shadowrun

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  • GDC 07: Shadowrun hands on

    by 
    Richard Mitchell
    Richard Mitchell
    03.06.2007

    The room is set up with two very large Samsung HDTVs. In front of one monitor is a slick gaming mouse and keyboard. In front of the other is an Xbox 360 controller. We sit through the expected spiel: Shadowrun has magic, trolls, dwarves, all that stuff. But how does it play? Is it fun? Microsoft's Michael Wolf and FASA's Technical Chraracter Designer, Michael Lowrance, sure make it look fun. Finally, we get our shot (that's me and two folks from Game Informer). I'm holding a pad, my foe wields the KB and mouse. I'm a dwarf. He's a troll. Time to ask it again: is it fun?

  • FASA sheds light on Shadowrun's offline experience

    by 
    David Dreger
    David Dreger
    03.06.2007

    Eurogamer sat down with Mitch Gitelman and went over some Shadowrun details. First off, Mitch clarifies that in terms of the solitary experience, there are six training sessions that players can play, after each of which there is a skirmish match against bots for you to test out the related game mechanics from that lesson. On top of that, you can play matches against bots on any gametype in any arena to practice strategy and learn the maps. So while there may not be any split screen, you still can play offline against bots who are perfectly capable of using the tech and magic effectively. They'll resurrect you if you die, teleport to flank enemies, and call out enemy positions using Enhanced Vision and Situational Awareness. The interview also has details about the online experience, confirming that there won't be ranked matches. Although, we now know they are using the TrueSkill equation for matchmaking purposes, but not showing players what that ranking is. Expect a hands-on report from Richard down at GDC soon.

  • Shadowrun lacking campaign and split screen [update 1]

    by 
    Dustin Burg
    Dustin Burg
    03.06.2007

    Over on the official Shadowrun online forums a question was posed to whether or not you could play local multiplayer split screen online or offline after hearing a rumor that there wouldn't be the option. In came Kimona, lead program manager of FASA Studios, to confirm that there indeed would be no local (LAN style) multiplayer or split screen for that matter. According to Kimona, the reasoning behind the choice was to "focus on making what we have even more polished and clean". And with information we learned earlier we now know that Shadowrun will not have any campaign mode or local multiplayer split screen as it is strictly an online multiplayer game. So Shadowrun enthusiasts, we think that not including split screen kinda sucks, but what's your opinion on the way things are shaping up?Update 1: We've made a mistake guys and read the forum's question wrong. What Kimona was talking about was having no online or offline split screen and says nothing about system link or local multiplayer. So, there will be system link goodness, but simply no split screen ... sorry for the confusion.[Via IGN]

  • Shadowrun PC cross-platform requires Live Gold

    by 
    David Dreger
    David Dreger
    03.05.2007

    In the latest Shadowrun trailer, there is a little snippet that you Games for Windows users may want to pay attention to. We all know that to play Shadowrun's Xbox 360 version online, you're going to need an Xbox Live Gold account. Likewise, to play Shadowrun cross-platform on Vista, you're going to need a Gold Live account for Windows. At this point, there hasn't been any pricing announced with regards to Gold Live accounts on Vista, so there's no telling what may be the better deal. Also, given that they explicitly state "cross platform", that may mean that PC only servers may be playable with Silver Live accounts and will be free of charge. Interesting food for thought. Do any of you plan on playing Shadowrun on your PC?[Via Joystiq]

  • Shadowrun cross-play requires Games for Windows Live Gold account

    by 
    Ross Miller
    Ross Miller
    03.05.2007

    When we spoke with PR Manager Michael Wolf about Games for Windows Live, he was sparse in details regarding a Games for Windows Live Gold account. "All I can say now is that we're working to make a Gold membership worthwhile even if you're only connecting to Live from Windows Vista," he said. It seems Microsoft has revealed one of those incentives in the form of cross-platform multiplayer. Text shown at the end of the latest Shadowrun trailer notes that "cross platform play requires Xbox LIVE Gold ... or Games for Windows -- LIVE Gold account (on Windows)." We're betting that PC vs. PC multiplayer will still be free, as it has been historically. However, we're hoping that Microsoft has some more ingenious plans for GFW Live Gold. Paying a monthly premium just to settle the keyboard vs. gamepad debate does not sit well. How about a GDC announcement to soothe our nerves?Trailer embedded after the break.%Gallery-1774%

  • New Shadowrun trailer impresses

    by 
    Richard Mitchell
    Richard Mitchell
    03.02.2007

    This post was written on Wednesday, when the previously announced Shadowrun trailer was briefly available from the Shadowrun website. Lucky for us, we managed to grab it before it was mysteriously pulled. Unfortunately, the uploaded trailer disagreed with YouTube. But, now the trailer is all over the place, so, without further ado, we present you with the latest Shadowrun trailer. The trailer is actually pretty slick. We like the fact that it emphasizes tactics over pure firepower or twitch reflexes. That's a message that Microsoft is going to have to make loud and clear if they want Shadowrun to appeal to more than just the hardcore audience. Then again, we pretty much represent the hardcore audience, so we'll be plenty happy as long as the game delivers the goods. You can watch the trailer after the break.

  • Shadowrun questions answered

    by 
    Richard Mitchell
    Richard Mitchell
    02.28.2007

    There's a canned Shadowrun Q&A floating around that details some of the game's lauded features. First of all, the question and answer session explains Live Anywhere and how it works on a PC. Essentially, it's exactly the same as it is on Xbox 360. Playing on Vista, players will have access to voice chat, friends lists, gamerscore, acheivements, and (eventually) Marketplace. The rest of the interview reads more or less like a laundry list to propagate the game's bullet points. For example, the controller vs. mouse debate is covered, with FASA studio manager, Mitch Gitelman, who notes that the game was designed for both from the ground up. Gitelman says that approximately half the testing team are Counter-Strike players and the other half are Halo players, and none complain about unfair advantages. While mouse players may have an aiming advantage, they can still be outclassed by players with a better grasp on magic and techniques. Finally, the game supports 16 players online and should ship with 8-10 maps. Hit the "read" link for the Q&A.In related news, the official Shadowrun website should post a new trailer some time today. We'll keep you posted.

  • Never mind the art, here's a Shadowrun preview

    by 
    Jared Rea
    Jared Rea
    02.25.2007

    As the first game under the Windows Live brand to bring both PC and Xbox 360 gamers together, Shadowrun isn't the most casual-friendly title imaginable. So unexpectedly complex that after the initial training exercises and multiplayer matches, we were overwhelmed to say the least. A few hours and a dozen or so matches later, it hadn't fully connected, but the pieces were starting to fall into place.Like we said in our previous coverage of the game, Shadowrun is about finding your niche and sticking to it. In other shooters, your niche can be as simple as controlling the rocket launcher or defending the flag. In Shadowrun, it's defined by the powers you equip, how you utilize them and what role you take in your group. Even if you consider yourself a sponge for tactical knowledge, a learning curve this high won't be conquered in your first hour of play. And for a high profile, predominantly multiplayer shooter, that could spell trouble for Microsoft and FASA Studios.%Gallery-1774%

  • Shadowrun: controller vs. mouse. Fight!

    by 
    Richard Mitchell
    Richard Mitchell
    02.23.2007

    Shadowrun, in a way, is Microsoft's great white hope. Shadowrun is poised to launch Live Anywhere, the extension of Xbox Live that allows players on PC to share game space with players on the Xbox 360. Hell, even cell phones are being thrown into the mix. VelocityGirl is thrilled. Shadowrun, in particular, raises some questions. Scratch that. It raises one question: how will controller players fare against the deadly mouse and keyboard combo? According to Joystiq's recent play test, pretty damned well. That's right, Joystiq was getting the tobacco juice beaten out of them by one of the devs, Mitch Gitelman. Gitelman was using a PC, but much to the surprise of the Joystiq team, he was using an Xbox 360 controller. Granted, Shadowrun was built from the ground up to accommodate both controllers and the KB & mouse combo, but it's a surprising result nonetheless. Joystiq notes that neither setup proved overwhelmingly advantageous -- though the controller was significantly faster at navigating the radial menus at the beginning of each match.Long story short, if Microsoft really wants to converge the Xbox 360 and its Games for Windows brand, Shadowrun just might be the game to do it. Hit the "read" link for the full story. Be sure to check out Joystiq's gallery of images while your at it.

  • Shadowrun: Keyboard versus controller in the final battle

    by 
    Jared Rea
    Jared Rea
    02.23.2007

    With consoles on one side and PC's on the other, the room was literally divided between the two factions. The only unification between the them being that of Microsoft and FASA Studios' upcoming shooter, Shadowrun. Best known for its cross-platform gameplay, all eyes are on Shadowrun to bring some real gravitas to the never-ending debate between fragging with a controller or the staple keyboard and mouse. We received our Shadowrun training on the Xbox 360 and while it was educational, we wanted to play "the right way" over on the Windows Vista build of the game.A few rounds later and the collective butt of our team was sore from the repeated beatings it was taking. Next to us on a PC was Mitch Gitelman of FASA Studios. With every frag a taunt and every victory a celebration, you can only imagine our surprise when we realized that he was doing it all with the Xbox 360 controller.Sacrilege? Maybe. Boundaries? Shattered. And if Microsoft gets what they want out of the Games for Windows brand, get used to it. Read on to discover how Shadowrun is making the controller a serious contender.%Gallery-1774%

  • Shadowrun: Dean Takahashi is unimpressed

    by 
    Richard Mitchell
    Richard Mitchell
    01.30.2007

    Dean Takahashi of the Mercury News has posted his impressions of Shadowrun, the upcoming Live Anywhere launch title from FASA Studio. He takes some time to discuss the game's story and then gets down to the nitty-gritty. He briefly mentions many of the things we've covered before: magical powers, gliding, etc. In the end though, Takahashi seems less than impressed. He notes that the graphics "aren't anything special," adding that they are more or less on par with Halo 2. He also cites the game's multiplayer focus as a risky maneuver by Microsoft, as it may only appeal to the hardcore gamer set.Our own impressions of the game (listen to our podcast for more) were much more favorable. Then again, we are the hardcore gamer set, so we may not be the best judges. What do you think? Based on what you've seen and read, are you looking forward to Shadowrun?See Also:Shadowrun: CTF with a magical twist (Video)

  • Shadowrun: CTF with a magical twist

    by 
    Richard Mitchell
    Richard Mitchell
    01.10.2007

    GameTrailers snagged a couple of videos from Shadowrun at CES. Qualms about the graphics aside, the game looks like it could be a lot of fun. These two videos show off some of the magic used in the game, including the tree of life -- which heals anyone who stands under it, enemies included -- and the teleportation spell. We dig the radial selection menus, though it looks like the player in the video struggled with it a little. Also, the teleportation seems a little confusing, though it will probably make more sense when we're the ones behind the controller. Check out the video above and the other after the break and tell us what you think.

  • Shadowrun beta responsible for Live outage? [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    12.28.2006

    So, we all know about the Live outage last night. If you didn't know about it, perhaps you heard the collective shriek of millions of fanboys screaming simultaneously. That's usually a pretty good indicator that something has gone wrong. Officially, we don't know why the outage occurred. All we know right now is that Major Nelson is sniffing around for answers. Of course, we wouldn't be fanboys if we didn't concoct a theory of our own. 360 Fanboy reader, Eric, noticed that the Shadowrun beta officially began last night. A post on the Shadowrun community forums presents and interesting twist on the outage theories:"There are currently some issues propping the beta build to the production servers. We are trying to get the beta out tonight but it may be delayed somewhat. More information will go here as soon as it is available."The question is, did the beta cause the Live crash, or is it just a coincidence? This is the first time a public beta has been put on Xbox Live Microsoft run beta on Xbox Live-- and Shadowrun is the first game to utilize Live Anywhere -- so it is conceivable that it could cause unforeseen problems. Hopefully Major Nelson will clear it up next week.Speaking of the Shadowrun beta, did anyone make it into the first round?[Thanks, Eric]Update: Okay, so it's not the first beta, but, to be fair, PSU was hardly a beta at all, and FFXI runs on its own servers.

  • Games for Windows Vista: how the new brand & OS will change PC gaming [update 1]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.18.2006

    We recently sat down with Games for Windows (GFW) Marketing Director Kevin Unangst and PR Manager Michael Wolf for a brief pre-launch tour of gaming on Vista. Admittedly, the implementation hasn't changed much since we first previewed Vista nearly a year ago. Even so, from a GUI-perspective, Vista features a user-friendly central location for cataloging, accessing, and tweaking (settings, parental controls, updating, etc.) GFW-branded games -- non-GFW games won't necessarily be excluded, but they won't feature many of the required functionalities built into the branded titles.Games for Windows is still very much a vision. The first priority, a retail initiative, is currently underway. By employing marketing strategies used by console makers, namely platform-branding, Microsoft hopes that PC gaming (under the 'Games for Windows' banner) will become less intimidating to mainstream consumers -- no longer will the PC games isle be a cluttered mess of disparate titles. Computer Gaming World was also renamed as Games For Windows to help drive Microsoft's new brand. Aside from retail consolidation, this branding will ensure certain requirements are met by games' publishers. To earn the GFW brand, a title must comply with certain Microsoft-tested specifications, including widescreen support, compatibility with the Xbox 360 controller, parental control features, and simple installation. GFW games will also begin to carry a system rating, based on a 5-point scale. Vista will assess the value of your PC's gaming abilities and assign a rating (or "WinSAT"), say 4.5. You can then weigh that rating against a game's recommended rating (example: 5.0) and its required rating (example: 3.5) before purchasing. Update: The scale will begin at five points, but is designed to grow as newer technologies enter the market.

  • Shadowrun forgoes TrueSkill for 'party' play, Epic told the truth [update 1]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.07.2006

    Shadowrun will use a friend-linking party system for ranked matches, yes, but developer FASA had to forgo the use of Microsoft's TrueSkill matchmaking system to implement the feature. In fact, according to Knuckles Dawson who had a chance to play Shadowrun, FASA has built its own matchmaking system from scratch. Microsoft's TrueSkill system does not allow friends to play together in ranked matches -- the explanation Epic used in its own defense.It's hard to knock Epic for opting to go with TrueSkill. Heck, the system was already in place, and there were seemingly more important areas of development to focus resources on -- and Epic succeeded with an exceptional title. But there's no denying that the Xbox Live community has been upset with how the limitations of TrueSkill affect Gears of War. Epic is certainly considering these opinions, and it wouldn't be too far-fetched to predict that a future update will replace TrueSkill with an Epic-designed matchmaking system that supports parties.[Update: We incorrectly identified Knuckles Dawson as an employee of Shadowrun developer FASA when he is in fact an echidna an avid Xbox Live player invited by the FASA team to test out their title. The post has been amended.]

  • More Shadowrun, no TrueSkill matchmaking

    by 
    Richard Mitchell
    Richard Mitchell
    12.07.2006

    We reported yesterday that Shadowrun will feature a party based matchmaking system, flying in the face of Epic's claims that Microsoft does not allow the feature. It looks like we might owe Epic an apology. 360Arcadians revealed in an interview with Knuckles Dawson, who had a chance to actually play Shadowrun, that the game will not use TrueSkill. TrueSkill is Microsoft's in house matchmaking system, and according to Knuckles, it was tossed by FASA -- creators of Shadowrun -- because it does not allow friends in ranked matches. FASA has opted instead to use their own matchmaking system. Gears of War uses TrueSkill, so it looks like Epic's reasoning for not including a party system is valid after all. The interview also contains lots of information about Shadowrun. If you're interested in Shadowrun, you should definitely give it a listen.

  • Shadowrun has online party system, further damages Epic's claim [update 1]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.07.2006

    Xbox 360 Fanboy has done us the good service of plucking the juicy details out of Major Nelson's recent blogcast featuring Shadowrun Lead Designer John Howard. What we learn is that the development team is implementing a friend-linking party system for its online Live Anywhere launch title. It's about time. No studio has attempted this since Bungie debuted its 'Party System' in Halo 2 (back in 2004).Epic would have you believe that the lack of support for party systems is Microsoft's doing. But with Halo 3 and Shadowrun both confirmed to support this feature, Epic's excuse isn't holding up. Our guess is that a Gears of War team-play patch for ranked games (and maybe an apology) is definitely in the works.Update: Shadowrun forgoes TrueSkill for 'party' play, Epic told the truth

  • Shadowrun public beta: testers wanted

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.28.2006

    FASA has begun registering participants for a public beta testing of its eventual cross-platform ('Live Anywhere') FPS Shadowrun. The beta is scheduled to begin by mid-December and will run through March 2007. Testing applies to the Xbox 360 version only (sorry, no early access to Vista for you). You have to be a US-based Xbox Live Gold member to participate. Anyone still interested, read on for registration details...[Via Press Release]

  • Sign up for the Shadowrun beta

    by 
    Richard Mitchell
    Richard Mitchell
    11.28.2006

    Microsoft and FASA Studio have officially announced the Shadowrun beta program. Shadowrun, you may recall, is the launch vehicle for Microsoft's Live Anywhere service, allowing gamers on both PC and Xbox 360 to compete with each other. An FPS that combines both technology and magic, Shadowrun looks to bring something different to the shooter genre -- and answer the age old keyboard and mouse/gamepad question once and for all. Find instructions on how to participate in the beta after the break.

  • Shadowrun preview at FASA

    by 
    Dustin Burg
    Dustin Burg
    11.25.2006

    Over at Method Director they received some special treatment from FASA studios and got some hands on time with Shadowrun. I honestly haven't been too much in the loop with this game, but after watching the YouTube video (embedded after the break) and the description of the game ... it has some potential. Blending technology with magic is like peanut butter and chocolate (word to Cliff). Given that it takes a LOT of work to make a FPS new and fresh, Shadowrun has peaked my interest. Can anyone out in fanboy land shed some more light on this game and whether or not your interest too has been peaked by this blog post?