of the Horde - the Warchief's relentless drive for power and success is rooted in an assumption of Horde weakness.

  • Know Your Lore: The rise of the Dark Shaman

    by 
    Anne Stickney
    Anne Stickney
    06.23.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We had warning that this was coming. When Ragefire Chasm was given an overhaul in Mists of Pandaria, the changes didn't escape the notice of players -- but nobody really knew the extent of what was going on. Remnants of the Twilight Cult from Cataclysm could be found in the depths of Ragefire, carrying insignias that noted they were part of a new order -- not Twilight Cult, but something quite possibly far darker, called the Dark Shaman. These shaman were highlighted briefly in the novel Tides of War, as part of Garrosh's assault forces on Northwatch Hold. While the question of how they came to be seems to be fairly self-explanatory, there's a little more to the story than previously thought. It stretches all the way back to the days of Wrath of the Lich King, and the discovery of a different, new, hardy race of warriors and shaman that were far more used to doing what was necessary to survive, than what may or may not have been right.

  • Know Your Lore: Patch 5.4 and the legacy of Y'Shaarj

    by 
    Matthew Rossi
    Matthew Rossi
    06.19.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. So I was going to write about Med'an again this week, but with patch 5.4 on the horizon it felt like now was the time to talk about Y'Shaarj, the single most active dead god we've ever seen. In case it needs to be said, yes, there's going to be spoilers and lots of spoilers too. We will be talking about the patch 5.4 storyline, and pretty much everything other patch since Mists of Pandaria debuted. It has been a presence in Pandaria since before it was Pandaria. The mantid served it - indeed, they still revere its memory. The Sha are a result of it. The Titans destroyed it, yet it will not be destroyed. Ancient and terrible, its seven heads proved immortal, its dread essence exhaled out across the very land, bringing the darkest emotions of the mortal heart into stark existence. It is Y'Shaarj. It is dead. And being dead has proved no hindrance. One of the Old Gods, Y'Shaarj has shaped the land in death, and even now, it threatens to return to life.

  • Know Your Lore: The lore leading into patch 5.4

    by 
    Anne Stickney
    Anne Stickney
    06.17.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Patch 5.4 is now live on the PTR servers for testing, and it has several ... dramatic changes, both to the world and to the characters in it. While patch 5.3 may seem small on story, there's actually plenty going on -- more than enough to serve as a catalyst heading into the new patch. In fact, plenty of the events in 5.3 directly effect what's going on in patch 5.4. Although we don't know the whole story just yet, considering the PTR is a test realm that may undergo changes as time goes on, we do have enough to tie 5.3 and 5.4 together in a significant way. If you've been following the lore, you may have seen the signs already and know what to expect. But if you haven't been paying much attention to the story, or you're wondering what's going on with those images people have been posting from the patch 5.4 PTR, we'll do our best to get you all caught up. Mists of Pandaria has been an expansion chock full of new story, and patch 5.3 has certainly been no exception to this -- but 5.4 is shaping up to be the biggest hit we've seen so far in Mists. Please note that today's Know Your Lore contains some spoilers for patch 5.4 content. If you're avoiding spoilers, turning away now would be advised!