singularity

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  • Activision Blizzard talks 2009 lineup, including Modern Warfare 2, Singularity

    by 
    David Hinkle
    David Hinkle
    02.11.2009

    Activision Blizzard has a lot on its plate for 2009. Other than completely burying you in Guitar Hero games, the company plans to unleash its set of unique IPs this year, as detailed during its recent conference call. Let's go over them!First up, we should all expect Prototype sometime during this year (June!). The head of Activision publishing also confirmed that "first-person action game" Singularity would see release in 2009, as would Bizarre Creations' unannounced, "Mario Kart meets Forza" racing title. Don't want any of that new stuff? Fear not, a little game called Call of Duty: Modern Warfare 2 is releasing this year, too! So, there you have it! All of the fun stuff from a financial earnings call, without those pesky numbers getting in your way.

  • EVE Online's Tech III ships hit Singularity test server

    by 
    James Egan
    James Egan
    02.06.2009

    When CCP Games first announced the new line of ships coming to EVE Online with the Apocrypha expansion, a modular design called Tech III, player opinions were rather divided. Some view the flexibility to create thousands of potential ship configurations as a positive thing for EVE. Still, others remain standoffish, citing either the potential for over-complexity or "Lego in space."Well now it's time for speculation to fizzle out, and for the players to see what Tech III is all about firsthand. An announcement today from EVE dev CCP Nozh let the players know that Tech III can be experimented with on the Singularity test server.

  • Stunning EVE machinima depicts struggle between New Eden's factions

    by 
    James Egan
    James Egan
    01.28.2009

    The sci-fi setting of EVE Online provides a great amount of material for players interested in creating machinima. But it's not everyday that a short film as good as Clear Skies or Havoc comes along. Then again, it's also not every day that something created by a player draws accolades from the game's creators -- but that's exactly the case with the work of EVE player Kyoko Sakoda, in "War Has Come" -- which beautifully captures the game, set to a cover of Bob Dylan's "All Along the Watchtower." Sakoda writes, "This is one of my first thematic works. I know the Bear McCreary version of the song may sound like it is out of place for a few hardcore sci-fi fans, but I could not justify using any other cover. Enjoy, and write feedback if you wish. I'm always looking to improve my storytelling, direction, and editing and compositing skills." We've got "War Has Come" embedded for you below the cut, and it's well worth a look. We just wish Dylan's "All Along the Watchtower" was a longer song...

  • Game Informer reveals Raven Software's 'Singularity'

    by 
    Jason Dobson
    Jason Dobson
    01.14.2009

    Judging by the big hand on the office clock it's time for new details concerning Activision Blizzard's upcoming 'targeted' new IP, Singularity. Right on cue, the game is the cover darling for Game Informer's February issue, with the 'zine's online site teasing new details on the sci-fi shooter with a time-sensitive twist.First shown in brief during Activision's not-quite E3 press event last July, Singularity is being developed by Wolverine dev Raven Software. According to GI, the game will let players jump through history and use time as a weapon, rapidly aging opponents into bones and dust. We wonder if it works the other way around, letting us turn the opposition into sniveling babies or angst-fueled tweens. The issue, complete with the snazzy cover above, should be fluxing its way onto magazine racks soon.

  • EVE Online kicks off Mac open beta for high-res graphics engine

    by 
    James Egan
    James Egan
    01.13.2009

    The next EVE Online expansion, called Apocrypha, will launch on March 10 and promises to bring a long-missing feature to the Mac client: high res graphics. The Trinity graphics engine (aka Premium graphics) has been available to players using the Windows client since December of 2007. As of today, all active accounts using the Mac client can opt to download a second enhanced client to try out EVE's Premium graphic content on the Singularity test server.EVE's Community Manager CCP Wrangler says, "This is the culmination of over a year of effort on the part of development teams at both CCP Games and Transgaming and we are extremely happy to see EVE running in all its splendor on the Mac OS." That splendor, however, may not be coming for some EVE players running older Mac hardware.

  • EVE's call to arms: Thursday fleet battles on test server to help combat lag

    by 
    James Egan
    James Egan
    11.19.2008

    EVE Online's latest expansion Quantum Rise brought some new features for the industry crowd, and a few enhancements aimed at PvP pilots as well. But some of the broad changes they've made to the game mechanics have triggered lag, and lots of it, which CCP Games is hoping to combat with the help of the players themselves. CCP Tanis says, "We take this issue very seriously and as a result, our engineering team has been in high-gear working on fixing the problem and we think we are close, but we need your help." The help CCP Games is looking for requires relatively little from players, aside from logging into the Singularity test server and entering the fray, blasting each other apart in battleships. The Wednesday tests were already underway when we got word of this, but they're looking to get a large group of pilots (200 or more) for the Thursday fleet engagements on Singularity. The test will take place on Thursday at 11:00 GMT, and another is tentatively slated for 15:00, dependent upon what CCP learns from the previous fights. CCP Tanis lays out how players can get involved:

  • Substantial changes to industrial ships in EVE's Quantum Rise

    by 
    James Egan
    James Egan
    10.29.2008

    New additions to EVE Online through the Quantum Rise expansion are on the way, some of which are already on the Singularity test server. CCP Chronotis followed up his announcement of the Orca by outlining some big changes to ships that are some of the mainstays of industry in EVE. "Much has changed in EVE since many of the hauler of mining class ships were introduced. With Quantum Rise we felt the time was right to review these ships and make changes where necessary to refocus their roles and ensure they can still perform in the age of New Eden's Great War," he said. The changes outlined aren't finalized, and will go through testing on Singularity before any of this goes live. Chronotis addressed how CCP Games would like to change three categories of ships: blockade runners, deep space transports, and mining vessels.

  • EVE's new Weapon Grouping feature explained

    by 
    James Egan
    James Egan
    10.23.2008

    Weapon Grouping is one of the new features coming to EVE Online, via the multi-staged release of the Quantum Rise expansion. Players spotted and have been giving updates on what they've seen on the Singularity test server, but now EVE dev CCP Ytterbium has posted a dev blog that explains this new feature in great detail, right down to screengrabs of Weapon Grouping in action. If you've been waiting to hear more about this, you'll want to check out CCP Ytterbium's dev blog, 'Weapon Grouping', for his visual explanation of how you'll soon be able to consolidate your weapons into a single icon, and reload all of them at once. He also lays out the scenarios when you wouldn't want to take advantage of this feature, like when attacking multiple targets (although there's a solution to that built into the feature). Additionally, he's written a lengthy FAQ that should help dispel some of the confusion surrounding Weapon Grouping.

  • Intel CTO predicts singularity by 2050

    by 
    Thomas Ricker
    Thomas Ricker
    08.22.2008

    If Intel's CTO is correct, then man and machine could merge by the year 2050. Justin Rattner said that Intel's research labs are looking at human-machine interfaces and predicts that promising changes could come sooner than expected. For example, did you know that Intel is working on small, shape-shifting robots called "catoms" -- tiny inside the pocket, a million-strong team of micro-robots could one day reassemble into an earpiece, keyboard or say, full-torso heat shield that withstands the frictions of hyperspace (ok, we made that last bit up). During his keynote, Rattner said, "There is speculation that we may be approaching an inflection point where the rate of technology advancements is accelerating at an exponential rate, and machines could even overtake humans in their ability to reason, in the not so distant future." A date he pegs at 2050, not December 21st, 2012 as some would say. But with wireless power and 3-dimensional transistors on the horizon, well, who are we to argue? Besides, Intel has a pretty good record when it comes to predicting advances in technology, eh Gordie?

  • Microsoft's Midori -- a future without Windows

    by 
    Joshua Topolsky
    Joshua Topolsky
    07.30.2008

    According to a report, Microsoft isn't just looking at the next version of Windows (no, not Mojave) for future OS possibilities, but is looking beyond the Windows architecture altogether with a project known as Midori. The new OS is still in the "incubation" phase (which puts it slightly closer to market than R&D projects), but Microsoft has admitted to its existence, and the Software Daily Times says at least one team in Redmond is actively working on the new architecture.The basis for the platform centers around research related to Microsoft's Singularity project, and envisions a distributed environment where applications, documents, and connectivity are blurred in a cloud-computing phantasmagoria which can be run natively or hosted across multiple systems. The researchers are working to create a concurrent / parallel distribution of resources, as well as a method of handling applications across separate machines -- religiously-dubbed the Asynchronous Promise Architecture -- which will set the stage for a backwards-compatible operating system built from the ground up, with networks of varying size in mind. Says the SD Times, "The Midori documents foresee applications running across a multitude of topologies, ranging from client-server and multi-tier deployments to peer-to-peer at the edge, and in the cloud data center. Those topologies form a heterogeneous mesh where capabilities can exist at separate places." Like it technical? Hit the read link for an in-depth look at the possible shape of Microsoft's future.[Via Yahoo!]

  • EVE Online API improvements to track the Empyrean Age

    by 
    Matt Warner
    Matt Warner
    07.02.2008

    EVEMon, EVE Fitting Tool, and other essential programs that benefit from the EVE API platform were offline yesterday while EVE Online's Tranquility server transited over to the new Empyrean Age 1.0.1 build. With more pilots than ever participating in Empyrean Age's factional warfare, CCP has also enhanced the EVE API so players have more functionality to help track and report on the state of the war.The factional warfare data is only calculated on the Tranquility server once a day during downtime, but will cache every hour to make sure that new data is available in the API. Official API documentation isn't included for the new stat-tracking improvements but the regular documentation is online. CCP is also planning long term development and support for the API including a test server with reduced cache times. The EVE Online developers have given players quite the toolbox to work with, and some tools are already benefiting from these changes like EVEAI.Live. The full list of API improvements and changes are listed after the click through below.

  • EVE Online blazes into The Empyrean Age

    by 
    James Egan
    James Egan
    06.10.2008

    Massively has been beating the war drums as EVE Online enters a new era in PvP: The Empyrean Age expansion. This time of factional warfare will sweep players of all four races in New Eden into a whirl of conflict never seen before in the game. PvP will no longer be limited to low sec ganks, 0.0 alliance warfare, or Empire war decs. For the first time, it will be integrated with the storyline on a massive scale. And all the while, embedded reporters loyal to their respective factions will be conveying news and swaying the masses of New Eden to their cause. With all of this build-up to the expansion's release, there's a great deal of information to absorb. So we've written about what exactly The Empyrean Age is, and what it is not. Our columnists at Massively have written on the background of the conflict between EVE's races, and torn through some of the complexities of EVE's factional warfare for you as well. Although factional warfare has been tested extensively, these radical changes to the universe of EVE Online require a hefty amount of downtime to deploy. But after the full day's downtime, the shardless galaxy of New Eden will be set ablaze at 02:00 GMT on June 11. While you're rocking back and forth in your chair waiting for the server reboot, check out Massively's ramped up coverage of the sci-fi MMO and get yourself into the mood for tearing into the hulls of your rival faction. We suspect that a number of EVE vets are going through booster-level withdrawal symptoms today; so for the truly hardcore, CCP posted the full patch notes in all its 18-page glory on their provisional 'downtime site'. And of course, there's always time to watch Clear Skies a few more times while you wait for New Eden to ignite once again. %Gallery-24797%

  • EVE Online: play test factional warfare, June 4-6

    by 
    James Egan
    James Egan
    06.02.2008

    CCP Games announced a new series of factional warfare playtests for EVE Online's imminent Empyrean Age expansion, and are seeking help from all available pilots in New Eden. EVE dev CCP Tanis stated that the first release candidate for the Empyrean Age is being put on the Singularity test server, and that CCP is now focusing its attention on the gameplay mechanics of the long-anticipated factional warfare system. The playtest will focus on the offense and defense of capture points and the conquering of solar systems. Players will be divided into either Caldari or Gallente factions; each faction will have an offensive and defensive team. The ultimate goal is to capture as many systems as possible while preventing the opposing faction from gaining any territorial control. CCP developers and ISD will be on hand to answer questions and guide players. When: June 4 to 6 (Wed., Thurs., Fri.) from 11:00 to 14:00 EVE time (GMT).Where: Singularity test serverWhy: "We really cannot stress how important your feedback is to us." Another Why: Each day the players on the winning side will be given a stock of officer modules !! ... *dramatic pause*... on the test server only. (Sorry.) Also the player who submits the best bug report will be given maxed out skills on the test server. How: Join the in-game channel "Faction Testing" for instructions.CCP Tanis also reminds players that the latest Singularity test server patch is required to participate in the playtest. The patch should ONLY be applied to a second copy of the EVE client, and NOT the main client used for everyday play on the Tranquility server. That is, unless you'd prefer to call the test server "home" from now on. Further details can be found in the official announcement; EVE Online account login is required to access this information.

  • June 10th marks the dawn of EVE's Empyrean Age

    by 
    Samuel Axon
    Samuel Axon
    05.28.2008

    CCP announced today that EVE Online's Empyrean Age expansion will go live on the 10th of June. The expansion will be free for all EVE players. Features added include factional warfare with a ranking system, new agents, a new region of space, details on hidden deadspace complexes, and new system occupancy rules.EVE's in-game news sources have been filled with reports of one violent diplomatic disaster after another, setting the stage for the all out war to come. In addition to those reports, CCP commissioned writer Tony Gonzales to write a novel (also titled Empyrean Age) that reveals in detail the back-story of the conflict.Empyrean Age is already live on EVE's test server, Singularity. User reactions have been positive so far, and we suspect this update will offer plenty of satisfactory content to tide users over until the Ambulation update downloads later this year.

  • The Empyrean Age blasts onto Singularity

    by 
    Adam Holisky
    Adam Holisky
    05.28.2008

    Fighting for your empire of choice? Of course. Complexes full of militia fighters hacking away away at each other? That is there too. A few bugs that result in the beloved EVE Online police, Concord, blasting you for fighting the good fight in high-sec? Well, it just would not be a war without Concord and a test without flaws! The good, the bad, and the ugly parts of factional warfare in the EVE Online expansion Empyrean Age are at every pilot's fingertips. The details are conveyed in a blog, hosted on Nuyan's Hangout, that presents an in depth look at the concepts currently floating around the test server.Factional warfare is not going to be a big ship destroys little ship game of domination. Newer players are encouraged to participate since some zones restrict ship class and eliminate the chance for a Titan to destroy your little frigate. In these zones, players attack and defend systems in an attempt to control outposts for a certain amount of time. This factional warfare feature sounds similar to the timed capture methods World of Warcraft employs. Nuyan is quick to point out that the design does have a slight hint of tauren and orc, but that EVE maintains a unique flavor that separates it from the open PvP zones in World of Warcraft. We remain hopeful that EVE will retain it's unique style and eagerly await this long awaited expansion to go live.[via Crazy Kinux]

  • Singularity's Empyrean Age begins Saturday

    by 
    Samuel Axon
    Samuel Axon
    05.15.2008

    CCP will begin testing EVE Online's recently announced Emyprean Age expansion on the Singularity test server beginning this Saturday, the 17th of May. To celebrate the event, the dev team is hosting an event at 19:00 GMT. Everyone is invited to test the new features -- particularly Factional Warfare -- with the dev team.There will be awards for achievements like "most kills" and "most bizarre bug found" once the dust has cleared. If you're an EVE subscriber, read the announcement for more details. If you want to jump right in, don't forget to download the patch and apply it to your client (not the installation with which you play on Tranquility, though!). Once you're all patched up and ready to go, log in on Saturday and join the chat channel "Faction Testing."How often do you get the chance to blast the entire EVE dev team out of the skies? Sounds like fun.

  • CCP and EVE need help testing the new networking layer

    by 
    Andrew Russo
    Andrew Russo
    04.28.2008

    When flying through space in EVE Online, without a care in the world, things can often go wrong rather quickly. For example, when jumping through a stargate on the way home from a successful trading expedition, the game decides to freeze. The stargate then disappears, the UI becomes completely useless, and the only thing on the screen are twinkling stars. What happened here? A massive battle between alliances just took place and the node decided to choke. This means lag, waiting, re-logging, and the never ending cycle of keyboard smashing. Oh what a wonderful world it would be if this did not happen.Well, with the next Trinity patch, a new networking layer that may ease the suffering of cosmic travelers is being tested. EVE and CCP are requesting some extra players, about 200 or so, to help test the networking layer on singularity. You only need to log in between 1830 GMT and 2100 GMT on the 29th of April to participate in the test. Sound easy? Well it is just that simple. CCP will have a channel devoted to test results and updates throughout the testing period. Hopefully, if successful, we can all avoid the lag when corporations decide to crush one another or when you make that evil trip into Jita. In order to make sure your ship does not implode when you try to log in, be sure to check out the singularity installation and FAQ page to be ready to test and make the universe a better place.

  • Microsoft (finally) releases Singularity, the research oriented operating system

    by 
    Ryan Block
    Ryan Block
    03.05.2008

    It's been in development for nearly half a decade, but this year at Microsoft's R&D extravaganza TechFest, the company finally lifted the curtain on its research-oriented Singularity OS. Let's just be clear from the get-go, though: while it's available for immediate use, Singularity is nowhere near anything you'd replace your desktop OS with. The sole intention here is to test out futuristic new concepts in application interaction, microkernel architecture, and so on, so don't expect to hear that Microsoft is hanging up the Vista apron or anything. But for the turbo-geeks in the crowd, the Singularity Research Development Kit (RDK) 1.1 is now available for download for academic non-commercial use. And for the rest of us, well, we'll just see what the year 2011 holds in store.[Thanks to everyone who sent this in]Read - Brush up on your Singularity theoryRead - Download that biz