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  • Rise of Kunark interview with Scott Hartsman

    by 
    Mike Schramm
    Mike Schramm
    11.07.2007

    We almost missed this one, but Massively's own Michael Zenke put together a terrific interview with Everquest II Senior Producer Scott Hartsman about Rise of Kunark, the upcoming expansion, which features lizard-men called Sarnaks. You know any game that features lizardmen already has a lot going for it, and from what we saw in Dan's walkthrough, lizardmen are just the beginning..Zenke and Harsman talk about developing the game (this is the first expansion that's had almost a full year for development), and the ambitious schedule for all of EQ2's development-- Hartsman says that the advent of WoW was a kick in the pants for all MMO developers, and that it set the bar not just for competition, but for survival. They also cover what there is to find in Kunark-- Hartsman especially loves the storyline on the war between the Sarnak and the Spirroc (parrotmen, apparently-- what will they think of next?!), and the updated tradeskills, which should offer lots of interesting items for crafters and consumers alike.Definitely a must-read if you're interested in the new expansion (or if you have fond memories of Kunark in the original Everquest).

  • Local TV visits SOE San Diego

    by 
    Mike Schramm
    Mike Schramm
    11.05.2007

    Scott Hartsman posted a link to local San Diego TV station KUSI, who invaded the SOE studios there for a "special report" about the people who make these things called Massively Multiplayer Online games. As mainstream news reports about our favorite pasttime go, it's actually not too bad, though there are a few chuckle-worthy moments-- apparently saying Dad "wasn't too happy" turns into his "outright horror" on local news, and is it just me or did anyone else have the thought that Sasha Foo is probably the most attractive person to ever enter the SOE game testing room? I kid, I kid!But otherwise, it's a pretty solid report on what it's like making MMOs at SOE. If you're an artist, you can probably drool over that paintbox they're using, and there are also shots of Everquest 2 in wireframe, the making of casting animations, a look at some concept art for Rise of Kunark and a few other games and even some news about a new MMO aimed at a younger audience due out next year called Free Realms. Even if you watch it with the sound turned off, it's a cool look inside SOE studios and what it's like to work there.

  • EQ2 helps teach English in pilot study

    by 
    William Dobson
    William Dobson
    10.29.2007

    You may pick up the odd new word here and there playing MMO's, but a recent university study has used the game EverQuest II to reinforce the entire English language. The article was noticed by one of EQ2's senior producers Scott Hartsman on his personal blog. Hartsman muses that people will always find new ways to use code or software to achieve things that they had not been designed for, but also says that this particular use of EQ2 "wasn't something that was on the radar".There were a number of reasons that EQ2 was chosen by the Northwestern University researchers for their project. They had considered World of Warcraft too, but in the end EQ2's clear descriptions and labeling made it the ideal choice. Everything is explained in detail in the game, and most items and places have extra labels on them. The researchers said that there is simply a lot more text in the game than in WoW.

  • New monsters revealed for EverQuest II expansion; producer Scott Hartsman weighs in

    by 
    William Dobson
    William Dobson
    10.26.2007

    MMORPG.com has posted part one of their Creature Feature article, in which they had a chance to chat with Everquest II senior producer Scott Hartsman about monsters being introduced for the game's upcoming expansion, and about bringing new monsters to an MMO in general. The feature will have two parts, and cover five new monsters from Rise of Kunark. The two nasties that we meet in this episode are the Burynai Casters and the Devourers. These races both debuted in the Kunark expansion of the first EverQuest. Fans will recall that the Burynai are usually located deep underground -- if you see one walking above ground, you can be sure there's a cavernous tunnel nearby. Devourers seemed to show up all over the place, but I always wondered what the heck allowed them to float in mid-air. Regardless, a very cool-looking mob.Hartsman's contributions to the article are insightful as he discusses ideas, balancing and time frames when bringing new creatures to MMO's. He also reassures us that beyond the five monsters featured in the two-part series, there are plenty more to discover in EverQuest II's new expansion. Click through to the full article below, and we'll let you know when part two goes up.