server

Latest

  • The Daily Grind: How would you balance MMO PvP factions?

    by 
    Bree Royce
    Bree Royce
    05.23.2014

    Earlier this week, Blizzard announced voluntary free faction changes for a single World of Warcraft server, presumably as a test for fixing the factional imbalances on that server and the many other servers and server-amalgams that currently exist. As a player on a PvP cluster dominated heavily by the side I am not on, I do welcome the studio's attempt to fix the problem, but I can't help wishing there were a less kludgy way. I know a lot of players prefer three-way to two-way faction PvP in the belief that the two weaker sides at any given time will band together to defeat the larger one. I also remember older MMOs either locking overpopulated factions or offering huge bonuses to the losers to boost their abilities and morale. But maybe we can do better. What do you think -- how would you balance MMO factions? Are two-sided factional wars just doomed from the start? And would you use a carrot or a stick to incentivize player-driven balance? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Apple to fix iMessage bug that causes ex-iPhone users to lose their texts

    by 
    Sharif Sakr
    Sharif Sakr
    05.22.2014

    Apple says it's fixed a server bug that was affecting "some" former iMessage users who had tried to switch to Android or another OS. However, it admits there's another problem with its messaging platform that it still hasn't managed to address. According to Re/code, the first bug was making it difficult for Apple staff to keep track of which phone numbers are currently associated with an iPhone -- information that is essential for the proper running of the iMessage system. Without an accurate database, ex-iPhone users could find that some of their SMS messages are mistakenly treated as iMessages and sucked into the bowels of an Apple's datacenter, from whence they may never return. As for the remaining flaws, and iMessage's broader dependence on up-to-the-minute record-keeping, Apple says it's working on a fuller solution that will come in a "future software update." In the meantime, the best advice for any iPhone leaver is still to manually disable iMessage and return to regular SMS before they power down for the final time.

  • Why WildStar's name reservations were screwed up

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.19.2014

    So WildStar's name reservation system didn't work quite right. It's working now, but when it went live it wasn't working at all, and for a first-come-first-served thing that's kind of a catastrophic problem. Compensation has been announced, but why did everything go wrong? Carbine's director of operations posted in the forums about how things went from bad to worse and where the breakdowns in communication took place. The short version is that it started when a big information drop introduced a lot of new assets to the site, causing even more load than was expected for the page when the name service went up. After that was handled, however, another problem surfaced with the site's feedback, leading to what is described as the server performing what amounts to a DDoS attack against itself. And once that was fixed, another problem surfaced. If you'd like to see the whole breakdown in detail to understand how everything got messed up, take a look at the full post on the official forums.

  • Halo: Combat Evolved multiplayer lives on with GameRanger

    by 
    Mike Suszek
    Mike Suszek
    05.02.2014

    The PC versions of Halo: Combat Evolved, its demo and Halo: Custom Edition are now playable through the third-party matchmaking and online gaming program GameRanger. Halo was slated to suffer loss of online functionality when GameSpy's matchmaking services go dark on May 31. GameRanger began in 1999 and supports nearly 700 PC games and just under 200 for Mac. Prior to the news of GameSpy's impending shutdown, which also affects games like Crysis and Crysis 2, the Australia-based company announced that it achieved five million registered PC users in March. GameRanger picked up other games whose servers got the ax, such as 2005's Need for Speed: Most Wanted in August 2011. Grand Theft Auto 4 and Red Dead Redemption will remain mostly unaffected by the closure of GameSpy's online services, though other Rockstar games will suffer. EA announced last month that it was working to transition its older Battlefield games to its own Origin service. [Image: Microsoft]

  • Viewers see red as Game of Thrones premiere crashes HBO servers

    by 
    Steve Dent
    Steve Dent
    04.07.2014

    Viewing of the Game of Thrones season debut came to a crashing halt yesterday thanks to server problems with HBO Go. The cable outfit first reported the problem late yesterday via Twitter, and finally restored full service early this morning. That set off a firestorm of complaints, and even conspiracy theories that the service was trying to shut out passcode borrowers. HBO denied all that, of course, saying that the service just suffered "overwhelming demand" -- no doubt from viewers anxious to see if GoT could top last season's debauchery.

  • Introducing Das Tal, a PvP sandbox where players make the rules

    by 
    Justin Olivetti
    Justin Olivetti
    03.14.2014

    If your fun's been stunted by a sad lack of free-for-all PvP sandboxes, then might we suggest you're not looking very hard? Let us give you a start in this direction, at least, as Fairytale Distillery announced its upcoming project, Das Tal. Das Tal is a "fast-paced" sandbox that includes open PvP, full looting of players' corpses, a classless character system, and a constant struggle over resources and player settlements. Probably the most interesting aspect of this MMO is that each server will eventually reach a "climactic end event" and then restart, allowing players to vote on the rules and features for the next iteration. Das Tal is on Steam Greenlight, is currently in the pre-production stage, and will most likely be doing a fundraising campaign at some point. We've got a teaser trailer for you with the creepiest voice-over ever after the break. [Thanks to Skurvel for the tip!]

  • Respawn: Titanfall's server stability is in Microsoft's azure hands

    by 
    Mike Suszek
    Mike Suszek
    03.10.2014

    Titanfall will be propped up by dedicated servers. As much was made known last June, but what may not be so clear to players is that post-launch hiccups are primarily Microsoft's responsibility. Respawn engineer Jon Shiring recently explained to Engadget how Respawn used Microsoft's "Azure" cloud computing technology to handle elements of Titanfall like AI hosting and physics calculations. "One of the really nice things about it is that it isn't my problem, right?" Shiring said of potential server issues at the game's launch. "We just say [to Microsoft], here are our estimates, aim for more than that, plan for problems and make sure there are more than enough servers available -- they'll know the whole time that they need to bring more servers online." Shiring said that during the game's lengthy beta program, the game's European servers filled up, and players were quietly transitioned to East Coast US data centers, indicating the developer's contingency plans in the event its launch is wildly popular tomorrow. Titanfall, a multiplayer-only game, is so reliant on the Azure servers that Respawn opted to not launch the game in some regions, such as South Africa. Shiring also noted in late January that server-side updates for the game won't cause downtime for players. Our review of Titanfall will be supplemented with our first of many State of Service reviews, so expect to hear more about how the game's online play holds up after it launches. [Image: Electronic Arts]

  • Rentable Battlefield 4 servers on the way for consoles

    by 
    Danny Cowan
    Danny Cowan
    03.10.2014

    Committed Battlefield 4 players will soon be able to rent their own dedicated servers to power online multiplayer matches on consoles, Electronic Arts announced. "Indeed, it is coming," Battlelog manager "EA_Stiv" confirmed in response to a user question regarding rented servers on the PlayStation 4. "I'm afraid we don't have any information on this quite yet, but it is coming soon! Keep your eyes peeled on the Control Room and Battlefield blog, as those are most likely where you'll see it announced first." Electronic Arts previously hosted a server-rental service for Battlefield 3, leading to public server shortages as rentals exceeded anticipated demand. An implementation date for Battlefield 4's server rental service has not been announced. [Image: Electronic Arts]

  • IBM's layoffs may include up to 25 percent of its hardware group

    by 
    Jon Fingas
    Jon Fingas
    03.01.2014

    IBM recently sold its x86 server business to Lenovo, and that unfortunately has consequences for the company's workers. The computing pioneer has confirmed to CNET that it's cutting jobs as it concentrates its efforts on "cloud, analytics and cognitive computing." While IBM isn't revealing the scale of the layoffs, a source tells CNET that they include as much as 25 percent of the Systems and Technology division that produces servers. It's a sad day for those affected by the cuts, but there is a silver lining here. Spokesperson Doug Shelton notes that IBM's rapidly growing cloud computing and Watson outfits are creating additional jobs of their own -- one door is opening as another closes.

  • ArcheAge Russia struggles with overloaded queues

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2014

    ArcheAge's recent launch in Russia has not gone completely smoothly, as overloaded and somewhat unstable servers have struggled to accommodate those interested in trying out the fantasy sandbox. A post on the official Russian website says that XLGAMES is working hard to bring new servers online in order to reduce the queue. The team is also looking at ways for players to transfer characters from full servers to the new ones, but this may take time and further testing. "Developers continue to work to improve the function of the client and working on priority entrance to the server for premium account holders," the team posted. It informed players that those trying to stay logged in while AFK will be "forcibly disconnected" going forward. The free-to-play game is rumored to have brought in $10 million so far from its Russian launch.

  • HP will make some server operators pay extra to get firmware updates

    by 
    Jon Fingas
    Jon Fingas
    02.11.2014

    Many PC users are used to getting free firmware updates, even after the warranty runs out. HP won't be quite so generous with its server customers in the near future, though. Starting February 19th, the company will only dish out system-level firmware updates to ProLiant server owners if they're either under warranty or have bought extra support. Those who don't qualify will still get some peripheral updates and urgent patches, but nothing else. HP contends that the move helps it invest in future upgrades, and that it isn't pushing companies into support contracts. However, customers aren't buying the claims. They note that other server makers (including Dell and IBM) aren't cutting off firmware updates, and they'll still have to go through administrative hassles just to get bug fixes for older machines. The policy won't affect those with regular PCs, but there's concern that it sets a bad precedent -- few want to pay extra just to get a computer that works as promised.

  • EVE Evolved: The Bloodbath of B-R5RB

    by 
    Brendan Drain
    Brendan Drain
    02.02.2014

    To the vast majority of gamers, EVE Online is an unforgiving sci-fi dystopia that's one part epic sandbox stories and nine parts spreadsheet. Once or twice per year, the gaming masses get a glimpse of the game's true depth when stories of incredible wars, political corruption, and record-breaking heists spread across the internet like wildfire. From the 2005 Guiding Hand Social Club heist that was plastered over the pages of gaming magazines to last year's infamous Battle of Asakai, tales of big events from EVE have always managed to grab the gaming media's attention. This week saw the largest record-breaking battle to date as a total of 7,548 players belonging to EVE's two largest megacoalitions fought for control of an innocuous dead-end solar system in the Immensea region. A total of 11 trillion ISK in damage worth over $310,000 USD was inflicted during what has now become known as The Bloodbath of B-R5RB and is allegedly the largest PvP battle in gaming history. The odd story of how the fight started and its record-breaking destructive scale are both big news, but the unsung heroes of B-R5RB are the people who work behind the scenes to ensure that the server can remain online during major battles. In this week's EVE Evolved, I look at how one player forgetting to check a box on a form sparked this immense battle and how technologies like Time Dilation help to keep the server online when the ship hits the fan.

  • The Daily Grind: Are single-server MMOs uncomfortably big?

    by 
    Bree Royce
    Bree Royce
    01.24.2014

    If I had my way and technology were easy, every MMO would be a single-server experience akin to EVE Online's or Champions Online's. You might never come in contact with the majority of players or ever encounter a scenario when hundreds of players gathered together, but the unified economy would be a trader's paradise, and it'd be a boon for developers, too, being easier to balance and avoiding the late-game server-merge nightmares that most MMOs eventually suffer. Best of all, you'd never have to find out your new co-worker plays your favorite game too... on another server. But there is a considerable contingent of MMO players who still balk at the idea of an MMO melting pot and tools intended to bridge servers like LFG systems or World of Warcraft's connected realms and battlegroups. Sharded server structures create tight communities, the argument goes. People don't want to deal with folks from around the world who don't speak their language, and they don't want to fade into the background of a massive server with what they perceive as no personality and no community ties or loyalty. Do you agree with that sentiment -- are single-server MMOs just uncomfortably big? Do you prefer a classic, sharded experience? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Nintendo eShop going offline until tomorrow morning to fix connection woes

    by 
    Mike Suszek
    Mike Suszek
    12.27.2013

    Nintendo is pulling its eShop services offline today starting at 4:00PM Eastern (1PM Pacific), the company announced on its Facebook page. The decision follows a rocky Japanese debut for Pokemon X and Y's Pokemon Bank service, which was part of the blame in crippling Nintendo's servers. The publisher postponed the launch of the Pokemon Bank and Poke Transporter services in Europe and North America for the time being. The Wii U and 3DS eShops will resume activity at 4:00AM Eastern (1AM Pacific) tomorrow morning, at which point Nintendo expects to have rectified the connection issues users are having.

  • Fedora 20 targets enterprise and mobile with improved ARM and virtual machine support

    by 
    Jon Fingas
    Jon Fingas
    12.17.2013

    On both desktops and servers, Fedora has seen popularity slip behind relative Linux new comers like Ubuntu and Mint. But Red Hat knows its strength lies in the enterprise, where its impressive security features have found love in the arms of sysadmins all over the globe. While we wouldn't say the release of version 20 (Heisenbug) is putting it ahead of the curve, it's certainly a valiant effort to future-proof the distribution. As the world preps for an explosion of ARM-powered servers, Fedora is finally adding support for the RISC-based processors to it's official channels. Until now support for ARM chips has been provided by unofficial community developers. Going forward, ARM will receive the same level of support that x86 chips from the likes of Intel and AMD have enjoyed for years. It also preps the distro for a market flooded mobile devices that emphasize form factor and battery life over raw processing power. In another nod to its business customers, the OS has greatly improved virtualization support through both a new visual interface and the addition of virtual images crafted specifically for cloud computing services like Amazon Web Services and OpenStack. There, of course, are updates to desktop environments like GNOME and KDE, too for those more likely to install it on a home PC. Whether you're setting up an ARM server or just appreciate Red Hat's nod to Breaking Bad, you'll find full details of the Heisenbug upgrade at the source links.

  • EVE dev blog explores balancing player load

    by 
    Mike Foster
    Mike Foster
    12.03.2013

    CCP has posted yet another incredibly detailed and highly technical dev blog over on the official EVE Online community site, this one relating to how the studio balances the player load across the node-based single shard on which New Eden exists. The post begins by explaining that an increase in players with this year's Odyssey expansion led to extreme CPU load in empire space, which in turn created scenarios where EVE's time dilation technology had to kick in even for systems that weren't experiencing some sort of mass fleet battle. The blog walks through how CCP identified the problem and also explains the solution, which basically comes down to rebalancing which systems share nodes by performing multiple splits of the existing universe. If you're an EVE player or love exceptionally granular, detailed breakdowns of the though process behind server-side changes, the full post is worth a read.

  • Blade and Soul adds servers in China

    by 
    Mike Foster
    Mike Foster
    11.19.2013

    Blade and Soul's closed beta appears to be going quite well in China; Tencent has just expanded the number of live servers from 19 to 33. Additionally, rumors indicate that the Chinese version of the game will be entering open beta sometime in early December. No new info is available for western gamers waiting for Blade and Soul. The last update on the official site is dated December 5th, 2012 and claims that details will be delivered "when the time is right." NCSoft and Team Bloodlust are working on the western version of the title.

  • Sears to convert old Auto Centers into... Data Centers?

    by 
    Daniel Cooper
    Daniel Cooper
    11.15.2013

    You can buy pretty much anything from Sears, but we doubt it's your first-choice destination for server capacity. That's likely to change if Ubiquity Critical Environments, the company's IT infrastructure arm, gets its way. The outfit is considering turning old Sears Auto Centers into server farms that'll offer services to mission-critical IT projects for enterprise customers. Guess it's high time we learned how to do our own oil changes.

  • RIFT merges away English EU servers, then adds another one

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.29.2013

    . Remember when RIFT merged servers recently? You might not have noticed, but it also eliminated the last server in the EU region flagged as for roleplaying. The players protested and tried to save that bastion of roleplaying, but the decision was made and the axe fell. So it was that the game's new server list was created, and everyone could rest easily knowing that this group of servers was a stable configuration. And then another English server was added to the mix. According to Trion Worlds the addition of the new server will help to reduce lag and stabilize the cluster in response to increased demand on the servers. Many fans are quite upset that the game removed the last roleplaying server and then simply opened a new one, although it's unclear whether or not the population on that server would have matched the population expected on the new non-roleplaying server. [Thanks to noit'snot for the tip!]

  • OS X Server for Mavericks now showing up in Mac App Store

    by 
    Michael Rose
    Michael Rose
    10.22.2013

    There was a time when installing and configuring Mac OS Server or OS X Server was no modest undertaking; it was an entirely different operating system build, requiring a reinstall or upgrade to get at the yummy workgroup nougat center of Apple's desktop system. Those days, thankfully, are gone: OS X Server now exists as an application shim on top of regular ol' OS X, and you can buy it in the Mac App Store for just $19.99. (It used to be considerably more expensive, especially if you wanted to run it on the purpose-built hardware.) The latest edition of the OS X Server package, OS X Server 3.0, is the build tuned to work with OS X 10.9 Mavericks. As of this evening, it's showing up in the Mac App Store for download or purchase. Among the appealing features of the new OS X Server build (profile management with VPP app distribution, free XSan, the new XCode build server, and the much-loved file and web serving tools) is a revamped Caching Server, which saves Apple software updates -- both Mac and iOS -- to local storage, minimizing the impact to your company bandwidth. If you're updating a machine to OS X Server, let us know how it goes. [hat tip to iMore]