Save the world

Latest

  • Fortnite

    Epic Games is sending players V-Bucks to settle 'Fortnite' loot box class action lawsuit

    by 
    Mariella Moon
    Mariella Moon
    02.23.2021

    Fortnite: Save the World players who purchased random loot boxes when they were available can expect to see 1,000 V-Bucks added to their account in the coming days.

  • Fortnite

    'Fortnite' finally sheds its Early Access label

    by 
    Rachel England
    Rachel England
    06.30.2020

    Epic now considers 'Fortnite' an established game.

  • Epic Games

    Fortnite: Save the World's new area is a dungeon crawl

    by 
    Rachel England
    Rachel England
    11.21.2019

    Battle royale may well be the most popular mode on Fortnite, but the world still needs saving -- and now there's a new way to do it: dungeons. Fornite: Save the World has got a new subterranean area to explore, nestled within Hexylvania. Players can find new weapons and magical loot, plus recruit new heroes to help them battle the hordes of monsters which -- like all dungeon crawlers -- stand in the way of the ultimate boss. The dungeons are available now.

  • How gaming can make a better world

    by 
    Kelly Aarons
    Kelly Aarons
    04.08.2010

    About ten days ago, an interesting video of a speech was aired on TED talk. For those of you who don't know what TED is, it is quite literally a meeting place of some of the world's greatest thinkers: economists, philosophers, doctors, environmentalists and so on. These are people who dedicate their lives to making the world a better place. So imagine my surprise when I was notified of a talk from someone who said that gaming fit into that ideal? Enter Jane McGonigal, game designer. She says that the video game-playing youth of today -- that's us, by the way -- have within us the power to save the world. I know, I know, sounds crazy, right? Well, put down that energy drink and listen in. Jane's mission is to "try to make it as easy to save the world in real life, as it is to save the world in online games." The basis of her theory lies in a few things: motivation, an investment of time and the need to be rewarded. Remember that time your guild downed Ragnoros? Or triumphantly came through to the end of ToC? Yogg-saron? How did you feel then? That's right, you felt satisfied.