shiphand-missions

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  • WildStar explores the design of Veteran Shiphand missions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    Veteran Shiphand missions are coming to WildStar, and that's great, but their design also posed a lot of unique challenges to the design team. Those challenges are outlined in the game's most recent development diary, starting with a core set of assumptions that had to be true for these missions: They had to remain scalable, they had to still be soloable, and they had to offer appropriate rewards. This meant making challenging combat that could scale up or down for party sizes and didn't require tanks, healers, or pre-made groups. To settle nicely into the gap between other solo content and Veteran Adventures, the Shiphand missions reward Renown even for solo play, as well as various appropriate bells and whistles for higher medal performance. Renown vendors will soon sell variety of gear as well as social items to ensure that playing through feels rewarding. Veteran difficulty will also offer remixed elements of the missions to give players a taste of something novel even if they've been through the base mission before. If you've been looking for more scaling content in the game, this one's for you.

  • The Nexus Telegraph: Still looking forward to WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.30.2013

    One of the analogies I keep coming back to is that choosing an MMO is a lot like being in a long-term relationship. That's also true of sticking with one for the long term. Some weeks, your MMO of choice just seems to do everything wrong, and sometimes you go through a period of time when you're just not sure if the relationship works any longer. WildStar and I are in a bit of a long-distance relationship at the moment, what with me steadfastly existing in the present and her not technically having launched just yet. And sometimes she finds ways to make me upset, with clueless design or business decisions that leave me wondering what in the hell went on in the background. But then there are things that get me excited, things that remind me of why I've been waiting for this game for a while. So let's talk about some of the stuff that still gets me excited.

  • WildStar Wednesday reveals shiphand missions

    by 
    Jef Reahard
    Jef Reahard
    09.25.2013

    Looking for something to do off the beaten path in WildStar? Well, OK, we know it's not out yet, and we know you can't talk about the beta that you may or may not be in, but we're speaking theoretically. If you were looking for something to do, that something might be a shiphand mission. Shiphand missions "play like extended, sequential quests," according to the latest WildStar Wednesday reveal. They scale from one to five players, and they're also repeatable. "Shiphands are ideal for doing something a little more involved than a normal quest with a few friends," the post says. "They're not as challenging as dungeons or adventures; they're just a fun vacation from Nexus for about 15-45 minutes of your time." Shiphand experiences vary quite a bit, but to find out how you'll need to click through to the links below.