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  • Possible addon business models

    by 
    Mike Schramm
    Mike Schramm
    03.24.2009

    Ever since that new addon policy came to light, some addon devs are furious, and threatening to stop publishing their addons completely. But others are being a little more optimistic -- instead of shutting down their addons, they're trying to figure out new ways around Blizzard's rules in order to get compensated for their work. selenite on WoW LJ has one such idea: he suggests a method of "ransomware," where the creators of a mod ask for donations (on their sites, not in-game, as that's against the new policy) and set a goal before they release a new version. BRK had a good point on last week's podcast as well -- he suggested that, like the popular WoW Web Stats, some addons (Recount was one suggestion that came up) can offer information out of game rather than in-game, thus making them able to charge for it, or show advertising on it.Now, some may say that even these types of models will still go against Blizzard's rules (in fact, the rule that says addons may not charge for distribution also hints that they may not charge for "services related", either), but at this point, we don't really know what these rules mean, since, as far as we know, Blizzard hasn't actually shut down any addons. Blizzard may be trying to say that any attempt to make money off of an addon will get it shut down in the game (a strong statement, since you'd think anyone putting time and work into an addon should get something back for it). And if they really do have issues with people who help players play the game making money off of it, what about sites like Wowhead? What about us here at WoW Insider?At any rate, the ideas are out there. If developers really want to get something back for their work, and they have an addon or an idea that's worth paying for (keep in mind that competition is always there -- if an addon like Recount does charge to go visit another site and get DPS meters, they'll have to make sure it's worth paying that amount rather than just using a free addon), there will probably be a way for them to get compensated.

  • Blizzard's version of RMT

    by 
    Mike Schramm
    Mike Schramm
    12.12.2008

    Real-money trading is one of the most debated aspects of MMO gaming at large -- some games don't actually charge a monthly fee, and instead what they do is sell ingame items for real world money. Want that hot sword for your character? Put in your credit card and pay up. Blizzard, obviously, has never really subscribed to the idea, since a lot of players think it's unfair to make how much money you have in the real world a part of the game you play. Nevertheless, there is a lot of money to be made in selling virtual items for real money, and Blizzard has come up with their own form of RMT in terms of server transfers, name changes, and now gender changes as well.Blizzard has rules for their RMT, though, and Zarhym lays a few of them out: they won't charge for any item that means anything in game -- cosmetic items and looks are fair game, but actual gear or "integral services" (whatever that means exactly) is a no for them. They won't charge for anything that was free before, so creating up to 10 characters on a realm, for example, will always come with the subscription (though adding more may eventually be possible with an extra charge). And Blizzard's RMT comes as a game mechanic itself -- they choose to charge for things not just because there's a cost for them, but also to "curb their frequency," to keep all players from doing them all the time.It's an interesting idea, and it's definitely a lot more player-friendly than charging for things like, say, horse armor. You could also argue, of course, that something like the WoW TCG is also a kind of RMT scheme, since you have to pay real money for real cards to get in-game items (even though Blizzard has made sure those items are cosmetic as well). But paying for transfers and changes is a little sneakier -- Blizzard is slowly wading into RMT, so far successfully dodging all the sharks in the water.

  • Officers' Quarters: /annoyed

    by 
    Scott Andrews
    Scott Andrews
    12.01.2008

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.All the great new content in Wrath has brought a number of my guild members back to the game. It's great to see their names lit up in the roster again. But I imagine that, in some guilds, players have come back that no one is particularly happy to see logging in again. This week, one reader wants to know how to handle a member that annoys just about everybody. Hey Scott!I'm an officer in a pretty big, casual guild (roughly 100 people). One issue that [. . .] has caused quite a lot of discussion in officer chat and forums alike is a few of our members. These members are disliked by many people in guild, due to their overall behavior, as in repeatedly asking for the same things in chat, and complaining during raids (among other small things, that over time drives people crazy). Now, this have gone on for a fairly long time, and we have come to the place where most officers just want to get rid of them. Problem is, they have not actually broken any of the rules. They are close to at many times, but they never actually cross that line and do something that is clearly against the rules. We don't have a "no annoying people rule."

  • EVE Fanfest 2008 PvP Tournament details announced in video

    by 
    James Egan
    James Egan
    10.07.2008

    We've mentioned that EVE Online's next PvP tournament will be unusual, featuring a mix of ship combat (as expected) and mining (completely unexpected). The end result promises to be wonderfully chaotic and offers something interesting for players of all types, whether hardcore PvP-er or carebear. In fact, this also creates the new possibility of having industry-focused players giving tournament commentary alongside the PvP veterans, but there's been no word on this to date. While EVE's PvP tournament viewers at Fanfest 2008 can look forward to the pandemonium of coordinating mining lasers with missile fire, it's a safe assumption that the tournament participants themselves would like to know how this is expected to go down. CCP Games now has a video explaining how the tournament will work, and has posted two charts showing the brackets of the EVE Fanfest 2008 PvP Tournament schedule. In fact, devs CCP Mindstar and CCP Claw were filmed randomly drawing teams from a 'hat' and matching them up, which was later solidified into the schedule.

  • Officers' Quarters: Unchart(er)ed territory

    by 
    Scott Andrews
    Scott Andrews
    09.08.2008

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.It's no secret that the game we all know and love is in a period of transition. Many basic assumptions of Warcraft are changing, from the way loot is itemized, to the way buffs work, to the very nature of raiding. Amidst all this change, I decided to update the document my guild wrote to define our basic principles and guidelines. Written in 2005, it was astonishingly outdated. I guess I shouldn't have been all that surprised. Someone who stopped playing back when Blackwing Lair was the endgame would barely recognize WoW if they rolled a premade 80 on the beta servers today.We call this document our guild's philosophy. Many guilds call it their charter. However you label it, right now is a great time to reevaluate exactly what your guild is all about and what your basic rules and beliefs will be going into the next expansion.

  • WoW Insider contest: Enter to win a custom art badge for BlizzCon

    by 
    Mike Schramm
    Mike Schramm
    09.08.2008

    Shyka, who we posted last week was making and selling custom-made BlizzCon badges to show off your character at Blizzard's big event, was thrilled to see her work on WoW Insider, and in return, kindly offered to make us a custom badge of our own (since we'll be there live at BlizzCon all weekend long). But due to the warmth of our hearts (and the fact that Weblogs, Inc. policy clearly states that we can't accept swag like that), we're passing the badge on to you -- Shyka has agreed to make one custom BlizzCon badge for one of you lucky readers.To enter, just put a comment on this post sometime before midnight Eastern on Friday, September 12th -- you can say anything you want, but we'll ask you: what will be the most awesome thing you could see at Blizzard's big event? You may only enter once, and one winner will be chosen in a random drawing to pick up one of Shyka's badges (valued at $40). Make sure to use an email you check often, so we can get in touch with you if you win. Please note: you must be a resident of the United States (sorry EU and Canada folks), and 18 or older to win. Official contest rules are right here.Please also note that this is not an official BlizzCon ticket -- this is just a custom art badge to show off your character at Blizzard's big show in October. If you want to go to BlizzCon, you'll need to have already purchased a ticket, although you can definitely win the badge even if you aren't going to BlizzCon. But then, how else will you show off the cool character art Shyka will custom make for you if you win? Good luck!

  • EVE Fanfest PvP Tournament rules announced with video demo

    by 
    James Egan
    James Egan
    08.30.2008

    We've known for a little while that the EVE Online 2008 PvP Tournament will be a departure from how it's been run in previous years. Perhaps better reflecting the interests of the wider player base, the 2008 PvP tournament will feature mining that takes place amidst the chaos of combat. The implementation of these new objectives was briefly outlined by CCP Games in July, but they've now clarified the rules and systems to be used; a video they've put up on the official EVE site does a good job of explaining how it's all going to work. Basically, all tournament participants will receive 'super characters' with all skills maxed at level 5. Both sides will have a Rorqual capital mining ship -- the space between those is considered to be the arena, where combat can occur. Both sides attempt to collect as much ore as possible within 15 minutes, as the video explains: "Any methods within the rules can be used to accomplish this and stop your opponents from doing the same. Mining ore yourself, killing enemy miners and looting their wrecks, stealing from enemy jetcans or just outright destroying the opposing team are all within the rules."

  • Forum post of the day: Dueling debate

    by 
    Amanda Dean
    Amanda Dean
    08.27.2008

    Like any other form of PvP, you either love dueling or you hate it. Dueling is a great way to learn how to maximize abilities and test combos and macros. There are very few established guidelines for how to appropriate ly duel. Borkovic of Caelestraz asked in the official forums if it is acceptable to heal in a duel. Fliara of Terenas stated that protocols vary depending on server and faction, and suggested that rules should be established beforehand. The first response, by Mlcho of Kirin Tor who takes an "all's fair in love and Warcraft" approach, was met with considerable agreement throughout the thread: Use everything in your power to produce a win. Who cares if you use a pot? Who cares if you bandage? If they whine, it's because they weren't prepared.

  • WoW Rookie: Embracing the official forums

    by 
    Amanda Dean
    Amanda Dean
    07.08.2008

    WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know. I spend most of my evenings perusing the North American and European WoW Foums for interesting topics for our Forum Post of the Day feature. I've come across all kinds of threads from the uplifting, to the whiney, to the popular discussion. They are a great resource for tips and strategies. Blizzard welcomes constructive criticism and suggestions from the WoW community. You are welcome to be a part of it as well. There are a few things you should know about the forums.

  • Courts favor AT&T / Verizon, back new video franchising rules

    by 
    Richard Lawler
    Richard Lawler
    06.27.2008

    While Verizon and AT&T try to work their FiOS and U-verse services into new areas, the US Court of Appeals for the Sixth circuit in Cincinnati handed them a victory today by ruling that the FCC's new rules setting time limits for local authorities to act on new franchise applications are within its authority. The new ruling at the heart of the debate gives local jurisdictions 90 days to act on apps by providers that already have access to city land to run connections, and 180 days for new entrants to citeis or towns, and bar them from mandating new requirements the FCC finds unreasonable, like building a community swimming pool. While we're big fans of municipal pools, we're also into competition and consumer choice, so if you've been waiting to get TV via telco breathe easy knowing the path just got a little smoother.Read - ReutersRead - Verizon's response

  • Funcom taking hard line on roleplaying rules

    by 
    Chris Chester
    Chris Chester
    05.02.2008

    Roleplayers historically don't get a terribly large amount of respect. Despite the fact that the very roots of the MMO genre go back to dice-wielding dungeon crawlers, they're generally treated as abstract curiosities and legacies of a bygone era. Even within the servers designated specifically for their use, it's really rare to see players roleplay their hearts out.Perhaps mindful of this trend, Funcom is laying out some ground rules for Age of Conan. They're pretty standard fare; no cross-IP characters (sorry Sephiroth!), no ham-handed knock-offs from within the IP (sorry Kohnan!), a strict policy on out of character talk, and a reminder that the game is M-rated for a reason, and others. This is not so strange in itself, but it's nice to see them taking a hard line before the game even hits store shelves. For those interested, they're also soliciting feedback on these rules in the official forums. So if you've got any more brilliant ideas, now is the time!

  • Playing to win, and other reasons to play

    by 
    Mike Schramm
    Mike Schramm
    04.17.2008

    Lane over on WoW LJ pointed us to this article about "Playing to Win" -- the article itself is actually about Street Fighter II, but as Lane points out, the concept could very easily be connected to World of Warcraft. I remember Turpster talking about this on our podcast as well a few weeks ago: playing for fun and playing to win are two completely different things, and the difference between them can put a lot of players at odds.Players who "play to win" wonder why some folks in game try to play by "fictitious rules" -- why not do some arena matching, or why not jump on an opponent on a PvP server when they're almost dead from fighting a mob? If there's a mod that will let you "cheat" on a boss, or a macro that will let you target opponents in the arena, why not use it? But just as the person writing this article about scrubs sees those as "fake rules" (because the game doesn't actually keep you from doing those things seen as "cheap"), many players do see things like honor and discipline in the game.In the end, it's each to his own -- we all play this game for different reasons, and not everyone does play to win: some play for fun, some play to relax, some play just because they want to follow those "fake rules" (and any others they come up with -- pacifist players, Arena masters, or naked trolls). Players play by their own rules all the time, but that's no reason at all to call them "scrubs."

  • Blood Sport: Tournament Time

    by 
    Amanda Dean
    Amanda Dean
    04.03.2008

    V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed has been bound with copious amounts of duct tape and is currently suspended by his toenails in the basement of the WoW Insider headquarters where he is currently serving as a practice piñata for the rest of the crew. Amanda Dean has temporarily hijacked his column to bring you this important announcement. The servers are live and Blizzard's $120,000 arena tournament has begun. This is your chance to prove that your team is the best in the world, or at least among eligible participants. The first two qualifying rounds are divided into Asian, European and North American Regions.* You have to place among the top four teams in one of these rounds to qualify for the big bucks. Before you sign up, be sure to check out the official tournament rules. Players must have their accounts upgraded to tournament status in order to view the tournament realms. Entrance into each of the qualifying rounds will run individual participants $20 USD. Qualifiers run from March 31-May 20, 2008 to June 3-July 15, 2008. Players may use user interface modifications in the qualifying rounds, but will be limited to the default UI and custom macros in the live stages of the tournament.

  • How a quirk in the game can steal your loot

    by 
    Adam Holisky
    Adam Holisky
    03.19.2008

    There is a mechanic in game that we are all aware of, and one that exists for a good reason: when we attack a mob, we get the mob's loot. That's the mechanic. If you're solo grinding mobs out in Shadowmoon Valley for some Primal Fire, you want to be sure you're the only one that can get the loot. The same goes for groups – if you're grouping and killing Murmur in Shadow Labs, you want to be sure that everyone is going to get his pretty blues.But what if the mechanics of the boss fight dictate that you won't hit the boss? In fact, what if successfully killing the boss means that you have to stand on the opposite end of the playing field the whole time? You don't hit the boss, you don't get the loot – but you've done everything right. In this, the game mechanic does not represent fair play, nor does it encourage success. In fact, the mechanics are a complete contradiction of each other.I've recently encountered this problem, and it's a real pain. Read on after the break for what happened, and what can be done to solve it. It's rather long, but this is a serious problem that Blizzard needs to fix, and all the facts need to be laid out completely and in a way that is full of thruthiness.

  • Officers' Quarters: Drawing the line

    by 
    Scott Andrews
    Scott Andrews
    01.21.2008

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.We often talk about our guilds as if they are families. A family would do anything for each other, wouldn't they? The writer of this week's e-mail asks, When it comes to helping your guildmates with real-life problems, where do you draw the line?I've been reading your Officers' Quarters column, and I would like your input. I am a longtime (2 years plus) member of an Alliance guild and also a senior officer in a similar-sized Horde guild. In the Alliance guild, one of the members is a teenager who has also been in the guild for a long time. This guildie, along with his father, are well-known in the guild, but the teen is more known for his offensive and insulting behavior in guild chat and in raids. Several members of the guild have left specifically because of this kid. It's also known that he is on medication for behavioral problems. Despite his unpleasant behaviour, he has not been removed from the guild, which has caused a lot of friction.

  • The unwritten rules of raiding

    by 
    Mike Schramm
    Mike Schramm
    01.16.2008

    I really like this post over at Mystic Chicanery. Every guild, when raiding, has its own unwritten rules of play. You just know that by the end of your raid, the MT will be drunk, the priest will have died about five times, and if you insult the healers, you might or might not get healed. It's these little quirks that make raiding so much fun-- sure, the game is a good time, and downing bosses is definitely an achievement. But it's having fun with the people you're raiding with that make the game worth playing.So what are your guild's unwritten rules? I find that they usually revolve around people-- someone does something that gets them remembered, and then everyone knows the joke after that. Guildleaders tend to set a lot of the unwritten rules as well, since they're there at most of the raids anyway. And some of the rules just plain have to do with etiquette-- who belongs in group 1, who explains which fights, who runs the tasks of main looter and calls boss phases.None of this stuff is programmed into the game, obviously, but of all the hundreds (and thousands) of guilds out there, each one, I'd bet, does things their own way.

  • Watch out for Ritual of Refreshment ninjas

    by 
    Mike Schramm
    Mike Schramm
    01.07.2008

    I've heard about this multiple times since Ritual of Refreshment was first introduced in 2.3: Mages are a little combusted over casting this food creation spell in the battlegrounds. Their first complaint was the reagent cost-- even though casting buffs is free in BGs, the reagent cost is still there for mages, and so lots of them haven't bothered casting it at all (I ran an AB to research this story-- tough work, but someone's got to do it-- and though we had two mages, I didn't see a table at all).But now, the other problem arising is actually ninja looters-- people are joining the battlegrounds, grabbing all the food from the table, and then afk-ing out. It seems crazy to me, but it's happening, and Neth says (as per Blizzard's rules) that stealing items from other players in this way isn't actually a violation of game policies. But it is dumb. Never mind why you would need all that food, but it seems like the issue would be easy enough to fix-- either make food conjured in BGs stay in BGs, or just make the food unique to 100 (apparently people are sometimes stealing all 50 stacks right off the table). Of course, that doesn't fix the other RoR problems-- a few mages are also wondering why they get to lay a great spread, while only getting crumbs and water themselves, but that's a problem for another day. Have you had your Manna biscuits ganked in the BGs?

  • FCC gives broadcasters more flexibility in 2009 digital TV cutover

    by 
    Darren Murph
    Darren Murph
    12.31.2007

    Just a few months back, the FCC approved a set of rules for the 2009 digital TV transition, but now the entity is apparently okaying even more guidelines that will give US broadcasters "more flexibility in making the switch to digital television from traditional analog signals." More specifically, the new rules would allow some stations to make a "phased transition" to digital broadcasting, and furthermore, these stations will also "be allowed to reduce or terminate their analog service before the February 17, 2009 deadline for the transition if doing so is necessary to achieve their transition." According to FCC Chairman Kevin Martin, the new rules are being enacted in order to "provide broadcasters the flexibility they need while at the same time ensuring that any disruption to over-the-air viewers is minimized to the fullest extent possible." Still, even those affected by the cutover will have ample time to pick up a converter box, and considering that some stations may now start the switch before February of '09, acting soon is looking better all the time.

  • Scott Jennings on how to make PvP not suck

    by 
    Louis McLaughlin
    Louis McLaughlin
    12.11.2007

    Just in case any of us design a PvP ruleset for a massively multiplayer online game, Scott Jennings has helpfully posted a 13-step guide to "PvP done right" on his personal blog, BrokenToys.org.It's a potent mixture of common sense, personal opinion, and thousands upon thousands disagreeing that classes are needed. It's a great primer, aphorisms or not, and written wonderfully. Put simply, PvP in a game needs to work -- if it's an impossible concept or impossible to implement, nothing else matters. Personally, I'd go as far as to say the simpler the concept, the better the execution -- of course, that's a huge sweeping statement, but be it Team Fortress 2 or World of Warcraft or Chess, the depth doesn't come from the rules, it comes from the implementation. Except Cricket.All decisions will upset someone. It's just about having a realistic, well-defined goal for PvP in your game and going from there -- and accepting that there will always be an awful lot of criticism, rage, and Fury.

  • Guild Wars: got $100,000?

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.25.2007

    NCsoft would like to remind you that the ArenaNet-sponsored Guild Wars $100,000 Tournament Series is still going strong. The October rankings are in, the November cycle is swiftly wrapping to a close, and the December season rules are now available for review. You'll be able to check out the schedule, the map rotation, and the upcoming prize list which includes in-game prizes such as cape trim for your guild and reward points, and physical prizes like a Sound Blaster X-Fi XtremeGamer sound card and a 160Gb iPod. So what are you waiting for? Let's get those slay bells ringing this holiday season.