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  • Final Fantasy XIV combats server congestion

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2013

    Square Enix Producer Naoki Yoshida wants to assure players suffering from the heartbreak of server congestion that sunny days are indeed ahead for Final Fantasy XIV. To lessen the crush that players have put upon the game, the studio has added new worlds, instance servers, and a third duty finder group. "Even with the previously discussed measures in place," he wrote, "there remain several overpopulated worlds that may still be subject to peak-time login and character creation restrictions." Yoshida said that if all goes well through the weekend, Final Fantasy XIV's digital sales will resume. Future plans include relaxing restrictions on simultaneous logins and going forward with world transfers.

  • Vodafone hacker accesses banking data of two million customers in Germany

    by 
    Matt Brian
    Matt Brian
    09.12.2013

    Vodafone has confirmed that hackers have accessed its servers in Germany, gaining access to personal information and bank details of approximately two million customers. The operator says the breach was a "highly sophisticated and illegal intrusion" that it believes was masterminded by an insider -- and indeed a suspect has already been identified and handed over to police. It's not often you hear about a successful raid on a mobile operator, which is why Vodafone believes it could only have been conducted by someone with an "inside knowledge of [its] most secure internal systems." Vodafone customers outside of Germany aren't affected, and those inside the country should already have been contacted. The company says credit card information, mobile phone numbers, passwords and PIN numbers were not accessed in the attack, although Vodafone is warning customers to be especially vigilant about potential phishing attacks in the future.

  • The Mog Log: Final Fantasy XIV's launch week

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.31.2013

    It's been a week now since the start of early access in Final Fantasy XIV, and it's been a weird launch. Partly because it's not really a proper launch, it's a relaunch of a game that hadn't been playable for several months and is now back in a form that has changed so much that it's almost unrecognizable. And partly because the servers have sort of been a force of unfettered malevolence; that's definitely an issue as well. Playing the game this week has ultimately been a verbal tug-of-war between two separate but equally important groups. There are the players who can't get in and hold very strong opinions about not being able to get in, and there are the players who can get in and are just playing the game. So it's impossible to talk about the launch week without talking about the launch issues and the servers... which also requires a bit of perspective on MMOs as a whole.

  • EVE Evolved: Does EVE Online have the world's largest MMO map?

    by 
    Brendan Drain
    Brendan Drain
    08.18.2013

    MMO game worlds seem to be getting larger every year, and the debate over which is biggest frequently appears on forums and blogs. It usually starts with people breaking out infographics comparing the size of the various islands and continents in their favourite fantasy MMOs, and it escalates from there. World of Warcraft's Azeroth turns out to be surprisingly small at an estimated 80 square miles, while World War II Online claims to have the largest MMO game map in the world with over 300,000 square kilometers (115,831 square miles) of playable space modeled as a half scale map of Western Europe. Someone in the discussion will inevitably mention EVE Online, and that's when things get complicated. The New Eden star cluster is lightyears across, and its 7,699 accessible solar systems have earned it a place in the Guinness Book of World Records, but can EVE's map even be compared to accessible landmass in a fantasy MMO? All of the space between stars is currently empty and inaccessible, and players warp between points of interest within a solar system without interacting with any of the space in between. With that and the relative difference in scale between EVE and land-based games, it isn't immediately clear whether EVE Online still has the world's largest playable MMO map. In this week's EVE Evolved, I look at how empty space works under the hood in EVE Online and crunch some numbers to find out whether it really does have the biggest playable game world.

  • Intel teases MXC: a 1.6Tbps optical interconnect for servers

    by 
    Jon Fingas
    Jon Fingas
    08.14.2013

    While we think of optical connections as cutting edge, they're positively decrepit in server rooms; current fiber interconnect technology got its start in the 1980s. Intel may soon drag servers into the modern era with its just-teased MXC format, however. The standard (not pictured here) will combine both silicon photonics and a new form of Corning fiber to link servers at 1.6Tbps -- more than quick enough to eliminate many data bottlenecks. The connectors themselves are smaller, too. Intel won't say more about MXC until the Intel Developer Forum next month in San Francisco, but we already suspect that supercomputer operators will be happy with all that extra bandwidth.

  • Samsung unveils first SSDs with 3D V-NAND memory, but only for enterprise

    by 
    Jon Fingas
    Jon Fingas
    08.13.2013

    Well, that was quick. Samsung said it was producing the world's first 3D vertical NAND memory just a week ago, and it has already started building the first SSDs based on that memory. Unfortunately, they're not meant for the enthusiast crowd: the new 480GB and 960GB drives are instead designed for enterprise-class servers, where V-NAND's blend of high capacity and reliability makes the most sense. Don't be too forlorn, however. Samsung promises that the new memory will eventually reach PC-oriented SSDs, which could bring spacious flash storage to a much wider audience.

  • Kanex meDrive: A pocket-sized file server for iOS and OS X

    by 
    Steve Sande
    Steve Sande
    07.30.2013

    Imagine having a way to access shared files from your Mac, PC, or iOS devices without needing to tie up a computer to act as a file server. That's the idea behind the Kanex meDrive (US$79), a tiny box that connects to your Wi-Fi router and any USB flash or hard drive, and then works with a free companion app to give you your own "personal file server" at home or office. Read the review, and then enter for a chance to win a meDrive courtesy of Kanex and TUAW. Design The meDrive is tiny and lightweight, measuring in at only about 2.25" x 3.5" x .88" and weighing just 5.4 ounces. On the meDrive are three ports -- a 10/100 Mbps Ethernet port for connecting to a Wi-Fi router, a USB 2.0 port for connecting storage, and a mini-USB port for power. You'll need to supply your own USB power adapter and your own storage, the meDrive's firmware does the rest. %Gallery-194942% Functionality Setup is incredibly easy and takes just a few seconds to accomplish. Run the included Ethernet cable between your router and the meDrive, plug in your drive (I tested the meDrive with a tiny 8 GB Apotop USB flash drive, but you could plug in a multi-terabyte hard drive just as easily), and then plug the included USB to mini-USB cable into the meDrive on one end and a USB power adapter on the other. A white LED glows to tell you that the meDrive is online, and you're ready to go. From a Mac, connecting to the meDrive is easy -- in the Finder, select Go > Connect to Server and then type in "smb://medrive". When prompted, enter the user ID and password and then start loading the drive with files. Windows users just mount a drive to "\\medrive\usb01" for access. iOS devices get their own free meDrive app, which allows attachment to any meDrives that are found on the same Wi-Fi network. Once again, a user ID and password must be entered for access to the storage connected to the meDrive. The setup isn't exactly speedy, seeing that it's dependent on the speed of whatever drive you have attached. In my tests I tried both that little Apotop flash drive -- which was really slow -- and a USB 2.0 external HD that wasn't as bad. The iOS app provided a quick way to both save and open documents that were stored on the meDrive; I also used the WebDAV capabilities to save iWork documents using the "Copy to WebDAV" function built into the iWork apps. Conclusion For $79 plus the cost of whatever storage you want to add to it, the meDrive is an inexpensive and simple to use home file server. Sure, it's not going to be as fast or have as much storage as a Mac mini running OS X Server, but it's certainly a lot easier to set up and maintain. Pros Truly plug-and-play setup Free universal app works well to access meDrive from iOS devices Compatible with both OS X and Windows through SMB protocol Cons User must provide own USB power brick Slow compared to dedicated file servers costing much more Who is it for? Anyone who wants an easy-to-use shared file server that can be accessed from virtually any device Giveaway Now it's your turn to set up your household file server for sharing content to all the family members. Here are the rules for the giveaway: Open to legal US residents of the 50 United States, the District of Columbia and Canada (excluding Quebec) who are 18 and older. To enter, fill out the form below completely and click or tap the Submit button. The entry must be made before August 1, 2013 11:59PM Eastern Daylight Time. You may enter only once. One winner will be selected and will receive a Kanex meDrive valued at US$79 Click Here for complete Official Rules. Loading...

  • Game updates today: The Blockheads, Heroes of Order and Chaos, and Borderlands 2 on Mac

    by 
    Mike Schramm
    Mike Schramm
    06.26.2013

    There are a number of big game updates today on both Mac and iOS that are worth picking up if you happen to have the apps installed. First up, the excellent The Blockheads has a big multiplayer update coming, which will allow players to host multiplayer worlds with up to 32 people (which means 128 possible blockheads) in a single world at a time. The update also comes with a free Mac-based server app, which can host worlds for various devices and save items, structures and even queued actions. There's also lots of new content to find, and a map view that provides a nice overview of everything. Developer David Frampton tells us that the server app is being developed for Windows and Linux, too, and the Android version of the app should be on that store soon. Gameloft's free iOS MOBA Heroes of Order and Chaos also has a big new update, with new heroes to play, and a new 5v5 steampunk-styled map. There's also a new matchmaking system, and the game has introduced weekly tournaments, so you can win some real prizes if you're good. And finally, Aspyr tells TUAW that it has released the latest Borderlands 2 DLC, called Tiny Tina's Assault on Dragon Keep, day-and-date on the Mac along with the PC version. You can buy it for both PC and Mac through Steam for US$9.99. This is a long-awaited expansion for the popular open world shooter, and Aspyr has timed out the port exactly with the regular PC version, which is very impressive.

  • AMD details first ARM-based server chip: up to 16 helpings of Cortex-A57 clocked at 2GHz

    by 
    Sharif Sakr
    Sharif Sakr
    06.18.2013

    It's hardly a secret that AMD has stepped out of its x86 comfort zone to develop an ARM-based server chip, but now we know a little more about it. Going by the name of "Seattle" and scheduled for launch in the second half of next year, it'll be built around ARM's 64-bit Cortex-A57 in either 8- or 16-core configurations, which will likely be clocked at a minimum of 2GHz. In an apparent acknowledgement of ARM's superiority at low wattages, we're told that this design has the potential to deliver 4x the performance of AMD's current Opteron X processors, with improved compute-per-watt. There's a clear limit to AMD's reliance on ARM, however, as it'll use Seattle to up against Intel's little Atoms, but will continue to sell its own x86 designs for higher-power applications. Meanwhile, we're still waiting on something more interesting from this union, which might be an ARM CPU paired with a Radeon HD graphics processor in some sort of mobile-class SoC. Guess we'll just have to be patient.

  • Plex releases 3.0 overhaul for Android, 3.2 update for iOS

    by 
    Jon Fingas
    Jon Fingas
    05.29.2013

    Plex's Android app revamp has been brewing for awhile, but it's at last ready: the 3.0 app is out of beta and available for everyone. The remake provides a much more polished interface, PlexSync support and speedier access to large libraries. It's facing a rocky start, however. The initial 3.0 release required a myPlex account and didn't include a remote control widget, and those have only just been fixed with a quick follow-up patch. We wouldn't lean on earlier versions of Android, regardless of what features you like -- the interface rewrite cuts off support for OS releases before Android 3.2. iOS users aren't left out of the upgrades. Version 3.2 isn't as dramatic a makeover, but it does offer tangible improvements over 3.1 that include the Android version's faster media access and fixes for conspicuous PlexSync bugs. Quick updaters even get a reward for their trouble: the 3.2 client lets the iOS app serve as a remote playback target for other Plex-equipped devices. Whichever platform you prefer, the app update (or a fresh $5 copy) is waiting at one of the source links.

  • Google opens its Cloud Platform Compute Engine to all comers, updates App Engine

    by 
    Steve Dent
    Steve Dent
    05.16.2013

    During Google's I/O developer's conference keynote, it actually slipped in quite a bit of, yes, developer news amongst all the noisy consumer launches. One biggie was the announcement that any and all companies looking for computing horsepower can jump on board its formerly-limited Google Compute Engine, part of the Google Cloud Platform. In order to compete with the kingpin of that space, Amazon Web Services (AWS) and its Elastic Compute Cloud, Google has bolstered its platform with new features, including shared-core instances for low-intensity chores, advanced routing, large persistent disks up to 10TB in volume size and sub-hour billing to keep costs down. It also updated its App Engine hosting service with PHP runtime, calling it "the most requested feature," and launched Google Cloud Datastore to go up against AWS' cloud storage services. All that will surely help Mountain View gain a bigger slice of the multi-billion dollar cloud infrastructure market, and should open up more space for all those apps.

  • Age of Wushu opens new server to meet launch demand

    by 
    Shawn Schuster
    Shawn Schuster
    04.15.2013

    The free-to-play action MMO Age of Wushu had such a successful launch day last week that Snail Games has expanded to another server over the weekend. The Red Phoenix server is now available for new and existing players to enjoy with the same launch events as the original three servers. Be sure to check out our launch day coverage if you're curious to learn more about the martial arts MMO.

  • WildStar explains how MMO servers work

    by 
    Justin Olivetti
    Justin Olivetti
    04.12.2013

    Welcome, class, to MMO Servers 101! Your professor today is Carbine Studios Lead Network & Database Engineer David Ray, and he's here to give a technical overview of how MMOs set up and run their servers. Please take notes. While Ray won't reveal all of Carbine's secrets, his explanation should be sufficient if you're curious as to how an average MMO sets up its backend. If you're expecting an article that reveals WildStar's server rulesets, specific regions, or other practical player concerns, then this is not for you. However, it is a frank and fascinating look at the guts of the ship that runs MMOs, and considering that Ray has worked on both the space shuttle and other MMOs, we suspect that there's a good chance he knows what he's talking about.

  • HP Moonshot server class leaves concept, to power commercial-grade internet of the future

    by 
    Ben Gilbert
    Ben Gilbert
    04.09.2013

    We're all about the future of the internet here at Engadget, so you can imagine our excitement when HP today announced that it's shooting for the moon with its latest server system, the HP Moonshot. Promising significantly reduced energy consumption and space requirements, the Moonshot is HP's "second generation" server tech, and it's intended for use with "social, cloud, mobile, and big data," according to the company. In so many words, this is HP's attempt to get out ahead of where it sees internet use going -- it was first unveiled in concept form last summer, but now it's apparently ready for primetime. A video of the new tech getting introduced is just beyond the break. Said servers are rolling out in 2013's latter half, and can be tailored to a clients' needs with specs from a variety of internals providers (AMD, AppliedMicro, Calxeda, Intel, and Texas Instruments are all specifically named by HP). All of this amounts to one thing: the information superhighway of tomorrow is being paved today, and we can't wait to take a spin. Here's hoping there'll still be plenty of stupid gifs.

  • Harmonix sites attacked, go down for the weekend

    by 
    Mike Suszek
    Mike Suszek
    04.06.2013

    Harmonix notified registered users of RockBand.com and DanceCentral.com that its servers will be down for the weekend due to an apparent attack from an outside source. The developer disabled passwords for all Harmonix site accounts as a precautionary measure, and will require users to reset their passwords when the sites are live again.The email sent to Harmonix site users noted that "at this time, we have not found that any of our users' information has been published or misused. None of our sites maintain any credit card information, social security numbers, or financial account numbers for any of our users."The person behind the attack on Harmonix's sites might not have been a fan of Don McLean, the "American Pie" artist featured in the final piece of weekly Rock Band DLC.[Thanks to everyone who sent this in!]

  • Nebula One turns servers into simple, private clouds with OpenStack (video)

    by 
    Jon Fingas
    Jon Fingas
    04.02.2013

    Trying to create a large-scale, private cloud array can be a headache, since it often involves bringing disparate networking, server and storage systems together in one not-so-happy union. Wouldn't it be nice to have a box that could do most of the hard work? Nebula thinks its newly launched Nebula One controller will do the trick. The rackmount device's Cosmos OS quickly turns ordinary servers from the likes of Dell or HP into a unified cloud computer that centers on the more universal OpenStack platform, and which can also talk to Amazon Web Services. IT admins have a single interface to oversee the whole lot while skipping any outside help, and can scale up to a hefty 1,600 processor cores, 9.4TB of memory and 2.3PB of storage. You'll have to ask Nebula directly about pricing, although we suspect it's counting on the classic battle between time and money to clinch a deal -- the weeks saved in setup and maintenance could represent the real discount.

  • AMD roadmap shows Steamroller-based Opterons on track for 2013

    by 
    Jon Fingas
    Jon Fingas
    04.01.2013

    AMD gave us a tease of its next-generation Steamroller architecture in 2012, but things weren't looking good for pro users when the initial timeline had current-generation Piledriver technology as the focus for Opterons in 2013. Thanks to a newer investor presentation, there's a glimmer of hope for the workstation and server users among us. Its roadmap shows Steamroller-equipped Opteron variants arriving this year, with an Excavator follow-up coming at an undetermined point in the future. There's nothing about specific timelines and models, as you might imagine -- AMD isn't going to spoil its plans quite so readily -- but the presentation reminds us that Steamroller will put an emphasis on the parallelism that's oh so vital to high-end computing. We're mostly glad to hear that IT backrooms will have something genuinely new to play with while we're off enjoying its Kaveri counterpart at home.

  • Bungie not concerned about Destiny's always-on connection requirement

    by 
    Mike Schramm
    Mike Schramm
    03.18.2013

    In a new Mail Sack blog post, developer Bungie has responded to concerns about its always-on requirement for Destiny, the studio's upcoming multi-platform shooter. The developer says it's not worried about a SimCity-style server outage for Destiny when "the massive onslaught of players" arrive on launch day because it's dealt with high-demand in the past. "This isn't our first rodeo," the post reads. "Bungie is no stranger to anxious mobs of players who rush home after a midnight launch and put our best-laid plans to the test." Bungie says it plans to "focus on some less frightening but equally important challenges" for now, worrying about release day problems at a later time.Elsewhere in the Sack, there's also a question about whether or not the alien races will be playable in the game, and Bungie mysteriously teases that it's "barely scratched the surface on the character and customization options." When graphic designer John Stvan is asked to tell a tale about playing the game, he says he once "loaded a build, shot a gun, killed a dude." Sounds riveting!

  • Mojang's Minecraft Realms subscription service promises a safer playground

    by 
    Jon Fingas
    Jon Fingas
    03.13.2013

    A Minecraft world really comes alive with internet-based multiplayer, but the requirement for a dedicated host creates its fair share of problems for both casual gamers and parents worried about where their kids will play. Mojang is currently testing a subscription service, Minecraft Realms, that could put at least some minds at ease. Along with providing a consistent world, it will give the host strict control over who gets in; long-term plans should also include profiles with trustworthy mods already installed. The developer hopes to launch betas for both desktops and mobile devices around May, with rates between $10 to $15 per month to keep a world going, but only the owner would shoulder the full costs. We imagine that there will be at least a few takers, both among families and those who want to safeguard their elaborate masterworks.

  • SimCity receives official server status page

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.12.2013

    Electronic Arts and Maxis have created an official SimCity server status page.The status page comes a week after the game's disastrous launch, which saw servers overwhelmed and players unable to access the game with any regularity up into the weekend, when developer Maxis added more servers.Maxis General Manager Lucy Bradshaw noted on Sunday that the core problems plaguing the game were "almost behind" them.