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  • Pathfinder Online's latest alpha patch is live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.06.2014

    After no small amount of hand-wringing, the latest alpha patch is live for Pathfinder Online, with the intent of eventually cracking open the servers for stress testing. It's a pretty important patch even without the aim of a stress test, though, as it expands the map size to its full early access scope and fixes a variety of issues with advancement and the game's overall systems. Even if you didn't get to play recently, the development is humming along. Obviously those who didn't get to play also didn't get to experiment with the game's recent auction house functionality, which is explained in depth on the official site. Setting up an auction requires a starting price and a minimum price. Over the auction's duration, the price slowly decreases from the starting price down to the minimum; if no buyers are found at that discount rate, the auction ends unsuccessfully. Check out the full development blog for more details.

  • The Daily Grind: Do you deal with publisher shenanigans for a game you love?

    by 
    Jef Reahard
    Jef Reahard
    10.06.2014

    I love ArcheAge. It's basically rekindled my passion for MMOs, and despite its design flaws and a godawful business model, it's easily my favorite genre title in quite some time. That said, Trion's acting like it's never done this before. The company's customer service is flat out terrible, as the only response I've received to a ticket filed on September 25th has been a form letter asking me if I still require service. And I won't even get into the botting and exploiting issues that remain unresolved and that bode ill for the future of the game's player-driven economy. All that said, I'm in a bind because there's no other MMO like ArcheAge, so I can either quit or I can deal with Trion's indifference. What about you, Massively readers? Do you put up with similar shenanigans because you love your game, or do you vote with your wallet and take your business elsewhere? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Here's some of the exploiting currently happening in ArcheAge

    by 
    Jef Reahard
    Jef Reahard
    10.05.2014

    How's Trion's war against ArcheAge botters, exploiters, and cheaters currently going? Not so well if a recently released player video is an accurate barometer. A YouTuber named EraChanZ published a four-minute clip showing players abusing a teleport exploit to appear inside of a specialty workbench before crafting their trade packs and teleporting out again, presumably to deliver the packs far quicker than usual and make a lot of gold in the process. Click past the cut to watch the full clip.

  • The Daily Grind: Have you ever enjoyed a grind despite the grind?

    by 
    Jef Reahard
    Jef Reahard
    10.05.2014

    I've been fishing my ass off in ArcheAge. You kinda have to if you want to make a virtual career out of it, because it takes a while -- and a lot of clicking -- to get your fishing skill from newb to 10,000 and thus to the real meat of the system. This is clearly a grind, and ordinarily I loathe MMO grinds. For whatever reason, though, I'm really enjoying this process. What about you, Massively readers? Have you ever found yourself enjoying a grindy activity even though you hate grinding? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • ArcheAge restricts chat for low-level characters

    by 
    Justin Olivetti
    Justin Olivetti
    10.04.2014

    Papa Trion is lowering the boom on naughty chat in ArcheAge, as the studio announced recently that it will be restricting chat accessibility for low-level characters. From now on, players will need to reach level 15 to access faction, shout, trade, need party, and nation chat channels. Presumably this is intended to combat gold-selling spam and other unwanted advertisements from free accounts. Other changes for build 4.11 include a tougher Kraken, healer weapons as quest rewards, and larger warehouses. Trion says that over two million players registered for the sandpark MMO. [Thanks to Varth for the tip!]

  • ArcheAge boasts two million registered players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.03.2014

    ArcheAge's local launch has gone pretty well, according to producer Scott Hartsman. A recent letter to the players confirms last week's whispers that over two million players have registered for the game, which certainly goes a long way to explaining those launch queues. Between North America and Europe, the game currently has 21 active servers in total, and Hartsman stated that character creation restrictions are being rolled back as the populations begin to stabilize. The letter goes on to address the issue of bots, many of which have already been unceremoniously ejected from the game. The game's most recent patch restricts chatting in several channels (Faction, Trade, Nation, Shout, and Need Party) to characters who are level 15 or higher, and a learning anti-spam feature is on track to be integrated into the base game. There's also discussion about catching up with holiday content and the like, so those two million registered players should have plenty of stuff to do.

  • Norrathian Notebook: Seven things EverQuest Next and Landmark really need

    by 
    MJ Guthrie
    MJ Guthrie
    10.02.2014

    What do I want to see in EverQuest Next and Landmark? I know that is a question that all of us have asked ourselves and each other. Heck, even the developers ask us this! It's a key component in the open development process; it is the discussion of these answers that lead to some great ideas. So in the hopes of sparking another meaningful conversation (and hopefully giving the devs a few ideas!), I'm going to detail five things that I desperately want to see in these upcoming titles. While most of these items are a wish list for both games, there are a couple that are title-specific. I am not going to dwell on those desires I have brought up in the past or things I have already talked at length on, such as player-written books, theme-enforced Islands, and larger landmasses of multiple islands for more seamless experience. Instead I hope to present seven more morsels of food for thought, and hopefully you'll add your ideas in as well.

  • The Daily Grind: Do you theorycraft or do you heed others' advice?

    by 
    Jef Reahard
    Jef Reahard
    10.02.2014

    I've been playing with various skill builds in ArcheAge lately, and I think I've narrowed down one, maybe two, that I'm going to play for the duration. For the first time in a long time, I haven't looked at forum discussions or heeded flavor-of-the-month advice and am opting instead to test things out and arrive at some sort of personal happy medium between PvE viability, PvP survivability, and looking badass in my armor. What about you, Massively readers? Do you do your own class or skill testing in your favorite game, or do you make use of theorycrafters and their research? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • WildStar's Stephan Frost calls it quits

    by 
    Justin Olivetti
    Justin Olivetti
    09.30.2014

    In a new WildStar Nexus Report livestream, Design Producer Stephan Frost stunned listeners by announcing that he would be leaving Carbine Studios. "It really pains me to say this, but this will be my last show and my last week at Carbine," he said on the show. "I'm off to a new adventure; I got an offer that I couldn't turn down and so I'm going to take it. This is super-hard for me. This is one of my proudest achievements. A lot of my heart and soul is in this game." Frost assured fans that it had nothing to do with the game and the community, and he promised that he would still be playing WildStar even after his departure.

  • WildStar settles on megaserver names

    by 
    Justin Olivetti
    Justin Olivetti
    09.29.2014

    Players have cast their votes for the new megaservers coming to WildStar, and the decisions have been reached. In North America, the PvE server will be Entity and the PvP server will be Warhound. European players will soon be hanging out on Jabbit (PvE) and Luminai (PvP). WildStar previously announced that it would be merging all current servers onto these four megaservers to facilitate increased population density and player interaction (and, presumably, to clean up the desolated servers). Until megaservers are instituted, players may transfer to other servers for free within their region.

  • ArcheAge's Auroria continent is on the way

    by 
    MJ Guthrie
    MJ Guthrie
    09.29.2014

    Although players can see the continent of Auroria on the map in ArcheAge, they can't access it. All that, however, is about to change: Junkies Nation reports that Trion says the third continent will unlock within the next couple of weeks, rather than months, before the release of Patch 1.7. The 1.7 patch itself has no ETA; it's currently being translated. The opening of Auroria will usher in not only new adventures but more land for player homes and farms. The exact date will be announced soon so that guilds can prepare for castles, and the release time will be region-specific. Trion also confirms that fishing tournaments are coming, that the 10-man Dahuta raid is purposefully being held back but may release with Auroria, and that there's no ETA on new races. Additionally, for those who prefer to keep all their games organized on Steam, Trion is working on getting the game back on that platform. For more details, check out the report on Junkies Nation.

  • WildStar adopts quarterly update cadence: 'No more drops before their time'

    by 
    Bree Royce
    Bree Royce
    09.25.2014

    WildStar Product Director Mike Donatelli has penned a new state of the game post to address concerns about the themepark in the wake of Jeremy Gaffney's resignation as Carbine President and the announcement of server merges in the form of megaservers. Donatelli says that WildStar will now function under a quarterly cadence for major updates. In August, he told players that the team was adopting a "when it's done" approach to drops instead of its originally planned monthly cadence. "If it's not ready, we'll hold it until it is," he reiterates today, citing quality as his motivator. "This doesn't mean we won't have other activities available to experience on a more regular basis; we're just taking the necessary time to get the major drops right." The next drop, scheduled for November, will include both solo and world story content. He also promises improved elder game itemization, disincentives for toxic PvP behavior, attunement adjustments, and a new training dungeon to prepare players for WildStar's controversial raid content. "I want to stress that we're not nerfing raids," he writes. "We're just giving you the tools to succeed when tackling them."

  • The Daily Grind: What do you think of ArcheAge at this point?

    by 
    Jef Reahard
    Jef Reahard
    09.25.2014

    A little over a week ago I asked what you thought of ArcheAge's PvP. As a few commenters pointed out, it was a premature question since founders were the only ones with game experience at that time. Now that AA has been live for a couple of weeks and the queues are (sorta) becoming more manageable, let's expand that original question. What do you think of ArcheAge in general at this point? If you're a patron, do you feel it was a wise use of your gaming money and will you continue to be? If you're F2P, will you continue playing and/or consider paying in the future? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Pathfinder Online's early enrollment is delayed yet again

    by 
    Bree Royce
    Bree Royce
    09.24.2014

    Pathfinder Online has further delayed the start of its next testing phase, Goblinworks wrote on its blog yesterday in a post titled Early Enrollment Will Not Start This Week: There are a lot of final pieces coming into place to turn Pathfinder Online into a Minimum Viable Product so all of our early adopters can play and have a great time. The Auction House didn't make it in for a build last week and that is a critical feature of our MVP. As always, Goblinworks is dedicated to making sure the players have a solid and fun game experience. As a result we are going to reschedule the start of Early Enrollment. The team is developing their roadmap and when we have a revised start date we will provide an updated blog to present that plan. We appreciate your continued patience. Those of you playing along at home will recall that this is the third such delay. On September 3rd, early enrollment was shifted to September 22nd for bug fixing; a week later, it was set for September 25th to accommodate, Goblinworks said, its players' vocal "desire to have the whole early enrollment map ready for play on the first day of early enrollment." Early enrollment is the equivalent of paid early access for backers and incurs a subscription fee.

  • ArcheAge addresses AFKers in patch; new servers added [Updated]

    by 
    Bree Royce
    Bree Royce
    09.24.2014

    A patch delivered to the ArcheAge EU servers last night and en route to NA today should further address queue problems players have been experiencing during this beleaguered launch, albeit in a roundabout way. Idling or AFKing during character creation or selection will now boot you from the server rather than hold your place in line. Better still, "available character slots (via Character Slot Expansions or deleted characters) will now be recognized prior to logging into a game world." Massively's MJ confirmed yesterday's lifting of the character creation embargo as announced via Twitter. The full patch notes are on the official forums. [Update: As of this afternoon, the patch has arrived on NA servers and three new European servers have been opened: Nui, Janudar, and Nebe.]

  • WildStar puts megaserver names up for a vote

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.23.2014

    Do you have strong feelings about the name of your server? Then you'll want to make sure to get involved with the poll for WildStar players that's running until September 24th at 12:30 p.m. EDT. While the megaserver system has not yet been rolled out, the team is nearly ready and is looking for feedback on just what to call the new PvE and PvP servers for each region. Both server types have five names to choose from. Currently, the North American vote is leaning toward Entity for the PvE server and Deadeye for the PvP server, but there's still enough time for players to change that trajectory. If you don't care about your server name, it's nothing to worry about, but if it matters a lot, jump on over and share your feelings.

  • Massively interviews Trion's Scott Hartsman on ArcheAge's rocky launch

    by 
    Bree Royce
    Bree Royce
    09.22.2014

    ArcheAge's server issues, endless queues, and housing woes are the subject of hot debate in comment sections across the MMO world this week as players wonder just how in the heck the sandbox's launch went so awry. Massively spoke to Trion Worlds' Scott Hartsman to ask him exactly what went wrong with the launch and what the studio is doing to fix it. Massively: Prior to the head start, Trion seemed to be aware of the huge interest in ArcheAge, citing a million signups for beta and knowing of the launch problems faced when the game launched in other countries. And yet Trion has seemed largely unprepared for the deluge of players for the head start and even for the F2P launch. Why? Were there really far more people trying to play than expected? Scott Hartsman: Yes. There's a lot of science that goes into forecasting how many people are going to show up for a new game, when they're going to show up, and how long they'll stick around. Beyond that, external factors such as what else is going on in online games can also have a huge impact.

  • The Nexus Telegraph: How to fix WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.22.2014

    It's been a quiet couple of weeks for WildStar, which could be taken as indicating the team is making major changes, or it could just be pre-patch preparations that are taking half of forever. It'd look the same either way. We know the next patch is coming, and we have some idea of what it's going to contain, but we still haven't gotten anything resembling a release date. Still, leaving aside the obvious shift in patch schedules, I'd like to think this is the start of a paradigm shift for the game's development as a whole. This ties into the last column's topic quite well. The game has issues at the moment; it's not hitting the notes or player numbers it wants. What can actually be done to address this? How can the game draw players back and keep them engaged, especially when it's in need of some pretty serious server consolidation so early in its life?

  • ArcheAge opens still more servers, promises compensation [Updated]

    by 
    Bree Royce
    Bree Royce
    09.22.2014

    Trion's Scott Hartsman has delivered a "progress report" following another shaky weekend for ArcheAge's servers. He writes that patron queueing changes and three new North American servers (Ezi and Lucius Saturday and Calleil yesterday) have helped alleviate some though far from all of the login issues and queue times. To Europeans, he issues an apology, saying the new hardware for that region is still in customs and should arrive Tuesday. Daily restarts will also "flush out AFKs clogging the server," and he claims that around 10,000 botters and fraudsters have been recently banned. What about the reportedly long customer service wait times? "Our CS capacity has continuously been increasing even in the short time since launch. Chat wait times are about two thirds faster than what they were last week, even though the weekend's been the busiest time ArcheAge has seen as a whole. We're still pushing hard here to make sure even more people are wanting to help, and the next group of folks ready to help starts work first thing Monday morning." Hartsman notes that players will likely be compensated for last week's problems. "We are continuing to look into ways to make sure that everyone's made good for their troubles during this launch," he wrote. We have reached out to Trion to follow up. [Update #2: Hartsman has spoken to us about the game's launch troubles here.] [Update #1: Trion says the EU hardware has cleared customs early and is currently being set up.]

  • The Daily Grind: When's the last time you stopped to smell the MMO roses?

    by 
    Jef Reahard
    Jef Reahard
    09.22.2014

    I got my first aquafarm in ArcheAge over the weekend, and after I'd planted some coral and laid a few bamboo fish traps, I floated up to the surface and sat in my rowboat. My farm is situated inside a picturesque bay that almost always features player clippers cutting to and fro as well as beautiful weather and water effects that I've talked about before. So I just sat there, taking screenshots and taking it all in. It's been quite a while since I've played an MMO that made me want to simply exist in it and it's nice to be virtually home, so to speak. What about you, Massively readers? When did you last stop to smell the MMO roses? What were you seeing or doing at the time? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!