sam-and-max

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  • Telltale secures $6 million for multi-platform episodic content

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.12.2007

    Displaying a respectable level of business acumen, Telltale Games has announced that the $6 million in funding it recently secured will not go towards the procurement of the world's largest ball of twine, but rather the expansion of its episodic endeavors. Provided by San Francisco-based venture firms, Granite Ventures and IDG Ventures SF, the funding will allow Telltale to continue building upon their current franchises, such as Bone and Sam & Max, and pave the way for new episodic projects. "This funding will allow us to stay on the cutting edge of innovation by building out our team and our tools, and by taking on new licenses for the episodic treatment," says Telltale CEO and co-founder, Dan Connors. The Telltale team also plans to develop for multiple hardware platforms, a goal that seems right in line with its previous job listings and the success digital distribution has enjoyed on all current consoles. It's about time proper episodic content moved beyond the PC, wouldn't you say?

  • When artists don't pay attention: Rabbids meet Sam & Max

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.23.2007

    The boys at GayGamer.net were sifting through their Ubidays press materials and, between deciding whether Double Agent Sam Fisher looked hotter than Conviction Fisher, noticed a very peculiar little thing with the Rayman Raving Rabbids 2 ad. Turns out that it looks very, very, similar to the Sam & Max poster from late last year.Boy of Tomorrow writes, "I'm not the only one seeing a distinct similarity between these two images, am I? Don't get me wrong, Rayman: Raving Rabbids is a fantastic title, but maybe someone should've done a little research on behalf of Ubisoft before they released the image on the right. It's not like they don't have any contact with the Sam & Max games, y'know, Telltale Games actually develops the C.S.I. titles for them."As the French might say, "Le oops!" Granted, the Sam & Max ad is clearly based on the iconic War of the Worlds image of the alien hand on the Earth, but bunny ears popping out of the planet is definitely Sam & Max. We're just imagining how this one got through. It's a fantastic image for Rayman Raving Rabbids 2, it's just too bad it was done six months ago by another game.Oh well, check out the Transformers inspired Raving Rabbids 2 trailer after the break.

  • Sam & Max season finale released on Telltale's website

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.10.2007

    For the last seven months, the edges of our lives have been softened by the knowledge that a turn of the calendar page would bring with it a new episode of Sam & Max. With the sixth and final chapter becoming available for download on the Telltale Games website, however, the only thing left on the next page is a shocking reminder of just how boring calendars are. On the topic of the final episode, Sam & Max creator, Steve Purcell, has this to say: "With huge dollops of creative frenzy tossed into episode 6, the Telltale crew nicely tops off a great season. I'm really pleased." Telltale's design director, Dave Grossman adds, "Bright Side of the Moon is the snuggly-fitting cap on the Serious toothpaste of Season 1. I feel clean."Feel pleased and clean by grabbing the season finale from Telltale's Website for $8.95, or the full season for $34.95. The latter option will also net you a disc containing the episodes and a whole host of extras. Finally, if you flip your calendar to August, you'll see the series getting its retail release. %Gallery-2534%[Via Telltale Games press release]

  • First screens of Sam & Max season finale, 'Bright Side of the Moon'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.12.2007

    Telltale Games has unveiled the first images and trailer of the inevitably ludicrous finale to its episodic Sam & Max series, Bright Side of the Moon. In their continued mission to save civilization from hypnotic enslavement, the highly untrained duo embarks on a mission to the Earth's only natural satellite (sans paper bags) and attempts to foil an unspeakably nefarious mastermind (what other kind is there?). The action, the adventure and the depravity will become available on Gametap April 26th, and will hit Telltale's website shortly afterwards on May 10th. The penultimate episode, Reality 2.0, is already available on the official site. %Gallery-2534%

  • Today's most episodic game video: Sam & Max trailer

    by 
    Zack Stern
    Zack Stern
    03.21.2007

    We've picked the trailer for the fifth Sam & Max episode as the video of the day. Some of us haven't been playing the series too closely, while others have reviewed every single episode so far and eagerly await the game at the end of the month. This quirky trailer gets even us non-players interested. How have you Sam & Max gamers been liking the series?See the trailer after the break.

  • Joystiq interviews Sam & Max designer, Dave Grossman

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.06.2007

    Apparently, the streets of San Francisco are simply bustling with adventure game designers wandering about in search of inspiration and that one inventory item they callously overlooked. We were in possession of one microphone and one unbelievable obnoxious blogger, both vital items for an upcoming, uh, life puzzle. Look, we just needed an intro paragraph, alright?Above you'll see Telltale's game designer and dedicated poet, Dave Grossman, being interrogated about things like episodic content, the hiring of console programmers and, of course, Sam & Max Season 2. (SPOILER: It's is in the planning stages.)

  • Joystiq interviews Sam & Max creator, Steve Purcell

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.06.2007

    var digg_url = 'http://digg.com/gaming_news/Joystiq_interviews_Sam_Max_creator_Steve_Purcell'; Following the careful application of alcohol and a sufficient number of thinly-veiled threats, Joystiq managed to maneuver Sam & Max creator, Steve Purcell, in front of a camera to discuss his role in the deeply disturbed duo's episodic endeavors. As you might expect, ancient mysteries are unearthed, the very nature of humor is dissected and generally, hilarity ensues. Take heed: this will undoubtedly be the greatest Steve Purcell interview that deeply involves the Power Rangers you'll ever see.

  • Telltale talks: Sam & Max on Live Arcade?

    by 
    Richard Mitchell
    Richard Mitchell
    02.27.2007

    Last week, we reported that Telltale Games was looking for an Xbox 360 programmer with a love of adventure games. Speculation ran rampant (rampant, we say!) that Sam & Max was bound for Xbox Live Arcade. Eurogamer caught up with Telltale to see if they could round up any more info. Telltale didn't outright admit that a Sam & Max game is headed to the 360, but a spokesperson did note that Telltale is a proponent of digital distribution and that the company would "look closely" at a service like Xbox Live Arcade.So, Telltale is definitely looking to produce something for the Xbox 360, and if they do make something, they would seriously consider releasing it via Xbox Live Arcade. Do with that what you will (not something gross, please).[Via Joystiq]

  • Telltale Games talks Xbox Live Arcade and Sam & Max

    by 
    Jared Rea
    Jared Rea
    02.27.2007

    A week ago, we brought word that Telltale Games, the folks behind Sam & Max, were looking for a Xbox 360 programmer for an unnamed project. Well, the position is still up in the air and what's more, they're talking about it.Eurogamer caught up with Telltale to ask about the ominous job listing and while they don't come right out and spill the beans (naturally), they do point out that it has to do with episodic content and Xbox Live Arcade.Aside from us clawing at our keyboards and screaming like cheerleaders when it comes to Sam & Max, this raises a few questions concerning Xbox Live Arcade. The main one being, Is episodic content even possible in its current state? If Microsoft is just getting by with the skin of their teeth every release, could ongoing content really be delivered in a timely manner?

  • Joystiq review: Sam & Max - Abe Lincoln Must Die!

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.23.2007

    By now, you should be quite accustomed to seeing clumps of random and completely senseless phrases appearing on Joystiq. However, the one pictured above might be unfamiliar to you, especially if you haven't been following our coverage of Telltale's episodic Sam & Max series. In my review of Episode 3: The Mole, the Mob and the Meatball, I mentioned my highly sophisticated Sam & Max laugh log. You're looking at the one I kept for the latest episode, Abe Lincoln Must Die! In order to gauge and compare each episode's humor in an unquestionably scientific way, I wrote down a shortened version of every line of dialogue in the game that made me guffaw unmistakably. Worth noting is that this process is entirely separate from jokes that made me giggle, snicker, smirk, snort, smile and titter. As you can see for yourself, my chosen scrap of paper (identical in size to the one I used previously) eventually became a riotous mess of words infringing on personal space and using broken bottles to threaten each other.The writing in Abe Lincoln Must Die! is by far the sharpest in the series, which automatically makes it the best episode released thus far. My silly scrap of paper is testament to that and it helped me realize that every time I wrote down a hilarious phrase, I was actually writing down one more reason to play the game.

  • Telltale interested in 360 development

    by 
    Richard Mitchell
    Richard Mitchell
    02.22.2007

    Let's keep it simple. There's a job posting over at the Telltale Games website. Said job posting is looking for a bright-eyed, bushy-tailed Xbox 360 programmer. Said programmer is desired to move an existing engine and art assets to the Xbox 360. Finally, said programmer must have a "love of adventure games." Put it all together and you get Sam & Max on the Xbox 360. We'll note (as did Joystiq's lovable Ludwig Kietzmann) that Telltale's current Sam & Max adventures are episodic, making them a good fit for Xbox Live Arcade.Granted, it's all speculation at this point -- many things are these days -- but it seems like good speculation so far. If nothing else, at least this points to some adventure games coming to the Xbox 360, an idea with which we are thrilled.[Via Joystiq]

  • Telltale Games looking to develop for Xbox 360

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.21.2007

    In this week's installment of our ongoing series, "Is Sam & Max coming to [platform here]?" we examine a job posting for an Xbox 360 programmer that went up last week on Telltale Games' official website. The systems programmer position entails the implementation of Telltale's "core 3D graphics and audio systems on the Xbox 360," as well as the modification and support of existing art and production assets. Furthermore, it's preferred that any applicants have a "love of adventure games."Now, there's no need to leap to any conclusions here. Indeed, the most desirable conclusion lies at the end of a simple game of hopscotch -- minimal effort is required to reach it. Given their recent success, episodic nature and small file sizes, Telltale's Sam & Max episodes seem like an ideal fit for Xbox Live Arcade. Unfortunately, we live in a world that's far from ideal and with no official announcement, there's no telling what tale Telltale is working on next. We've always been rubbish at the whole waiting and seeing thing.

  • Joystiq review: Sam & Max - The Mole, the Mob, and the Meatball (PC)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.21.2007

    The number three, being quite unimpressive on its own, is generally not associated with the concepts of success or industry progress. Coming third place in a race will net you a thoroughly unspectacular bronze medal. Off the track, we're constantly reminded that three's a crowd and that death comes in threes. The latter often follows the ill-advised consumption of a three-bean salad. With the release of Sam & Max's latest 66 megabyte-sized adventure, however, the time has come to toss all those clichés and phrases. Telltale's episodic endeavor is the first to even reach its third episode, easily exceeding Valve's trickling of Half-Life 2 games and similar efforts by Ritual Entertainment, just recently absolved from SiN. It would be an empty victory if the three episodes were trivial wastes of time, but thankfully, the opposite holds true. This victory is filled to the brim with sharp writing, engaging gameplay and a level of charm that is quite simply, inescapable. Those three qualities absolutely permeate The Mole, the Mob and the Meatball, though they're occasionally joined by some minor issues. Having now reached the halfway mark of this season, we're given some perspective as to what exactly those are.

  • 3D Realms discusses Steam, episodic games

    by 
    Zack Stern
    Zack Stern
    11.30.2006

    Gamasutra interviews Scott Miller, the head of 3D Realms, about PC game download services, episodic content, and other current industry issues. Miller wants Valve to spin Steam off into its own company, because he wants to work with a download-only service instead of a competitor. He thinks that an independent service will take Steam's place because he -- and we assume other developers -- don't like giving Valve a cut of the profits and a glimpse into private sales numbers.Miller also thinks episodic games could work, but they're not yet succeeding because of delays between releases. He prefers spending the time to ship a single game with an ending instead of three short cliffhanger episodes staggered over a year or two.We think he's spot-on in these assessments. Steam seems to be succeeding because Valve's great games have carried the service. Sure, other developers have signed on -- especially recently -- but Miller makes a simple argument why Valve's company can't dominate the whole download industry.We're also excited about the potential of episodic games, but few have been released on a regular schedule. And even then, how long can gamers wait between episodes? Sam and Max episodes will be released each month -- is that the right length, or still spaced too far apart?

  • Sam & Max cartoon coming to GameTap

    by 
    Ross Miller
    Ross Miller
    10.10.2006

    GameTap users will soon be able to watch The Adventures of Sam & Max: Freelance Police, the animated show that was on Fox Kids back in the late nineties. The first episode will debut this Thursday, October 12, and will percolate at a rate of one episode per week. GameTap TV will also be airing a "Making of Sam & Max" original show.The Sam & Max show ran for 24 episodes. If GameTap keeps their promise of one episode per week, we'll have something to look forward to every week until March 22, 2007. As for Sam & Max: Season One: The first installment debuts next Tuesday, October 17. GameTap users gloat about their fifteen day exclusivity. On November 1, everyone can get Sam & Max. GameTap users lose bragging rights but still get the animated show. Periods of gloating recommence in December, for 15 days each month, until the end of the season in April. Sam & Max: Season One, sans GameTap, will be $9 per episode or $35 for a season pass. Those who need a quick Sam & Max fix can check out fr34kystyley's Sam & Max repository on GooTube YouTube -- act now before The Man shuts it down! Continue reading for some artsy craftsy bit of time wasting nonsense.

  • Joystiq interviews Dan Connors and Emily Morganti of Telltale

    by 
    Zack Stern
    Zack Stern
    09.24.2006

    We recently spoke with Dan Connors, CEO of Telltale Games, and Emily Morganti, Web Marketing Coordinator for the company. Both were excited about the October 17 release of Sam & Max: Culture Shock, the first episode of the multi-part series. Sam & Max will be part of GameTap's $10 monthly subscription service on its launch, and it will be available as a stand-alone game from Telltale in November.Connors -- who got his start at LucasArts during its adventure game heyday -- and Morganti spoke about what the episodic trend means to creators, how Sam & Max will entice gamers and non-gamers, and how characters' thong size matters less with digital distribution. (We'll guess that Max is a 3.)

  • Joystiq interviews David Reid of GameTap

    by 
    Zack Stern
    Zack Stern
    09.21.2006

    We recently sat down for a quick meeting with David Reid, VP of Marketing for GameTap, the Turner game-download subscription service. GameTap had previously announced that the episodic releases of Sam & Max and Myst Online: Uru Live would be added to the service as part of its monthly $10 fee; these are the first new games to go alongside GameTap's catalog of re-releases. Reid talked about how GameTap is growing, the sort of gamer it attracts, and how -- as Reid says with his marketing prowess -- the site is shifting from the DVD-model to the HBO-model of new content.

  • Sam & Max "season premiere" Oct. 17 on GameTap

    by 
    Christopher Grant
    Christopher Grant
    09.07.2006

    It's been thirteen years since Sam and Max hit the road in the case of the missing sasquatch and another four since we first caught wind of a sequel. After several failed attempts to return our favorite dog and rabbity-thing duo back to the world of crime-fighting video games, the fine folks at episodic game dev Telltale want the world to know that Sam & Max: Culture Shock is almost here.The "season premiere" of their highly anticipated point n' click is coming to subscription-based gaming service GameTap on October 17th, with the worldwide release (read: no subscription necessary) some two weeks after that. Telltale is still mum on the cost of the direct download, but did say it would weight in at a svelte 75MB. Considering that Bone's 4-6 hours of gameplay goes for $13, we imagine Sam & Max's estimated 1.5 hours will go for considerably, but not proportionally, less.* The other option, of course, is signing up for GameTap's free two week trial. We imagine that, like any free trial, they're counting on enough people wanting Sam & Max two weeks early, that they'll trudge through the sign-up process, play the game, and then either decide the $10 monthly fee is entirely fair or just neglect to cancel it out of sheer laziness.Depending on Telltale's S&M release schedule (designed to be shorter installments, released more frequently), the GameTap subscription may work out to being only marginally more expensive than downloading each episode individually. Add a couple more episodic series (Penny Arcade, anyone?) or some MMO content (Uru Live) and you've got yourselves a really compelling package; the HBO of the episodic gaming scene. *We've just called our bookie, our money's on $7.

  • GSW talks Sam & Max with Telltale's Dan Connors

    by 
    Christopher Grant
    Christopher Grant
    06.14.2006

    While we were tooling around GameSetWatch, a certain rabbity-thing/dog duo caught our eye. As readers of the site know, there are few things we like more than Sam & Max ... weeelll, maybe being called [fill in your gaming platform of choice] fanboys by our dear readers, but few things beyond that. So it was with great pleasure we noted the second installment of GSW's new interview column (last week was Henry Jenkins) wherein they talk with Telltale Games' Dan Connors about -- what else? -- episodic distribution! When asked why the episodes would be shorter than the Bone games, Connors responded, "Because they will be coming out on a much tighter schedule." With a several month break between Bone episodes so far, it sounds like Telltale is trying to pick up the pace for Sam & Max. There's some more nuts and bolts about who's writing what and why GameTap is a good partner (FYI: "Turner has been very successful in creating networks and they are putting a lot of resources into ensuring GameTap is a success"), though we'd have liked to hear more about LucasArts abandoning their classic point-and-clicks for endless Star Wars sequels. But maybe we're just masochists.

  • Sam & Max not GameTap exclusive

    by 
    Ross Miller
    Ross Miller
    05.10.2006

    Joystiq reader Danno has pointed out that, according to the Sam & Max F.A.Q., gamers will not need a GameTap subscription (a correction we need to make for the better of society): in fact, the title will still be available as a download via TellTale's main page in the same manner in which Bone is currently offered.The F.A.Q. further offers some tidbits about the voice acting (which is not being done by any Sam & Max veterans -- "Take a few minutes to stomp your feet and swear at us. We'll wait."), their decision to work with GameTap ("They're giving us the freedom to make the games Sam & Max deserve"), and their decision to work in 3D (series creator Steve Purcell's day job).We're excited; the title is due out in the fall and a downloadable trailer is purported to hit the internet on Thursday -- be sure to check it out for some old-school adventure action.