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  • iPhone 3G (uh, mold) vs iPhone... fight!

    by 
    Thomas Ricker
    Thomas Ricker
    06.10.2008

    Curvy huh? Obvious now that the iPhone EDGE and the pasty iPhone 3G manufacturing mold can be setup side by side. Injection molded thermoplastic for the win!

  • Tauren weapons unshrunk

    by 
    Mike Schramm
    Mike Schramm
    05.14.2008

    Before I start this post, I should warn you that every single post we do about the size of something ingame must, by contractual obligations, contain a risqué double entendre somewhere within. Be warned.Reader Veras was nice enough to point out to us that as of the 2.4.2 release, Tauren two-hand weapons have returned to normal size as planned. It seems to me that this got fixed fairly quicker than other size issues that Blizzard has had. We still have no idea how their code works (and what they're changing that causes all of these weird issues), but at least they're getting better at fixing things.Of course, as any Tauren Fury Warrior will tell you, it's not the size of your two-hand weapon -- it's how you use it. Contract fulfilled.

  • Some Hunter pets not losing size or elite status when tamed

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.13.2008

    So by now, I'm sure a lot of people have seen it: A Hunter accompanied by what looks to be a pet on steroids, with a huge size and an elite target frame. No, Hunters have not gained the ability to become even more imba, it appears to be a display bug. Since 2.4, elite and rare (aka silver elite) pets aren't quite registering properly once tamed, as they appear to keep their size and show up as elite in status (though apparently not in stats) until the hunter logs off. As a result, you may have seen Gutripper tearing up Blood Elves in Dawnblade Village, or King Bangalash frolicking around Booty Bay. Rest assured (or be disappointed) that you probably won't see them that way for long, and a hotfix is on the way. Mania speculates that the bug may have something to do with the implementation of Papa Hummel's Pet Biscuits, which seems very possible. Maybe when they messed with the coding to allow pets to grow larger, much like the PTR bug where non-combat pets grew giant, it caused elite pets to grow a bit larger too, or at least not shrink like they should. Either way, enjoy your new massive pets while you can, Hunters, I'd imagine a hotfix will come either this Tuesday or the next.

  • Size matters: Tauren shrinkage

    by 
    Amanda Miller
    Amanda Miller
    03.27.2008

    For those of you who do not frequent the forums, you might not know that since patch 2.4, there has been a Tauren outcry. It seems that cows everywhere are logging in to find that their weapons are roughly 50% smaller than they were previously. Should you take your weapon out to get a better look at it, you'll get to watch it grow back to pre-patch size. Unfortunately, this is not a bug. Hortus has confirmed that it was an intentional change because certain weapons would clip the ground while sheathed. While the Tauren have been getting some support on the forums, some players seem unsure of why this is such a big issue. Let's take a deeper look into why players are upset, including the fact that cows will seemingly be the brunt of even more jokes. Not innocent jokes either; not like "steak! It's what's for dinner!"

  • XBLA size limit causing difficulties for Street Fighter HD

    by 
    Kyle Orland
    Kyle Orland
    01.30.2008

    Oh, Microsoft. When will you learn that downloadable games are sometimes going to want to be bigger than a memory unit. First, Castlevania: Symphony of the Night bumped up against the then-50MB limit for XBLA games, leading to a ceiling raise. Then promising platformer Eternity's Child got chased to the Wii when it ran up against the new 150MB limit. Now, anticipated HD remake of Street Fighter II is apparently having trouble squeezing all its high-res graphics and remixed music into the imposed size limit.Speaking to VideoGamer.com, director David Sirlin said that it was "difficult to store so many 1080p graphics in such a small download size." According to Sirlin, the 150MB limit "also makes it difficult or impossible to include all the original game's music AND [an] all remixed set of music."Xbox-owning fighting fans shouldn't lose hope, though -- Sirlin says his team is "still doing our best to fit within the limit we've been given." Still, we have to wonder why they should have to go through the aggravation at all. To satisfy the three hardcore fighting fans that own a 360 but not a hard drive? Don't punish the many for the questionable purchasing decisions of the few, Microsoft.

  • Size does matter

    by 
    Marcie Knox
    Marcie Knox
    01.23.2008

    One of the first rules of WoW I learned was Big = Bad News, and the Sons of Arugal beat this lesson into my head until it stuck. Initially I thought that the size of a mob would be a great tool in figuring out what I shouldn't be fighting. I mean, if they're bigger than other stuff, how could I miss them? So you're out in Eastern Plaguelands, merily working on your 1078th Plague Bat so Tirion can get his jollies by standing next to a hero, and suddenly your screen fills with light tan wings. You try to run, but it's too late. It's not like you can see where you're going anyways, with giant Chiroptera butt in your face. You've just been Dustwing'd. And once you hit Outlands, it seems like there's a giant baddy around every corner. Fel Reavers roam, looking for... spare parts? Lost love? I don't know, but it was pretty obvious that I should stay away when all I could see were his hubcaps. I also give wide berth to rare striders (ok, all striders because I can't tell the difference) in Zangermarsh, dragons in about 100 different zones, and anything that looks even mildly "elitish" in stature. It's not just the bad guys that are getting in on the sizing action, either. Those enough with the good fortune of travelling to Mount Hyjal get to see the new and improved Jaina and Thrall. I can't tell you how many jokes exploded in Vent when we first saw them. Yep, that's me next to Jaina in the picture at the top. And no, I didn't have Noggenfogger on. She's really that huge now. So who's your favorite giant mob? Do you still suffer from weekly "ZOMG NOOO..." nightmares from EPL like me?

  • Apple MacBook Air and MacBook Pro size showdown

    by 
    Joshua Topolsky
    Joshua Topolsky
    01.15.2008

    How does Apple's new wonder of the world stack up to its fat, old, slow, nasty brethren? Well, you may be surprised to learn that the footprint doesn't change that much, but in the thickness category there's simply no comparison. Take a look at the shocking gallery below and you'll see just what we mean.%Gallery-13920%

  • Trade group: Game industry growth to slow in '08

    by 
    Kyle Orland
    Kyle Orland
    01.07.2008

    Game industry business stories in 2007 were a pretty one note affair -- record-breaking this, unprecedented sales that, blah blah blah. But the boom times might be ending soon, as the Consumer Entertainment Association is predicting that games industry growth will begin to slow in 2008.To be clear, this doesn't mean the industry is going to get smaller, by any means. The CEA is still predicting that the industry will grow 13 percent, to $17.9 billion, in the coming year. What's getting smaller is the rate of growth, which was a ridiculously high 22 percent from 2006 to 2007. This isn't all that distressing, considering economic analysts are pointing to recession across the economic board. In fact, plenty of industries would be positively giddy with 13 percent growth these days. Then again, declining growth is the first step to actual industry shrinkage, which is the first step to the total evaporation of the industry. Then again again, given that we're entering the middle of the current console generation, this is probably just a sign that the chronically cyclical game industry is going through yet another one of its regular cycles. Amid all the uncertainty, one thing is for sure ... economic analysis makes our heads hurt.

  • Leopard-ready iMac icons

    by 
    Mike Schramm
    Mike Schramm
    10.18.2007

    Just in time for Leopard, reader Fernando sent us a cool free download he's set up-- he's gone back and recreated all of these iMacs, from the Bondi Blue iMac all the way up to the latest and greatest silver and glass model, in Leopard-sized icon form.I'm not sure exactly what you could use these for, but the better question might be what can't you use them for? Easily identify iMacs on your network, or use an app like Candybar to put these wherever you want. Want an iMac full of iMacs? You got it.

  • TDK also looking to boost hard drive capacity

    by 
    Darren Murph
    Darren Murph
    10.02.2007

    Just try naming a major player in the hard drive biz not touting some sort of stupendous breakthrough to boost HDD capacity, and you're likely to come up fairly empty. Nevertheless, TDK is hopping on the ever-growing bandwagon, as it has reportedly "developed the technology to more than double the data storage capacity of hard-disk drives compared with the most advanced products now available by modifying the design of magnetic heads and disks." Notably, we've heard of similar processes before, but TDK is suggesting that its method can offer up the capability to "read and write 602-gigabits of data per square inch" while producing drives up to 3TB in size. Best of all, this all seems to be a bit beyond the drawing board, as the outfit hopes to mass produce the heads sometime in 2010. [Warning: read link requires subscription]

  • Night elves are latest shrinking shoulder casualties

    by 
    Mike Schramm
    Mike Schramm
    09.06.2007

    First Orc males, then Draenei, and now Night Elves? It appears that Night Elf shoulders have shrunk (just a bit-- not nearly as dramatic a change as the Orc shoulders were) over on the PTRs. We talked about this on the WoW Insider show last week: what is up with Blizzard's code that changes like this are happening? What variables are they editing that makes the weird stuff like this happen?At any rate, there is good news. Hortus says the issue is unintentional, and will be fixed in an upcoming PTR build. So your Night Elf will still be able to wear his broad shoulder pieces with pride.

  • Ten reasons to upgrade to a Lite

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.19.2007

    var digg_url = 'http://digg.com/gaming_news/Ten_reasons_you_should_upgrade_to_DS_Lite'; Are you still waffling over whether or not you should hug your big ol' original DS goodbye and pick up a DS Lite? We know some of you are still clinging to the old ways, but never fear -- we're here to help! This week, we're going to look at ten reasons to make the switch ... and ten reasons to stick with what you've got. Oh, we never said we'd make the decision easy.Of course, the minute we convince you, Nintendo's apt to completely redesign the hardware all over again! But don't worry -- you'll be armed with a list of reasons to wait on anything new ... at least, until we decide to start convincing you to upgrade again. It's the circle of Nintenfandom; you know you're used to it by now.

  • Masaya Matsuura thinks big is not always better

    by 
    Peter vrabel
    Peter vrabel
    05.15.2007

    No one can deny the deeply-rooted desire for increased portability in our gadgetry. MP3 players, phones, PDAs and even Game Boys have all succumbed to its forward-moving push by getting smaller over the years. At the Nordic Game Conference in Sweden, revered designer Masaya Matsuura shared his thoughts on why Nintendo's Wii was outselling Sony's PS3: It's too big! Citing Japanese consumer tastes as the main reason, he believes the system itself is, "too big for the Japanese." Xbox fans should note that he didn't care for the power brick either.While praising the Wii for introducing new game play ideas, he also brings up an interesting point on longevity, not believing gamers would want to withstand hours of "shaking the controller." Those that get winded walking up a flight of stairs should consider this if choosing their second console. Hey Matsuura-san: it's not the size that matters, it's what you do with it. I've got my PS3 nestled in its rightful place inside my cool and spacious TV cabinet and don't frequently juggle it or take it out to play fetch with my dog. Maybe the PS3 was too Americanized for Japanese tastes, but a console doesn't get a lot of portability anyway so I fail to see its size as being an issue. As for exercise, we'll stick to curls (cheese curls) so we can focus our free time on PS3 time-suckers like Motorstorm and Oblivion.

  • Breakfast Topic: How big is your guild?

    by 
    Paul Sherrard
    Paul Sherrard
    05.06.2007

    I've seen guilds with 1 member, I've been in guilds with 500 members, and yet I've never found a guild that can be everything to everybody. I'm sure even those guys with their 1-man guilds get a bit lonely from time to time. So what is it that makes a guild too big, too small, or just right for your average player? Would you prefer to be a member of a small, tightly-knit guild or a sprawling mass of people so huge that everyone on your server knows your guild, if not you? What does the size of a guild's membership say to you as a member or prospective member? Does size matter, and if it does, which is better - erring on the smaller side of numbers, or a population enough to start a small city? How big is your guild, and is it the right size for you? Why? If not, then what are you looking for from a guild, and how does the size of the guild play into your perception and comfort-level with that guild? Lots of questions, let's hear your answers!

  • Tip: Easily cycle through toolbar icon sizes and formats

    by 
    David Chartier
    David Chartier
    04.30.2007

    Steven Frank has been blogging a number of Coda-related tips since Panic released this ground-breaking app last week. Fortunately for the non-code ninjas in the crowd, Steven's tips haven't been all PHP and CSS-obsessed, however, as he just released this handy gem that I've never seen before. Apparently, in most Mac OS X apps (probably the Cocoa-based ones, so Firefox is out), you can cmd-click the 'standard toolbar widget' in the upper right of the window (the one that looks like a throat lozenge) to cycle through all the different states of toolbar buttons. Large icons + text, small icons with no text and even two different sizes of text-only buttons are all readily available for you to customize in most apps. This is a handy tip especially for me since I *hate* how large Apple made the default icon size in the toolbar, and I previously was right-clicking and chosing 'Use Small Icons' in every single one of my apps. Until a developer comes to my rescue with some sort of AppleScript that can set the default icon size in every app to what I believe it should be, this tip is the next best thing. Thanks Steven!

  • Put iPhoto on a diet

    by 
    David Chartier
    David Chartier
    03.11.2007

    Avid users of iPhoto who also count their megs and gigs typically notice that the darling iLife app can quickly gobble up a good chunk of the hard drive. One practice that is sure to help inflate the size of your library is editing images. As it turns out, whenever you make edits and save, iPhoto duplicates the image, creating a backup; hence the usefulness of that 'Revert to Original' option. One problem with this system is that all these duplicates can pile up fast if you're an avid iPhoto editor - but thanks to some simple instructions in this MacRumors forum thread, you can put iPhoto on a diet. If you don't want to read through all the posts, Adriaan Tijsseling, the developer of ecto, endo and 1001 (an excellent Flickr client), has whittled out the meat to help get you on your way. Adriaan's post contains the simple commands to run in Terminal (along with an explanation of what is going on) that will effectively remove all the original copies of any images you have edited in iPhoto. While this obviously means you'll lose the ability to use that 'Revert' option (in case you try it, you won't break iPhoto; it's just that nothing happens), this could be a useful trick for anyone trying to reclaim every last byte of free space.

  • Fujitsu achieves another storage milestone using patterned media technology

    by 
    Darren Murph
    Darren Murph
    01.20.2007

    Although it seemed that Seagate was comfortably at the forefront of magnetic recording developments, Fujitsu is hoping that its latest "breakthrough" will add a little friction to the areal density competition. Using patterned media technology, the firm "was able to achieve a one-dimensional array nanohole pattern with an unprecedented 25 nanometer pitch," which essentially means that recording one-terabit per square inch onto HDDs of the future is now realizable. Additionally, the company also revealed a new development "involving perpendicular magnetic recording (PMR) read / write operation on random patterned media," which utilizes the soft underlayer (SUL) as the PMR media. As expected, the presenters weren't as forthcoming about when we'd actually see these achievements make a difference in our laptops, servers, and other HDD-equipped devices, but the sooner the better, okay Fujitsu?

  • Rumor: Apple to increase .Mac, iDisk storage to 30GB at Macworld

    by 
    David Chartier
    David Chartier
    01.06.2007

    MacDailyNews uncovered a digg post that contains some interesting video 'proof' that Apple could soon update the storage size of their .Mac and iDisk storage space to a whopping 30GB. Granted, we all know how easily stuff like this can be faked these days, but the video demonstrates mounting a user's iDisk both through Mac OS X and then using the Apple's iDisk Utility on Windows (via Parallels). When the iDisk is mounted on Windows, its total capacity is reported as a surprising 30GB, significantly greater than the standard 1GB (upgradeable to 2 and 4GB for extra yearly fees) it currently includes. Considering the surmounting criticism .Mac is falling under these days, this massive boost in size - and of course the obvious speculation of the new features that would accompany it - could be a significant boon to .Mac membership and sales. At the least, you might want to make sure you print out a Keynote Bingo card with a .Mac slot, as I think *some* sort of update, per our predictions, is a shoe-in for Tuesday's Keynote.

  • Widget Watch: iPodage song calculator

    by 
    David Chartier
    David Chartier
    11.16.2006

    Remember that iPod storage calculator iLounge released? It seems Christian Chladek, maker of such other widgets as the Morse Code Translator, was inspired to provide an iPod calculator in widget form. iPodage allows you to pick your iPod model and adjust all the vital settings to do some quick and dirty math on just how many tunes you can cram into your pocket for the road. For bonus points, the widget can even shrink out of your way should you need to reclaim some Dashboard space.iPodage is donationware and available from Christian's site.

  • Handheld history reveals PSP's slim figure [Update 1]

    by 
    Andrew Yoon
    Andrew Yoon
    10.23.2006

    Joystiq, the attention-craving parent site to PSP Fanboy, recently compared the sizes of history's greatest handhelds. When looking at the handhelds in size order, one can see that the PSP sits smack in the middle. Game Boy micro: 5.6 cubic inches Game Boy Advance SP: 9.81 cubic inches DS Lite: 12.96 cubic inches Wonderswan: 13.33 cubic inches Wonderswan Color: 14.1 cubic inches Wonderswan Crystals: 14.68 cubic inches Neo Geo Pocket Color: 17.35 cubic inches Sony PSP: 17.52 cubic inches Game Boy Advance: 17.64 cubic inches GP2X: 19.61 cubic inches DS Phat: 22.01 cubic inches Game Boy: 26.39 cubic inches Gamepark 32: 26.83 cubic inches Sega Nomad: 49.36 cubic inches Game Gear: 50.86 cubic inches Atari Lynx: 68.53 cubic inches We should be thankful that the PSP is no monstrosity like the Game Gear... Then again, I did love my Game Gear (pictured).[Thanks, Zebulunite!][Update 1: Whoa, how did that HTML glitch happen? It totally wasn't like that when I typed it. Anyways, fixed.]