Rumble

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  • Logitech Cordless Precision for PlayStation 3 brings the rumble, forgets the motion

    by 
    Evan Blass
    Evan Blass
    06.14.2007

    Why Logitech decided to eschew a "next-gen" feature for a "last-gen" one in its newest PS3 controller we'll never know, but the esteemed peripherals manufacturer is nonetheless poised to loose its rumble-tastic, accelerometer-free Cordless Precision for PlayStation 3 on the gaming world. IGN got a first look at the SIXAXIS competitor, and while they appreciate the build quality, battery life, and solid wireless connection, the lack of motion sensing, crappy D-pad, and absence of Bluetooth-related functionality (the Precision requires a USB dongle to communicate with the console) aren't worth the ten dollar discount you're getting when compared to a first-party offering. Plus, now that Sony and Immersion have finally made nice, you're bound to see some Bluetooth gamepads incorporating both force feedback and tilty goodness in the very near future.[Via Joystiq]

  • Logitech: PS3 controller alternative, or shenanigans?

    by 
    Nick Doerr
    Nick Doerr
    06.14.2007

    Calling Logitech's new wireless controller a "PS3 controller" is a bit of a stretch. We'd love to watch anyone with this controller play Folklore once it comes out. Yeah, having trouble capturing those souls? It's because the darn thing doesn't have any motion-sensing technology in it. They gave it rumble, though. This brings us back to our original point -- this controller is not a PlayStation 3 controller, rather, a wireless PlayStation 3 compatible controller to play your PS2 games with the rumble goodness you so dearly miss.For $40 and the added joy of repeated AA battery purchases (50 hour battery life? Hats off, if possible), did Logitech really think this peripheral through before releasing it to the masses? If it's going to be a PlayStation 3 controller, it should include both rumble and motion. It's called forward-thinking. PS3 will have rumble eventually, but motion is an integral part of the system. Bottom line: if you want to play your PS2 games wirelessly on the PS3 with rumble, this is a decent option. Don't try to play Lair with it, though. Your dragon will never, ever, ever move.[via Joystiq]

  • Sixaxis to gain rumble capabilities sometime this year

    by 
    Nick Doerr
    Nick Doerr
    05.24.2007

    The latest issue of PlayStation Magazine, according to a member over at the GameFAQs forum, the instigation of a rumbling Sixaxis may come sooner than expected. Ever since the lawsuit and all the hubbub with Immersion simmered down, everybody has been waiting for an announcement about rumble's "last-gen" technology making a comeback.It seems the wait will not be as long as we expected. Even though Sony's talking heads dodge the question like its a flaming shuriken, a rumble-axis has been in the works for a bit and will be announced at the upcoming E3 event, followed by the announcement that a release will be scheduled for the redesigned controller for mid-November. Tilting and rumbling? We can't wait. We wonder, though -- will older PS3 games be able to update their software to include rumble technology?[via Joystiq]

  • PSM: Sixaxis will rumble this year

    by 
    John Bardinelli
    John Bardinelli
    05.24.2007

    According to a GameFAQs forum member, the latest issue of PSM revives the PS3 Sixaxis rumble rumors, hinting once again that Sony could integrate the "last-gen feature" into upcoming controllers. According to the magazine's rumor section, Sony will announce rumble support at E3 for a release in mid-November. The re-designed controller will allow both tilting and rumble, united at long last thanks to the settled courtroom battle between Sony and Immersion.

  • Joystiq Review: Pelican PS2 to PS3 controller adapter

    by 
    Kyle Orland
    Kyle Orland
    05.11.2007

    The whole point of backward compatibility for most PS3 owners is being able to get rid of that PS2 in the old entertainment center. Yet many PS3 owners have had to keep their PS2 units hooked up for a few reasons, namely: Support for our old memory card saves. Support for rumbling controllers. Support for the Guitar Hero controller. The first problem is solved by an official Sony adapter which you can buy for $15, use once, and then throw away, we suppose. The second problem is solved by the recent firmware update 1.7, which added rumble support for old controllers hooked up via any number of USB to PlayStation controller adapters. Yet the third and most important problem remained -- if you want to play Guitar Hero, you need to keep a PS2 handy. Pelican's new controller adapter promises to fix this final problem, but the execution is less than perfect.

  • Trigger happy LED mod

    by 
    Eric Caoili
    Eric Caoili
    04.29.2007

    Wii remote modders won't rest until they've installed fluorescent lighting on every button and pad, decorating the controller like some kind of rectangular christmas tree. Today's DIY project adds an LED to the usually unseen B button behind the remote. WiiCade forumer Loki has instructions and a photo tutorial on how to plant an LED under your own Wiimote's trigger. You can set the button to light up all the time or when the controller rumbles, whichever your fancy. Check past the post break for video of the glowing mod.[Via Digg]

  • Sony, Immersion in talks to get SIXAXIS rumbling

    by 
    Darren Murph
    Darren Murph
    04.27.2007

    Man, hasn't this one been a rollercoaster? After months in the courtroom, large sums of money being resentfully exchanged, and Immersion laughing all the way to the bank, it seems like the two firms have finally got over their beef with one another and are ready to make things happen -- officially. This slowly developing friendship has been waiting in the works for some time now, but according to a reported blurb by Sony's US PR head honcho Dave Karraker, the company is "currently in discussions with Immersion on how it can incorporate their technologies into Sony's products," but unfortunately, he concluded by informing us that "no timetable was set." Still, the inclusion of rumble features on PSOne and PS2 dual shock controllers in the latest PS3 firmware all but substantiate the post-lawsuit relationship, so we can't imagine (okay, so we can) this debacle dragging out too much longer.[Via PS3Fanboy]

  • LG gets ready to rumble live mobile TV

    by 
    Thomas Ricker
    Thomas Ricker
    04.23.2007

    LG is prepped to do for live TV what the Rumble Pak did for game controllers. That's right, LG is partnered with MBC (think NBC, with an "M") to deliver what they've dubbed "3D broadcast technology" in S.Korea. No, we're not talking about TV mapped along the ol' X,Y, and Z axes. Instead, the duo is hawking two dimensions of image and a third D of haptic feedback. By using "control signaling technology," broadcasters can rattle your phone just as the ball is buried in the net during the latest World Cup qualifier. They can even flash LEDs in sync with the ensuing melee of drunken fisticuffs. Best of all (we think this is good news), the technology is not limited to S.Korea this time; it's patented in 20 countries and is "applicable to all mobile broadcast methods" including DMB (of course), MediaFlo, DVB-H, and presumably any annoyingly late-to-the-game version of mobile DTV the ATSC folks might spew forth. [Via Telecoms Korea]

  • Sony ups PlayStation 3 firmware to v1.7, PSOne titles not faring so well

    by 
    Darren Murph
    Darren Murph
    04.19.2007

    Another PlayStation 3 firmware update, another list of issues. Unfortunately, this seems to be somewhat of a recurring theme, and while users may not have found issues with last month's refresh, the v1.7 isn't as kind. Reportedly, the latest update enables the PS3 "to play PSOne titles that are already saved on your PSP," but numerous sources are suggesting that the feature, um, doesn't work. On a lighter note, PSOne and PS2 dual shock controllers will now shake, rattle, 'n rumble when connected to your PS3, and those with PSPs sitting around can also hit up v3.4 (required for the PSP-to-PS3 playback) on their handheld machine. So, dearest readers, we'll point the question at you: is your recently update PS3 playing nice with those PSOne selections?[Via Joystiq, thanks to everyone who sent this in]

  • Gran Turismo HD Euro update supports force feedback racing wheels

    by 
    Ross Miller
    Ross Miller
    03.23.2007

    European PlayStation 3 owners now have something they can tout over their Japanese and North American brethren. Though they did wait months longer for the console's release, it seems that they are privileged to an updated version of Gran Turismo HD Concept, and version 2.0 sports force feedback support for racing wheels.But force feedback is last-gen, you say? Vibrating controllers of Sony's past have won Emmys, we say. Racing fans who are dedicated to the genre enough to buy a wheel peripheral deserve to have as immersive an experience as possible, even if it's just one race course. This bodes well for future releases (as well as the unknown known Sixaxis with rumble). As of this writing, the U.S. version is still 1.1, but we expect to get our rumble shortly.

  • A cheaper, quieter Rumble Pak

    by 
    Eric Caoili
    Eric Caoili
    03.19.2007

    The Nintendo DS Rumble Pak didn't show up on most people's radar back when it was first released with Metroid Prime Pinball a year and a half ago, but with over a dozen titles now using the force feedback cartridge, more and more people are looking to buy one for their compatible games. DS Lite owners, however, will be annoyed to hear that the only Rumble Paks sitting on North American shelves are the original, GBA-sized carts. Though they've been available in Japan since last May, Nintendo hasn't yet brought the smaller DS Lite Rumble Paks to the states. If you're looking to purchase a cartridge that won't stick out of the GBA slot, buying Nintendo's DS Lite Rumble Pak would set you back about $24 (plus international s/h) at an import site.eWin, a company known for manufacturing high-quality carts for the homebrew market, has produced a third-party alternative that puts the official Rumble Pak to shame. Available online for approximately $10, this new DS Lite Rumble Pak already has the advantage with its bargain price. Being cheap doesn't necessarily mean it's a second-rate product. According to GBAtemp's review, eWin's force feedback was more enjoyable than the "buzzing" from Nintendo's cart, and noticeably quieter too. Unlike with Nintendo's product, you can match eWin's Rumble Paks with your own DS Lite, choosing from white, black or pink carts.

  • Developer confirms rumble coming to PS3

    by 
    Ryan Block
    Ryan Block
    03.13.2007

    Everything last-gen is new-gen when it comes to the PS3 and its suspiciously absent rumble feature -- at least that's the impression we got from God of War Game Director Cory Barlog, who apparently told 1UP that God of War 3 for PS3 will be 1080p and, more importantly, have vibration (aka rumble, aka force feedback, aka what Sony's been making piss-poor excuses for not having in the PS3 for quite some time). Obviously this is absolutely not a shock considering that Sony and Immersion finally settled and made nice; and we're more than happy to finally have the feature, we're just experiencing a dash of lingering resentment about the facts that a) Sony hadn't been so disingenuous about why the feature wasn't included in the first place (including claims of technical infeasibility) and b) everybody's going to have to buy expensive new controllers for that "last-gen" feature.[Via Joystiq]

  • So, how much did Sony actually pay Immersion?

    by 
    Nick Doerr
    Nick Doerr
    03.06.2007

    The whole Sony and Immersion battle royale (so to speak... no schoolchildren were killing each other to our knowledge) has ended. Rumble is most likely on its way. What'll happen to the old SIXAXES (plural... even though technically it doesn't work since it's an acronym, probably)? What'll happen to the old games that didn't have rumble built in originally? Whatever! That's not important. What we really want to know is what truly went down in the courthouse.So, the whole rumble lawsuit (where Sony was found guilty of using Immersion's patented technology in the PS-One and PS2) ended with a final settlement of $150.3 million dollars. Not satisfied with the settlement, Sony went the extra mile and licensed Immersion's technology to $22.5 million dollars. That's a good chunk of change in total, but will it be worth it? We'll find out when we see how rumble and tilt will work together. It'll be neat to have the controller rumble if you're tilting the wrong way in a game like Warhawk -- if you're getting drag on the left wing or something, the left side of the controller rumbles as you tilt it that way. So many options. Thoughts?

  • Rumble unquestionably coming to PS3... right?

    by 
    Nick Doerr
    Nick Doerr
    03.02.2007

    Immersion and Sony are friends again. Everything is settled, the world is at peace, blah blah blah... Bob Loblaw Lobs Law Bomb! Sometimes I feel like I'm one of about four people who watched Arrested Development. Someone help me out here! In any case, Immersion and Sony resolved their differences and have once again entered into a partnership to stick Immersion stuff inside of Sony stuff -- use your imagination carefully.Dave Karraker said this: "We are very pleased to have reached a cooperative agreement with Immersion regarding the use of its advanced vibration technology (haptics technology). We look forward to working closely with them as we explore new and innovative ways to utilize this technology in PlayStation products." Great. With rumble coming back, possibly, we ask this: can firmware game updates install rumble tech in games currently out that don't support it, like Resistance or MotorStorm?GamesIndustry followed up this story by noting that Immersion has indeed begun to incorporate the new rumble technology in Sony products. It's not an "if" anymore -- it's "when" rumble will be released. As CEO of Immersion, Victor Viegas, put it: "Our new business agreement with Sony is specifically intended to enable advanced vibration capability for the benefit of the PlayStation community." Hell yeah. Now vibration enthusiasts have nothing to complain about ever again. Just as stand-up comic Daniel Tosh said, "we should legalize marijuana in this country. Yeah, that way pot heads will never have anything to talk about ever again." The same applies here. All is well in rumble country.

  • Sony and Immersion settle suit, rumble coming to the PS3?

    by 
    Peter Rojas
    Peter Rojas
    03.02.2007

    Alright, so just days after trashing rumble as a "last generation feature," it appears that Sony cut a deal with Immersion (AKA the company which owns the patents on force-feed back stuff for controllers) paving the way for them to potentially add this "last generation feature" to their next generation console. Looks like Sony more or less caved here. They're paying Immersion the full sum awarded to them by a Federal District Cour, plus interest, and the two companies have agreed to enter into a "a new business agreement to explore the inclusion of Immersion technology in PlayStation® format products." So when do we finally see rumble in the PS3?[Thanks to everyone who sent this one in]

  • SplitFish details PS3 force feedback tech

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.02.2007

    See, whatcha do is, take a big ole' fish, split that sucka, stuff a buncha SixAxis parts in his belly, sew 'im back up, smash a couple buttons thru his eyes, then glue the rest of 'dem necessities on -- and BAM! You should get 'bout two minutes of force feedback...As it turns out, SplitFish's SensorFX technology isn't quite as sophisticated as we imagine above. The Edmonton tinkerer explains that its version of force feedback uses no moving parts, but is capable of delivering a range of sensations throughout different locations of the controller -- okay, but can you also eat it once the "battery" is dead? SensorFX apparently features two distinct modes, one for games that already support force feedback, and one for games that don't; yes folks, it just takes a guess, and rumbles away.SplitFish also confirms that it has not yet previewed its latest technology for Sony, as Sony spokesman Dave Karakker indicated earlier this week. SplitFish made no further assumption about the possibility of SensorFX being incorporated into a future version of Sony's SixAxis, but did reveal plans to work with both game publishers and hardware manufactures (maybe Nintendo and Microsoft want in too, maybe) in an effort to gain multi-platform support for its patent-pending force feedback invention.[Via press release]

  • Sony not ready to rumble with Splitfish

    by 
    Kyle Orland
    Kyle Orland
    01.31.2007

    In announcing their SensorFX force feedback system for the PS3 yesterday, accessory-maker SplitFish somewhat coyly mentioned that the technology "can be sold as an add-on to existing controllers or as an imbedded [sic] feature that is part of a standard controller." The second part of that sentence led some to believe that an official deal with Sony to add rumble support to the PS3's SixAxis controller might be afoot. Today, Sony spokesman Dave Karakker put any such rumors to rest, telling GameDaily that "no one at SCEA has been in touch with this company," and, furthermore, "at this time, we have no plans to incorporate any kind of force feedback into our SIXAXIS controller." Without any official support from Sony, any PS3 rumble solution from a third party would likely have a hard time garnering support from game developers and publishers. As Immersion CEO Vic Vegas pointed out in an earlier interview with GameDaily "[Sony] can filter out vibration commands; essentially if they don't want vibration they can shut it down and it appears that's what they're doing." But the question then remains: why don't they want it. Despite Sony's original protests that rumble technology "interferes with information detected by the sensor," the Wii shows that force feedback and motion sensing are possible in the same controller. Legal threats from Immersion might cause Sony to be wary, but Immersion themselves have offered to work with Sony on a legally acceptable solution. Cost might be an issue, but with Sony already losing hundreds on each unit of hardware, a few more bucks of loss in each controller hardly seems like a deal-breaker. At this point, the only thing we can figure that's stopping Sony from adding rumble support to the SixAxis is some sort of foolish pride. Yes, adding rumble support mere months after the system's launch would essentially be admitting a large mistake in the original controller design. But a self-assured company should be able to absorb this temporary, minor embarrassment for the sake of the long term interests of the system. Sony, apparently, is not that kind of company.

  • SplitFish ready to get Sixaxis a'rumblin

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.30.2007

    Our old friend SplitFish is in the news again, claiming to have developed a new dynamic force feedback system (read: rumble) that will work inside PlayStation 3's Sixaxis controller. SplitFish alleges that its technology does not violate Immersion patents, suggesting that Sony would not risk further legal troubles if the PS3 maker opted to use SplitFish's force feedback system.If Sony did partner up with the Edmonton gang, it would mark the climatic moment of one of the industry's great success stories. Just over a year ago, SplitFish was peddling 3D-glasses for PlayStation 2 among the cluttered stalls at the Sands CES Showroom in Las Vegas. Now the company is a Kutaragi signature away from redefining the PS3 controller? Maybe we're getting ahead of ourselves ... Perhaps glideFX-2.0 is more likely.See also: Dual Shake may rumble still

  • Why not built in rumble on a portable?

    by 
    Steven Bailey
    Steven Bailey
    01.10.2007

    There sure has been a lot of hoopla over the PS3s lack of rumble. Gamers everywhere are decrying how this missing feature will make games less immersive and enjoyable. But yet, when it comes to gaming, there is a double standard between what is expected on a portable versus that of a console. There have been many generations of portables since the rumble feature was first introduced to gaming and yet, it has yet to be a standard feature on any handheld, it has just been built into a few game cartridges. Wouldn't that portable first-person shooter or driving game benefit from the inclusion of force feedback? The DS has a built in microphone and the PSP can browse the web, but neither have a feature that is standard on nearly every console for over two generations. Sure, some would argue that they don't need yet another feature that would help drain battery life, but like many feaures on a portable, it could be turned off if the user preferred. A handheld also has the screen built in, so if it were to rumble it would have to be low enough that it didn't have the screen shaking in your hand. But even this problem would be easily solved with minimal tweaking. So it seems that the lack of inclusion has little to do with technical issues. The main reason rumble is likely not included in portables is simply because gamers don't seem to be asking for it. But why does lack of rumble hurt a console's prospect in so many gamer's eyes, yet is okay when it's lacking on their portable of choice? If you had the option, would you want it included in your next PSP or DS?

  • PS3 won't support force feedback wheels

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.05.2007

    Sony recently confirmed with 1UP that PlayStation 3 will not support force feedback, a technology that is often integrated into racing wheel peripherals. The explanation was vague: "All PS3 games are programmed for the Sixaxis which doesn't have force feedback, therefore the force feedback in the wheels won't be recognized."Perhaps Sony misspoke. There aren't any console gamepads that support the type of force feedback technology built into many top-line racing wheels, so when this feature is enabled in racing games, it's an additional programming step that only benefits players using an appropriate racing wheel -- it simply doesn't matter that Sixaxis lacks full force feedback (or even simple rumble feedback). If Sony is actively dissuading developers from coding in force feedback support for racing wheels compatible with PS3, it has nothing to do with what Sixaxis lacks ... then again, it might have everything to do with what Sixaxis lacks.If indeed Immersion technologies like rumble and force feedback are never be supported by Sony's new console it's almost certainly the result of the 2003 lawsuit brought against Sony by Immersion, and the judge's denial of Sony's subsequent appeal.