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  • All the World's a Stage: How to be a death knight

    by 
    David Bowers
    David Bowers
    06.08.2008

    When you decide to roleplay, a whole new world of imagination opens up to you -- soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players.Last week, we took a look at how roleplaying a death knight will be different from roleplaying other classes, because death knights come pre-packaged with elements of a backstory for you to flesh out: they have, for whatever reason, at one time joined forces with the Lich King, learned from him how to be a death knight, and now are breaking free of his influence and striking out against him.As Medeni pointed out in her comments, however, this can potentially lead to a kind of unlikable "celebrity in rehab" type of personality. Imagine, if you will, the death knight known as Marisoo: formerly a paladin of the Light, she sought to destroy the Scourge that plagued her homeland of Lordaeron, but eventually, as she was consumed with vengeance and hatred, she joined the Lich King instead of destroying him. Having learned to turn corpses into slavering ghouls and call forth armies of the undead, she eventually thought better of the whole "wickedly destroy all life" thing and decided to destroy the Lich King after all, only this time she would use his own power against him! Muahaha.As you can see, there are some pretty obvious flaws in this idea. First of all, the first half of it is almost a direct copy of Arthas' own tale, and, while I can certainly appreciate the power of that story, and the possibility that other paladins could have gone through something similar, roleplayers who want to play a death knight character must realize that it's going to get old fast. Just as death knights aren't just human paladins, we can't all go around copying Arthas, brooding on how moody and wicked we've become. We have to come up with new ideas that fit the death knight mould.

  • Roleplaying is a wave of the future

    by 
    David Bowers
    David Bowers
    06.02.2008

    When you look at games like World of Warcraft versus games like Dungeons and Dragons, you can see that in some ways they are just the same, while in others they are vastly different. Thematically, they're both about romping through a fantasy world having adventures, and depending on the kind of activity you enjoy most in your games, the actual content of either one can be very similar. The difference lies in the user interface: WoW takes over your computers screen and presents you with intensive graphics, while D&D relies on paper, dice, and your imagination. While WoW is obviously a child of the early 21st century, all the practical tools used in D&D have existed for thousands of years. One might well wonder: "why didn't Plato (or any other suitably wise old figure out of history) ever think of putting together a dungeon adventure?" A recent Escapist magazine article asks that very question, and then provides us with a bunch of theories about what roleplaying is and why people do it. All these are interesting in themselves, but they leave me wondering "but wait... why didn't Plato ever think of it?" The answer I think the article is trying to give is that roleplaying is actually a form of social innovation that couldn't have existed before, because the culture and ideas to give it form hadn't developed until the '60s.So tonight when you get home and log into WoW, especially if you are logging in to roleplay your character, remember that you are participating in an activity that is on the growing edge of human civilization. Just as, all those hundreds of years ago, it was a great innovation for the Greek playwright Aeschylus to bring two actors onto the stage at once as opposed to letting one actor and a chorus carry the show -- in our own era, the way players get together today to collaboratively create worlds, characters and stories with one another is a new and exciting innovation that never existed before. Roleplaying itself is one of many brilliant and beautiful examples of how society and culture continue to evolve and progress well into the the future... and beyond.

  • All the World's a Stage: How roleplaying a Death Knight will be different

    by 
    David Bowers
    David Bowers
    06.01.2008

    When you decide to roleplay, a whole new world of imagination opens up to you -- soon you realize that all the world's a stage, even if just an electronic one.We don't know a whole lot about death knights in WoW yet, but what we do know is already enough to show that death knights are the class with the most background story already laid out for them ahead of time: The death knights we will be able to play are former servants of the Lich King who have now turned against him and joined the Alliance or the Horde instead. This background story is built into the class -- something each and every death knight roleplayer will have to take into account when they roleplay their character, and it will have ramifications upon everyone else in the entire global society of Azeroth as well.Some other classes have a great depth of lore behind them as well, such as druids, paladins and shamans, who look to Malfurion, Uther, and Thrall for inspiration. These classes certainly look up to their heroes and follow in their footsteps, just as, in some ways, death knights follow in the footsteps of Arthas. And yet for other classes that has little effect on each individual's path to becoming a practitioner of his or her particular abilities. The transition from normal shmoe to level one hero is left vague for the player upon character creation, unless, as a roleplayer working on a backstory, he gives it special attention. Indeed, some classes are pretty straightforward, and don't necessarily suggest a story at all. Instead, they present us with an image, or an idea -- when you play one of the existing nine classes, you can fit right into the role without a story, because the role feels like a basic archetype you already understand.

  • All the World's a Stage: Character diamonds

    by 
    David Bowers
    David Bowers
    05.25.2008

    All the World's a Stage is your source of roleplaying ideas n' stuff. The usual columnist is grateful to Alex and Matt for covering for him the last couple weeks while he got ready to defend his MA thesis.Getting into character isn't all that easy. First of all, as Matt demonstrated last week, one must have the desire and the gumption to just do it. You can't sit back and say, "But I don't know how to do it right!"or "But what if people don't like my roleplaying?" or any other excuse like that. You have to put your fingers to the keyboard and just start playing your role. Whether people like it more or less depends upon a bunch of things, including your skills and knowledge about how to do it well, but first and foremost it depends on your willingness to go out and try things out -- then look back and learn from your experience. You won't stop having problems and making mistakes, but you will get better over time.Today I'll share with you one idea I found that helped me a lot with a problem I was having: when I found myself having a bit of trouble "logging in" to a particular character's personality, I found the concept of the "Character Diamond" to be extremely valuable in pinning down exactly who this character is, how she would respond, and what it feels like to be inside her head. This concept was originally thought up by a screenwriting teacher named David S. Freeman, but it has gone through a bit of modification to suit the MMORPG world. So, with permission from the folks at Dramatis Personae who first taught me about it, I would like to sum it up for you here as a starter's guide and reference for making character diamonds of your own.

  • About the Bloggers: Alex Ziebart

    by 
    Alex Ziebart
    Alex Ziebart
    05.20.2008

    Twice a week, our writers will tell you more about themselves, and let you get to know them and the characters they play a little better. Click here to read more About the Bloggers. What do you do for WoW Insider?I'm primarily a weekend blogger for WoW Insider, but I also stick my nose in during the week when I can. I am also a columnist for Hybrid Theory and I take turns with Elizabeth Wachowski writing Know Your Lore.For the Horde or Glory to the Alliance? Glory to the Alliance! While orcs bug me for some reason I can't decipher, I don't really have anything against the Horde. I started playing Alliance because that's where my friends rolled and we started a pretty awesome guild there, so I stuck around and came to love it. If those people had rolled Horde instead, I might be playing there. Both factions have their own feel, and they're both very cool.

  • All the World's a Stage: Descriptions done right

    by 
    Alex Ziebart
    Alex Ziebart
    05.11.2008

    All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening. Except for this week, when it is more like the early afternoon.Your usual AtWaS columnist, David Bowers, has found himself a tad busy this weekend. Due to this, I'll be nosing in on his territory for a day. Don't worry ladies and gentlemen, I'll take good care of you. Just yesterday we discussed a little about RP descriptions. That is, the physical descriptions you can give your character via addons such as FlagRSP2 or MyRoleplay. David seemed to think this was a pretty good topic, so we're going to go a little more in depth into the right and wrong way of writing these.Right and wrong in this case is naturally up to the individual, but in general there are some pretty solid guidelines you should keep in mind. The first and most obvious is that you should always proofread your writing. In general, roleplayers gravitate towards people with at least some grasp of the English language. A sloppily written description is the first thing someone will see, and it's going to set off alarms in the heads of other people.

  • RP descriptions and you

    by 
    Alex Ziebart
    Alex Ziebart
    05.10.2008

    We've discussed RP descriptions in the past, both their usefulness as well as their potential hilarity. Our David Bowers has given an overview of two of the big description mods, so you have all you need to get started.Personally, I like to keep my descriptions short and sweet. Lengthy ones certainly have their place, I just prefer being brief. A short physical overview- height, build, hair, that sort of thing. Then I plug in a few baubles or unique pieces of clothing people may notice. A tabard, medals, jewelry, something that could spark a conversation. Things that someone might walk up and ask, "Where did you get that?"On my main, my human priestess, most of those things are pins on the collar of her robes that signify organizations she's involved with or support. For example: Her guild, the Argent Dawn, and the Aldor. All in all, her description is about a paragraph long to paint a picture of her and give some conversation inspiration.Now, here's my request for all of you. Show me your descriptions! Copy-paste them straight from FlagRSP or make one from scratch, it's up to you. Long or short, tame or ridiculous, I'm interested in them all. We might even learn a thing or two from those posted. A little style goes a long way.

  • All the World's a Stage: Background story

    by 
    David Bowers
    David Bowers
    05.04.2008

    All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.Your character is like an arrow. He was launched from the birthplace of your imagination with the aim of creating spontaneous stories with other creative people. Your character's personality is the particular direction he travels in, and his background story is the bow which set him on his way.The bow-string tension that gives a good backstory its momentum is its lack of resolution. The desire to find resolution propels your character forward into the game, but it doesn't predict with certainty where your he or she will end up. Realizing this can free you of a great burden: your story doesn't have to make the New York Times Bestseller List. In fact, the whole idea here is to purposely leave your backstory unfinished, ready to be resolved through roleplaying. Too much emphasis on a dramatic background leaves you with not enough room for an interesting foreground, and little else to contribute other than the saga of your epic past. Obviously, people aren't logging into WoW to read your miniature novel. They generally won't want to hear your backstory unless they specifically ask you about it (which they might!), but even then they'll care less for its narrative value and more for its ultimate impact on your character as a person. It's best to think of it less as a story in itself (e.g. "How I got to be this way"), and more as a prologue to the story you want to roleplay (e.g. "How do I get out of this mess?"). Its purpose is to set up challenges for your character to overcome with other people, and it should establish a direct line to your character's desires and aspirations.

  • Two upcoming RP events, on Steamwheedle and EU Moonglade

    by 
    Mike Schramm
    Mike Schramm
    05.02.2008

    As I said the other day, we're always happy to give some more notice to various RP events happening around the realms, and here are two (one on the US and one on EU) coming up in the next week or so.First up, there's going to be a Horde hoedown (they're not really calling it that, I just thought "Horde hoedown" was a good name) on May 10th at 8pm server over on Steamwheedle Cartel. There'll be a concert with skits and performances (including prizes for the best one), a best dressed contest, and storytelling around a bonfire. Seems fun -- if you want to perform, they're asking you to post on the board, although if you just want to watch, you can probably just show up.And over on EU Moonglade, they're holding a belated May Day event on May 11th. That one starts at 8:30pm server, and they're asking you to come dressed in your best and brightest Spring clothes. It seems a little more formal than the bonfire, but there's no reason you can't sneak a good Spring Ale in.As always, if you've got events going on that you want people to know about, drop us a tip and we'll let people know about it.

  • All the World's a Stage: Free your mind

    by 
    David Bowers
    David Bowers
    04.27.2008

    All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.Some people don't want to worry about staying in character; they just want to come home, play a game and chill out. That's fine, they have the choice to be a regular player and do what they enjoy. But for those of us who seek the path of the roleplayer, we ought not to stop there. We spend a lot of time in WoW doing all the same things other non-roleplayers are doing, whether it's questing, instances, or PvP. In the process, it can be easy to let one's character slowly drift away from a genuine personality, and into a mere avatar for your own personality as a gamer in a computer game. After all, your character must do a lot of things in order to progress, many of which are game-oriented goals rather than story-oriented goals. You need boss loot, Badges of Justice, Arena points and a bunch of other things that don't always translate well into very interesting character motivations. It's easy to rely on old standby motivations so much that they become excuses. We might say, for example, "I'm trying to help the Shattered Sun Offensive to prevent Kil'Jaeden from entering Azeroth!" or "I'm hoping to attack Pathaleon the Calculator and take from him his prized sword: The Sun Eater!" And these are fine reasons for characters to do things, but we must remember, there's nothing really new or interesting about them. Every one wants to prevent disaster, or acquire new weapons -- but what about such a desire reveals who your character really is? How can you make normal gaming goals and activities into an opportunity for interesting performance and immersion in a fantasy world?

  • Tuar Annwn holds another Date Auction Friday night

    by 
    Mike Schramm
    Mike Schramm
    04.24.2008

    Tuar Annwn is holding another Date Auction on the Moon Guard server in order to get a nice RP event together on the first of May (video NSFW) -- they did this last December and from what we heard, it was a rousing success (get it? "a rousing"? I kill me). Ten of their finest members will be auctioned off for dates of the winning bidder and auctionee's choosing. And this time around, both women and men will be auctioned off, so they're now equal opportunity date sellers. Although, just like last time, there's probably no guarantee whether the character you win is actually the same sex as the player you win, but those are the perils of dating online, apparently.So whether you want a romantic dinner in Booty Bay or just someone to help you run through Shadowfang Keep, stop by the Moon Guard server on April 25th in Silvermoon City (they didn't mention a time, but the last event went down at 9 server time). And even if you don't have gold for a date, they probably won't mind too much if you just show up to say hi at their RP event, held on May 1st.Always love to hear about this RP stuff, especially when it's fun like this -- if you have any events going down in the future that you'd like us to report on, feel free to drop us a note on the tipline, and we'll get you some attention. Good luck to Tuar Annwn with the Date Auction this weekend -- bid high!

  • All the World's a Stage: A good roleplayer is a good person first

    by 
    David Bowers
    David Bowers
    04.20.2008

    All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.Gamers, and citizens of the Internet in general, are not known for being very sociable people. To me, it's always been a big mystery why John Gabriel's GIF Theory seems so apt for so many of us. It's hard for me to fathom why people enjoy acting rude, crude, or unpleasantly in any situation. I hear them telling me "because it's fun!" but personally I can't imagine getting any kicks out of it.The roleplaying community is one of those few online spaces where things actually seem a bit different, however. Many people are not roleplayers at all, but they join up on RP servers just because roleplayers care about things like grammar and seem to be more polite in general. Since roleplaying is an inherently cooperative activity, people who want to roleplay first have to be willing to communicate nicely with others. There are, of course, players on RP realms with whom real communication seems impossible, but those people usually aren't actually roleplayers to begin with. They get about 10 seconds of attention before most roleplayers start ignoring them completely.To be a good roleplayer, one must first be a good person. The qualities of character that open doors of friendship and cooperation in real life are the same qualities that will help make roleplaying a positive and rewarding experience for you in WoW. Even if one wants to play an evil character, one must do it in such a way that others can tell you're actually a really nice and caring player behind the evil mask. Sometimes it's also handy to remind oneself how not to act like that proverbial Internet Fudgewad. All the World's a Stage is your weekly source of roleplaying tips and helpful ideas that many players can benefit from. Be sure to read on below, follow the 10 commandments of roleplaying, and avoid acting like Mary Sue in order to assure surefire protection from the evil voice of Internet Fudgewaddiness within us all.

  • Loving to hate RP descriptions

    by 
    Alex Ziebart
    Alex Ziebart
    04.19.2008

    One of the things I sort of miss from my City of Heroes days is the ability to add a description to my character for everyone to see, and having the ability to read their origin stories, too. RP mods such as FlagRSP(now out-of-date) and ImmersionRP work to fill this void, but it isn't quite the same.Though most players have horrible, awful descriptions detailing nothing but their vampire fangs and heaving bosoms(even the men), they still supply entertainment when I have nothing better to do but stand around Stormwind using guild chat as glorified IRC. The addons that allow you to do this are nice, but they just aren't used by many people, even within the RP community. That's understandable, they don't really 'do' a lot. I don't see something like this ever being implemented in WoW's lifetime, but it would be nice to see, simply for the entertainment factor.Am I alone in this? Is it so wrong to want to read these things when I have nothing better to do, no matter how horrible most of them are? Does that Night Elf over there really have eight black feathered wings? Does she really?

  • Roleplay tidbits to be revealed in the next Blizzcast

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.18.2008

    Here's yet another reason for me and all my roleplaying kin to tune in to the next Blizzcast: They will be discussing roleplaying in WoW, says Vaneras. It won't be a major topic, but there is some discussion about plans to continue development of "things that are for roleplaying." So, I am certainly excited. I can't help but speculate where this could go. What could they have planned, development-wise? Will we see more reporting tools for RP server violations? Or will we simply see more character customization options to allow us to submerge ourselves more fully into the Worlds of Azeroth and Outland? I think my big problem is going to be holding back my expectations. They're running so wild, that I can't help but that think I'll be disappointed in what's actually said. That said, Between this information and whatever we learn about the Ashbringer, this Blizzcast should be a great listen for all RP and lore buffs. There doesn't seem to be any word yet about when it will be released, but Vaneras' post makes me think it must be close. Stay tuned here and to the official Blizzcast page.

  • All the World's a Stage: Writing what you know

    by 
    David Bowers
    David Bowers
    04.13.2008

    All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.Many people don't realize it, but every time you put your fingers to the keyboard to spell out some words, that's the same writing skill that authors and poets take years and years to practice and master. Of course there's a big difference between a simple text message and an epic fantasy novel, but any form of writing shares many of the same the fundamental skills - skills which one must then adapt to suit the particular medium you are using to communicate.As a roleplayer, in particular, one can benefit a great deal from many of the basic principles any writer uses when putting their ideas down on paper, especially principles of good communication within a storytelling medium.Today, we'll explore a particular aspect of the writing craft as applied in roleplaying: Writing what you know vs. writing what seems cool.

  • All the World's a Stage: Wearing the right mask

    by 
    David Bowers
    David Bowers
    04.07.2008

    One of the most common difficulties many roleplayers face is that of finding other people to roleplay with. To help overcome this challenge, All the World's a Stage presents a guide to finding roleplayers in three parts: "finding the right realm" for roleplaying, "joining the right circle" of roleplaying friends, and "wearing the right mask" to attract other roleplayers to you. Your face is the first thing people notice about you when you go out into the world. Quite rightly, most of us put a lot of effort into making our faces look clean, healthy, and happy much of the time. Some people even go so far as to think of their faces as masks which they can use to alternately hide or reveal their true feelings to the world as each situation requires.When you roleplay, your character is the mask you wear in a world where your real face doesn't matter at all - it defines who you are within this fantasy world and it determines how others will react to you as one of its denizens. Likewise, it deserves its proper amount of attention, like the care you give your outward appearance for your real life interactions. The method of caring for it is different of course, but the spirit and intention is the same.Roleplayers have certain conventions you can use to quickly identify yourself as one interested in interacting with them. But more important than these is your attitude: just as the way you stand, smile, or keep yourself clean are all more important than the actual look of your face in real life; so, in roleplaying, a humble manner, a friendly approach, and a confident integrity are all essentials, whereas things like race, class, funny quirks and accents are all merely supporting elements.

  • One Shots: The Amarr 1,000 days memorial

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.05.2008

    Today we actually have a really great explanation of just what was going on in the EVE Online screenshot above. Since Rodj Blake, CEO of PIE (Praetoria Imperialis Excubitoris) was kind enough to send a full description, we're turning it over to him! Last Sunday, players of EVE Online gathered in the Amarr solar system to commemorate a thousand days since the death of Emperor Doriam II. Various members members of the Amarr RP community gave speeches whilst outside the main station in the system (the Emperor Family Academy) a fleet of around seventy Amarrian ships gathered. This image showshow part of the fleet (led by two Navy Issue Apocalypse-class battleships and a Paladin-class Marauder) in close up, orbiting the station line astern. Do you have screenshots of either player-run or GM-run events? If so, we'd love to see them. Just send them to us here at oneshots AT massively DOT com. Your screenshots could be the next ones featured here!%Gallery-9798%

  • All the World's a Stage: Joining the right circle

    by 
    David Bowers
    David Bowers
    03.30.2008

    One of the most common difficulties many roleplayers face is that of finding other people to roleplay with. To help overcome this challenge, All the World's a Stage presents a guide to finding roleplayers in three parts: "finding the right realm" for roleplaying, "joining the right circle" of roleplaying friends, and "wearing the right mask" to attract other roleplayers to you.So, here you are. You decided that you want to give roleplaying a try, so you picked an RP server and started leveling up. You even tried roleplaying with one person you met along the way, saying "Hail, traveler! Would you like to undertake this task with me?" Things were going along quite nicely for a few minutes until the other person said, "Dood, this quest suxxors, lol," and you realized that something had gone horribly, terribly wrong.A mystery baffles roleplayers everywhere: why is it that even on a space like an RP server, set aside for roleplaying, it can be so hard to find other people to roleplay with? Even if you have thoroughly researched the question of which server is the best place for roleplaying, still you will not be happy there until you find a circle of friends whose roleplaying you can appreciate, and who appreciate yours in return.

  • All the World's a Stage: Finding the right realm

    by 
    David Bowers
    David Bowers
    03.23.2008

    One of the most common difficulties many roleplayers face is that of finding other people to roleplay with. To help overcome this challenge, All the World's a Stage presents a guide to finding roleplayers in three parts: "finding the right realm" for roleplaying, "joining the right circle" of roleplaying friends, and "wearing the right mask" to attract other roleplayers to you.Due to reasons we have discussed earlier, RP servers can vary widely from a very few who maintain their immersive roleplaying atmosphere, to the majority which often seem little different from a normal PvE or PvP server. Although Blizzard takes their RP server guidelines "seriously," they cannot enforce these rules wholesale, and rely on the players themselves to do much of their own policing and reporting where necessary. RP servers thus vary a great deal in terms of how many people there actually make roleplaying a priority, how many will report someone breaking the RP rules, and how many will strive to maintain that precious gem of mass cooperation: the roleplaying atmosphere.It may not be obvious to a new player, but there are tools roleplayers can use to find the realm that suits them best. There may be no standardized way to group up for RP, but the fact holds true: "seek, and ye shall find."

  • Belfaire on community policing and GM subjectivity

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.17.2008

    As you may recall, a few days ago, I wrote a little Dear Blizzard letter on the subject of enforcing the RP and Naming Policy. Of course, Once one writes a letter to someone, it is a good idea to deliver it, and thus I delivered it, or at least the issues therein, over on the Customer Service Forum. I was lucky enough to have Belfaire, who you may remember from his post explaining Blizzard's stance on multi-boxing, answer some of my questions and concerns. I also got some pretty well thought out feedback from a couple other people browsing the forums, including some roleplayers who disagreed with some of my points, so I think the threads worth a read in itself, and I'll comment a bit more on what Belfaire said after the break, now that I've had time to digest it a bit.