Ryzom

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  • MMObility: Staying desktop-free with Splashtop Remote and Warspear Online

    by 
    Beau Hindman
    Beau Hindman
    06.28.2011

    Let's face it: If you are frequenting this site and specifically this column, you probably have a soft spot in your heart for gizmos, gadgets, and gear. I know I do. But all that cool stuff costs a lot of money. When I spent the first half of my life as a drummer, I was known as the "duct tape drummer" because I used it for everything from bandages to kick drum holders. I could achieve what I wanted at a fraction of the price mainly because I wasn't worried about how my drum kit looked or how new my gear was. I bring that same mentality to my gaming. This column was born out of the need for gaming-on-the-cheap and more mobility, and today I wanted to give you two examples of how this mentality works in my life. Remember, the ultimate goal here is to have fun, and I have had more fun since I started this column than I have had in a long, long time. Click past the cut and let me show you some new ways to game!

  • Free for All: Gaming with Game of Thrones

    by 
    Beau Hindman
    Beau Hindman
    05.11.2011

    I have really been enjoying the new series Game of Thrones over on the HBO network. In fact, when I recently changed to a faster internet provider, I deliberately added on the exclusive channel just for the series. Even though I have never read the books, a 15-minute preview of the show was enough to convince me to watch it. While I am truly enjoying the break from fantasy that is chock-full of smart-alec modern-day references (all delivered by smirking hipsters with swords), I admit to still being a little afraid that the series will take a turn for the goofy or overly dramatic. If a single vampire shows up in this one, I am going to turn it all off and go on a long vacation. So far, though, it's been a delightful romp into a cold, realistic world. After I watch a new episode, I avoid the internet for fear of random spoilers or the temptation to look at character bios. I simply do not want to know what's going to happen, so please do not tell me. Since the series has started, I have begun to notice how I enjoy the same basic entertainment in my gaming. I want political intrigue, amazing landscapes, and the occasional epic, bloody fight. Join me past the cut and let's look at some games that provide those three things.

  • Ryzom now available on Apple Store

    by 
    Matt Daniel
    Matt Daniel
    05.03.2011

    Good news for all citizens of Atys and Mac users! Fresh on the heels of Ryzom's recent port to Linux, Winch Gate has just announced that its open source MMO is now available in the Apple Store. Boasting the title of "the first and only MMORPG available in the Mac Apple Store," Ryzom recently went free-to-play, allowing players to progress to skill level 125 without paying a single red cent. And now you can do that on a Mac, too! If you're in the market for a unique MMO with a strong emphasis on open-ended leveling, story, and even roleplaying but just couldn't find one that would cooperate with your fancy Mac, now's your chance to get your feet wet with Ryzom without even opening your wallet!

  • MV Guide: May 2 - 8, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    05.02.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of games to take a look at. During Livestream events, you can participate in the live chat to learn about the game, ask questions, and spend some time with Massively staff and readers.

  • The Soapbox: The road (much) less traveled

    by 
    Beau Hindman
    Beau Hindman
    04.26.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Normally, this column is reserved for some pretty big discussions. This time, however, I would like to talk about one of my specific pet peeves in MMO gaming, or at least one of the problems that I am very interested in solving. If you have ever taken a stroll down a dirt road in your favorite digital world, or if you have found yourself literally taking the long way home, then you might know what I am talking about. Players similar to me really and truly do not care about impressing other players or about how those other players are trying to impress me. When I log into a virtual world, I want to simply meet people and possibly go on an adventure. The problem is that MMO gaming, like any other activity that humans participate in, has become a hobby with rules and proper guidelines on how to get it all done very quickly. What about taking the time to travel, though? What about "it's the the journey, not the destination?" No, I mean the journey -- literally. Join me past the cut and let's talk about the need for realistic travel.

  • Free for All: A week of scheduled playtimes

    by 
    Beau Hindman
    Beau Hindman
    04.13.2011

    After a loose week of playing scheduled games, I can say that I have a lot of work to do to perfect my system. Once again, Tim and Jon from the Van Hemlock podcast are my inspiration. They are both dedicated to the art of playing games, to "finishing" games, almost to the point of obsession. It's certainly not for everyone, but they seem to maintain a real balance while skipping around. Perhaps the podcast they host helps them with this balance? I've hosted several podcasts over the years, so maybe putting my weekly gaming thoughts into audio form is necessary to keeping my sanity? In reality, what I need to do is just stick it out and stay the course. I am not sure of many things in this world, but I am positive that repetition and scheduling are more powerful than almost any plan. Humans are habitual creatures, even with their gaming. Especially with their gaming. Over this last week, I started to settle into the role of a scheduled player and even looked forward to it each night. Click past the cut and I'll let you know how it went.

  • Free for All: So what do I play now?

    by 
    Beau Hindman
    Beau Hindman
    03.30.2011

    Last week I talked about celebrating your MMO transient status, something that drove some readers into a mini-frenzy. Perhaps my point was not clear enough, or perhaps the two or three sentences I dedicated to clearly stating my satisfaction with the "dedicated" player lifestyle were not enough. I did not talk so much about the players who dedicate most of their time to one or two MMOs because, well, it wasn't an article about them. It wasn't an article about celebrating some kind of digital floozy lifestyle, either, although some readers seemed to take it that way. It was an article about becoming comfortable -- or more comfortable -- with the fact that you, as a ramblin' player, might not gain that virtual glory that your more dedicated buddies will. This week's column will still avoid the topic of the dedicated player simply because I am not one. As I have now indicated several times, I have no issue with such a lifestyle, but I would rather talk about something I am more familiar with. Many of my friends are hardcore dedicated, dedicated to the point of being married to one MMO experience, and although I am somewhat jealous of them, I am even more jealous of a different type of player. Click past the cut and we shall discuss it!

  • Free for All: Are MMO transients bad for the industry?

    by 
    Beau Hindman
    Beau Hindman
    03.23.2011

    I hate downtown Dallas. When I was a kid, it used to be the place to go. We would drive several hours to see a punk rock show, stare at the cool people we didn't have in Oklahoma, and then drive back. Back then, Dallas was a paradise. Now that I am older and have played in bands for nearly 24 years, I realize Dallas is a pit. I hated playing the clubs there. One of the major issues that the city has run into is what to do about all of the homeless people. I hate to sound like a jerk, but right now you can't go into downtown Dallas without being asked for change a dozen times or asked to "look at this spider bite." (This did happen to me once, and it it was nasty-looking.) Despite my attitude of understanding for people in all sorts of situations, I still wonder what a city is supposed to do with a constant influx of people, people who do not reside permanently in the city yet continue to pass through? You can't tax them. MMO gamers who enjoy multiple games are often talked about as though they are the pitiful homeless. While I can see some parallels, I think that such a judgment is not only insensitive but the opposite of the truth. Let's look at the variables past the cut.

  • Free for All: Your guide to a freemium Ryzom

    by 
    Beau Hindman
    Beau Hindman
    03.09.2011

    While some details are still a little foggy, we recently learned that the unusual sci-fantasy MMO Ryzom will be going freemium on March 9th, pretty much the time that this article will go live. To say that this was exciting news is quite the understatement, especially since I have been a fan of the game for several years. I even hosted a podcast dedicated to the game and have always tried to play it when I get the chance. Of course, a $10.95-a-month subscription kept me from dedicating too much time to it, as did the fact that I keep myself busy with every other game under the sun, so getting the chance to take as much time as I want in the game is thrilling. Also, this means that new players can try the game out without fear of running into the end of a 21-day trial, although since free players are capped at a level limit of 125 out of 250, they'll eventually be asked to pony up for the rest of the game. Let me tell you why this is exciting and give you some basic information to get you started on the wonderful world of Atys. Later in this article, I've even embedded a two-year-old video I made about live events in Ryzom. It's funny, I have my work clothes on, and I talk really fast. I felt it was still relevant because live events still happen in Ryzom, and I wanted to show off some of the games graphics while I was at it. Click past the cut and let's discuss!

  • Ryzom to go freemium on March 9th

    by 
    Beau Hindman
    Beau Hindman
    03.03.2011

    If you've played Ryzom before, it probably left a very unique taste in your mouth. Even after several years you would be hard-pressed to find an MMO that has such unique features as a weather system that actually affects gameplay, migrating mobs with predator/prey relationships, a skill-based system that allows players to explore many different activities, mounts and pack creatures that can actually be killed in the line of duty, and such a rich landscape, primed for roleplay! Ryzom is easily one of the favorite games of some of the staff at Massively. For a while, the game featured a trial island on which players could achieve a fraction of the 250 max levels in the game, but that option was put to a time limit. After March 9th, however, it looks like new players will be able to not only leave the trial island but reach a max level of 125 -- after which all experience stops. Also, a player can continue to enjoy the game like this forever -- for free. It's essentially a unlimited free trial option, and it firmly places Ryzom in the freemium category. Don't forget, though, that the game continues to depend on subscriptions to make money, so feel free to use that option to unlock the entire game. While there are still many questions, keep an eye on Massively or head to the official site to check it out. The discussion has already started on the official forums!

  • The Daily Grind: What MMO would you like to see covered more?

    by 
    Justin Olivetti
    Justin Olivetti
    02.27.2011

    Let's face it: Life isn't fair, and as a result, every MMO in existence doesn't get the same amount of coverage by the press, blogosphere, and fans. Some MMOs are just more popular; some have much better PR reps; and some are simply newer than the rest. Although we at Massively do try to make the rounds to cover as many MMOs as possible, there are always a few titles that seem to get noticed less than others. It's not uncommon for us to hear from fans of a niche title, "Why haven't you talked about GAME X for two years?" It's also not uncommon for many MMOs to simply be so quiet as to negate any news at all. So if wishes granted more coverage -- not just by us, but by everyone -- what MMOs would you love to see get the spotlight more often? Perhaps it's an older title that's limping along with a skeleton dev team or a game that's a little more unconventional than the rest. Sound off: Be the voice that stands up for these MMOs! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively's first impressions of Wakfu

    by 
    Beau Hindman
    Beau Hindman
    02.14.2011

    If you are a fan of Dofus, you might be familiar with my current mania. I was asked to take an early look at Wakfu, the game that could be called "Dofus 2.0," and I was given permission to talk about it. That's right, if it were a horrible menace to my free time, I would be able to tell you. If it didn't run, or if it were nothing but a mess of bugs, I could tell you that as well. Of course, I wasn't forbidden from telling you how much I might have liked it or how confident I was that the game truly felt like a "2.0," so I might just do some of that. Remember, this is a closed beta I am about to talk about. Let's keep that in mind. OK, OK, I just have to say that -- sort of like an article disclaimer to do away with any responsibility I might have for my opinion. Now, I don't want to give you any spoilers, and I want you to promise to read to the end of the article, but let's just say that, closed beta or not, this game is really tight. But let's go ahead and click past the cut, mkay? I want to tell you more. %Gallery-116491%

  • The Daily Grind: What do you consider "good" player-created content?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.29.2010

    Star Trek Online might be the most recent game to prepare for the player-created content bandwagon, but it's far from the only one. Yet every time tools are released to allow players to make their mark, the same complaint arises -- there's no easy way to sort the good content easily from the bad. Which is a fair complaint, until you stop to realize that there's not really a good definition available of what would qualify as good content. After all, when you let players make anything, one man's trash will be another man's treasure. Some people like content that optimizes rewards, making the most efficient use possible of time for leveling a character toward the cap. Others prefer a well-crafted story, with no real consideration for whether or not the content is rewarding. And still others prefer a challenge, something harder than the official content, a chance to really see what players can accomplish when pushed to the limit. Whether it's in City of Heroes or Ryzom, what do you look for out of player-generated content? What do you think of as good content and what do you think of as bad? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Free for All: The Immersion Project, a standard

    by 
    Beau Hindman
    Beau Hindman
    12.08.2010

    In preparation for this week's article, I thought I would play through a few games to compare which ones might fit into the Immersion Ruleset. Instead of listing off several games and how a "normal" player might apply the rules to them, I decided to share a few examples of some of the best games that force immersion onto a player -- whether he likes it or not. Of course, this doesn't work for all people and all times. It might be a good idea to discuss how forced systems affect the game as compared to optional systems. As much as it pains me to say so (I am the biggest believer in allowing players to choose), forced immersion really does make a difference. When there is a standard, all players must abide by it -- no shortcut will do away with it. So, here are a few games that force a player to immerse himself into a game through a combination of systems, environment, and setting. Of course this might or might not be a good thing, depending on the player.

  • Ryzom gets ported to Linux as a native application

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.02.2010

    If you're looking for MMOs that run on a Mac, you face an uphill battle. If you're looking for MMOs that run on Linux, the battle is so steeply uphill that it more closely resembles a vertical cliff. But Ryzom has joined those small ranks, with the release of an official Linux client for the game. This goes hand-in-hand with the game's move to open source earlier in the year, which allows players unhappy with the official client the freedom to make a number of alterations. To celebrate the official Linux release, Winch Gate is holding an in-game contest running through January 11th, 2011. Players are tasked with finding seven Linux Steles scattered around the world and answering their riddles, with a ZaReason Linux Terra-HD netbook (or cash equivalent) as a grand prize for entrants. Whether or not you intend to start playing Ryzom on Linux, it's a nice prize and an excellent incentive for players to celebrate the new release.

  • Free for All: Lessons from the world of indie and free-to-play

    by 
    Beau Hindman
    Beau Hindman
    11.17.2010

    I'm no expert at anything. I'm sort of like the Mario of gaming -- not an ace in one particular area, but relatively experienced in all. Luckily, this has worked out for me. Name a title; I either have played it or know about it. Name a developer, and I can probably tell you something about it that sticks out. Granted, this ability might not come in handy when Twitter is exploding in the usual "Hey, we all love football" Sunday chatter, but look where you're reading this now. On this turf, being a well-rounded gamer has its advantages. Over the last 11 years, I've noticed quite a few trends and picked up on some unique ways that developers do business. I would never say that the information I have is 100 percent accurate, but it does come from a very open mind. I'll also not pretend that all these lessons will lead to massive piles of cash and free booze. Some of them are examples of what not to do. In fact, stop listening to me. Go read the examples right now, after the jump.

  • Free for All: Everything I know I learned from Iris Online

    by 
    Beau Hindman
    Beau Hindman
    10.20.2010

    OK, so the title is a little overly dramatic, and I should clarify. I meant to say: Everything I know about how I currently feel about the different types of MMOs coalesced once I downloaded and played Iris Online. I will admit to being extra-excited at first, since I had a great conversation with Tara from gPotato about the game, but my excitement has carried through so far. Iris Online comes from the same people that published Flyff and Rappelz all those years ago, so I was eager to see how similar games have evolved since that time. After all, everything in the industry has changed since even a few years ago, so why would imported "grinders" be any different? I would have to spend some time revisiting old games and downloading new ones. I had no idea that playing Iris would set off a chain reaction of realizations that I previously thought I already had. The game simply lit the spark under my foot and set me off on an even deeper exploration of this classically styled type of game.

  • One Shots: Life can be better down where it's wetter

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.20.2010

    Even in the oldest of MMOs, bugs still crop up from time to time. Sometimes you'll find yourself stuck in the terrain, while other bugs may actually cause you to fall through the world and wind up wandering a strange landscape of unfinished textures and jagged polygons. Thankfully, while today's One Shots shows off a strange occurrence, the end result was quite nice to look at. This image comes to us from Kollasu D., who explains her recent experience in Ryzom. She writes: "Sometimes you get a once in a lifetime bug that allows you to see something no other homin has ever seen. Recently I was crossing a lake in Enchanted Isles in Ryzom, and I discovered I was walking underwater! Naturally I started taking pictures! Here I am in the unseen world of the fishes!" Every MMO from big to small is welcome, but we need you to send those MMO screenshots in. Pop them into an email and send it to us here at oneshots@massively.com along with your name, the name of the game, and a quick description. We'll post it out here for everyone to check out, and of course we'll give you the credit. %Gallery-85937%

  • New Ryzom patch enhancing PvP and other social functions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.16.2010

    PvP is a tricky matter to balance in a game with players in all sorts of different gear levels, not to mention accounting for different player skills. Ryzom has tackled the age-old bugbear with its latest patch, attempting to extend and expand the PvP system in the game to everyone. The system has modified the rules for attacking, flagging, and supporting other players, with a small chart in the patch notes explaining who is allowed to do what to whom and when. In case skewering other players isn't your thing, however, you can invite them into your personal apartment now as well as take advantage of the newly added variable tags for the chat system. There are also enhancements to the apartment customization focusing on getting involved with the community team and as usual a smattering of bugfixes and general performance improvements. If you're part of Ryzom's dedicated audience, take a look at the patch notes to see what 1.10 brings to the game.

  • Storyboard: Winner's circle

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.01.2010

    It's time for another rant here on Storyboard, or at least an animal that's in the same general family as the dreaded rant-beast. Considering that both this column and WoW Insider's resident RP columnist Michael Gray have been covering similar ground over the past few weeks, it seems only appropriate to dip back into the well of the tools that roleplayers need, deserve, and want. And while I had considered a different column, it occurred to me that I wanted to take a very different tack this week. The past couple ranty columns have both focused on what games are getting wrong and what we deserve that we're not getting. But generally speaking, I prefer to be positive instead of negative, and amidst all of my justifiable complaints, that was getting lost. So this week, we're going to look at five games that are doing pretty well at supporting roleplayers. My list is far from exhaustive, and it doesn't include every game I'm personally involved with at the moment -- Final Fantasy XIV isn't on there, for instance -- but it is a good snapshot of who's on Team RP.