Shroud

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  • Shroud of the Avatar unleashes its content creation kit

    by 
    Shawn Schuster
    Shawn Schuster
    07.30.2013

    Richard Garriott's Portalarium may have successfully kickstarted its Shroud of the Avatar project back in April, but that doesn't mean the team is done with the rewards. In last night's dev update, Executive Producer Dallas Snell introduced the Dungeon Kit: a Unity-based content creation tool that is now available to all Developer-Level ($400+ pledge tier) backers. This tool not only lets you build assets for SotA, but it also allows you to build assets for any Unity-based game that you may be working on. Snell reports that this may be the first time that something like this has been made available to other game devs or publishers before the game is even released. Be sure to check out the full update for much more on getting started with the kit, getting started with Unity, and some interesting factoids on how surveyed devs will be using the Dungeon Kit.

  • Make My MMO: Crowdfunding June 30 - July 13, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    07.13.2013

    The last two weeks haven't been quiet on the crowdfunding front. While Star Citizen takes the lead with the most news (from ever-expanding coffers to just "finding ways to make the game more awesome"), other titles had their own snippets to report as well. There's also some upheaval in our ranks: We gained a new MMORTS/MMORPG mix project but lost two others from our list when both Skara: The Blade Remains and Anthym didn't meet their goals. And yet another title makes its final appearance before moving on to Betawatch! That's right, folks; TUG is saying hasta la vista to Make My MMO in favor of alpha land. Curious as to what all else has transpired? Then check out the details after the break.

  • Garriott and crew show off early Shroud of the Avatar gameplay

    by 
    Jef Reahard
    Jef Reahard
    07.08.2013

    Richard Garriott and two of his Shroud of the Avatar lieutenants took the stage at RTX 2013 in Austin, Texas, last weekend to preview Portalarium's upcoming crowdfunded fantasy opus. Joining Garriott were former Ultima Online producer Starr Long and SotA technical director Chris Spears. Garriott's presentation started with a historical look at roleplaying games and the game industry as well as insight into his plans to leverage crowdfunding and community involvement to reinvent the genre. Aside from the early gameplay footage, Garriott also had plenty of interesting anecdotes to share about the gamemaking process, including the differences between traditional development -- where you can "smoke and mirror" the unfinished bits until you're ready to launch -- and crowdfunded work, which is done largely in full view of potential customers. The full presentation video can be found after the break. The gameplay demo starts around the 22-minute mark.

  • Shroud of the Avatar team adds Starr Long to the mix

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.05.2013

    Fans of the Ultima series should be happy to hear that Shroud of the Avatar has added Starr Long to its roster as executive producer. Don't recognize the name? You should; according to Richard Garriott, Starr Long is the reason that Ultima Online existed in the first place. As Garriott puts it, while there had been discussions about doing an online installment of the series, Long was the one who was insistent that Ultima Online needed to happen. He was so much the driving force behind it that Garriott points to him as the push that kept him working on the game. A formal announcement will be made on Saturday at RTX 2013 alongside a special demonstration of Shroud of the Avatar, which will be available via livestream. If you've been hoping to see some of the key players behind UO back together, it looks as if you're in luck. [Source: Portalarium press release]

  • Shroud of the Avatar introduces layaway program for backers

    by 
    Mike Foster
    Mike Foster
    06.05.2013

    Portalarium's Kickstarter campaign for Shroud of the Avatar: Forsaken Virtues cruised past its initial funding goal of one million dollars, landing at $1,919,275 by the time the clock ran out. Though the Kickstarter drive has ended, the company is still taking pledges for the project through the official SotA website. In fact, SotA offers a whopping 22 different pledge tiers ranging from $10 to $11,000. If you don't have $11,000 in your pocket but would still like to pledge as much, Portalarium has announced a layaway program that will help backers contribute larger amounts of money by breaking the payments up into smaller chunks. The layaway plan, which should go live this month, establishes monthly payments for big pledges -- and assigns a monthly finance fee. The company is promising another update this month with more details on the plan, which was designed in part due to backer requests. The layaway plan will be available to both new backers and those looking to upgrade their pledge tier. [Thanks to FlyinBuddha for the tip!]

  • Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond

    by 
    Jef Reahard
    Jef Reahard
    04.12.2013

    Welcome to Massively's guide to MMO sandboxes in 2013 and beyond. I've collected the essential details on all the major sandbox titles releasing this year and in the near future in one easy-to-reference article. If you're wondering whether ArcheAge forces you to PvP, or if you can't tell The Repopulation from Origins of Malu, this is your post. I'll be updating it as game features are added, removed, or revealed, so be sure to use the comments to let me know if I've overlooked a particularly noteworthy item. Finally, I want to point out that this isn't an exhaustive list because of the sheer number of sandbox projects ongoing. For now, I'm choosing to focus on the ones that will be playable in 2013/2014 as well as the projects that have a big-name developer attached.

  • Hyperspace Beacon: SWTOR's Shroud lifted [updated]

    by 
    Larry Everett
    Larry Everett
    04.09.2013

    I've been covering Star Wars: The Old Republic for going on three years now. My first full-time MMO was Star Wars Galaxies, although I had played a bit of Ultima Online before that. I have also played nearly every major MMO after SWG's launch, ranging from World of Warcraft to Lord of the Rings Online to City of Heroes to DC Universe Online. Although all those games had aspects that I really enjoyed, I was not able to stick with any of those other MMOs for more than a month. But when I first started playing SWTOR regularly during beta, it had me hooked. Sure, there were many aspects that I didn't like; some areas made me question the strength of the game as an MMO, but I continued to play. Some people would say that it's the lightsabers that have kept me there. I would agree the hiss and buzz of a laser sword is part of the appeal. I have played through many of the class stories to a high level, and I've also watched every class story multiple times on YouTube to catch all the endings. I have personally played through the Sith Warrior and the Sith Inquisitor story twice -- not just to level up but to watch the story again. Some of the dialogue is shaky, but in my opinion, there had never been this level of storytelling in an MMO before. And I will continue to play as long as there is still story to experience. Today, BioWare launches the next chapter in the story of Star Wars: The Old Republic, Rise of the Hutt Cartel. The majority of the story takes place on the Hutt-controlled world of Makeb, but we have also been given two major quest that take us all over the galaxy. Today, I would like to talk about one of those: the Shroud.

  • Shroud of the Avatar is well and truly Kickstarted

    by 
    Elisabeth
    Elisabeth
    04.07.2013

    Time has run out for the Kickstarter campaign for Richard Garriott's Shroud of the Avatar. The closing tally for the campaign was $1,919,275, raised over a humble $1,000,000 goal. When you throw in the donations made through the game's site rather than Kickstarter, the whole effort raked in just over two million dollars. Given that the game hit its funding goal back on March 19th, we realize the success of the campaign was never really in question. The project has enough funding to have unlocked nine or ten stretch goals, including a Tracy Hickman novel and a host of systems and content goodies.

  • Rewards expand for backers of Garriott's Shroud of the Avatar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.27.2013

    If you've been meaning to throw money at Richard Garriott's Shroud of the Avatar Kickstarter campaign but haven't yet, the good news is that there are now more rewards for people who pledge support to the game. The $50 reward tier now includes a special Immortality Fruit, a special title, and early access to your surname. At $60, you also get a special tunic, weapon, and pet. The new $80 tier adds in future access to episodes 2 & 3 of the game, an indestructible starter tool, and the ability to tame an elusive monster out in the wild (assuming the game reaches its stretch goal for the taming system). Those who have already donated will receive the rewards as well, but there are several more expanded tiers that might convince fans to bump in a few more dollars.

  • SWTOR story secrets revealed by Lead Writer Hall Hood

    by 
    Larry Everett
    Larry Everett
    11.28.2012

    Fans of Star Wars: The Old Republic don't need to be reminded that story is central to the MMO's development. But fans of the story part of the game have been anxiously awaiting the next installment of personal and planetary story arcs. That is why Massively pulled SWTOR Lead Writer Hall Hood aside to ask him some questions. Hood has been an integral part of the SWTOR writing team since the beginning; he penned major parts of the Jedi Knight, Smuggler, and Taral V storylines. In addition to having one of the best superhero alter-ego names in the gaming industry, Hood sits on the upper rungs of BioWare's writing team. And if that's not enough for you to listen to him, we heard he has a Wookiee co-pilot who could rip the ears off a gundark. Read on to find out what this practitioner of prose says about the future of the SWTOR story.

  • Trion Worlds licenses CloakWorks cloth simulation tech

    by 
    Matt Daniel
    Matt Daniel
    06.13.2012

    RIFT players, have you been feeling like the game is missing a certain je ne sais quois? Perhaps the way your cloak flaps in the wind just isn't quite dramatic enough for you. Well, you may just be in luck, as Trion Worlds has just announced that it has licensed CloakWorks' "advanced cloth simulation technology" known as Shroud. RIFT executive producer Scott Hartsman claims that capes are one of the most-requested visual features and states that he's "very happy" with Shroud's results. The studio hasn't released any previews of the new technology in action, but we'll be sure to keep our eyes peeled for new details as they come. In the meantime, though, why don't you busy yourself by catching up on all the latest news about RIFT's upcoming Storm Legion expansion? [Source: Trion Worlds press release]

  • Nonstandard loot systems in WoW

    by 
    Tyler Caraway
    Tyler Caraway
    07.18.2010

    No matter what the reason that you play World of Warcraft, there is one singular topic that all players must come across at one point or another: loot. Whether it be in dungeons, raids or PvP, loot is going to drop. When it comes to the end-game PvE side of things, you are more than likely going to run into various loot systems. There are really only four basic types of loot systems out there: DKP, loot council, open rolls or GDKP; the reality is that virtually every loot system created does fall into one of those four categories. Players are probably familiar with more traditional DKP loot systems or modified variants thereof, while loot council and open roll systems pretty much speak for themselves. GDKP is a somewhat newer phenomenon that's been sweeping the PUG scene these days. But really, I don't want to talk about those systems. The debate over which of these is the best option has been done to death. Instead, I'd like to introduce three off-the-wall loot systems that I've seen in my day that I've personally found to be highly interesting. Are they "better" than others out there? Who can say? It's all a matter of opinion, really, but -- I think, at least -- they are worth taking a look at.