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  • Know Your Lore: Which side is Wrathion on, anyway?

    by 
    Anne Stickney
    Anne Stickney
    10.27.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Once upon a time, an egg from a corrupted flight of dragons was purified. Even before he hatched, the dragon in that egg began to plot and plan. His first step was freedom -- both from those who sought to contain him, and those who sought to kill him. The second, far larger step was born of a vision ... a terrifying vision of a precious, fragile world abruptly coming to a devastating end. Wrathion is one of the stranger characters to have been introduced in Warcraft. While his plans in Cataclysm were fairly straight forward, Mists has proven to be a far more complicated gambit. And through all of the quests and all of the plans, Wrathion has remained as enigmatic as he was the first time rogues set eyes on him. He can be cruel, he can be downright merciless if the need calls for it. Yet at the same time, he seems to possess an altruistic capacity that we've simply never seen before from a black dragon. He'll promise the world to you, and then turn around and promise the same to your enemy. Is he bad? Is he good? Is he siding with the Alliance or Horde? What makes Wrathion tick, and just whose side is he on?

  • Know Your Lore: Do Not Despair

    by 
    Matthew Rossi
    Matthew Rossi
    10.23.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Often, the most important things are lost in the crash of events. The tumultuous overthrow of the Warchief, Garrosh Hellscream, obscures events that occur elsewhere and the implications of those events. This is natural - Orgrimmar's siege was a pivotal moment in the history of Azeroth and its resolution changed the political landscape of the Horde and established the Alliance's willingness to come together. An untested Warchief now must contend with a Horde full of fractious leaders and the roar of the Lion is once again heard over Azeroth. These events, the culmination of a year spent exploring a new land, are not surprisingly dominant in our minds. But in the end it is in Pandaria that the truth is revealed. The world has changed. A profound alteration to a land locked away for ten thousand years, imprisoned by pride. Events were set in motion by our discovery of the land behind the mists, but their final denouement was not on the floor of Garrosh Hellscream's bastion beneath the streets of Orgrimmar, but rather in the Vale he casually destroyed to fuel his ambitions.

  • Know Your Lore, Tinfoil Hat Edition: Twists in time

    by 
    Anne Stickney
    Anne Stickney
    10.20.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Two weeks ago, we looked briefly at the Timewalkers and the strange goings-on on the Timeless Isle. Since then, players that have been dutifully completing Kairoz's weekly quests have reached the end of the mysterious visions Kairoz has been trying to pinpoint -- with some disturbing results and implications. In fact, the whole mad journey has been a steady trickle of unanswered questions and dizzying scenarios that might or might not be true. Or perhaps they're all true, just in different versions of reality. And that's the bronze dragonflight in a nutshell. It's a headache-inducing puzzle of events that might have been, have been, never been, and may have meant to be but hadn't, that can't quite be untangled. Led by Nozdormu, the bronze dragonflight's missive has always been to protect and observe the pathways of time. The Titans gifted Nozdormu with the knowledge of when and how he would die as a warning, a lesson -- that no matter how powerful Nozdormu might think he was, he, just like any mortal, would have to answer to time eventually. This was meant to keep the Timeless One in check, an effective plan. But did it really work? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: This post contains spoilers for events on the Timeless Isle.

  • Know Your Lore: The fate of Garrosh Hellscream

    by 
    Anne Stickney
    Anne Stickney
    10.13.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. In a recent edition of The Queue, one of our readers asked a question regarding the fate of Garrosh Hellscream in patch 5.4. It was a question that many players have actually been asking ever since Garrosh's fate was revealed. In the interests of avoiding spoilers, I won't mention that fate here, but be forewarned that this edition of Know Your Lore is chock full of spoilers for patch 5.4 that discuss the situation in full. Garrosh Hellscream's journey began as leader-in-training for a remote, tiny village in Outland. Clouded with shame over his father's misdeeds, Garrosh was listless, depressed, and convinced that he was destined to lead his people down the same dark path that his father had. In the years following his introduction, Garrosh has discovered his father's heroic sacrifice, strove to live up to his name, eagerly sought to strengthen the Horde, and then promptly fulfilled his own sad vision of the future, leading his "True Horde" down a path of darkness that eerily echoed the familiar refrain of the Old Horde from so long ago. Please note: There are spoilers for patch 5.4 immediately following the break. If you are avoiding spoiler content for the Siege of Orgrimmar, run away!

  • Know Your Lore: A brief summary of the Pandaria campaign

    by 
    Matthew Rossi
    Matthew Rossi
    10.09.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There will be spoilers for every patch of Mists of Pandaria, including 5.4 and the Siege of Orgrimmar raid, in this post Leaving aside blame for a moment, let's just look at the results of the past year or so in terms of what actually happened. To heavily summarize events: Horde and Alliance forces discovered Pandaria, landing in the Jade Forest. Both factions mobilized local allies (the Horde made pacts with the Hozen, the Alliance joined forces with the Pearlfin Jinyu) and waged a proxy battle through these cat's paws. The result was the desrtuction of the Jade Serpent's next incarnation and the release of the Sha of Doubt, leading to the Sha infestation of the Temple of the Jade Serpent. Both factions pushed onward into Kun-Lai Summit, where they fought the yaungol and set up base camps, converting local pandaren to their cause. They did not actually join in battle at this time. Scouts and agents of the Horde and Alliance penetrated deeper into the continent, in time exploring the Townlong Steppes and Dread Wastes. In time these advance forces even managed to convince the August Celestials to allow both the Horde and Alliance to set up bases within the sacred Vale of Eternal Blossoms. Both the Horde and Alliance made large-scale military bases in the Krasarang Wilds and began using these to wage resource war against one another, fighting over territory and raw materials as well as ancient mogu artifacts buried below the surface of the wilds. This period of hostilities led to a culmination wherein Warchief Garrosh Hellscream attempted to use a mogu artifact, the Divine Bell, to infuse his own soldiers with the power of the Sha. The fallout from this action caused the neutral Kirin Tor to eject the Sunreaver pro-Horde faction from Dalaran and declare themselves for the Alliance under their leader, Lady Jaina Proudmoore. Prince Anduin Wrynn nearly died in the attempt to destroy the Divine Bell, which succeeded. Garrosh Hellscream, however, was not balked from his goal of finding a new weapon. There's more, of course. Things had only begun to heat up at this point.

  • Know Your Lore: The curious case of the Timeless Isle

    by 
    Anne Stickney
    Anne Stickney
    10.06.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Its existence is an enigma that even the wisest of pandaren have yet to unravel. A place of great reverence for the pandaren, many warriors and aspiring leaders once traveled to this remote isle to test their mettle against the great Celestials themselves. Yet at some point, some moment in history, the Timeless Isle vanished. And as history continued to wind on in Pandaria, the Isle would reappear from time to time -- long enough to perhaps be noticed, but never quite long enough to allow more than a few unfortunate adventurers upon its shores before blinking out into history once more. Until now. The Timeless Isle represents a curiosity both to the pandaren, who are glad to see the Isle back again and stable -- for now -- and to the Bronze Dragonflight and their allies, the Timewalkers. To many players, the Timeless Isle simply represents a fun way to pass a few hours, killing rare spawns, picking up enticing Bind-on-Account item tokens for alts, and of course gathering tons of Timeless Coins to turn in for other rare rewards. But there's something ... different about the Timeless Isle. It's a puzzle, one that has yet to be fully solved. And of all the questions I have about this odd island in the middle of nowhere, the one that stands out at the front of my mind is quite simply -- why now?

  • Know Your Lore: What does not kill us

    by 
    Matthew Rossi
    Matthew Rossi
    10.02.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The test of a first-rate intelligence is the ability to hold two opposed ideas in the mind at the same time, and still retain the ability to function. - F. Scott Fitzgerald, "The Crack-Up" While I make no claim to being even a second-rate intelligence, I am occasionally capable of holding opposed ideas. I wrote last week that the destruction of the Vale was going to happen. That it was necessary, to end the reign of the Sha of Pride over Pandaria itself and the stagnation it allowed to fester in the heart of the island continent for over ten thousand years. I still believe that to be true. But something can be necessary and still be horrific, and moreover, still someone's fault. What happened in Pandaria, the escalation of the Horde and Alliance conflict that led to the Vale's destruction, may have been necessary. That doesn't excuse us for having helped make it happen, for failing to find a better way. For failing to even try to find a better way. One of the arguments advanced after the Siege of Orgrimmar is over is the concept that the Alliance and Horde strengthen one another, that if one side were to utterly win and destroy the other, it would be weakened for the loss of that which it tests itself against. To this I make a counter response - there are many ways to strengthen one another.

  • Know Your Lore, TFH Edition: Heroes of the Storm

    by 
    Anne Stickney
    Anne Stickney
    09.29.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Since The Dark Below was unveiled as a hoax -- or at the very least, a trademark that hasn't actually been filed -- players are still curious about the question of the next expansion. And now we have a new trademark supposedly filed, titled Heroes of the Storm. Let's face it -- we still don't know if this is real. We don't know if it's Warcraft, or if it's tied to some other franchise. We don't know if it's an expansion title, or perhaps some new thing that simply hasn't been announced yet. But let's put all that aside for a moment and take a look at the title and what it means in relation to Warcraft. If this is, somehow, the title for the next expansion, what exactly would that expansion entail? The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria -- all of these titles seemed to straightforwardly suggest what the expansion itself was going to be about. So what does Heroes of the Storm imply? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: This Was All Necessary

    by 
    Matthew Rossi
    Matthew Rossi
    09.25.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. You pandaren tried to bury your hate and your anger, but such power cannot be contained. It must be unleashed! - Garrosh Hellscream to Taran Zhu The more I think about it, the more I believe it. This was all going to happen, with or without the presence of the Horde or Alliance. In fact, the presence of those two warring forces may have ultimately saved Pandaria from complete destruction. When Garrosh Hellscream defeated Taran Zhu and hurled the Heart of Y'Shaarj into the waters of the vale, he mocked the Shado-Pan's leader first about the pandaren and their tendency to suppress violent emotion. It's an understandable tendency in a land where emotions like doubt, anger, fear, and hatred can give rise to the Sha, but it was a tendency mired in one crucial error - there was always one Sha who wasn't imprisoned when Emperor Shaohao freed himself of the burdens of the others. For over ten thousand years, Pandaria dwelled in isolation, believing itself special among all the places in the world, believing that it had nothing to gain and nothing to learn from the outside. And in its special exceptionalism, its beautiful but stagnant isolation, the people of Pandaria settled into an eternal and endless cycle that allowed nothing to change it. But a thing that does not change is not alive. It's painful to look upon the Vale of Eternal Blossoms after Garrosh's actions, to see the blasted, corrupted land where waters flowed freely, to see the destroyed and defiled beauty. Taran Zhu blamed all those who came from outside Pandaria, and he's not wrong - it is because, at long last the mists have parted and new peoples have entered Pandaria that the Vale was destroyed, just as it was because of the same outsiders and their foreign war that the Sha of Doubt erupted and the serpent pillar fell. Destruction had indeed followed in our wake.

  • Know Your Lore: Requiem for innocence lost

    by 
    Anne Stickney
    Anne Stickney
    09.22.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Two households, both alike in dignity (In fair Verona, where we lay our scene), From ancient grudge break to new mutiny, Where civil blood makes civil hands unclean. I have to admit it -- Siege of Orgrimmar is one hell of a raid. Not only is it full of epic encounters, but there are little moments of lore sprinkled throughout the raid, for those that pay attention. In this, the final raid of Mists of Pandaria, we see our fair share of loose ends wrapped up, and learn the fates of many of the cast of characters that we've helped throughout our journeys in Pandaria. Of course we have Lorewalker Cho, there for the last raid just as he was there by our sides in the first. And we find out what happened to Taran Zhu after the Siege of Orgrimmar cinematic, in which he confronted Garrosh Hellscream. Yet there are other pandaren involved in Alliance and Horde affairs -- pandaren played by people like you and I, who came from a Wandering Isle, not so long ago. And that story, too, reaches an end of sorts ... and not the kind ending we might have hoped for. Please note: This post contains spoilers for events that take place within the Siege of Orgrimmar raid.

  • Know Your Lore: Delenda est Orgrimmar

    by 
    Matthew Rossi
    Matthew Rossi
    09.18.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. An analysis of the aftermath of the Siege of Orgrimmar by SI:7 operative <name redacted> - contains top secret information about the aftermath of the Siege, including details on the new warchief - read only if you are cleared to know these details Jaina Proudmoore was right. The greatest threat to the people of Azeroth, the greatest obstacle to peace, the greatest impediment to a unified world capable of defeating the Burning Legion is the Horde. The original core of the Horde, the orcs of Draenor, have proved time and again that all they respect is military force and that they prefer to live by theft and conquest rather than trade or diplomacy - whether it be their sacking and burning of Stormwind at the end of the First War, their defeat at Blackrock Mountain at the end of the Second, or their uprising and flight that led to their arrival on Kalimdor, the orcs have always and will always choose conquest and war to achieve their aims. Leaving any and all morality out of the question, it's simply foolish to allow the Horde to continue to exist. Does King Varian Wrynn think Sylvanas Windrunner cares at all about the defeat of Hellscream? Why would she? Why should she? In defeating Garrosh and his Kor'kron, Varian has done her a favor - he's removed the only oversight capable of detecting and halting her more genocidal plans. This is a ruler who has repeatedly displayed that she is able and willing to dump plague on living populations - the writhing oozes of Southshore and the disease clouded streets of Gilneas City stand testament to her aims and means. Are we to believe that the new Warchief will have either the time or the motivation to pull Sylvanas back? It would make more sense from Vol'jin's perspective, as ruler of a weakened Horde, to let Sylvanas draw as much attention away from Kalimdor as she can - to draw Alliance attention away from him, and his crippled Horde. Letting the forsaken do whatever they want will give him time to rebuild and retrench. No, it's clear enough to even the most jaded observer - as long as the Horde exists, it will seek dominion over all the world of Azeroth. The Horde must be stopped. Furthermore, it is my opinion that Orgrimmar must be destroyed.

  • Know Your Lore: The future of the Horde

    by 
    Anne Stickney
    Anne Stickney
    09.15.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It's been an interesting couple of expansions for the Horde. Cataclysm saw Warchief Thrall step down from the leadership role that players were accustomed to, and appoint Garrosh Hellscream as Warchief in his stead. Mists of Pandaria saw Hellscream take that leadership role to an extreme that resulted in all-out war between Alliance and Horde, with the pandaren and the continent of Pandaria unceremoniously chucked into the middle of it all. Hellscream's reign has been brought to an end in patch 5.4 -- but where does this leave the Horde? Warchief Hellscream's notorious visions of a new future ended up dividing the Horde, and his caustic treatment of the non-orc races drove a wedge into the faction that ultimately culminated in the events of 5.4. The end of his stint as Warchief brought about a new leader ... but what comes after the dust has settled? Will the Horde recover from the damage done by Hellscream? And what does the future of the Horde hold, now that Hellscream's reign is over? Please note: There are spoilers for patch 5.4 immediately following the break. If you are avoiding spoiler content for the Siege of Orgrimmar, run away!

  • Know Your Lore: The History of the Warchief

    by 
    Matthew Rossi
    Matthew Rossi
    09.12.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. This post exists because of the massive spoilers in this link, but the post itself will be spoiler free. As long as you don't click on that spoiler-heavy link, you will not see any spoilers in this post. (Edit - actually, there's one spoiler at the very end of the post - it's clearly marked as such, and it is a minor spoiler at best, but it is there. Let that guide your actions.) Instead, we're going to talk about the position of Warchief - how it came to be, how it evolved and then devolved, and how Garrosh Hellscream's reign as Warchief set the stage for what could be a completely new direction for his successor (whose identity I will not discuss). The position of Warchief actually began as a complete figurehead, and the first orc to hold that position, Blackhand the Destroyer, was placed in that position due to his combination of physical fearsomeness and egocentric self-aggrandizement - so easily was he misled and directed by Gul'dan, head of the Shadow Council and architect of the Horde, that he never once proved himself a threat sufficient for Gul'dan to ever consider replacing him. It's not that Blackhand was either a fool or an idiot, he was in fact a canny tactician and a respected warrior. He simply believed his own hype - so convinced was he in his own superiority that when Gul'dan presented to him that he would be a respected equal and his position as Warchief would be one of real power, he believed it, because he believed in himself. Throughout the war with the draenei and later, the invasion of Azeroth, Blackhand ruled as Warchief and allowed himself to listen to Gul'dan's words - allowed himself to listen because they were telling him what he wanted to hear. Even as the humans balked the orcs, and Blackhand's series of victories became defeats, he continued to listen to Gul'dan. This would be his downfall.

  • Dear Jaina Proudmoore

    by 
    Anne Stickney
    Anne Stickney
    09.12.2013

    Dear Jaina, I'm not in the habit of writing letters to fictional characters, but in the face of what we've all seen yesterday, it seemed like as good a time as any to start. Look, I realize this is going to be hard to accept, but your fate isn't exactly in your hands. What you want, and what you'll get, are two entirely different things -- and it might not be fair. It might not be particularly right. It certainly isn't going to feel very good, but the influence you hold only goes so far. And in this case, you can't exactly order around a king. But let's look beyond that for a second, all right? Because honestly, you seem to be more than a little irritated, justified or not. And I remember who you used to be, a long time ago. I remember a lady who was a bastion of rational thinking, one who looked before she leapt, made sound judgments, and realized that in this big, wide, crazy world of Azeroth, things aren't always black and white, good and evil. Sometimes, most of the time in fact, they lay somewhere in between. So I'm wondering, Lady Proudmoore -- who are you? This post contains huge spoilers for patch 5.4, including the end cinematic for the Siege of Orgrimmar. Reader beware!

  • Know Your Lore: The legacy you will leave behind

    by 
    Matthew Rossi
    Matthew Rossi
    09.11.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Mists of Pandaria is the story of an outsider, washed upon foreign shores, who changed the course of destiny for herself (or himself) and the world entire. Pandaria and the rest of Azeroth shifted on the fulcrum he (or possibly she) provided - the mogu, the mantid, the sha all fell before her (him) and even the Thunder King himself lies dead at his feet... or hooves, perhaps. Also, it hay have been her feet. Because in the end, Mists of Pandaria is the closest any MMO has ever come to being a single-player campaign and an multi-player experience at the same time. Mists of Pandaria is about you, your choices, the impact you have had and will have on the world. There have been tragedies. This isn't about those tragedies or what they might mean in the larger picture. Gods and dragons and celestials can worry themselves about what may be and what might happen - heroes live and act in the now. Given a bad situation, they take action to make it better. It can hurt, absolutely, but finding that balance between contemplation and action, to know what to do and then to do it, is all the difference. Let's tell that story, of one figure who landed a vagabond on a new shore. There will be spoilers for Patch 5.4 and the legendary quest chain in this post.

  • Know Your Lore, TFH Edition: The haunting refrain of the Mists of Pandaria

    by 
    Anne Stickney
    Anne Stickney
    09.08.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. This column had a different subject earlier today. I was going to talk about the Warchief situation leading into patch 5.4, as we'll be playing through that content on Tuesday. But as I was gathering screenshots of relevant questlines and information on my Alliance alt, I flew absently into the Vale of Eternal Blossoms and happened upon the above scene, coming to a full stop and simply sitting there as I took it all in. Refugees. Hundreds of them, happily filing into the Vale just after the gates were opened and talking excitedly about the golden valley that was certain to be a verdant new homeland for those that had suffered at the hands of the yaungol and Zandalari in Kun-Lai. And it hit me like a particularly vicious kick to the gut. It's been so long since I unlocked the Vale and leveled through that content last year that I'd forgotten this idyllic little scene, before all the chaos erupts. You, the player, are the hero of all of these pandaren -- you are the one who fought back the yaungol, the Zandalari, and offered these people a glimmer of hope. You're the person that single-handedly convinced the August Celestials to open the gates of the Vale and offer refuge to those that had lost their homes in Kun-Lai. And you're the one that allowed what's going to happen in patch 5.4. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: There are some spoilers for patch 5.4 content in this post.

  • Know Your Lore: Alea iacta est

    by 
    Matthew Rossi
    Matthew Rossi
    09.04.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. This is it. This is the moment beyond which we cannot return. For both the Alliance and those members of the Horde in open revolt, there is now no longer any path but forward, and that path leads through Orgrimmar's iron walls, past her legions of defenders, and must inevitably lead all to the iron throne of Garrosh Hellscream in his subterranean fortress below Orgrimmar itself. The Warchief has declared his intent to lure the armies of the world to make open war against him on his terms, on ground he controls, and within a week that intent will have become reality. The die has been cast. For some, this is the culmination of a desired confrontation. Both Vol'jin and Jaina Proudmoore fall into this category - both want the Warchief removed and some measure of revenge for personal slights and injuries. Vol'jin's grudge is of longer standing, and his desire for retribution stems from an attempt to have him assassinated, but Jaina seeks redress of a loss of an entire city in the bombing of Theramore, the loss of an apprentice, of friends and colleagues and the last refuge of a refugee people. For others, like Thrall and Varok Saurfang, this is a conflict of brother against brother and they seek to avoid it even as they suspect that it cannot be avoided. Still others, like Lor'themar Theron and Varian Wrynn, were brought to this point reluctantly and only act now in the best interests of their people. Some reluctant, others eager, but in the end it all comes down to this - two full scale armies invading the most fortified, heaviest defended place on the planet Azeroth. The war that Hellscream began has finally found its way back to Orgrimmar.

  • Know Your Lore: The mysterious disappearance of Varian Wrynn

    by 
    Anne Stickney
    Anne Stickney
    09.01.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. As a leader of the kingdom of Stormwind, Varian Wrynn's track record leaves much to be desired. Swayed by tragedy and the sneaky, manipulative claws of a particularly clever black dragon, Varian was completely out of the picture in vanilla, at which point the surrounding human territories began a decline from which they have yet to fully recover. Varian returned in Wrath, and promptly began the campaign to wipe out the Lich King, sending his best soldiers north. While the campaign in Northrend was successful, we also saw the beginnings of the clashes between Varian and the Horde -- clashes that would continue in Cataclysm, and ramp up with alarming speed in Mists of Pandaria. Or ... that's what we thought we'd see. In truth, Varian's spent much more of this expansion absent than he has being a driving force for the Alliance. Where has Varian been, and what has he been doing?

  • Know Your Lore: A Precarious Position Part 3

    by 
    Matthew Rossi
    Matthew Rossi
    08.28.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There will be spoilers for patch 5.4 in this post Part one covered the Horde, and part two covered the humans, dwarves, night elves and worgen of the Alliance. But what about the gnomes, draenei, and neutral factions? What about the pandaren, so new to both Horde and Alliance? How could these figures react to the new status quo (whatever it will be) and will they be a force to stabilize relations between the Alliance and the Horde, or will they make the situation more volatile? Both the draenei and the gnomes have an outsider's perspective in their own way - the gnomes missed the entirety of the Third War due to problems at home (problems they are still attempting to fix) and while the draenei have experienced much suffering at the hands of the orcish Horde they are dedicated to the Prophet Velen's vision of the mortal races coming together to oppose the Burning Legion. Although both races sent observers to Pandaria during Varian Wrynn's Operation: Shieldwall, their leadership has not been very involved in this latest struggle with the other faction. Individual members of these races have, but not the groups as a whole. So what, then, is their perspective after the siege of Orgrimmar?

  • Know Your Lore: The life and legacy of Lei Shen

    by 
    Anne Stickney
    Anne Stickney
    08.25.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Once upon a time, somewhere in the dawn of Azeroth's history, before the Sundering split the world in two, there was a race of warlords called the mogu. Violent and cruel, the mogu fought relentlessly against everything -- including each other. That is, until one day when one mogu sought out the history and secrets of his people's past, discovering that they were creatures of far more potential, far more purpose than any had realized. It was a secret long forgotten, and the mighty Lei Shen not only uncovered it, but brought that secret back to his people. For untold years after Lei Shen emerged from the depths of the Isle of Thunder, the mogu reigned supreme on Pandaria. They captured and enslaved the weaker races, forcing them into servitude. It was not until after the death of Lei Shen that the pandaren race finally rose up with the hozen, the jinyu, and even the grummles to disrupt and reduce the armies of the mogu to rubble, taking the continent of Pandaria back as their own and ruling in peace. In the waning hours of Lei Shen's inevitable downfall at the hands of Azeroth's heroes, we'll soon be leaving these relics of ages past behind, and instead focusing on the future of our world. But the history of the mogu, the history of Lei Shen is not a tale we should soon forget.