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  • The magic of Nintendo's new shooter 'Splatoon' is in its multiplayer

    by 
    Joseph Volpe
    Joseph Volpe
    04.21.2015

    My Nintendo 64 memories have nothing to do with GoldenEye 007, the famed first-person James Bond shooter that helped define the genre. Unlike seemingly every other N64 owner, I never played that game because, quite frankly, shooters aren't my thing. With Splatoon, Nintendo's quirky, new third-person action shooter for the Wii U, ready for release on May 29th, however, it may be time I change my tune.

  • Smedley announces SOE is no more, becomes Daybreak Game Company

    by 
    MJ Guthrie
    MJ Guthrie
    02.02.2015

    In a surprising move, CEO John Smedley just announced on Reddit that Sony Online Entertainment is leaving behind its Sony roots and becoming Daybreak Game Company after being acquired by the investment firm Columbus Nova. This change allows the company to publish online games on multiple gaming platforms, including the XBox. Smedley also assured players via Twitter that all of the games in the company's portfolio are staying and will continue to be a part of the new company. Here's the full announcement plastered on the official forums of each of the company's games: Dear Players, Partners and Friends, Today, we are pleased to announce that we have been acquired by Columbus Nova, an investment management firm well known for its success with its existing portfolio of technology, media and entertainment focused companies. This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more! As part of this transition, SOE will now become Daybreak Game Company. This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward. So what exactly does this mean for you? It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in. Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together. Thank you for your continued support. See you in game! The Team at Daybreak

  • EVE Evolved: The end of EVE Evolved

    by 
    Brendan Drain
    Brendan Drain
    02.01.2015

    By now, you will have heard that Massively is being shut down along with Joystiq and countless other blogs run by AOL. That unfortunately means this will be my final article for Massively and marks an end to the nearly seven-year run of the EVE Evolved column, which now holds over 350 articles on topics ranging from ship fittings and opinion pieces to guides and expansion breakdowns. I'd like to take this opportunity to thank all of you for your readership and to express just how much playing EVE Online and writing for you really have impacted my life. I've been asked by so many people over the years for tips on breaking into the games industry as a journalist or MMO blogger, but the truth is that I lucked into this gig. When a post on the EVE Online news page said that some site called Massively was hiring an EVE Online columnist, I almost didn't bother applying. I was a prolific forumgoer back then and had written some guides for EON Magazine and my own blog, but I wanted to get into game development and had very little confidence in my writing ability. What I didn't know then was that writing for Massively would help improve my writing skills immeasurably and even help give me the confidence to launch my own game development studio. Massively gave me a platform on which to talk about EVE Online and an eager audience to share my game experiences with, but it turned into something much more profound. There have been low points dealing with trolls and organised harassment and tough times with budget cuts, but there have also some incredible experiences like attending the EVE Online Fanfest, investigating monoclegate, watching CCP redeem itself in the eyes of players, and collaborating with some of the best writers in the games industry. In this final edition of EVE Evolved, I look back at the start of the EVE Evolved column, break down my top ten column articles of all time, and try to put into words how much this column has meant to me over the years.

  • Firefall video previews Amazon Warzone

    by 
    Justin Olivetti
    Justin Olivetti
    01.27.2015

    Listen up grunts, did you honestly think you'd live forever? Well, you won't. No sir, you're going to head back to the front lines of Firefall with its upcoming patch and probably die. Then we're going to drag your corpse back to the base, jolt it with enough juice to make you glow in the dark, and send your reanimated wimpering frame into even more harm. But that's the fun, eh? Firefall's posted a new video that highlights the big upcoming patch. Features incoming include the Amazon Warzone, the big game hunt, the reputation system, and improvements to loot and ranged weapon modules.

  • Bungie aims to fix parts of Destiny's economy in House of Wolves

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.27.2015

    Bungie made some mistakes with the first bit of Destiny DLC. That's not editorializing; that's a takeaway from a post that designer Luke Smith made regarding mistakes that will not be repeated for the game's second bit of downloaded content, House of Wolves. Smith explains the shard economy essentially functioned as a barrier to prevent people from actually equipping their shiny new pieces of kit, thus invalidating and minimizing the effort put forth by players. Ultimately the goal is to make reaching level 32 with gear easier while giving players more incentive to keep tweaking their setup via new upgrades and better traits on items. Smith also states that the economy is not going to be adjusted this tier simply to ensure that the people who have already put this much work in will not find themselves invalidated again. It's a change to be made moving forward, one that will hopefully improve everyone's experience in the game once the second DLC update drops.

  • The Daily Grind: Are there any MMO dailies that don't make you cringe?

    by 
    Bree Royce
    Bree Royce
    01.27.2015

    You know what I don't think MMOs need more of? Dailies. I think most core MMO gamers are tired of a mechanic that exists, transparently and unashamedly, to keep us completing repetitive tasks on a daily basis and keep us logging in, and in some cases, paying our subs. Even a well-constructed daily achievement system and totally benign daily login rewards can be irritating. But out on the fringes of the MMO space, gamers are just discovering the allure of the daily. VG247 pubbed an editorial last week arguing that GTA Online ought to copy -- wait for it -- Destiny's "intrinsic" dailies and rewards; without them, the writer opined, players are "reminded that the grind is most certainly real." Call me jaded, but I say themepark dailies are usually just as grindy as whatever formless grind they're meant to replace, and I suspect the players who need something to do at the "end" of online co-op shooters would probably be happier with a sandboxier MMORPG to begin with. But surely there's some sort of dailies that we do like. Are there any MMO dailies that don't make you cringe? Which game can boast the best? (And can we tell GTA Online to copy those, please?) Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • PlanetSide 2 smashes world record for biggest FPS battle

    by 
    Justin Olivetti
    Justin Olivetti
    01.26.2015

    Those of you who turned out to help PlanetSide 2 set a world record this past Saturday now have the satisfaction of knowing that you're officially a part of gaming history. The Guinness World Records title for "Most Players Online in a Single FPS Battle" was set by the combined efforts of three factions and 1,158 players on January 24th in the game. The immense fight took place in a single instance and surpassed the previous record holder of Man vs. Machine, which reached only 999 players in 2012. The title will be included in the Gamer's Edition of the World Records. PlanetSide 2 Producer David Carey wanted to thank those who participated, adding that this put the title right back where it belonged: "PlanetSide held the original record for this achievement and we're thrilled to have officially taken it back with PlanetSide 2." [Source: SOE press release]

  • Defiance developers answer a dozen player questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2015

    Good news, Defiance fans: Your questions have been answered. Assuming that your questions were closely tied to the 12 questions answered here, of course. Otherwise your questions remain unanswered. But if you want to know more about expeditions or the upcoming Alcatraz hub, the answers have you covered. Whether or not you'll like the answers is another story entirely; expeditions are very much about straightforward shooting engagements with a full group using a drop-in-drop-out approach to forming a party. At this point there's no exact ETA for when the Alcatraz update will be available on the game's test server, although the developers are hopeful for "soon." The answers also discuss some long-standing issues and a few bugs as well as take on the issue of character customization, which isn't going to be expanded any time soon. Even if your question isn't among the ones answered, it still would behoove Defiance players to take a peek at what's in store for the game.

  • Red 5 tweaking Firefall's reputation system

    by 
    Jef Reahard
    Jef Reahard
    01.22.2015

    Firefall's latest news blurb concerns reputation. It's not all about grind and 20 different currencies that will clog up your inventory, though. In fact, Red 5 says that the work-in-progress rep system will ultimately feature reputation points that function like experience. Which, OK, is still about grind. But yay for inventory space! The devs are also enthused about the future of the rep system, which they say will make use of Firefall's NPC corporations that "aren't much more than flavor" in the current build. You can read all about rep at the official Firefall website.

  • Firefall is prepping an all-new crafting system

    by 
    Justin Olivetti
    Justin Olivetti
    01.21.2015

    Good news for those disillusioned with the state of crafting in Firefall: Red 5 is preparing an "all-new crafting system" to replace the current setup. New crafting dev Gortok spoke a little to this on the forums over the past month, saying that as a person who's designed four such systems for MMOs, he finds Firefall's crafting both pointless and grindy. Fortunately, Gortok has ideas to make it all much, much better: "It will take some time, and my plan is to actually rip out the existing recipes and research, replace the entire thing from scratch, and implement an entirely new system for the actual act of crafting. There are a lot of great things that we lost, and I want to bring some of those feelings back without the complication and confusion" Some of the changes include restructuring research, consolidating recipes, crafting in batches, and making thumping "more desirable" again. [Thanks to Eri for the tip!]

  • Nine questions for PlanetSide 2's PlayStation 4 closed beta

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2015

    Today, PlanetSide 2 has taken another large step for gamerkind by embarking on the closed beta test for its PlayStation 4 version. To help clarify the process of bringing this sci-fi shooter to this console, we sat down with SOE Executive Producer Clint Worley and peppered him with nine eight vital questions. Massively: Can you go into some of the logistics of adapting PlanetSide 2 to the PlayStation 4? Clint Worley: PlanetSide 2 has its own identity, and it is important for us to stay true to that, even on the PS4. Our main focus has been on a redesigned user interface that makes navigation easier for players using the Dualshock 4 controller. Player customization, navigation, and organization are all critical elements that require intuitive controls. The team has done a few passes on the user interface, and now it is time to get it in front of the players. We are looking forward to getting player feedback and tuning the experience for the launch of the game.

  • Jukebox Heroes: Destiny's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2015

    Is there any MMO soundtrack that arrived with such incredible expectations and baggage as Destiny? If so, I can't recall it. We have not only the legacy of Halo's scores (which are for some gamers the only soundtrack they know and revere) but also the saga of Composer Martin O'Donnell's firing and the boon of picking up (of all people) Paul McCartney -- because when you think "space epic video game," you of course think "former Beatles septuagenarian." However, here on Jukebox Heroes, we do not give preference to a soundtrack's pedigree, the game's popularity, or how many members of the Beatles it boasts. We listen to the music for what it is. And what Destiny's score is... is above-average. It's a good, but not great, orchestral album that's heavy on action and Star Wars influences. I was hoping for a little more when I listened to it, but upon a second evaluation, I found myself appreciating more what it does as a whole to construct a solar system under siege.

  • PlanetSide 2 players planning world record attempt for Jan. 24

    by 
    Jef Reahard
    Jef Reahard
    01.12.2015

    PlanetSide 2 players are trying to beat the Guinness world record for the largest number of gamers simultaneously in a single instance of an online FPS. That's kind of a mouthful, isn't it? In any event, organizers have taken to the PS2 forums and are planning to pull 1,100 players together on the Jaeger server on January 24th.

  • Destiny development blog discusses updates and guns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.09.2015

    The holiday break is over now, and the team behind Destiny is slowly returning from the collective bacchanalia and getting back to what really matters: giving players guns so that they can shoot aliens in the face and then get better guns to shoot bigger aliens. If you've already gone through Crota's End and are waiting for the hard mode, for example, you should know that it's almost done and should be going on to the live servers soon, although there's not a concrete date yet. It's all in the game's most recent developer blog. Players can look forward to loot updates in Vault of Glass and system changes in Crota's End as soon as January 13th, which should help soften the delay. The blog also contains information on guns, specifically on the most popular sorts of weapons that players are toting around to use during their alien-shooting sorties. Check out the full update for more details on the patch adjustments and future PvP rotations.

  • Bungie gives Destiny players the gift of Legendary weapons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.08.2015

    The holidays have come and gone, but Destiny players get a little more to celebrate this week. Bungie promised players a "small but Legendary" gift, and true to form, players have been receiving a single free Legendary weapon by the mail. It's not the same as what you'd get from a vendor, and it's not an engram; it's a random weapon that could be almost anything. For some players, it's going to be a nice new weapon with just the right perks. That's the gift that keeps on giving. (Specifically, it keeps giving ammunition to enemies at high velocity whether they wanted it or not.) For others, it's going to be another copy of the same weapon you already have or an even worse one. That's how random works. Regardless, if you play the game, go in and check your mail. It's not a fresh pair of socks, at least.

  • Zombie Army Trilogy announced for PC, PS4, Xbox One

    by 
    Mike Suszek
    Mike Suszek
    01.08.2015

    British developer Rebellion revealed a revamped third-person shooter bundle for PC, PS4 and Xbox One today, Zombie Army Trilogy. As the studio hinted in February 2014, the collection features both Sniper Elite: Nazi Zombie Army and its sequel, stand-alone expansions of the developer's tactical shooter, Sniper Elite V2. The package also includes "the never-seen-before third installment in the series and a brand new horde mode." Both Nazi Zombie Army and the second expansion launched in 2013 for PC. Zombie Army Trilogy will include 15 missions that span three campaigns and five horde maps with up to four-player cooperative multiplayer options. The trilogy is available for pre-order on Steam for $45, and Rebellion is "offering an exclusive loyalty discount to owners of the first two Nazi Zombie Army games via Steam before launch," though it did not specify how sizable the discount will be. According to the bundle's Steam page, the trilogy is expected to launch on March 6, though Rebellion only noted that the game will launch in "early 2015." Head past the break to see Zombie Army Trilogy's first gruesome trailer. [Image: Rebellion]

  • John Smedley praises free-to-play on consoles [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.08.2015

    Sony Online Entertainment president John Smedley knows a thing or two about running free-to-play MMOs on consoles. The studio already has DC Universe Online as a free-to-play title on PlayStation 4, it's bringing PlanetSide 2 to the console soon, and both titles are already free on the PlayStation 3. And there's good reason for it: Smedley said recently to Gamasutra that players on the PS4 have been monetizing on DCUO at nearly three times the rate of PC players. This isn't unique to the newest console, as DCUO players on the PS3 shell out cash twice as often as PC users. He also notes that it's a challenge to port to the console, as the lack of a mouse has to heavily influence design, plus it requires a method of dropping simultaneous updates across multiple platforms, which in and of itself can be a tricky venture. Read the full article for more insights from Smedley regarding the console market's free-to-play sustainability. [Update: Smed further clarified his statements over Twitter earlier today. "People think we're becoming a console first shop. NO! consoles are a great place for F2P, but we have always been a PC first company because that's our heritage. We aren't dumbing down PC ever."]

  • PlanetSide 2's PS4 beta arrives on January 20th

    by 
    Bree Royce
    Bree Royce
    01.07.2015

    A post on the official PlayStation blog today confirms that PlanetSide 2's PlayStation 4 beta will begin on January 20th. "We'll be using this beta period to test our servers, performance, and various other aspects of the game, and we also want you to share constructive feedback on PlanetSide 2," says SOE Executive Producer Clint Worley. "How does the game look and feel? Is navigating through the menus intuitive and utilizing DualShock 4 in the best way? All players in the Closed Beta will have access to our special Beta forums, which will be the primary location for development interaction and feedback. We want the massive battles to make your heart pound and adrenaline pump, so share your thoughts with us." Beta signups for the PS4 edition of the game have been live since early December. PlanetSide 2 has lately made news for its frank discussions about monetization; SOE president John Smedley admitted that "PlanetSide 2 only recently has turned profitable on an operating basis."

  • Smedley wants to talk more about monetization

    by 
    Jef Reahard
    Jef Reahard
    01.05.2015

    John Smedley's not done talking about monetization. The SOE CEO posted on Reddit a bit ago and added to the recent discussion surrounding PlanetSide 2 drop rates, the cert economy, and F2P in general. "PlanetSide 2 only recently has turned profitable on an operating basis," Smedley wrote. He also says that the majority of players have a ton of certs because SOE didn't balance properly and "erred on the side of giving away too many or making things cost too little so we don't make you grind too hard." Smedley takes issue with the rhetoric painting SOE as "money grubbing a-holes," but he does own up to the company's lack of clear communication on this particular issue.

  • Survarium's still a thing, now in Euro open beta

    by 
    Jef Reahard
    Jef Reahard
    01.05.2015

    Whatever happened to Survarium, the online FPS from the makers of S.T.A.L.K.E.R.? Well, it's in open beta as of today, at least for our friends in Europe. OBT features Team Deathmatch and Battery Retrieval PvP. Developer Vostok Games writes that "the transition of the game to the stage of open-beta in Europe does not mean the end of project development; on the contrary, we plan to further develop Survarium and introduce lots of new features, including the long-awaited FreePlay (PvE) mode."