second life

Latest

  • MV Guide: January 2-8, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.02.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump for the latest edition of MV Guide!

  • Second Life rolls out Linden Realms publicly on December 1st

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.30.2011

    Something very unusual is coming to Second Life on December 1st: a game. All right, that in and of itself isn't all that unusual, since the virtual world has long empowered users to create their own systems and their own games. But this is still something different because it's not a user-created game. Linden Realms has been developed specifically by Linden Lab, and as of December 1st all users will be able to experience what a first-party game for the virtual environment feels like. Second Life content creators will, rather unfortunately, be facing off against an in-house project. Luckily, the tools used in the development of Linden Realms will also be made available to the community, giving everyone a chance to play with the new tools and improve upon gameplay experiences. Whether or not this is a good thing or not for the game's overall health remains to be seen, but it may well provide an interesting boost to the community's user-created content.

  • The MMO Report: Giving it away for free edition

    by 
    Bree Royce
    Bree Royce
    11.10.2011

    Today on The MMO Report, Casey chronicles DC Universe Online's F2P growing pains ("It's almost like they're giving it away for free," he says cheekily) before moving on to the Total Recall MMO, Star Wars: The Old Republic's server types, Guild Wars 2's pet system, and the bizarre addition of Second Life to the FBI's watch list for criminal gangs and drug traffickers. "Way to give criminal organizations a wonderful idea, FBI," jokes The Beard. This episode also sees the return of Uncle Casey's mailbag and a new contest to devise an MMO Report-themed drinking game. Winners will receive (what else?) World of Warcraft-themed MEGA Bloks. Casey ends the show on a Skyrim note: "For some reason, I am always drawn to the most useless skills and end up creating a character that's only good at talking to people and getting lower prices on things but not so great at killing things." Sounds like some of my toons! Hit the break for the full episode!

  • Rod Humble details experimentation and innovation at Linden Lab

    by 
    Matt Daniel
    Matt Daniel
    11.08.2011

    Linden Lab's popular Second Life is known for being one of the more creative, outside-the-box titles available on the market. That tradition carries over into Linden Lab CEO Rod Humble's newest initiative, which he says "puts the 'lab' in Linden Lab." Rather than having his developers spend all their time between projects working on bug-fixes, Humble has begun a rapid-prototyping R&D initiative. For all the information on this new project, head on over to Gamasutra and check out the full feature.

  • The Perfect Ten: MMOs in movies and television

    by 
    Justin Olivetti
    Justin Olivetti
    11.03.2011

    While 1982's Tron explored what virtual life might be like inside a massive video game, it wasn't until fairly recently that real MMOs have crossed the divide between niche and mainstream to be referenced in television and films. Depending on how you see it, this mainstream acceptance of geek culture can be a thing to be either celebrated or shunned. What's for certain, however, is that we've only started to see the beginning of such mentions. In today's Perfect Ten, I cobbled together a list of the first 10 MMO references that I know of from movies and TV shows. Some might be nothing more than a background detail or a throwaway line, while others are completely centered around the advertisement, er, massively multiplayer online roleplaying game. I tried hard not to use "cheats" such as fake MMOs featured in shows like The Guild, so this list is all about real-world titles with no sugar substitutes. Ready? Insert quarter and hit player one!

  • One Shots: Electrobit City

    by 
    Rubi Bayer
    Rubi Bayer
    09.21.2011

    Today's screenshot features a name we don't often see in One Shots: Second Life. Massively reader and SL fan Kaozz sent us this unusual view from on high: This is not something you see every day, kind of like a tribute within a game. I thought I'd submit this very cool picture from Second Life. It is an aerial view of a player-created sim called Electrobit City. I thought it was just awesome. We're all about looking up this week on One Shots! Show us your favorite aerial image -- whether it be taken from the ground looking up or from atop a high-flying mount or tall perch, we want to see! Add your name and a little bit about the image, send it in to oneshots@massively.com, and we'll feature it in this week's One Shots! Next week we're throwing the ball back to you. There's no theme and no requirement; just send us your favorite screenshots and tell us why you love them. Ready, set, go! %Gallery-112285%

  • The dangers and allure of real money trading in MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    09.03.2011

    It's been one of the longest-running debates in the MMO industry: whether or not real money trading (RMT) helps or hurts players and the game worlds they inhabit. The Ottawa Citizen shed some light on the subject by showing how the games industry at large has dealt with the subject, from players dealing in grey market trades to studios overseeing RMT in the hopes of keeping players' bank accounts safe while lining the studios' pockets with additional income. Two examples were given of players engaging in illicit -- and ill-advised (Massively disclaimer) -- RMT activities. One player said that he made $7,000 in 2001 by purchasing EverQuest characters from bored players and reselling them to others, even though this was against the game's EULA. He likened it to real-world corporate practices: "It was kind of like buying a company and breaking (it) down and selling off all its assets, and flipping it for more cash." Another player admitted to spending $50 in hopes of gaining 2,000 gold in World of Warcraft, but the third-party company simply took his cash and never delivered the gold. The article notes how games like Second Life and companies like Sony and Microsoft are embracing RMT even as the issue remains taboo in many MMOs.

  • The Daily Grind: Which MMO has the hardest learning curve?

    by 
    Jef Reahard
    Jef Reahard
    08.09.2011

    MMOs come in all shapes and sizes, and with new titles launching every other day, there's bound to be one out there that caters to just about every skill level imaginable. While many of these games boast similar mechanics, occasionally a dev team will stray from the norm and create a head-scratchingly complex title (or in some cases, a title that is deliberately user-unfriendly). Games like EVE Online and Second Life are renowned for their learning curve and the amount of research necessary to play at a high level, and we're curious to hear about others you may have experienced. For this edition of The Daily Grind, share your thoughts on MMO complexity, and whether the term entails mechanics, the UI, gameplay options, or some combination of all three. While you've got your thinking cap on, which MMO has the hardest learning curve? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Storybricks: Opening the Pandora's box of MMO design

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2011

    "I could make a better game than this!" At one point or another, we've all said this, usually in disgust after we've become fed up with another tired MMO trope or lazy quest design. Unfortunately, most of us don't have the good fortune to work for a major game studio and thus will never see our brilliant ideas come to fruition. Except that this may no longer be true. Enter Namaste Entertainment's Storybricks, a bold and intriguing concept aimed at putting game design in the hands of Joe and Jane Gamer. Namaste is a small startup that began in 2010 when its team members got tired of derivative titles and mechanics in the industry. Storybricks is the team's first project, and while it's still in its infancy, it's already started to capture the imaginations -- and excitement -- of gamers everywhere. At this past week's GenCon, I caught up with Brian "Psychochild" Green and the rest of the Namaste crew as they publicly demoed Storybricks to the gaming crowd. Hit the jump as we look at why this program may just be the answer to a question you've never fully asked.

  • Second Life's CEO Rod Humble talks anniversaries

    by 
    Beau Hindman
    Beau Hindman
    06.23.2011

    Second Life recently hit a milestone in the MMORPG industry: eight years in service. This is ancient in MMO terms, and yet the game has shown continued growth. How would you explain such success, especially when the game... er, world... is such an enigma? Even the players are not sure how to describe it. Well, we called out the big guns and sat down with Rod Humble, CEO of Linden Lab, the maker of Second Life. He was kind enough to not only do the interview but allow us to embed the audio in the article for you to hear! Don't worry; we've also written up much of what was said, so you can choose to listen, read, or both! Click past the cut and let's get right to the interview with Rod as he talks about success, explaining Second Life and some of the surprises he's met with along the way.

  • Duran Duran and Second Life, isn't that bizarre?

    by 
    Larry Everett
    Larry Everett
    06.16.2011

    According to Tateru Nino at Dwell On It, Duran Duran had promised its presence in the world of Second Life back in 2006. Second Life residents were hungry like a wolf for more information, but the band was lost in a crowd. At long last, the band announced yesterday the launch of Duran Duran Universe, a new zone in Linden Lab's virtual world. Although there may be no dancing on the sand, community manager Crissy Welinder posted the official announcement to the Duran Duran website: "Duran Duran Universe is packed full of wonderful artistic treasures, interactive features, innovative multimedia and exciting events and games." Every part of the Second Life zone has been carefully selected by members of the band, and they hope it is one continuous party. For more information about Duran Duran Universe, don't twist through a dusty land, just visit the band's official website.

  • Global Chat: Room for improvement edition

    by 
    Rubi Bayer
    Rubi Bayer
    05.29.2011

    Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! We love our MMOs here at Massively, but we'll be the first to tell you that nothing's perfect. There's always room for improvement, but sometimes things just are what they are and you find a way to work with the situation and enjoy yourself anyway. Today's Global Chat is all about acknowledging those limitations and less-than-fun aspects of gaming and what you can do in spite of those potential roadblocks. Follow along after the jump to see what the Massively community had to say this week!

  • The MMO Report: The throne of agony edition

    by 
    Larry Everett
    Larry Everett
    05.26.2011

    This week on the MMO Report, our very own mountain man, Casey Schreiner, decided to grace us with his presence after taking off a week for his birthday. I mean, really... where is his loyalty? Thank goodness he returned because the internet would have exploded if we had to see another flawless MMO Report from Morgan Webb. The internet can't take that level of perfection. At any rate, this week we discover just how awesome Massively is as Schreiner reports on our report of the Bungie MMO rumors; then we find out that Second Life may be just as weird as we thought it was; next, the power of the Guild Wars 2 Engineer has inspired Casey to tackle the next level of greatness; and lastly, we find out what can no longer be contained in Casey's Mail Bag. Life is too short for you to miss a single episode of the MMO Report, so catch it after the break!

  • Free for All: Why you shouldn't be worried while playing Second Life

    by 
    Beau Hindman
    Beau Hindman
    05.25.2011

    Recently I've taken a great interest in Second Life. For the record, I've been interested in the game -- er, world -- for the past seven years. More specifically, my seventh "birthday" is coming up on May 26th, 2011, meaning that I have been exploring, building, discussing and watching Second Life for a long, long time. I truly enjoy wandering into groups of other players who seem to think that my fairly basic avatar means that I am either new or ignorant about the game. I love telling them that I have been playing a long time, probably longer than they have. I'm actually proud of it. Still, in spite of my history with the game, I do miss major developments. I am not consumed with the politics and goings on at Linden Lab (maker of Second Life). So when I heard about the changes that were being made concerning adult content, I sort of tuned it out and continued to play off and on. I typically disliked -- no, hated is a better word -- the adult content I came across in Second Life, so I simply avoided it. If there is one thing I am asked about Second Life, it's "aren't there orgies going on all the time?" Seriously. I get asked about orgies more than anything. I wanted to go over the official rules to reassure those curious and wary potential players that they will not be shot in the face with a sex toy -- unless they want to be. Click past the cut and let's discuss.

  • Rise and Shiny recap: Second Life

    by 
    Beau Hindman
    Beau Hindman
    05.15.2011

    I thought writing about Second Life would be easy. I figured that my seven-year experience with the game -- er, world -- would make writing this that much easier. I was wrong about that. I could list many of the technical specifications, telling you how to build something or how to script a basic weapon. I could also tell you how to host an event or how to form a group. In fact, I could make this recap a list brimming with specific details about the most sandbox of sandbox games in existence. Instead I decided to let you watch the embedded video for building details while I write up how I felt during this week long revisit. Technically I have never left the world of Second Life, but over the last week I crammed in more hours building, buying and exploring than I have in a long time. I found many new ways of doing things and many wonderful places. Second Life is not, and never was, about one specific thing, so let me just tell you what I found over the last week. Click past the cut to read it, and be sure to leave any questions or experiences in the comments section!

  • MV guide: May 9 - 15, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    05.09.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of games to take a look at. During Livestream events, you can participate in the live chat to learn about the game, ask questions, and spend some time with Massively staff and readers. Follow along after the jump to see what's scheduled for this week!

  • Rise and Shiny recap: Allods Online

    by 
    Beau Hindman
    Beau Hindman
    05.08.2011

    Oh, Allods Online. You poor, misunderstood beast. Those who love you speak very little, while those who once loved you and were burned for whatever reason... well, they speak the most. I tried to keep this in mind when I took an "official" look at (or re-visit in) the game. Allods has been called many, many things since first rearing its beautiful head, but no one seems to talk about how fun, or not fun, it is. Generally all you hear about are cash-shop woes. I already have a character that I never leveled past 11, so I logged him in and got right to it. Despite all the patches, fixes, tweaks and cash-shop rearranges that went on since I last actively played, the game seemed pretty much the same. It was still beautiful, ran well, and sounded nice. So what was I looking for? What would I notice that I had not noticed before? Click past the cut and I'll tell you all about it.

  • MV Guide: May 2 - 8, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    05.02.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of games to take a look at. During Livestream events, you can participate in the live chat to learn about the game, ask questions, and spend some time with Massively staff and readers.

  • Rise and Shiny recap: Free Realms

    by 
    Beau Hindman
    Beau Hindman
    02.13.2011

    I remember when Free Realms was announced and when Laralyn McWilliams showed off a peeing puppy, in real-time, at Fan Faire. Everyone was excited for the new game and world -- even hardened raiders and roleplayers. The demo was just cool-looking and had a very unique feel to it. Most gamers' only experiences with a social or "real-life"-style game were with Second Life, and those experiences were often tainted by run-ins with 40-something-year-old bondage fans. My experience was slightly more broad. I spent a lot of my earlier MMO years within games like There, Second Life, Furcadia and a few others. While I was not a fan of some of the stranger people who frequented these games, I loved the idea of a game that allowed players to just hang out, to live in a virtual world, and to form relationships. My first experience with disabled players was through There, and ever since then I have looked at MMOs differently. So when Free Realms was announced and released, I looked forward to spending time in a game that revisited that style of "living" in a game world. Over the last week, I decided to peek back into the world to see how it has been holding up. Click past the cut to find out how it worked out!

  • Second Life's Rod Humble on accessibility, new tech, and the future

    by 
    Jef Reahard
    Jef Reahard
    02.10.2011

    Second Life doesn't get a ton of press anymore, partly because of its age and party because -- even after nearly eight years -- people still don't know what to make of it. Is it a game? Is it a virtual world? Is it a melting pot for anyone who has ever thought to themselves: "I know! Let's code, model, and distribute some giant free-standing genitalia!" Luckily, Rock, Paper Shotgun has stepped up to interview new Linden Lab boss Rod Humble and shed some light on the matter. Humble recently left EA after six years overseeing the second and third entries in the long running Sims franchise, and speaks about trading the relatively insulated world of virtual suburbia for the wild and incredibly untamed frontiers of Second Life. "What makes Second Life so intriguing to me is its hard to define nature. I have heard people call it a virtual world, a game, the 3D internet, a social media platform, the list goes on. I like that kind of unresolved ambiguity, I think it shows something that is not yet fully evolved and has exciting new roads to discover," Humble says. He goes on to outline plans to revamp Second Life's performance, ease-of-use, and service aspects in order to counter the recent decline in user hours.