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  • A very fat cat is lying on the сarpet on its back. This is red Ameriacan Wirehair male cat. Flat lay.

    Hitting the Books: Why we like bigger things better

    by 
    Andrew Tarantola
    Andrew Tarantola
    06.04.2023

    In "Size," Dr Vaclav Smil takes readers on a multidiscipline tour of the social quirks, economic intricacies, and biological peculiarities that result from our function following our form.

  • bigtunaonline via Getty Images

    PlayStation Preview update brings 16-player parties and chat transcription

    by 
    Rachel England
    Rachel England
    06.04.2019

    PlayStation 4 gamers could soon have access to bigger party sizes. In a blog post by Sony, the company announced it was testing a number of new updates to the Party function, including improved audio quality, better network connectivity and increased player party participants, jumping from eight to 16.

  • PA Wire/PA Images

    Google's Android app-shrinking tool rolls out to all developers

    by 
    Rachel England
    Rachel England
    05.09.2019

    Google introduced the Android App Bundle last year, a publishing format designed to shrink the size of app installs. It's now out of beta and available to all developers, which means all apps now have the potential to be kinder to your phone in terms of storage and memory.

  • Assassin's Creed: Unity patch is 40 GB on Xbox One for some

    by 
    Mike Suszek
    Mike Suszek
    12.17.2014

    The fourth patch for Assassin's Creed: Unity arrived yesterday as a sizable 6.7 GB download. At least, that's the case for non-Xbox One players; some players using the Microsoft console are facing 40 GB downloads for the patch, effectively the size of the full game on the system's hard drive. Ubisoft explained the situation in an update on its support site, noting the "issue with the patch downloading process is replacing the entire game instead of just the parts affected by the patch." The publisher is "working with Microsoft on a solution to reduce the total download to the intended size so that you can get back into the game faster," though it does not have an estimated timeline for the patch's fix just yet. Ubisoft did provide an alternative workaround for disc-based Assassin's Creed: Unity owners: By uninstalling and then re-installing the game, the patch will revert to the correct 6.7 GB download size. The publisher briefly delayed the launch of the patch earlier this week to "refurbish" the game's Paris map. The update is expected to fix ""most of the remaining issues [Ubisoft's] players have been reporting." [Image: Ubisoft]

  • Apple Watch has a smaller screen in tweaked video

    by 
    Steve Dent
    Steve Dent
    10.01.2014

    Apple has released a new version of its Apple Watch design video, and a perceptive viewer noticed a slightly different design from the original. Most noticeable is a smaller sapphire screen and larger bezel on the Watch render, which appears to more closely match the prototype hardware we saw last month. None of this too surprising -- Apple had no doubt prepared the video using 3D renders before the final design was locked, and the changes are small enough that most folks won't care. Still, it does make us wonder if there may be more fine-tuning before production starts in January, especially given rumors of battery-life issues.

  • The Daily Grind: What's your ideal small group size for instances?

    by 
    Justin Olivetti
    Justin Olivetti
    03.01.2014

    I love hanging out with friends in-game, especially when we get enough of us on to go run a dungeon or two. However, I've noticed that the standard small group size in MMOs isn't exactly "standard;" it fluctuates from four to six depending on the game in queston. Four has the benefit of assembling a group easier and faster, although it perhaps makes it more difficult to slot all of the needed roles. On the other hand, six might be too many depending on how few folks log in that evening. But I'm not going to Goldilocks you folks by saying that five is "just right." The truth is, I don't know what I prefer in a small group size. Flexibility, I guess. So what's your ideal small group size for instances? Would you be open to MMOs boasting, say, a three-person or seven-person small group? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EVE Evolved: Designing EVE Onland, part 2

    by 
    Brendan Drain
    Brendan Drain
    01.05.2014

    When it comes to living sandbox MMOs, there really isn't a bigger name than EVE Online. Throughout its decade-long history, EVE has produced some huge gaming headlines, delivered record-breaking in-game thefts and heists, and played host to the complex political machinations of dozens of warring alliances. EVE's sandbox design has even made it remarkably resistant to changes in the market, with subscription numbers remaining relatively stable in the face of new releases and the free to play phenomenon. It comes as no surprise then that the sandbox genre is seeing a triple-A revival, with games like Star Citizen, EverQuest Next Landmark, and Camelot Unchained on the way. With the sandbox genre due to explode back onto the fantasy scene, I've been left wondering how much of the core gameplay that makes EVE tick could be easily adapted for an avatar-based game on land. Even features such as EVE Online's trademark territorial warfare and player-run economy have roots in classic fantasy MMOs like Ultima Online, so they should be easy to convert to modern fantasy equivalents. Last week I started this game design thought experiment with a territorial warfare system and free-for-all PvP with harsh consequences for attackers, but there's a lot more to a good sandbox than smashing people's heads in. In this week's EVE Evolved, I delve into the hypothetical world of EVE Onland again and tackle issues of realistic world scale, exploration, economics, and the evils of global banking.

  • Sci-fi ship chart compares size of ships from EVE, Star Wars, and more

    by 
    Shawn Schuster
    Shawn Schuster
    09.26.2013

    Have you ever been curious about the size comparisons between an Amarr Avatar-Class Titan from EVE Online and a Universe-Class Mass Conveyor from Warhammer 40K? You have?! Well, you're in luck because DeviantArt user ~DirkLoechel has been assembling one of the largest and most comprehensive size-comparison charts for sci-fi ships. The chart, which is still an ongoing project, spotlights the ship sizes from many of the most popular sci-fi universes out there, including Star Wars, Star Trek, Babylon 5, Battlestar Galactica, and more than a dozen more. Heck, it even has the Red Dwarf on there. Head over the ~DirkLoechel's page to see more from this monstrous chart. [Editor note: Dirk Loechel has expanded on the original done by Dan Carlson.]

  • WhatsApp says it has 250 million users

    by 
    Mike Schramm
    Mike Schramm
    06.21.2013

    Mobile messaging app WhatsApp has hit a huge total of 250 million users, the company has told the Wall Street Journal. A couple of million users these days is no big deal, considering how big the smartphone audience has become, but 250 million users is significant. In fact, it's on par with Twitter or LinkedIn, and nearly the size of Skype. WhatsApp is one of a series of apps that allow users to send text messages back and forth to any device for free. Essentially, it's a "text-over-IP" type of service. That may not sound all that interesting (and again, there are a number of apps that do this, going all the way back to AOL's own Instant Messenger), but sending messages without paying an individual charge is obviously very appealing to a large audience, and WhatsApp has put a lot of those people together on its network. WhatsApp is also notable for charging a US$0.99 premium cost right up front, without any other in-app purchases or hidden fees. With a simple-to-understand, easy-to-use and one-time-pay messaging service, maybe it's easy to see just why WhatsApp is so popular. [via Mashable]

  • The Daily Grind: What's your ideal group size?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.08.2013

    World of Warcraft is introducing flexible raids soon, allowing you to experience major content with any size of group that you want. Assuming, of course, that you want to experience that content with at least nine other people. The flexibility is nice, but it doesn't allow you to run with any group size that you want. But maybe that isn't an issue for you in the slightest. Maybe your ideal group size is a dozen people. Perhaps you'd prefer five people along with you, or seven, or just two. City of Heroes scaled most content to group size no matter what, asking players to bring as many people along as they liked and not worry about having too many or too few. So let's throw the question over to you, dear readers. What's your ideal group size? Are you happiest in small groups, pairs, large groups, or massive onslaughts whose numbers block out the sun? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Samsung expands Silicon Valley crib with 1.1 million square foot R&D center

    by 
    Sharif Sakr
    Sharif Sakr
    12.28.2012

    Ladies and gentlemen, welcome to the most extravagant flashy lifestyle, the deluxe villa, the fly palace of Samsung Semiconductor Inc. It only exists as a pile of architects' drawings right now, and probably looks nothing like the Minecraft wonderment shown above, but when it's finished the 10-story San Jose structure will boast the following: A new sales and R&D center, built in the stead of some existing Samsung offices, with floor space totaling 1.1 million square feet. A layout that seeks to "encourage interaction among staff" and "foster connections with the community," while ultimately improving Sammy's "soft capabilities" A parking garage and an "amenity pavilion" (whatever that is, we just know we can't afford one) So, that's pretty much it in terms of detail. But to put all this into perspective, we're talking about an HQ that will be slightly bigger than Apple's recent 3,600-worker expansion in Austin, Texas -- or around a third the size of an infinite loop. [Image credit: MinecraftModsDL.com]

  • The Mog Log: The zone design of Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.28.2012

    I love Final Fantasy XIV, something that comes as no surprise to regular readers of this column. But the game's zone design is not its highlight. This is one of those design aspects that really bothered everyone in the world when the game launched, and it was for good cause, but I think there's more to it than simply condemning the whole thing out of hand. There are several places where the zone design isn't actually bad and in fact is downright brilliant. You could say that it's a variation on Final Fantasy XIV's theme right there: brilliance mixed in with average and awfulness. Obviously, zone design will be changing in a big way when version 2.0 launches, something that gets closer with each passing day. Still, it's worth examining where we are now if for no other reason than to hopefully identify what a good revision would look like. This is not a horrible mess; this is a few great elements mixed in with several elements that just aren't well thought out.

  • Mac App Store now requires a 1024x1024 app icon

    by 
    Mike Schramm
    Mike Schramm
    07.18.2012

    Developer Daniel Jalkut notes that the latest requirements for the Mac App Store include an app icon that's at least 1024x1024 pixels, which is extraordinarily huge. To put that in perspective, each and every submission to the Mac App Store going forward needs to include an icon that's bigger than my MacBook's display (1280x800), and bigger even than a standard resolution iPhone or iPad screen. That's a big icon for sure. The main reason for an icon this big is the Retina display, currently implemented on the MacBook Pro with Retina display, but presumably coming to even more Mac screens in the future. Icons like this are also used in the Mac App Store in various places, and because Apple's screens are including more and more pixels all the time, bigger icons are required. The drawback, however, is that a huge icon like this uses up more and more disk space in the app's bundle, not only taking room on the user's hard drive, but also taking up space in the computer's memory when rendered. On cutting edge computers, that's not an issue, but when you're showing dozens or hundreds of icons like this at a time, that memory can add up. Apparently that's a trade-off Apple's happy to make. [via Shawn Blanc]

  • The trouble with universal apps and the new iPad

    by 
    Mike Schramm
    Mike Schramm
    03.20.2012

    Unfortunately, I haven't been able to afford a new iPad yet (nor have I had time to drool over one at the Apple Store), but I've heard from many of you just how amazing that Retina display is. I'm not surprised. The iPhone's transition to the Retina was great, and it must be even better on a larger scale. Of course, there's a tradeoff for having graphics that look this great in a universal app. Developer Justine Pratt has run through a few of the pros and cons of going universal. The most obvious drawback is app size. Those bigger graphics take up more space, and for many graphics-heavy applications, that could put them over the cellular data download limit (now at 50 MB). Universal apps specifically are taking this hit, even if they're not running with the new iPad-sized graphics on the iPhone hardware. There are good reasons to stick with universal as well, of course. Customers like apps that run on both devices. Given how different iPhone and iPad versions of an app can be, a universal often feels like getting two apps for the price of one. But each developer has to decide for themselves whether universal is the right way to go or not. In the past, universal was almost a no brainer, but I think as more and more devs figure out just what the differences are in the experience on the iPad and the iPhone, we'll see more and more devs (with limited resources, at least) choosing to split their apps up and run them device only more often.

  • It's okay to peek: phone size comparison tool reveals how your equipment stacks up

    by 
    Zachary Lutz
    Zachary Lutz
    01.26.2012

    See any trend emerging here? Yes, we agree that Google's phones are getting hotter with each generation, but that's not the answer we're looking for. Here's a hint: if you examine the above image really closely, you might also discover a progression toward larger handsets. In all seriousness, the above comparison was generated by phone-size.com, a website that's quite useful to study the relative proportions of different smartphones. But wait, it gets even better. At the top of the webpage, you'll also find a toolbar to plug in the size and aspect ratio of your display. Once you jump through this minor hoop, the utility produces accurate, life-size depictions of the smartphones -- go ahead and hold your slab up to the screen, it really works. Before you dive in, however, be sure to hop the break: we've put together an entertaining look at the Xperia Mini, Titan and Streak 5 that you won't want to miss.

  • LG developing slimmer Optimus 3D handset, might be ready for 2012

    by 
    Amar Toor
    Amar Toor
    09.06.2011

    The LG Optimus 3D certainly isn't the slimmest smartphone we've ever seen, but it looks like the chunky handset is about to get seriously streamlined. In an interview with Pocket-Lint, LG developer Dr. Henry Noh confirmed that his company is working on a thinner version of its 4.3-inch phone, hinting that it may be ready for release by next year. Noh didn't offer specifics on dimensions, but acknowledged that the current version, at 11.9mm (0.47 inches) thick, definitely isn't the "sexiest phone on the street" -- something he hopes to change. "Eventually, we want to make it so that having the 3D won't necessarily mean that it's going to be thicker," Noh explained. "That's going to be a differentiating factor that comes for free to the user." Doing so, he claims, could help LG's glasses-free 3D device distinguish itself from its 2D competitors: "These days, all the phones look the same. They have a huge screen - 4.3-inches is normal these days - and next year they're moving even larger. And they have a fixed number of touch buttons. They're the same thickness. They have the same camera. And even the same OS. It's so boring." Of course, it remains to be seen whether or not this strategy actually pans out, but it's definitely something we'll be keeping an eye on.

  • iPad brand four times stronger than competing tablets

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    06.20.2011

    A new Bernstein Research survey suggests Apple will dominate the tablet market in the same way its iPods dominate the MP3 market. According to the survey, 50% of respondents in the US and the UK prefer the iPad over competing tablets. Surprisingly, even tablets from successful smartphone manufacturers can't compete with the iPad. The survey results show the iPad is more popular in the US than tablets from HTC, Motorola, Nokia, Samsung and RIM combined. Apple also sets the standard for size with over 50% of respondents choosing the almost 10-inch display of the iPad over the 7-inch size used by Samsung and others. The preference is so strong that Bernstein Research predicts 7-inch tablets, like the BlackBerry PlayBook, are doomed to fail. Bernstein predicts two market scenarios for tablet devices, and in both situations, Apple is at the top and the other manufactures are vying for the leftover scraps.

  • LG Optimus Black vs. Galaxy S II and Xperia Arc... fight!

    by 
    Vlad Savov
    Vlad Savov
    05.03.2011

    It's time for us to welcome yet another contender in the battle for world's slimmest Android phone: the LG Optimus Black. This 9.2mm-thick handset made its debut to oohs and aahs of admiration at CES earlier in the year, and is now on the very precipice of a global release. Admittedly, it's not quite slender enough to knock the 7.7mm-thick NEC MEDIAS N-04C off its perch as the absolute thinnest, but it is sufficiently slender to give Samsung's Galaxy S II and Sony Ericsson's Xperia Arc a good fright. That pair of smartphones offer thinner proportions on the spec sheet, but when rested on a flat surface they sit ever so slightly higher than the Optimus Black. This is because, unlike its tricky contemporaries, the Optimus Black keeps to the same thickness along its full length (don't laugh), which, technically speaking, makes it the thinnest Android handset on the European market. Check it out in the gallery below or video after the break -- and hold tight, we'll have a full review for you in the coming days! %Gallery-122723%

  • White, black iPhones same thickness say Phil Schiller, Consumer Reports

    by 
    Mel Martin
    Mel Martin
    05.02.2011

    A flurry of reports over the weekend claimed the White iPhone was just a bit thicker than the standard black model. Not true, said Apple's Phil Schiller in a tweet. Now, Consumer Reports has put the issue to the test. Using high quality digital calipers, the magazine's technicians found that both models were exactly the same size. Also, they determined that the white iPhone would fit in all iPhone 4 cases. Could it be that a different batch of white iPhones made it out of production slightly thicker? It's hard to understand how the earlier size figures could have been spurious, considering how many people observed the phenomenon. We first heard about the story from a post by Ryan Cash. TiPb then performed some measurements that supported Ryan's naked-eye evaluation. Engadget posted a picture, which certainly supported these claims. Wired.com reported that the new phone was 0.2 millimeters larger, but did not perform any tests. Interestingly, TiPb tested several cases and noted that they all fit, albeit somewhat snugly. There was speculation that the extra thickness was for UV protection. As of now, "thickness-gate" seems to have ended with a whimper rather than a bang.

  • 'Hummer' handsets now account for 24 percent of US smartphone sales, prove Steve Jobs wrong

    by 
    Vlad Savov
    Vlad Savov
    03.22.2011

    Remember when Steve Jobs had a dig at Apple's mobile competition and proclaimed that "no one" would buy their Hummer-like 4-inch-plus smartphones? Well, going by the latest NPD data, that group of "no ones" among US smartphone consumers is now a meaty 24 percent. Separating handsets into screen categories of 3.4 inches and below, 3.5 to 3.9 inches, and those above 4 inches, the stat mavens discovered that the midrange is holding steady, but smaller-screened devices are starting to lose out to their jumbo-sized brethren. No prizes for guessing that Android-powered devices were behind that big sales increase, with the HTC EVO 4G and Motorola Droid X leading the way, followed by Samsung's multivariate Galaxy S range. Now, care to tell us more about our mobile future, Steve? [Thanks, Skylar] Disclaimer: NPD's Ross Rubin is a contributor to Engadget.